优化:canvas绘制性能优化
This commit is contained in:
+161
-77
@@ -1,8 +1,7 @@
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<script setup lang="ts">
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import { ref, watch, nextTick, onMounted, computed } from 'vue'
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import { ref, watch, nextTick, onMounted, onUnmounted, computed } from 'vue'
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import type { Task } from '../models/classes/Task'
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import { getPredecessorIds } from '../utils/predecessorUtils'
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// import { perfMonitor } from '../utils/perfMonitor'
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// 定义 TaskBar 位置信息类型
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interface TaskBarPosition {
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@@ -40,6 +39,10 @@ const props = withDefaults(defineProps<Props>(), {
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// Canvas 引用
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const canvasRef = ref<HTMLCanvasElement | null>(null)
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// requestAnimationFrame 防抖控制
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let rafId: number | null = null
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let pendingRedraw = false
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// 当前主题(用于分隔线颜色)
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const isDarkTheme = computed(() => {
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return document.documentElement.getAttribute('data-theme') === 'dark'
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@@ -50,8 +53,6 @@ const isDarkTheme = computed(() => {
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* 性能优势:相比 SVG 提升 18 倍渲染性能
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*/
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const drawLinks = () => {
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// const startTime = performance.now()
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const canvas = canvasRef.value
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if (!canvas) return
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@@ -101,7 +102,26 @@ const drawLinks = () => {
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// 是否处于高亮模式
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const isHighlightMode = props.highlightedTaskId !== null
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// 绘制所有关系线
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// 定义线条数据类型
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interface LineData {
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x1: number
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y1: number
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x2: number
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y2: number
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c1x: number
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c1y: number
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c2x: number
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c2y: number
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arrowAngle: number
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}
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// 按样式分组线条数据(减少状态切换)
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const highlightedLines: LineData[] = []
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const hoveredLines: LineData[] = []
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const normalLines: LineData[] = []
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const fadedLines: LineData[] = [] // 高亮模式下的普通线条(半透明)
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// 收集所有关系线数据并分组
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for (const task of props.tasks) {
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if (!task.predecessor || !props.taskBarPositions[task.id]) continue
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@@ -140,80 +160,125 @@ const drawLinks = () => {
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const c2x = x2 - 40
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const c2y = y2
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// 设置线条样式
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ctx.beginPath()
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// 预计算箭头角度
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const arrowAngle = Math.atan2(y2 - c2y, x2 - c2x)
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const lineData: LineData = { x1, y1, x2, y2, c1x, c1y, c2x, c2y, arrowAngle }
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// 根据状态分组
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if (isLineHighlighted) {
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// 高亮状态:蓝色
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ctx.strokeStyle = '#409eff'
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ctx.lineWidth = 4
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ctx.globalAlpha = 1
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ctx.shadowBlur = 8
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ctx.shadowColor = 'rgba(64, 158, 255, 0.4)'
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highlightedLines.push(lineData)
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} else if (isLineHovered) {
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// Hover 状态:绿色
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ctx.strokeStyle = '#67c23a'
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ctx.lineWidth = 3
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ctx.globalAlpha = 1
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ctx.shadowBlur = 6
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ctx.shadowColor = 'rgba(103, 194, 58, 0.3)'
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hoveredLines.push(lineData)
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} else if (isHighlightMode) {
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fadedLines.push(lineData)
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} else {
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// 普通状态:灰色
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ctx.strokeStyle = '#c0c4cc'
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ctx.lineWidth = 2
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ctx.globalAlpha = isHighlightMode ? 0.2 : 1
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ctx.shadowBlur = 0
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normalLines.push(lineData)
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}
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ctx.setLineDash([6, 4])
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// 绘制贝塞尔曲线
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ctx.moveTo(x1, y1)
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ctx.bezierCurveTo(c1x, c1y, c2x, c2y, x2, y2)
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ctx.stroke()
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// 重置阴影(避免影响箭头)
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ctx.shadowBlur = 0
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// 绘制箭头
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drawArrow(ctx, x2, y2, c2x, c2y, isLineHighlighted, isLineHovered, isHighlightMode)
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// 恢复全局透明度
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ctx.globalAlpha = 1
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}
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}
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// 性能监控
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// const endTime = performance.now()
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// const duration = endTime - startTime
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// perfMonitor.log('Canvas 重绘', {
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// 耗时: `${duration.toFixed(2)}ms`,
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// 关系线数量: props.tasks.filter(t => t.predecessor).length,
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// 垂直线数量: props.verticalLines?.length || 0,
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// Canvas尺寸: `${rect.width}x${rect.height}`,
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// })
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// 批量绘制:设置虚线样式(所有线条共用)
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ctx.setLineDash([6, 4])
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// 批量绘制高亮线条
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if (highlightedLines.length > 0) {
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ctx.strokeStyle = '#409eff'
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ctx.fillStyle = '#409eff'
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ctx.lineWidth = 4
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ctx.globalAlpha = 1
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ctx.beginPath()
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for (const line of highlightedLines) {
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ctx.moveTo(line.x1, line.y1)
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ctx.bezierCurveTo(line.c1x, line.c1y, line.c2x, line.c2y, line.x2, line.y2)
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}
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ctx.stroke()
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// 批量绘制箭头
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for (const line of highlightedLines) {
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drawArrowOptimized(ctx, line.x2, line.y2, line.arrowAngle)
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}
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}
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// 批量绘制悬停线条
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if (hoveredLines.length > 0) {
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ctx.strokeStyle = '#67c23a'
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ctx.fillStyle = '#67c23a'
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ctx.lineWidth = 3
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ctx.globalAlpha = 1
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ctx.beginPath()
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for (const line of hoveredLines) {
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ctx.moveTo(line.x1, line.y1)
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ctx.bezierCurveTo(line.c1x, line.c1y, line.c2x, line.c2y, line.x2, line.y2)
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}
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ctx.stroke()
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// 批量绘制箭头
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for (const line of hoveredLines) {
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drawArrowOptimized(ctx, line.x2, line.y2, line.arrowAngle)
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}
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}
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// 批量绘制普通线条
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if (normalLines.length > 0) {
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ctx.strokeStyle = '#c0c4cc'
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ctx.fillStyle = '#c0c4cc'
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ctx.lineWidth = 2
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ctx.globalAlpha = 1
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ctx.beginPath()
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for (const line of normalLines) {
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ctx.moveTo(line.x1, line.y1)
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ctx.bezierCurveTo(line.c1x, line.c1y, line.c2x, line.c2y, line.x2, line.y2)
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}
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ctx.stroke()
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// 批量绘制箭头
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for (const line of normalLines) {
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drawArrowOptimized(ctx, line.x2, line.y2, line.arrowAngle)
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}
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}
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// 批量绘制半透明线条(高亮模式下的普通线条)
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if (fadedLines.length > 0) {
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ctx.strokeStyle = '#c0c4cc'
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ctx.fillStyle = '#c0c4cc'
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ctx.lineWidth = 2
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ctx.globalAlpha = 0.2
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ctx.beginPath()
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for (const line of fadedLines) {
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ctx.moveTo(line.x1, line.y1)
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ctx.bezierCurveTo(line.c1x, line.c1y, line.c2x, line.c2y, line.x2, line.y2)
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}
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ctx.stroke()
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// 批量绘制箭头
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for (const line of fadedLines) {
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drawArrowOptimized(ctx, line.x2, line.y2, line.arrowAngle)
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}
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// 恢复透明度
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ctx.globalAlpha = 1
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}
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}
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/**
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* 绘制箭头
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* 优化版箭头绘制(减少参数传递,复用已设置的 fillStyle)
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*/
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const drawArrow = (
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const drawArrowOptimized = (
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ctx: CanvasRenderingContext2D,
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x2: number,
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y2: number,
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c2x: number,
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c2y: number,
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isHighlighted: boolean,
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isHovered: boolean,
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isHighlightMode: boolean,
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angle: number,
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) => {
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const angle = Math.atan2(y2 - c2y, x2 - c2x)
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const arrowLength = 8
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const arrowWidth = 4
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ctx.beginPath()
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ctx.fillStyle = isHighlighted ? '#409eff' : isHovered ? '#67c23a' : '#c0c4cc'
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ctx.globalAlpha = isHighlightMode && !isHighlighted ? 0.2 : 1
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// fillStyle 已在外部设置,无需重复设置
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ctx.moveTo(x2, y2)
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ctx.lineTo(
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x2 - arrowLength * Math.cos(angle) - arrowWidth * Math.sin(angle),
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@@ -227,6 +292,31 @@ const drawArrow = (
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ctx.fill()
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}
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/**
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* 使用 requestAnimationFrame 优化的重绘调度器
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* 合并多个连续的重绘请求为单次绘制
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*/
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const scheduleRedraw = () => {
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if (pendingRedraw) {
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// 已有待处理的重绘请求,跳过
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return
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}
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pendingRedraw = true
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// 取消之前的 RAF(如果有)
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if (rafId !== null) {
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cancelAnimationFrame(rafId)
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}
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// 在下一帧绘制
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rafId = requestAnimationFrame(() => {
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pendingRedraw = false
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rafId = null
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drawLinks()
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})
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}
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// 监听相关状态变化,自动重绘 Canvas
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watch(
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[
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@@ -240,24 +330,9 @@ watch(
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() => props.verticalLines,
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() => props.showVerticalLines,
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],
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(newVals, oldVals) => {
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// 记录是什么触发了重绘
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// const changes: string[] = []
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// if (newVals[0] !== oldVals[0]) changes.push('taskBarPositions')
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// if (newVals[1] !== oldVals[1]) changes.push('tasks.length')
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// if (newVals[2] !== oldVals[2]) changes.push('highlightedTaskId')
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// if (newVals[3] !== oldVals[3]) changes.push('highlightedTaskIds')
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// if (newVals[4] !== oldVals[4]) changes.push('hoveredTaskId')
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// if (newVals[5] !== oldVals[5]) changes.push('width')
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// if (newVals[6] !== oldVals[6]) changes.push('height')
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// if (newVals[7] !== oldVals[7]) changes.push('verticalLines')
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// if (newVals[8] !== oldVals[8]) changes.push('showVerticalLines')
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// perfMonitor.log('Canvas 触发重绘', { 变化属性: changes.join(', ') })
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nextTick(() => {
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drawLinks()
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})
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() => {
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// 使用 RAF 调度重绘,合并连续的多次变化为单次绘制
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scheduleRedraw()
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},
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{ deep: false }, // shallowRef 不需要 deep
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)
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@@ -269,6 +344,15 @@ onMounted(() => {
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})
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})
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// 组件卸载时清理
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onUnmounted(() => {
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// 取消待处理的 RAF
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if (rafId !== null) {
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cancelAnimationFrame(rafId)
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rafId = null
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}
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})
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// 暴露方法供父组件调用
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defineExpose({
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redraw: drawLinks,
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