docs: add multiple transition animations to teleport example
# What's changed? * add fade and shrink animations to teleportable nodes * demonstrate using `updateNodeDimensions` to properly align edges after a resizing transition
This commit is contained in:
@@ -28,7 +28,8 @@ body,
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.vue-flow__minimap {
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.vue-flow__minimap {
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transform: scale(75%);
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transform: scale(75%);
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transform-origin: bottom right;
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transform-origin: bottom right;
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}`
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}
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\n`
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const store = new ReplStore({
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const store = new ReplStore({
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showOutput: true,
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showOutput: true,
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@@ -14,7 +14,7 @@ import { HiddenApp } from './hidden'
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import { InteractionApp, InteractionCSS, InteractionControls } from './interaction'
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import { InteractionApp, InteractionCSS, InteractionControls } from './interaction'
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import { MultiApp, MultiCSS, MultiFlow } from './multi'
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import { MultiApp, MultiCSS, MultiFlow } from './multi'
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import { HorizontalApp, HorizontalElements } from './horizontal'
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import { HorizontalApp, HorizontalElements } from './horizontal'
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import { TeleportApp, TeleportCSS, TeleportSidebar, TeleportableNode } from './teleport'
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import { TeleportApp, TeleportCSS, TeleportSidebar, TeleportableNode, TeleportableUseTransition } from './teleport'
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export const exampleImports = {
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export const exampleImports = {
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basic: {
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basic: {
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@@ -94,6 +94,7 @@ export const exampleImports = {
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'App.vue': TeleportApp,
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'App.vue': TeleportApp,
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'Sidebar.vue': TeleportSidebar,
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'Sidebar.vue': TeleportSidebar,
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'TeleportableNode.vue': TeleportableNode,
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'TeleportableNode.vue': TeleportableNode,
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'useTransition.js': TeleportableUseTransition,
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'style.css': TeleportCSS,
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'style.css': TeleportCSS,
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},
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},
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}
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}
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@@ -1,5 +1,5 @@
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<script setup>
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<script setup>
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import { VueFlow, useVueFlow } from '@braks/vue-flow'
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import { VueFlow } from '@braks/vue-flow'
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import { ref } from 'vue'
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import { ref } from 'vue'
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import Sidebar from './Sidebar.vue'
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import Sidebar from './Sidebar.vue'
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import TeleportableNode from './TeleportableNode.vue'
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import TeleportableNode from './TeleportableNode.vue'
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@@ -38,7 +38,7 @@ const elements = ref([
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<div class="teleportflow">
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<div class="teleportflow">
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<VueFlow v-model="elements" :fit-view-on-init="true">
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<VueFlow v-model="elements" :fit-view-on-init="true">
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<template #node-teleportable="props">
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<template #node-teleportable="props">
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<TeleportableNode :id="props.id" />
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<TeleportableNode v-bind="props" />
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</template>
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</template>
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</VueFlow>
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</VueFlow>
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<Sidebar />
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<Sidebar />
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@@ -1,72 +1,40 @@
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<script setup>
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<script setup>
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import { Handle, Position, getConnectedEdges, useVueFlow } from '@braks/vue-flow'
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import { Handle, Position } from '@braks/vue-flow'
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import { ref } from 'vue'
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import { watch } from 'vue'
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import { useTransition } from './useTransition.js'
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const props = defineProps({
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const props = defineProps({
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id: {
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id: {
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type: String,
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type: String,
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required: true,
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required: true,
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},
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},
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nodeElement: {
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type: Object,
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required: false,
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},
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})
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})
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const { edges, getNode } = useVueFlow()
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const { animation, transition, teleport, nodeElement, onClick } = useTransition(props.id, props.nodeElement)
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const teleport = ref(null)
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watch(props, () => {
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const transition = ref(false)
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if (props.nodeElement) nodeElement.value = props.nodeElement
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})
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/**
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const changeAnimation = () => {
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* specify a selector to teleport to
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animation.value = animation.value === 'fade' ? 'shrink' : 'fade'
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*
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* teleported elements still behave like they're at their position before,
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* i.e. if they emit events, they will still emit them up their regular tree
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*/
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const onClick = (destination) => {
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const node = getNode.value(props.id)
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transition.value = true
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// save current teleport destination to data of node
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node.data.destination = destination
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// hide connected edges when teleporting
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const connectedEdges = getConnectedEdges([node], edges.value)
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// if destination is not null, hide edges immediately
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// check if nodes connected to edge are teleported and hide edge if one of them is
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if (destination) {
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connectedEdges.forEach(
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(edge) => (edge.hidden = !!getNode.value(edge.source).data.destination || !!getNode.value(edge.target).data.destination),
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)
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}
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setTimeout(() => {
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// teleport to destination or disable teleport
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teleport.value = destination
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setTimeout(() => {
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transition.value = false
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// if destination is null, defer hiding edges until node is teleported back
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if (!destination) {
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connectedEdges.forEach(
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(edge) =>
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(edge.hidden = !!getNode.value(edge.source).data.destination || !!getNode.value(edge.target).data.destination),
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)
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}
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}, 500)
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}, 500)
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}
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}
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</script>
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</script>
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<template>
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<template>
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<teleport :disabled="!teleport" :to="teleport">
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<teleport :disabled="!teleport" :to="teleport">
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<transition name="fade">
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<transition :name="animation">
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<div v-if="!transition" class="teleportable">
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<div v-if="!transition" class="teleportable">
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<Handle type="target" :position="Position.Top" />
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<Handle type="target" :position="Position.Top" />
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[Node {{ id }}]
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[Node {{ id }}]
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<div class="buttons">
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<div class="buttons">
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<div v-if="teleport !== '#port'" class="button" @click.prevent="onClick('#port')">Teleport To Sidebar</div>
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<div v-if="teleport !== '#port'" class="button" @click.prevent="onClick('#port')">Teleport To Sidebar</div>
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<div v-if="teleport !== null" class="button" @click.prevent="onClick(null)">Teleport To Main Graph</div>
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<div v-if="teleport !== null" class="button" @click.prevent="onClick(null)">Teleport To Main Graph</div>
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<div class="button" @click.prevent="changeAnimation">Animation: {{ animation }}</div>
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</div>
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</div>
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<Handle type="source" :position="Position.Bottom" />
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<Handle type="source" :position="Position.Bottom" />
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</div>
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</div>
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@@ -1,4 +1,5 @@
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export { default as TeleportApp } from './App.vue?raw'
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export { default as TeleportApp } from './App.vue?raw'
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export { default as TeleportSidebar } from './Sidebar.vue?raw'
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export { default as TeleportSidebar } from './Sidebar.vue?raw'
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export { default as TeleportableNode } from './TeleportableNode.vue?raw'
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export { default as TeleportableNode } from './TeleportableNode.vue?raw'
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export { default as TeleportableUseTransition } from './useTransition.js?raw'
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export { default as TeleportCSS } from './style.css'
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export { default as TeleportCSS } from './style.css'
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@@ -5,10 +5,13 @@
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}
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}
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.teleportflow aside {
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.teleportflow aside {
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display: flex;
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flex-direction: column;
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gap: 5px;
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color: white;
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color: white;
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font-weight: 700;
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font-weight: 700;
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border-right: 1px solid #eee;
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border-right: 1px solid #eee;
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padding: 15px 10px;
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padding: 10px 10px;
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font-size: 12px;
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font-size: 12px;
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background: rgba(16, 185, 129, 0.75);
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background: rgba(16, 185, 129, 0.75);
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-webkit-box-shadow: 0px 5px 10px 0px rgba(0, 0, 0, 0.3);
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-webkit-box-shadow: 0px 5px 10px 0px rgba(0, 0, 0, 0.3);
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@@ -59,16 +62,17 @@
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color: black
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color: black
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}
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}
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.teleportable .buttons {
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.buttons {
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display: flex;
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display: flex;
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flex-direction: row;
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flex-direction: column;
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justify-content: center;
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justify-content: center;
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align-items: center;
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align-items: center;
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margin-top: 5px;
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margin-top: 5px;
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gap: 5px;
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gap: 5px;
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}
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}
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.teleportable .buttons .button {
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.button {
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background-color: whitesmoke;
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cursor: pointer;
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cursor: pointer;
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padding: 5px 10px;
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padding: 5px 10px;
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border: 1px solid black;
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border: 1px solid black;
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@@ -78,7 +82,7 @@
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box-shadow: 0 4px 6px -1px rgb(0 0 0 / 0.1), 0 2px 4px -2px rgb(0 0 0 / 0.1);
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box-shadow: 0 4px 6px -1px rgb(0 0 0 / 0.1), 0 2px 4px -2px rgb(0 0 0 / 0.1);
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}
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}
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.teleportable .buttons .button:hover {
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.button:hover {
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background: black;
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background: black;
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color: white;
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color: white;
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}
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}
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@@ -92,3 +96,30 @@
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.fade-leave-to {
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.fade-leave-to {
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opacity: 0;
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opacity: 0;
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}
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}
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.shrink-leave-active {
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animation: shrink 0.5s;
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}
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.shrink-enter-active {
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animation: grow 0.5s;
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}
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@keyframes grow {
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from {
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transform: scale(0.1);
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}
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to {
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transform: scale(1);
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}
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}
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@keyframes shrink {
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from {
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transform: scale(1);
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}
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to {
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transform: scale(0.1);
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}
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}
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@@ -0,0 +1,109 @@
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import { getConnectedEdges, useVueFlow } from '@braks/vue-flow'
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import { nextTick, ref } from 'vue'
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/**
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* Utility composable for specifying animations
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*
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* Animations that resize a node need to call the `updateNodeDimensions` function from store to update node handle positions
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* Otherwise edges do not connect properly
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*/
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export const useTransition = (id) => {
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const nodeElement = ref()
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const animation = ref('fade')
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const transition = ref(false)
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const teleport = ref(null)
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const { updateNodeDimensions, getNode, edges } = useVueFlow()
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/**
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* specify a selector to teleport to
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*
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* teleported elements still behave like they're at their position before,
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* i.e. if they emit events, they will still emit them up their regular tree
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*/
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const fade = (destination, onFinish) => {
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setTimeout(() => {
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// teleport to destination or disable teleport
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teleport.value = destination
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setTimeout(() => {
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transition.value = false
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// if destination is null, defer hiding edges until node is teleported back
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if (!destination) {
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onFinish()
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}
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}, 500)
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}, 500)
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}
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const shrink = (destination, onFinish) => {
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setTimeout(() => {
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// teleport to destination or disable teleport
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teleport.value = destination
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setTimeout(() => {
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transition.value = false
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setTimeout(() => {
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// if destination is null, defer hiding edges until node is teleported back
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if (!destination) {
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updateNodeDimensions([{ id, nodeElement: nodeElement.value, forceUpdate: true }])
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nextTick(() => {
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onFinish()
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})
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}
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}, 500)
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}, 500)
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}, 500)
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}
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/**
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* specify a selector to teleport to
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*
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* teleported elements still behave like they're at their position before,
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* i.e. if they emit events, they will still emit them up their regular tree
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*/
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const onClick = (destination) => {
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const node = getNode.value(id)
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transition.value = true
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// save current teleport destination to data of node
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node.data.destination = destination
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// hide connected edges when teleporting
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const connectedEdges = getConnectedEdges([node], edges.value)
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// if destination is not null, hide edges immediately
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// check if nodes connected to edge are teleported and hide edge if one of them is
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if (destination) {
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connectedEdges.forEach(
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(edge) => (edge.hidden = !!getNode.value(edge.source).data.destination || !!getNode.value(edge.target).data.destination),
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)
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}
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const onFinish = () => {
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connectedEdges.forEach(
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(edge) => (edge.hidden = !!getNode.value(edge.source).data.destination || !!getNode.value(edge.target).data.destination),
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)
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}
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switch (animation.value) {
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case 'fade':
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fade(destination, onFinish)
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break
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case 'shrink':
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shrink(destination, onFinish)
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}
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}
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return {
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animation,
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transition,
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teleport,
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nodeElement,
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onClick,
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}
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}
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Block a user