feat(examples): Add floating edges example

This commit is contained in:
Braks
2022-04-11 11:30:10 +02:00
parent 534c514f15
commit 7aa1773e02
5 changed files with 232 additions and 0 deletions
+4
View File
@@ -61,6 +61,10 @@ export const routes: RouterOptions['routes'] = [
path: '/node-type-change',
component: () => import('./src/NodeTypeChange/NodeTypeChangeExample.vue'),
},
{
path: '/floating-edges',
component: () => import('./src/FloatingEdges/FloatingEdges.vue'),
},
{
path: '/overview',
component: () => import('./src/Overview/Overview.vue'),
@@ -0,0 +1,38 @@
<script lang="ts" setup>
import { getBezierPath, GraphNode, Position } from '@braks/vue-flow'
import { getEdgeParams } from './floating-edge-utils'
interface FloatingConnectionLineProps {
targetX: number
targetY: number
sourcePosition: Position
targetPosition: Position
sourceNode: GraphNode
}
const props = defineProps<FloatingConnectionLineProps>()
const targetNode = computed(
() =>
({
id: 'connection-target',
position: { x: props.targetX, y: props.targetY },
dimensions: { width: 1, height: 1 },
} as GraphNode),
)
const edgeParams = computed(() => getEdgeParams(props.sourceNode, targetNode.value))
const d = computed(() =>
getBezierPath({
sourceX: edgeParams.value.sx,
sourceY: edgeParams.value.sy,
...props,
}),
)
</script>
<template>
<g>
<path fill="none" stroke="#222" :stroke-width="1.5" class="animated" :d="d" />
<circle :cx="props.targetX" :cy="props.targetY" fill="#fff" :r="3" stroke="#222" :stroke-width="1.5" />
</g>
</template>
@@ -0,0 +1,47 @@
<script lang="ts" setup>
import { CSSProperties } from 'vue'
import { getBezierPath, GraphNode, EdgeProps, MarkerType } from '@braks/vue-flow'
import { getEdgeParams } from './floating-edge-utils'
interface FloatingEdgeProps extends EdgeProps {
id: string
source: string
target: string
markerEndId?: string
sourceNode: GraphNode
targetNode: GraphNode
nodes: GraphNode[]
style?: CSSProperties
markerEnd: MarkerType
markerStart: MarkerType
}
const props = defineProps<FloatingEdgeProps>()
const edgeParams = computed(() => getEdgeParams(props.sourceNode, props.targetNode))
const d = computed(
() =>
(edgeParams.value.sx &&
getBezierPath({
sourceX: edgeParams.value.sx,
sourceY: edgeParams.value.sy,
targetX: edgeParams.value.tx,
targetY: edgeParams.value.ty,
sourcePosition: edgeParams.value.sourcePos,
targetPosition: edgeParams.value.targetPos,
})) ||
'',
)
</script>
<template>
<g class="vue-flow__connection">
<path
:id="props.id"
class="vue-flow__edge-path"
:d="d"
:marker-start="props.markerStart"
:marker-end="props.markerEnd"
:style="props.style"
/>
</g>
</template>
@@ -0,0 +1,39 @@
<script lang="ts" setup>
import { VueFlow, Background, MiniMap, Controls, MarkerType, useVueFlow } from '@braks/vue-flow'
import FloatingEdge from './FloatingEdge.vue'
import FloatingConnectionLine from './FloatingConnectionLine.vue'
import { createElements } from './floating-edge-utils'
const { addEdges, onConnect, onPaneReady, getNodes } = useVueFlow({
modelValue: createElements(),
})
onPaneReady(({ fitView }) => fitView())
onConnect((params) => addEdges([{ ...params, type: 'floating', markerEnd: MarkerType.Arrow }]))
</script>
<template>
<div class="floatingedges">
<VueFlow>
<Background variant="lines" :gap="24" />
<MiniMap />
<Controls />
<template #connection-line="props">
<FloatingConnectionLine v-bind="props" />
</template>
<template #edge-floating="props">
<FloatingEdge v-bind="props" :nodes="getNodes" />
</template>
</VueFlow>
</div>
</template>
<style>
.floatingedges {
flex-direction: column;
display: flex;
height: 100%;
}
.floatingedges .vue-flow__handle {
opacity: 0;
}
</style>
@@ -0,0 +1,104 @@
import { Position, MarkerType, XYPosition, GraphNode, Edge } from '@braks/vue-flow'
// this helper function returns the intersection point
// of the line between the center of the intersectionNode and the target node
function getNodeIntersection(intersectionNode: GraphNode, targetNode: GraphNode): XYPosition {
// https://math.stackexchange.com/questions/1724792/an-algorithm-for-finding-the-intersection-point-between-a-center-of-vision-and-a
const {
dimensions: { width: intersectionNodeWidth, height: intersectionNodeHeight },
position: intersectionNodePosition,
} = intersectionNode
const targetPosition = targetNode.position
const w = intersectionNodeWidth / 2
const h = intersectionNodeHeight / 2
const x2 = intersectionNodePosition.x + w
const y2 = intersectionNodePosition.y + h
const x1 = targetPosition.x + w
const y1 = targetPosition.y + h
const xx1 = (x1 - x2) / (2 * w) - (y1 - y2) / (2 * h)
const yy1 = (x1 - x2) / (2 * w) + (y1 - y2) / (2 * h)
const a = 1 / (Math.abs(xx1) + Math.abs(yy1))
const xx3 = a * xx1
const yy3 = a * yy1
const x = w * (xx3 + yy3) + x2
const y = h * (-xx3 + yy3) + y2
return { x, y }
}
// returns the position (top,right,bottom or right) passed node compared to the intersection point
function getEdgePosition(node: GraphNode, intersectionPoint: XYPosition) {
const n = { ...node.position, ...node.dimensions }
const nx = Math.round(n.x)
const ny = Math.round(n.y)
const px = Math.round(intersectionPoint.x)
const py = Math.round(intersectionPoint.y)
if (px <= nx + 1) {
return Position.Left
}
if (px >= nx + n.width - 1) {
return Position.Right
}
if (py <= ny + 1) {
return Position.Top
}
if (py >= n.y + n.height - 1) {
return Position.Bottom
}
return Position.Top
}
// returns the parameters (sx, sy, tx, ty, sourcePos, targetPos) you need to create an edge
export function getEdgeParams(source: GraphNode, target: GraphNode) {
const sourceIntersectionPoint = getNodeIntersection(source, target)
const targetIntersectionPoint = getNodeIntersection(target, source)
const sourcePos = getEdgePosition(source, sourceIntersectionPoint)
const targetPos = getEdgePosition(target, targetIntersectionPoint)
return {
sx: sourceIntersectionPoint.x,
sy: sourceIntersectionPoint.y,
tx: targetIntersectionPoint.x,
ty: targetIntersectionPoint.y,
sourcePos,
targetPos,
}
}
export function createElements() {
const win = typeof window !== 'undefined' ? window : ({} as any)
const elements = []
const center = { x: win.innerWidth / 2, y: win.innerHeight / 2 }
elements.push({ id: 'target', label: 'Target', position: center })
for (let i = 0; i < 8; i++) {
const degrees = i * (360 / 8)
const radians = degrees * (Math.PI / 180)
const x = 250 * Math.cos(radians) + center.x
const y = 250 * Math.sin(radians) + center.y
elements.push({ id: `${i}`, label: 'Source', position: { x, y } })
elements.push({
id: `edge-${i}`,
target: 'target',
source: `${i}`,
type: 'floating',
markerEnd: MarkerType.Arrow,
markerStart: {
id: 'markerstart',
type: MarkerType.Arrow,
orient: 'auto-start-reverse',
},
} as Edge)
}
return elements
}