优化:canvas绘制性能优化

This commit is contained in:
qiuchengw
2025-11-12 10:04:22 +08:00
parent 3f53730135
commit 8d223b85a3
2 changed files with 384 additions and 77 deletions
+223
View File
@@ -5,6 +5,34 @@
let lastLogTime = 0
const LOG_THROTTLE = 100 // 最多每 100ms 输出一次日志
// FPS 监控相关
let fpsFrameCount = 0
let fpsLastTime = performance.now()
let fpsValues: number[] = []
let fpsMonitorEnabled = false
let fpsRafId: number | null = null
// 绘制性能统计
interface DrawStats {
totalDraws: number
totalDuration: number
minDuration: number
maxDuration: number
avgDuration: number
recentDraws: Array<{ timestamp: number; duration: number; details?: unknown }>
}
const drawStats: DrawStats = {
totalDraws: 0,
totalDuration: 0,
minDuration: Infinity,
maxDuration: 0,
avgDuration: 0,
recentDraws: [],
}
const MAX_RECENT_DRAWS = 100 // 保留最近 100 次绘制记录
export const perfMonitor = {
/**
* 记录性能日志(自动节流)
@@ -37,4 +65,199 @@ export const perfMonitor = {
return result
},
/**
* 启动 FPS 监控
* @param intervalMs 刷新间隔(毫秒),默认 1000ms
*/
startFpsMonitor(intervalMs = 1000) {
if (fpsMonitorEnabled) {
// eslint-disable-next-line no-console
console.warn('[Perf] FPS 监控已在运行中')
return
}
fpsMonitorEnabled = true
fpsFrameCount = 0
fpsLastTime = performance.now()
fpsValues = []
// eslint-disable-next-line no-console
console.log('[Perf] FPS 监控已启动')
const updateFps = () => {
if (!fpsMonitorEnabled) return
fpsFrameCount++
const currentTime = performance.now()
const elapsed = currentTime - fpsLastTime
if (elapsed >= intervalMs) {
const fps = Math.round((fpsFrameCount * 1000) / elapsed)
fpsValues.push(fps)
// 保留最近 60 个 FPS 值用于计算平均值
if (fpsValues.length > 60) {
fpsValues.shift()
}
const avgFps = Math.round(fpsValues.reduce((a, b) => a + b, 0) / fpsValues.length)
const minFps = Math.min(...fpsValues)
const maxFps = Math.max(...fpsValues)
// 根据 FPS 设置不同颜色
const color = fps >= 55 ? '#67c23a' : fps >= 30 ? '#e6a23c' : '#f56c6c'
// eslint-disable-next-line no-console
console.log(
`%c[Perf] FPS: ${fps} | 平均: ${avgFps} | 最小: ${minFps} | 最大: ${maxFps}`,
`color: ${color}; font-weight: bold;`,
)
fpsFrameCount = 0
fpsLastTime = currentTime
}
fpsRafId = requestAnimationFrame(updateFps)
}
fpsRafId = requestAnimationFrame(updateFps)
},
/**
* 停止 FPS 监控
*/
stopFpsMonitor() {
if (!fpsMonitorEnabled) {
// eslint-disable-next-line no-console
console.warn('[Perf] FPS 监控未运行')
return
}
fpsMonitorEnabled = false
if (fpsRafId !== null) {
cancelAnimationFrame(fpsRafId)
fpsRafId = null
}
// 输出最终统计
if (fpsValues.length > 0) {
const avgFps = Math.round(fpsValues.reduce((a, b) => a + b, 0) / fpsValues.length)
const minFps = Math.min(...fpsValues)
const maxFps = Math.max(...fpsValues)
// eslint-disable-next-line no-console
console.log(
`%c[Perf] FPS 监控已停止 | 总采样: ${fpsValues.length} | 平均: ${avgFps} | 最小: ${minFps} | 最大: ${maxFps}`,
'color: #909399; font-weight: bold;',
)
}
fpsValues = []
},
/**
* 记录绘制性能
* @param duration 绘制耗时(毫秒)
* @param details 额外的详细信息
*/
recordDraw(duration: number, details?: unknown) {
drawStats.totalDraws++
drawStats.totalDuration += duration
drawStats.minDuration = Math.min(drawStats.minDuration, duration)
drawStats.maxDuration = Math.max(drawStats.maxDuration, duration)
drawStats.avgDuration = drawStats.totalDuration / drawStats.totalDraws
// 记录最近的绘制
drawStats.recentDraws.push({
timestamp: Date.now(),
duration,
details,
})
// 保持数组大小在限制内
if (drawStats.recentDraws.length > MAX_RECENT_DRAWS) {
drawStats.recentDraws.shift()
}
},
/**
* 获取绘制统计信息
*/
getDrawStats() {
return {
...drawStats,
recentDraws: drawStats.recentDraws.slice(-10), // 只返回最近 10 次
}
},
/**
* 打印绘制统计信息
*/
printDrawStats() {
if (drawStats.totalDraws === 0) {
// eslint-disable-next-line no-console
console.log('[Perf] 暂无绘制数据')
return
}
const recent10 = drawStats.recentDraws.slice(-10)
const recent10Avg =
recent10.reduce((sum, item) => sum + item.duration, 0) / recent10.length
// eslint-disable-next-line no-console
console.log(
'%c[Perf] Canvas 绘制统计',
'color: #409eff; font-weight: bold; font-size: 14px;',
)
// eslint-disable-next-line no-console
console.table({
总绘制次数: drawStats.totalDraws,
: `${drawStats.avgDuration.toFixed(2)}ms`,
: `${drawStats.minDuration.toFixed(2)}ms`,
: `${drawStats.maxDuration.toFixed(2)}ms`,
10: `${recent10Avg.toFixed(2)}ms`,
})
},
/**
* 重置绘制统计
*/
resetDrawStats() {
drawStats.totalDraws = 0
drawStats.totalDuration = 0
drawStats.minDuration = Infinity
drawStats.maxDuration = 0
drawStats.avgDuration = 0
drawStats.recentDraws = []
// eslint-disable-next-line no-console
console.log('[Perf] 绘制统计已重置')
},
/**
* 开始完整的性能测试(FPS + 绘制统计)
* @param durationMs 测试持续时间(毫秒),默认 10000ms (10秒)
*/
startPerformanceTest(durationMs = 10000) {
// eslint-disable-next-line no-console
console.log(
`%c[Perf] 性能测试开始(持续 ${durationMs / 1000} 秒)`,
'color: #409eff; font-weight: bold; font-size: 16px;',
)
this.resetDrawStats()
this.startFpsMonitor()
setTimeout(() => {
this.stopFpsMonitor()
this.printDrawStats()
// eslint-disable-next-line no-console
console.log(
'%c[Perf] 性能测试完成',
'color: #67c23a; font-weight: bold; font-size: 16px;',
)
}, durationMs)
},
}