refactor(graph): async process elements
* process elements in chunks of 50 per ms to avoid blocking main thread Signed-off-by: Braks <78412429+bcakmakoglu@users.noreply.github.com> refactor(flow): deferr initial loading to Renderer.vue component
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@@ -11,6 +11,7 @@ import {
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getSourceTargetNodes,
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isEdge,
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parseElements,
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processElements,
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} from '~/utils'
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const pinia = createPinia()
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@@ -84,9 +85,11 @@ export default (id: string, preloadedState: FlowState) => {
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},
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},
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actions: {
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setElements(elements) {
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async setElements(elements) {
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const { nodes, edges } = parseElements(elements, this.elements, this.nodeExtent)
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this.elements = [...nodes, ...edges]
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await processElements([...nodes, ...edges], (processed) => {
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this.elements = [...this.elements, ...processed]
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})
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},
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setUserSelection(mousePos) {
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this.selectionActive = true
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@@ -179,6 +182,7 @@ export default (id: string, preloadedState: FlowState) => {
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this.elements = [...this.elements, ...nodes, ...edges]
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},
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setState(state) {
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if (typeof state.loading !== 'undefined') this.loading = state.loading
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if (typeof state.panOnScroll !== 'undefined') this.panOnScroll = state.panOnScroll
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if (typeof state.panOnScrollMode !== 'undefined') this.panOnScrollMode = state.panOnScrollMode
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if (typeof state.panOnScrollSpeed !== 'undefined') this.panOnScrollSpeed = state.panOnScrollSpeed
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+1
-1
@@ -73,7 +73,7 @@ export interface FlowState extends Omit<FlowOptions, 'elements'> {
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}
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export interface FlowActions {
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setElements: (elements: Elements) => void
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setElements: (elements: Elements) => Promise<void>
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setUserSelection: (mousePos: XYPosition) => void
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updateUserSelection: (mousePos: XYPosition) => void
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unsetUserSelection: () => void
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+8
-9
@@ -313,19 +313,18 @@ export const getTransformForBounds = (
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return [x, y, clampedZoom]
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}
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export const processElements = (elements: Elements, fn: (element: Node | Edge) => void) => {
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export const processElements = (elements: FlowElements, fn: (elements: FlowElements) => void) => {
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return new Promise((resolve) => {
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const chunk = 50
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let index = 0
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function doChunk() {
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let cnt = chunk
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while (cnt-- && index < elements.length) {
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fn(elements[index])
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++index
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}
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if (index < elements.length) {
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// set Timeout for async iteration
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nextTick(doChunk)
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const chunkPos = chunk * index
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const lastChunk = elements.length - chunkPos < chunkPos
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const cnt = !lastChunk ? chunk : elements.length - chunkPos
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fn(elements.slice(chunkPos, chunkPos + cnt))
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index++
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if (!lastChunk) {
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setTimeout(doChunk, 1)
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} else {
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resolve(true)
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}
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