v1.4.3 - 垂直虚拟滚动优化
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@@ -24,6 +24,7 @@ interface Props {
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width: number
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height: number
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offsetLeft?: number // Canvas 在全局坐标系中的偏移量(用于虚拟渲染)
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offsetTop?: number // Canvas 在垂直方向的偏移量(用于虚拟渲染)
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highlightedTaskId: number | null
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highlightedTaskIds: Set<number>
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hoveredTaskId: number | null
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@@ -36,6 +37,7 @@ const props = withDefaults(defineProps<Props>(), {
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verticalLines: () => [],
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showVerticalLines: true,
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offsetLeft: 0,
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offsetTop: 0,
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})
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// Canvas 引用
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@@ -124,6 +126,8 @@ const drawLinks = () => {
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// 虚拟渲染:计算 Canvas 覆盖的范围
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const canvasStartX = props.offsetLeft
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const canvasEndX = props.offsetLeft + displayWidth
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const canvasStartY = props.offsetTop
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const canvasEndY = props.offsetTop + displayHeight
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// 定义线条数据类型
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interface LineData {
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@@ -157,16 +161,6 @@ const drawLinks = () => {
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continue
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}
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// 虚拟渲染:跳过不在 Canvas 覆盖范围内的关系线
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// 如果起点和终点都在 Canvas 外,跳过
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const fromX = fromBar.left + fromBar.width
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const toX = toBar.left
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const lineMinX = Math.min(fromX, toX)
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const lineMaxX = Math.max(fromX, toX)
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if (lineMaxX < canvasStartX || lineMinX > canvasEndX) {
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continue // 完全在 Canvas 外,跳过
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}
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// 判断高亮状态
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const fromIsPrimary = props.highlightedTaskId === predecessorId
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const toIsPrimary = props.highlightedTaskId === task.id
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@@ -189,11 +183,26 @@ const drawLinks = () => {
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const globalX2 = toBar.left
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const globalY2 = toBar.top + toBar.height / 2 + toYOffset
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// 虚拟渲染:跳过不在 Canvas 覆盖范围内的关系线
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// 如果起点和终点都在 Canvas 外,跳过
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const lineMinX = Math.min(globalX1, globalX2)
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const lineMaxX = Math.max(globalX1, globalX2)
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const lineMinY = Math.min(globalY1, globalY2)
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const lineMaxY = Math.max(globalY1, globalY2)
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if (
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lineMaxX < canvasStartX ||
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lineMinX > canvasEndX ||
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lineMaxY < canvasStartY ||
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lineMinY > canvasEndY
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) {
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continue // 完全在 Canvas 外,跳过
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}
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// 转换为 Canvas 局部坐标
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const x1 = globalX1 - props.offsetLeft
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const y1 = globalY1
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const y1 = globalY1 - props.offsetTop
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const x2 = globalX2 - props.offsetLeft
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const y2 = globalY2
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const y2 = globalY2 - props.offsetTop
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const c1x = x1 + 40
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const c1y = y1
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@@ -369,6 +378,7 @@ watch(
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() => props.verticalLines,
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() => props.showVerticalLines,
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() => props.offsetLeft, // 监听虚拟渲染的偏移量变化
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() => props.offsetTop,
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],
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() => {
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// 使用 RAF 调度重绘,合并连续的多次变化为单次绘制
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@@ -430,7 +440,7 @@ defineExpose({
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top: 0,
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width: `${width}px`,
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height: `${height}px`,
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transform: `translateX(${offsetLeft}px)`,
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transform: `translate(${offsetLeft}px, ${offsetTop}px)`,
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zIndex: highlightedTaskId !== null ? 1001 : 25,
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pointerEvents: 'none',
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}"
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@@ -746,12 +746,12 @@ const debounce = <T extends (...args: unknown[]) => void>(func: T, wait: number)
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// 优化的滚动处理器(增加防抖时间到 50ms)
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const debouncedUpdatePositions = debounce(() => {
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computeAllMilestonesPositions()
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}, 50)
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}, 200)
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// 虚拟渲染:防抖更新 Canvas 位置(滚动时触发)
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const debouncedUpdateCanvasPosition = debounce(() => {
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updateSvgSize() // 重新计算 Canvas 位置和尺寸
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}, 50)
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}, 200)
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// 防抖更新纵向滚动位置
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const debouncedUpdateVerticalScroll = debounce((scrollTop: number) => {
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@@ -1972,17 +1972,20 @@ const svgHeight = ref(0)
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const canvasWidth = ref(0)
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const canvasHeight = ref(0)
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const canvasOffsetLeft = ref(0) // Canvas 在全局坐标系中的偏移量
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const canvasOffsetTop = ref(0)
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// 虚拟渲染 Canvas 的安全宽度(防止超过浏览器限制)
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// 可根据实际需求调整:
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// - 5000: 最小内存 (~30MB),适合低端设备,但滚动时更频繁更新
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// - 10000: 平衡选择 (~60MB),覆盖小时视图 10 天,周视图 2 年
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const SAFE_CANVAS_WIDTH = 5000 // 平衡性能和覆盖范围
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const SAFE_CANVAS_HEIGHT = 5000
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function updateSvgSize() {
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if (bodyContentRef.value) {
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// 获取 bodyContent 的总宽度和可视区域宽度
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const totalWidth = bodyContentRef.value.offsetWidth
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const totalHeight = contentHeight.value
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// 使用已经维护的 timelineScrollLeft,而不是从 DOM 重新读取
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// 因为 handleTimelineScroll 已经实时更新了这个值
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@@ -2009,9 +2012,23 @@ function updateSvgSize() {
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canvasOffsetLeft.value = idealOffsetLeft
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const clampedHeight = Math.min(totalHeight, SAFE_CANVAS_HEIGHT)
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canvasHeight.value = clampedHeight
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svgWidth.value = canvasWidth.value
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svgHeight.value = contentHeight.value
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canvasHeight.value = contentHeight.value
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svgHeight.value = clampedHeight
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const scrollTop = timelineBodyScrollTop.value
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const bufferTop = clampedHeight / 3
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let idealOffsetTop = Math.max(0, scrollTop - bufferTop)
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if (totalHeight <= clampedHeight) {
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idealOffsetTop = 0
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} else {
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const maxOffsetTop = totalHeight - clampedHeight
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idealOffsetTop = Math.min(idealOffsetTop, maxOffsetTop)
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}
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canvasOffsetTop.value = idealOffsetTop
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}
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}
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@@ -2035,7 +2052,9 @@ function handleBarMounted(payload: {
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height: payload.height,
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},
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}
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updateSvgSize()
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setTimeout(() => {
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updateSvgSize()
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}, 200)
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}
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// 向上传递 TaskBar 拖拽/拉伸事件
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@@ -2200,6 +2219,8 @@ const handleTaskListVerticalScroll = (event: CustomEvent) => {
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// 立即更新纵向滚动位置(用于虚拟滚动计算)
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timelineBodyScrollTop.value = scrollTop
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debouncedUpdateCanvasPosition()
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if (timelineBodyElement.value && Math.abs(timelineBodyElement.value.scrollTop - scrollTop) > 1) {
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// 使用更精确的比较,避免1px以内的细微差异导致的循环触发
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timelineBodyElement.value.scrollTop = scrollTop
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@@ -2216,6 +2237,8 @@ const handleTimelineBodyScroll = (event: Event) => {
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// 立即更新纵向滚动位置(用于虚拟滚动计算)
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timelineBodyScrollTop.value = scrollTop
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debouncedUpdateCanvasPosition()
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// 拖拽时不同步滚动事件,避免性能问题
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if (isDragging.value) return
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@@ -2830,7 +2853,7 @@ watch([timelineData, timelineContainerWidth], () => {
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nextTick(() => {
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setTimeout(() => {
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updateSvgSize()
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}, 50)
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}, 200)
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})
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taskBarRenderTimer = null
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}, 100)
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@@ -3368,6 +3391,7 @@ const handleAddSuccessor = (task: Task) => {
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:width="canvasWidth"
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:height="canvasHeight"
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:offset-left="canvasOffsetLeft"
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:offset-top="canvasOffsetTop"
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:highlighted-task-id="highlightedTaskId"
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:highlighted-task-ids="highlightedTaskIds"
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:hovered-task-id="hoveredTaskId"
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@@ -240,6 +240,29 @@ const messages = {
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},
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},
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disableTaskbarFocusMode: '关闭聚焦功能',
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dataSourceAlreadyLoaded: '{name} 已是当前数据源',
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dataSourceLoadSuccess: '已加载 {name}',
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dataSourceLoadFailed: '{name} 加载失败',
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dataSourceSwitch: {
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title: '数据源切换',
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subtitle: '对比常规与超大数据集的初始化体验',
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loading: '数据加载中,请稍候...',
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alreadyLoaded: '{name} 已是当前数据源',
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loadSuccess: '已加载 {name}',
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loadFailed: '{name} 加载失败',
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sources: {
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normal: {
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label: '常规数据源',
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description: 'data.json · 含完整前/后置依赖,适合功能演示',
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badge: 'data.json',
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},
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large: {
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label: '超大数据源',
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description: 'data-large-1m.json · 百万级任务,验证虚拟渲染性能',
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badge: 'data-large-1m.json',
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},
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},
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},
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},
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'en-US': {
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dateNotSet: 'Not set',
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@@ -478,6 +501,29 @@ const messages = {
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},
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},
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disableTaskbarFocusMode: 'Disable Focus Mode',
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dataSourceAlreadyLoaded: '{name} is already active',
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dataSourceLoadSuccess: '{name} loaded successfully',
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dataSourceLoadFailed: '{name} failed to load',
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dataSourceSwitch: {
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title: 'Data Sources',
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subtitle: 'Compare default vs. mega dataset initialization',
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loading: 'Loading data, please wait…',
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alreadyLoaded: '{name} is already active',
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loadSuccess: '{name} loaded successfully',
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loadFailed: '{name} failed to load',
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sources: {
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normal: {
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label: 'Standard Dataset',
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description: 'data.json · Full predecessor graph for feature demos',
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badge: 'data.json',
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},
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large: {
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label: 'Massive Dataset',
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description: 'data-large-1m.json · Million-level tasks to stress virtual rendering',
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badge: 'data-large-1m.json',
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},
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},
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},
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},
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}
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