Files
xyflow/packages/edge-utils/src/bezier-edge.ts
T

116 lines
2.9 KiB
TypeScript

import { Position } from '@reactflow/system';
export type GetBezierPathParams = {
sourceX: number;
sourceY: number;
sourcePosition?: Position;
targetX: number;
targetY: number;
targetPosition?: Position;
curvature?: number;
};
export type GetControlWithCurvatureParams = {
pos: Position;
x1: number;
y1: number;
x2: number;
y2: number;
c: number;
};
export function getBezierEdgeCenter({
sourceX,
sourceY,
targetX,
targetY,
sourceControlX,
sourceControlY,
targetControlX,
targetControlY,
}: {
sourceX: number;
sourceY: number;
targetX: number;
targetY: number;
sourceControlX: number;
sourceControlY: number;
targetControlX: number;
targetControlY: number;
}): [number, number, number, number] {
// cubic bezier t=0.5 mid point, not the actual mid point, but easy to calculate
// https://stackoverflow.com/questions/67516101/how-to-find-distance-mid-point-of-bezier-curve
const centerX = sourceX * 0.125 + sourceControlX * 0.375 + targetControlX * 0.375 + targetX * 0.125;
const centerY = sourceY * 0.125 + sourceControlY * 0.375 + targetControlY * 0.375 + targetY * 0.125;
const offsetX = Math.abs(centerX - sourceX);
const offsetY = Math.abs(centerY - sourceY);
return [centerX, centerY, offsetX, offsetY];
}
function calculateControlOffset(distance: number, curvature: number): number {
if (distance >= 0) {
return 0.5 * distance;
}
return curvature * 25 * Math.sqrt(-distance);
}
function getControlWithCurvature({ pos, x1, y1, x2, y2, c }: GetControlWithCurvatureParams): [number, number] {
switch (pos) {
case Position.Left:
return [x1 - calculateControlOffset(x1 - x2, c), y1];
case Position.Right:
return [x1 + calculateControlOffset(x2 - x1, c), y1];
case Position.Top:
return [x1, y1 - calculateControlOffset(y1 - y2, c)];
case Position.Bottom:
return [x1, y1 + calculateControlOffset(y2 - y1, c)];
}
}
export function getBezierPath({
sourceX,
sourceY,
sourcePosition = Position.Bottom,
targetX,
targetY,
targetPosition = Position.Top,
curvature = 0.25,
}: GetBezierPathParams): [path: string, labelX: number, labelY: number, offsetX: number, offsetY: number] {
const [sourceControlX, sourceControlY] = getControlWithCurvature({
pos: sourcePosition,
x1: sourceX,
y1: sourceY,
x2: targetX,
y2: targetY,
c: curvature,
});
const [targetControlX, targetControlY] = getControlWithCurvature({
pos: targetPosition,
x1: targetX,
y1: targetY,
x2: sourceX,
y2: sourceY,
c: curvature,
});
const [labelX, labelY, offsetX, offsetY] = getBezierEdgeCenter({
sourceX,
sourceY,
targetX,
targetY,
sourceControlX,
sourceControlY,
targetControlX,
targetControlY,
});
return [
`M${sourceX},${sourceY} C${sourceControlX},${sourceControlY} ${targetControlX},${targetControlY} ${targetX},${targetY}`,
labelX,
labelY,
offsetX,
offsetY,
];
}