优化:canvas绘制性能优化
This commit is contained in:
+161
-77
@@ -1,8 +1,7 @@
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<script setup lang="ts">
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import { ref, watch, nextTick, onMounted, computed } from 'vue'
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import { ref, watch, nextTick, onMounted, onUnmounted, computed } from 'vue'
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import type { Task } from '../models/classes/Task'
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import { getPredecessorIds } from '../utils/predecessorUtils'
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// import { perfMonitor } from '../utils/perfMonitor'
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// 定义 TaskBar 位置信息类型
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interface TaskBarPosition {
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@@ -40,6 +39,10 @@ const props = withDefaults(defineProps<Props>(), {
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// Canvas 引用
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const canvasRef = ref<HTMLCanvasElement | null>(null)
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// requestAnimationFrame 防抖控制
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let rafId: number | null = null
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let pendingRedraw = false
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// 当前主题(用于分隔线颜色)
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const isDarkTheme = computed(() => {
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return document.documentElement.getAttribute('data-theme') === 'dark'
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@@ -50,8 +53,6 @@ const isDarkTheme = computed(() => {
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* 性能优势:相比 SVG 提升 18 倍渲染性能
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*/
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const drawLinks = () => {
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// const startTime = performance.now()
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const canvas = canvasRef.value
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if (!canvas) return
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@@ -101,7 +102,26 @@ const drawLinks = () => {
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// 是否处于高亮模式
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const isHighlightMode = props.highlightedTaskId !== null
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// 绘制所有关系线
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// 定义线条数据类型
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interface LineData {
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x1: number
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y1: number
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x2: number
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y2: number
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c1x: number
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c1y: number
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c2x: number
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c2y: number
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arrowAngle: number
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}
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// 按样式分组线条数据(减少状态切换)
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const highlightedLines: LineData[] = []
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const hoveredLines: LineData[] = []
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const normalLines: LineData[] = []
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const fadedLines: LineData[] = [] // 高亮模式下的普通线条(半透明)
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// 收集所有关系线数据并分组
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for (const task of props.tasks) {
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if (!task.predecessor || !props.taskBarPositions[task.id]) continue
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@@ -140,80 +160,125 @@ const drawLinks = () => {
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const c2x = x2 - 40
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const c2y = y2
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// 设置线条样式
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ctx.beginPath()
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// 预计算箭头角度
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const arrowAngle = Math.atan2(y2 - c2y, x2 - c2x)
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const lineData: LineData = { x1, y1, x2, y2, c1x, c1y, c2x, c2y, arrowAngle }
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// 根据状态分组
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if (isLineHighlighted) {
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// 高亮状态:蓝色
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ctx.strokeStyle = '#409eff'
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ctx.lineWidth = 4
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ctx.globalAlpha = 1
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ctx.shadowBlur = 8
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ctx.shadowColor = 'rgba(64, 158, 255, 0.4)'
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highlightedLines.push(lineData)
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} else if (isLineHovered) {
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// Hover 状态:绿色
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ctx.strokeStyle = '#67c23a'
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ctx.lineWidth = 3
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ctx.globalAlpha = 1
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ctx.shadowBlur = 6
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ctx.shadowColor = 'rgba(103, 194, 58, 0.3)'
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hoveredLines.push(lineData)
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} else if (isHighlightMode) {
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fadedLines.push(lineData)
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} else {
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// 普通状态:灰色
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ctx.strokeStyle = '#c0c4cc'
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ctx.lineWidth = 2
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ctx.globalAlpha = isHighlightMode ? 0.2 : 1
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ctx.shadowBlur = 0
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normalLines.push(lineData)
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}
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ctx.setLineDash([6, 4])
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// 绘制贝塞尔曲线
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ctx.moveTo(x1, y1)
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ctx.bezierCurveTo(c1x, c1y, c2x, c2y, x2, y2)
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ctx.stroke()
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// 重置阴影(避免影响箭头)
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ctx.shadowBlur = 0
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// 绘制箭头
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drawArrow(ctx, x2, y2, c2x, c2y, isLineHighlighted, isLineHovered, isHighlightMode)
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// 恢复全局透明度
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ctx.globalAlpha = 1
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}
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}
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// 性能监控
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// const endTime = performance.now()
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// const duration = endTime - startTime
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// perfMonitor.log('Canvas 重绘', {
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// 耗时: `${duration.toFixed(2)}ms`,
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// 关系线数量: props.tasks.filter(t => t.predecessor).length,
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// 垂直线数量: props.verticalLines?.length || 0,
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// Canvas尺寸: `${rect.width}x${rect.height}`,
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// })
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// 批量绘制:设置虚线样式(所有线条共用)
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ctx.setLineDash([6, 4])
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// 批量绘制高亮线条
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if (highlightedLines.length > 0) {
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ctx.strokeStyle = '#409eff'
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ctx.fillStyle = '#409eff'
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ctx.lineWidth = 4
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ctx.globalAlpha = 1
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ctx.beginPath()
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for (const line of highlightedLines) {
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ctx.moveTo(line.x1, line.y1)
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ctx.bezierCurveTo(line.c1x, line.c1y, line.c2x, line.c2y, line.x2, line.y2)
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}
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ctx.stroke()
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// 批量绘制箭头
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for (const line of highlightedLines) {
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drawArrowOptimized(ctx, line.x2, line.y2, line.arrowAngle)
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}
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}
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// 批量绘制悬停线条
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if (hoveredLines.length > 0) {
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ctx.strokeStyle = '#67c23a'
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ctx.fillStyle = '#67c23a'
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ctx.lineWidth = 3
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ctx.globalAlpha = 1
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ctx.beginPath()
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for (const line of hoveredLines) {
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ctx.moveTo(line.x1, line.y1)
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ctx.bezierCurveTo(line.c1x, line.c1y, line.c2x, line.c2y, line.x2, line.y2)
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}
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ctx.stroke()
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// 批量绘制箭头
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for (const line of hoveredLines) {
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drawArrowOptimized(ctx, line.x2, line.y2, line.arrowAngle)
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}
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}
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// 批量绘制普通线条
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if (normalLines.length > 0) {
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ctx.strokeStyle = '#c0c4cc'
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ctx.fillStyle = '#c0c4cc'
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ctx.lineWidth = 2
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ctx.globalAlpha = 1
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ctx.beginPath()
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for (const line of normalLines) {
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ctx.moveTo(line.x1, line.y1)
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ctx.bezierCurveTo(line.c1x, line.c1y, line.c2x, line.c2y, line.x2, line.y2)
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}
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ctx.stroke()
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// 批量绘制箭头
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for (const line of normalLines) {
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drawArrowOptimized(ctx, line.x2, line.y2, line.arrowAngle)
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}
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}
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// 批量绘制半透明线条(高亮模式下的普通线条)
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if (fadedLines.length > 0) {
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ctx.strokeStyle = '#c0c4cc'
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ctx.fillStyle = '#c0c4cc'
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ctx.lineWidth = 2
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ctx.globalAlpha = 0.2
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ctx.beginPath()
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for (const line of fadedLines) {
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ctx.moveTo(line.x1, line.y1)
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ctx.bezierCurveTo(line.c1x, line.c1y, line.c2x, line.c2y, line.x2, line.y2)
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}
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ctx.stroke()
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// 批量绘制箭头
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for (const line of fadedLines) {
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drawArrowOptimized(ctx, line.x2, line.y2, line.arrowAngle)
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}
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// 恢复透明度
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ctx.globalAlpha = 1
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}
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}
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/**
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* 绘制箭头
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* 优化版箭头绘制(减少参数传递,复用已设置的 fillStyle)
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*/
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const drawArrow = (
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const drawArrowOptimized = (
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ctx: CanvasRenderingContext2D,
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x2: number,
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y2: number,
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c2x: number,
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c2y: number,
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isHighlighted: boolean,
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isHovered: boolean,
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isHighlightMode: boolean,
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angle: number,
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) => {
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const angle = Math.atan2(y2 - c2y, x2 - c2x)
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const arrowLength = 8
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const arrowWidth = 4
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ctx.beginPath()
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ctx.fillStyle = isHighlighted ? '#409eff' : isHovered ? '#67c23a' : '#c0c4cc'
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ctx.globalAlpha = isHighlightMode && !isHighlighted ? 0.2 : 1
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// fillStyle 已在外部设置,无需重复设置
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ctx.moveTo(x2, y2)
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ctx.lineTo(
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x2 - arrowLength * Math.cos(angle) - arrowWidth * Math.sin(angle),
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@@ -227,6 +292,31 @@ const drawArrow = (
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ctx.fill()
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}
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/**
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* 使用 requestAnimationFrame 优化的重绘调度器
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* 合并多个连续的重绘请求为单次绘制
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*/
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const scheduleRedraw = () => {
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if (pendingRedraw) {
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// 已有待处理的重绘请求,跳过
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return
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}
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pendingRedraw = true
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// 取消之前的 RAF(如果有)
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if (rafId !== null) {
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cancelAnimationFrame(rafId)
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}
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// 在下一帧绘制
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rafId = requestAnimationFrame(() => {
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pendingRedraw = false
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rafId = null
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drawLinks()
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})
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}
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// 监听相关状态变化,自动重绘 Canvas
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watch(
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[
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@@ -240,24 +330,9 @@ watch(
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() => props.verticalLines,
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() => props.showVerticalLines,
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],
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(newVals, oldVals) => {
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// 记录是什么触发了重绘
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// const changes: string[] = []
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// if (newVals[0] !== oldVals[0]) changes.push('taskBarPositions')
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// if (newVals[1] !== oldVals[1]) changes.push('tasks.length')
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// if (newVals[2] !== oldVals[2]) changes.push('highlightedTaskId')
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// if (newVals[3] !== oldVals[3]) changes.push('highlightedTaskIds')
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// if (newVals[4] !== oldVals[4]) changes.push('hoveredTaskId')
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// if (newVals[5] !== oldVals[5]) changes.push('width')
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// if (newVals[6] !== oldVals[6]) changes.push('height')
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// if (newVals[7] !== oldVals[7]) changes.push('verticalLines')
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// if (newVals[8] !== oldVals[8]) changes.push('showVerticalLines')
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// perfMonitor.log('Canvas 触发重绘', { 变化属性: changes.join(', ') })
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nextTick(() => {
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drawLinks()
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})
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() => {
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// 使用 RAF 调度重绘,合并连续的多次变化为单次绘制
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scheduleRedraw()
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},
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{ deep: false }, // shallowRef 不需要 deep
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)
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@@ -269,6 +344,15 @@ onMounted(() => {
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})
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})
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// 组件卸载时清理
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onUnmounted(() => {
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// 取消待处理的 RAF
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if (rafId !== null) {
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cancelAnimationFrame(rafId)
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rafId = null
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}
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})
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// 暴露方法供父组件调用
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defineExpose({
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redraw: drawLinks,
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@@ -5,6 +5,34 @@
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let lastLogTime = 0
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const LOG_THROTTLE = 100 // 最多每 100ms 输出一次日志
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// FPS 监控相关
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let fpsFrameCount = 0
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let fpsLastTime = performance.now()
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let fpsValues: number[] = []
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let fpsMonitorEnabled = false
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let fpsRafId: number | null = null
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// 绘制性能统计
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interface DrawStats {
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totalDraws: number
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totalDuration: number
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minDuration: number
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maxDuration: number
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avgDuration: number
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recentDraws: Array<{ timestamp: number; duration: number; details?: unknown }>
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}
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const drawStats: DrawStats = {
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totalDraws: 0,
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totalDuration: 0,
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minDuration: Infinity,
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maxDuration: 0,
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avgDuration: 0,
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recentDraws: [],
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}
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const MAX_RECENT_DRAWS = 100 // 保留最近 100 次绘制记录
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export const perfMonitor = {
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/**
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* 记录性能日志(自动节流)
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@@ -37,4 +65,199 @@ export const perfMonitor = {
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return result
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},
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/**
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* 启动 FPS 监控
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* @param intervalMs 刷新间隔(毫秒),默认 1000ms
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*/
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startFpsMonitor(intervalMs = 1000) {
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if (fpsMonitorEnabled) {
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// eslint-disable-next-line no-console
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console.warn('[Perf] FPS 监控已在运行中')
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return
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}
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fpsMonitorEnabled = true
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fpsFrameCount = 0
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fpsLastTime = performance.now()
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fpsValues = []
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// eslint-disable-next-line no-console
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console.log('[Perf] FPS 监控已启动')
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const updateFps = () => {
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if (!fpsMonitorEnabled) return
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fpsFrameCount++
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const currentTime = performance.now()
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const elapsed = currentTime - fpsLastTime
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if (elapsed >= intervalMs) {
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const fps = Math.round((fpsFrameCount * 1000) / elapsed)
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fpsValues.push(fps)
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// 保留最近 60 个 FPS 值用于计算平均值
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if (fpsValues.length > 60) {
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fpsValues.shift()
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}
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const avgFps = Math.round(fpsValues.reduce((a, b) => a + b, 0) / fpsValues.length)
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const minFps = Math.min(...fpsValues)
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const maxFps = Math.max(...fpsValues)
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// 根据 FPS 设置不同颜色
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const color = fps >= 55 ? '#67c23a' : fps >= 30 ? '#e6a23c' : '#f56c6c'
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// eslint-disable-next-line no-console
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console.log(
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`%c[Perf] FPS: ${fps} | 平均: ${avgFps} | 最小: ${minFps} | 最大: ${maxFps}`,
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`color: ${color}; font-weight: bold;`,
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)
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fpsFrameCount = 0
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fpsLastTime = currentTime
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}
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fpsRafId = requestAnimationFrame(updateFps)
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}
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fpsRafId = requestAnimationFrame(updateFps)
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},
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/**
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* 停止 FPS 监控
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*/
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stopFpsMonitor() {
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if (!fpsMonitorEnabled) {
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// eslint-disable-next-line no-console
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console.warn('[Perf] FPS 监控未运行')
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return
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}
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fpsMonitorEnabled = false
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if (fpsRafId !== null) {
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cancelAnimationFrame(fpsRafId)
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fpsRafId = null
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}
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// 输出最终统计
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if (fpsValues.length > 0) {
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const avgFps = Math.round(fpsValues.reduce((a, b) => a + b, 0) / fpsValues.length)
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const minFps = Math.min(...fpsValues)
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const maxFps = Math.max(...fpsValues)
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// eslint-disable-next-line no-console
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console.log(
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`%c[Perf] FPS 监控已停止 | 总采样: ${fpsValues.length} | 平均: ${avgFps} | 最小: ${minFps} | 最大: ${maxFps}`,
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'color: #909399; font-weight: bold;',
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)
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}
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fpsValues = []
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},
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/**
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* 记录绘制性能
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* @param duration 绘制耗时(毫秒)
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* @param details 额外的详细信息
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*/
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recordDraw(duration: number, details?: unknown) {
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drawStats.totalDraws++
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drawStats.totalDuration += duration
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drawStats.minDuration = Math.min(drawStats.minDuration, duration)
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drawStats.maxDuration = Math.max(drawStats.maxDuration, duration)
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drawStats.avgDuration = drawStats.totalDuration / drawStats.totalDraws
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// 记录最近的绘制
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drawStats.recentDraws.push({
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timestamp: Date.now(),
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duration,
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details,
|
||||
})
|
||||
|
||||
// 保持数组大小在限制内
|
||||
if (drawStats.recentDraws.length > MAX_RECENT_DRAWS) {
|
||||
drawStats.recentDraws.shift()
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* 获取绘制统计信息
|
||||
*/
|
||||
getDrawStats() {
|
||||
return {
|
||||
...drawStats,
|
||||
recentDraws: drawStats.recentDraws.slice(-10), // 只返回最近 10 次
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* 打印绘制统计信息
|
||||
*/
|
||||
printDrawStats() {
|
||||
if (drawStats.totalDraws === 0) {
|
||||
// eslint-disable-next-line no-console
|
||||
console.log('[Perf] 暂无绘制数据')
|
||||
return
|
||||
}
|
||||
|
||||
const recent10 = drawStats.recentDraws.slice(-10)
|
||||
const recent10Avg =
|
||||
recent10.reduce((sum, item) => sum + item.duration, 0) / recent10.length
|
||||
|
||||
// eslint-disable-next-line no-console
|
||||
console.log(
|
||||
'%c[Perf] Canvas 绘制统计',
|
||||
'color: #409eff; font-weight: bold; font-size: 14px;',
|
||||
)
|
||||
// eslint-disable-next-line no-console
|
||||
console.table({
|
||||
总绘制次数: drawStats.totalDraws,
|
||||
平均耗时: `${drawStats.avgDuration.toFixed(2)}ms`,
|
||||
最小耗时: `${drawStats.minDuration.toFixed(2)}ms`,
|
||||
最大耗时: `${drawStats.maxDuration.toFixed(2)}ms`,
|
||||
最近10次平均: `${recent10Avg.toFixed(2)}ms`,
|
||||
})
|
||||
},
|
||||
|
||||
/**
|
||||
* 重置绘制统计
|
||||
*/
|
||||
resetDrawStats() {
|
||||
drawStats.totalDraws = 0
|
||||
drawStats.totalDuration = 0
|
||||
drawStats.minDuration = Infinity
|
||||
drawStats.maxDuration = 0
|
||||
drawStats.avgDuration = 0
|
||||
drawStats.recentDraws = []
|
||||
|
||||
// eslint-disable-next-line no-console
|
||||
console.log('[Perf] 绘制统计已重置')
|
||||
},
|
||||
|
||||
/**
|
||||
* 开始完整的性能测试(FPS + 绘制统计)
|
||||
* @param durationMs 测试持续时间(毫秒),默认 10000ms (10秒)
|
||||
*/
|
||||
startPerformanceTest(durationMs = 10000) {
|
||||
// eslint-disable-next-line no-console
|
||||
console.log(
|
||||
`%c[Perf] 性能测试开始(持续 ${durationMs / 1000} 秒)`,
|
||||
'color: #409eff; font-weight: bold; font-size: 16px;',
|
||||
)
|
||||
|
||||
this.resetDrawStats()
|
||||
this.startFpsMonitor()
|
||||
|
||||
setTimeout(() => {
|
||||
this.stopFpsMonitor()
|
||||
this.printDrawStats()
|
||||
|
||||
// eslint-disable-next-line no-console
|
||||
console.log(
|
||||
'%c[Perf] 性能测试完成',
|
||||
'color: #67c23a; font-weight: bold; font-size: 16px;',
|
||||
)
|
||||
}, durationMs)
|
||||
},
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user