fix(edges): edges not connecting when mixed with top/btm & left/right

This commit is contained in:
Braks
2022-03-23 06:47:57 +01:00
parent ea93d553b8
commit f7c939e683
2 changed files with 77 additions and 19 deletions
+76 -19
View File
@@ -43,40 +43,93 @@ export function getBezierPath({
targetX,
targetY,
targetPosition = Position.Top,
curvature = 0.25,
centerX,
centerY,
}: GetBezierPathParams): string {
const [_centerX, _centerY] = getCenter({ sourceX, sourceY, targetX, targetY })
const leftAndRight = [Position.Left, Position.Right]
const cX = typeof centerX !== 'undefined' ? centerX : _centerX
const cY = typeof centerY !== 'undefined' ? centerY : _centerY
let path = `M${sourceX},${sourceY} C${sourceX},${cY} ${targetX},${cY} ${targetX},${targetY}`
const hasCurvature = curvature > 0
const [_centerX, _centerY] = getCenter({ sourceX, sourceY, targetX, targetY })
if (leftAndRight.includes(sourcePosition) && leftAndRight.includes(targetPosition)) {
path = `M${sourceX},${sourceY} C${cX},${sourceY} ${cX},${targetY} ${targetX},${targetY}`
const cX = typeof centerX !== 'undefined' ? centerX : _centerX
const distanceX = targetX - sourceX
const absDistanceX = Math.abs(distanceX)
const amtX = (Math.sqrt(absDistanceX) / 2) * (50 * curvature)
let hx1 = cX
let hx2 = cX
if (hasCurvature) {
const sourceAndTargetRight = sourcePosition === Position.Right && targetPosition === Position.Right
const sourceAndTargetLeft = sourcePosition === Position.Left && targetPosition === Position.Left
hx1 = sourceX + amtX
hx2 = targetX - amtX
if (sourceAndTargetLeft) {
hx1 = sourceX - amtX
} else if (sourceAndTargetRight) {
hx2 = targetX + amtX
} else if (sourcePosition === Position.Left && targetX <= sourceX) {
hx1 = cX
hx2 = cX
} else if (sourcePosition === Position.Left && targetX > sourceX) {
hx1 = sourceX - amtX
hx2 = targetX + amtX
}
}
return `M${sourceX},${sourceY} C${hx1},${sourceY} ${hx2},${targetY}, ${targetX},${targetY}`
} else if (leftAndRight.includes(targetPosition)) {
path = `M${sourceX},${sourceY} Q${sourceX},${targetY} ${sourceX},${targetY} ${targetX},${targetY}`
return `M${sourceX},${sourceY} Q${sourceX},${targetY} ${targetX},${targetY}`
} else if (leftAndRight.includes(sourcePosition)) {
path = `M${sourceX},${sourceY} Q${targetX},${sourceY} ${targetX},${sourceY} ${targetX},${targetY}`
return `M${sourceX},${sourceY} Q${targetX},${sourceY} ${targetX},${targetY}`
}
return path
const cY = typeof centerY !== 'undefined' ? centerY : _centerY
const distanceY = targetY - sourceY
const absDistanceY = Math.abs(distanceY)
const amtY = (Math.sqrt(absDistanceY) / 2) * (50 * curvature)
let hy1 = cY
let hy2 = cY
if (hasCurvature) {
hy1 = sourceY + amtY
hy2 = targetY - amtY
const sourceAndTargetTop = sourcePosition === Position.Top && targetPosition === Position.Top
const sourceAndTargetBottom = sourcePosition === Position.Bottom && targetPosition === Position.Bottom
if (sourceAndTargetTop) {
hy1 = targetY - amtY
} else if (sourceAndTargetBottom) {
hy2 = targetY + amtY
} else if (sourcePosition === Position.Top && targetY <= sourceY) {
hy1 = cY
hy2 = cY
} else if (sourcePosition === Position.Top && targetY > sourceY) {
hy1 = sourceY - amtY
hy2 = targetY + amtY
}
}
return `M${sourceX},${sourceY} C${sourceX},${hy1} ${targetX},${hy2} ${targetX},${targetY}`
}
// These are some helper methods for drawing the round corners
// The name indicates the direction of the path. "bottomLeftCorner" goes
// from bottom to the left and "leftBottomCorner" goes from left to the bottom.
// We have to consider the direction of the paths because of the animated lines.
export const bottomLeftCorner = (x: number, y: number, size: number): string => `L ${x},${y - size}Q ${x},${y} ${x + size},${y}`
export const leftBottomCorner = (x: number, y: number, size: number): string => `L ${x + size},${y}Q ${x},${y} ${x},${y - size}`
export const bottomRightCorner = (x: number, y: number, size: number): string => `L ${x},${y - size}Q ${x},${y} ${x - size},${y}`
export const rightBottomCorner = (x: number, y: number, size: number): string => `L ${x - size},${y}Q ${x},${y} ${x},${y - size}`
export const leftTopCorner = (x: number, y: number, size: number): string => `L ${x + size},${y}Q ${x},${y} ${x},${y + size}`
export const topLeftCorner = (x: number, y: number, size: number): string => `L ${x},${y + size}Q ${x},${y} ${x + size},${y}`
export const topRightCorner = (x: number, y: number, size: number): string => `L ${x},${y + size}Q ${x},${y} ${x - size},${y}`
export const rightTopCorner = (x: number, y: number, size: number): string => `L ${x - size},${y}Q ${x},${y} ${x},${y + size}`
const bottomLeftCorner = (x: number, y: number, size: number): string => `L ${x},${y - size}Q ${x},${y} ${x + size},${y}`
const leftBottomCorner = (x: number, y: number, size: number): string => `L ${x + size},${y}Q ${x},${y} ${x},${y - size}`
const bottomRightCorner = (x: number, y: number, size: number): string => `L ${x},${y - size}Q ${x},${y} ${x - size},${y}`
const rightBottomCorner = (x: number, y: number, size: number): string => `L ${x - size},${y}Q ${x},${y} ${x},${y - size}`
const leftTopCorner = (x: number, y: number, size: number): string => `L ${x + size},${y}Q ${x},${y} ${x},${y + size}`
const topLeftCorner = (x: number, y: number, size: number): string => `L ${x},${y + size}Q ${x},${y} ${x + size},${y}`
const topRightCorner = (x: number, y: number, size: number): string => `L ${x},${y + size}Q ${x},${y} ${x - size},${y}`
const rightTopCorner = (x: number, y: number, size: number): string => `L ${x - size},${y}Q ${x},${y} ${x},${y + size}`
export function getSmoothStepPath({
sourceX,
@@ -112,7 +165,11 @@ export function getSmoothStepPath({
if (sourceX <= targetX) {
firstCornerPath = sourceY <= targetY ? rightTopCorner(cX, sourceY, cornerSize) : rightBottomCorner(cX, sourceY, cornerSize)
secondCornerPath = sourceY <= targetY ? bottomLeftCorner(cX, targetY, cornerSize) : topLeftCorner(cX, targetY, cornerSize)
} else if (sourcePosition === Position.Right && targetPosition === Position.Left) {
} else if (
(sourcePosition === Position.Right && targetPosition === Position.Left) ||
(sourcePosition === Position.Left && targetPosition === Position.Right) ||
(sourcePosition === Position.Left && targetPosition === Position.Left)
) {
// and sourceX > targetX
firstCornerPath = sourceY <= targetY ? leftTopCorner(cX, sourceY, cornerSize) : leftBottomCorner(cX, sourceY, cornerSize)
secondCornerPath = sourceY <= targetY ? bottomRightCorner(cX, targetY, cornerSize) : topRightCorner(cX, targetY, cornerSize)
+1
View File
@@ -181,6 +181,7 @@ export interface GetBezierPathParams {
targetX: number
targetY: number
targetPosition?: Position
curvature?: number
centerX?: number
centerY?: number
}