refactor(core): pick target handle if handles are on top of each other
Signed-off-by: braks <78412429+bcakmakoglu@users.noreply.github.com>
This commit is contained in:
@@ -65,7 +65,7 @@ export default function useHandle({
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isValidConnectionHandler = (!isTarget ? node.isValidTargetPos : node.isValidSourcePos) || alwaysValid
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}
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let prevClosestHandle: ConnectionHandle | null
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let closestHandle: ConnectionHandle | null
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let autoPanId = 0
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@@ -119,7 +119,7 @@ export default function useHandle({
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function onPointerMove(event: MouseTouchEvent) {
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connectionPosition = getEventPosition(event, containerBounds)
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prevClosestHandle = getClosestHandle(
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closestHandle = getClosestHandle(
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pointToRendererPoint(connectionPosition, viewport.value, false, [1, 1]),
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connectionRadius.value,
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handleLookup,
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@@ -132,7 +132,7 @@ export default function useHandle({
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const result = isValidHandle(
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event,
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prevClosestHandle,
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closestHandle,
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connectionMode.value,
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resolveUnref(nodeId),
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resolveUnref(handleId),
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@@ -148,20 +148,20 @@ export default function useHandle({
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handleDomNode = result.handleDomNode
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updateConnection(
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prevClosestHandle && isValid
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closestHandle && isValid
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? rendererPointToPoint(
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{
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x: prevClosestHandle.x,
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y: prevClosestHandle.y,
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x: closestHandle.x,
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y: closestHandle.y,
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},
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viewport.value,
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)
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: connectionPosition,
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result.endHandle,
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getConnectionStatus(!!prevClosestHandle, isValid),
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getConnectionStatus(!!closestHandle, isValid),
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)
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if (!prevClosestHandle && !isValid && !handleDomNode) {
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if (!closestHandle && !isValid && !handleDomNode) {
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return resetRecentHandle(prevActiveHandle)
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}
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@@ -179,7 +179,7 @@ export default function useHandle({
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}
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function onPointerUp(event: MouseTouchEvent) {
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if ((prevClosestHandle || handleDomNode) && connection && isValid) {
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if ((closestHandle || handleDomNode) && connection && isValid) {
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if (!onEdgeUpdate) {
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emits.connect(connection)
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} else {
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@@ -57,18 +57,31 @@ export function getClosestHandle(
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connectionRadius: number,
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handles: ConnectionHandle[],
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): ConnectionHandle | null {
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let closestHandle: ConnectionHandle | null = null
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let closestHandles: ConnectionHandle[] = []
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let minDistance = Infinity
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handles.forEach((handle) => {
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const distance = Math.sqrt((handle.x - pos.x) ** 2 + (handle.y - pos.y) ** 2)
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if (distance <= connectionRadius && distance < minDistance) {
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if (distance <= connectionRadius) {
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if (distance < minDistance) {
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closestHandles = [handle]
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} else if (distance === minDistance) {
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// when multiple handles are on the same distance we collect all of them
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closestHandles.push(handle)
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}
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minDistance = distance
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closestHandle = handle
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}
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})
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return closestHandle
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if (!closestHandles.length) {
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return null
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}
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return closestHandles.length === 1
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? closestHandles[0]
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: // if multiple handles are layout on top of each other we take the one with type = target because it's more likely that the user wants to connect to this one
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closestHandles.find((handle) => handle.type === 'target') || closestHandles[0]
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}
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// checks if and returns connection in fom of an object { source: 123, target: 312 }
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@@ -89,6 +102,9 @@ export function isValidHandle(
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const handleDomNode = doc.querySelector(`.vue-flow__handle[data-id="${handle?.nodeId}-${handle?.id}-${handle?.type}"]`)
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const { x, y } = getEventPosition(event)
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const handleBelow = doc.elementFromPoint(x, y)
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// we always want to prioritize the handle below the mouse cursor over the closest distance handle,
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// because it could be that the center of another handle is closer to the mouse pointer than the handle below the cursor
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const handleToCheck = handleBelow?.classList.contains('vue-flow__handle') ? handleBelow : handleDomNode
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const result: ValidHandleResult = {
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