Merge branch 'next' of github.com:xyflow/xyflow into next

This commit is contained in:
moklick
2024-01-16 18:11:20 +01:00
20 changed files with 842 additions and 7 deletions

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@@ -8,14 +8,27 @@ export enum BackgroundVariant {
export type BackgroundProps = {
id?: string;
/** Color of the pattern */
color?: string;
/** Color of the background */
bgColor?: string;
/** Class applied to the container */
className?: string;
/** Class applied to the pattern */
patternClassName?: string;
/** Gap between repetitions of the pattern */
gap?: number | [number, number];
/** Size of a single pattern element */
size?: number;
/** Offset of the pattern */
offset?: number;
/** Line width of the Line pattern */
lineWidth?: number;
/** Variant of the pattern
* @example BackgroundVariant.Lines, BackgroundVariant.Dots, BackgroundVariant.Cross
* 'lines', 'dots', 'cross'
*/
variant?: BackgroundVariant;
/** Style applied to the container */
style?: CSSProperties;
};

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@@ -4,17 +4,31 @@ import type { PanelPosition } from '@xyflow/system';
import type { FitViewOptions } from '../../types';
export type ControlProps = {
/** Show button for zoom in/out */
showZoom?: boolean;
/** Show button for fit view */
showFitView?: boolean;
/** Show button for toggling interactivity */
showInteractive?: boolean;
/** Options being used when fit view button is clicked */
fitViewOptions?: FitViewOptions;
/** Callback when zoom in button is clicked */
onZoomIn?: () => void;
/** Callback when zoom out button is clicked */
onZoomOut?: () => void;
/** Callback when fit view button is clicked */
onFitView?: () => void;
/** Callback when interactivity is toggled */
onInteractiveChange?: (interactiveStatus: boolean) => void;
/** Position of the controls on the pane
* @example PanelPosition.TopLeft, PanelPosition.TopRight,
* PanelPosition.BottomLeft, PanelPosition.BottomRight
*/
position?: PanelPosition;
children?: ReactNode;
/** Style applied to container */
style?: React.CSSProperties;
/** ClassName applied to container */
className?: string;
'aria-label'?: string;
};

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@@ -7,23 +7,44 @@ import type { Node } from '../../types';
export type GetMiniMapNodeAttribute<NodeType extends Node = Node> = (node: NodeType) => string;
export type MiniMapProps<NodeType extends Node = Node> = Omit<HTMLAttributes<SVGSVGElement>, 'onClick'> & {
/** Color of nodes on minimap */
nodeColor?: string | GetMiniMapNodeAttribute<NodeType>;
/** Stroke color of nodes on minimap */
nodeStrokeColor?: string | GetMiniMapNodeAttribute<NodeType>;
/** ClassName applied to nodes on minimap */
nodeClassName?: string | GetMiniMapNodeAttribute<NodeType>;
/** Border radius of nodes on minimap */
nodeBorderRadius?: number;
/** Stroke width of nodes on minimap */
nodeStrokeWidth?: number;
/** Component used to render nodes on minimap */
nodeComponent?: ComponentType<MiniMapNodeProps>;
/** Color of mask representing viewport */
maskColor?: string;
/** Stroke color of mask representing viewport */
maskStrokeColor?: string;
/** Stroke width of mask representing viewport */
maskStrokeWidth?: number;
/** Position of minimap on pane
* @example PanelPosition.TopLeft, PanelPosition.TopRight,
* PanelPosition.BottomLeft, PanelPosition.BottomRight
*/
position?: PanelPosition;
/** Callback caled when minimap is clicked*/
onClick?: (event: MouseEvent, position: XYPosition) => void;
/** Callback called when node on minimap is clicked */
onNodeClick?: (event: MouseEvent, node: NodeType) => void;
/** If true, viewport is pannable via mini map component */
pannable?: boolean;
/** If true, viewport is zoomable via mini map component */
zoomable?: boolean;
/** The aria-label attribute */
ariaLabel?: string | null;
/** Invert direction when panning the minimap viewport */
inversePan?: boolean;
/** Step size for zooming in/out on minimap */
zoomStep?: number;
/** Offset the viewport on the minmap, acts like a padding */
offsetScale?: number;
};

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@@ -10,21 +10,39 @@ import type {
} from '@xyflow/system';
export type NodeResizerProps = {
/** Id of the node it is resizing
* @remarks optional if used inside custom node
*/
nodeId?: string;
/** Color of the resize handle */
color?: string;
/** ClassName applied to handle */
handleClassName?: string;
/** Style applied to handle */
handleStyle?: CSSProperties;
/** ClassName applied to line */
lineClassName?: string;
/** Style applied to line */
lineStyle?: CSSProperties;
/** Are the controls visible */
isVisible?: boolean;
/** Minimum width of node */
minWidth?: number;
/** Minimum height of node */
minHeight?: number;
/** Maximum width of node */
maxWidth?: number;
/** Maximum height of node */
maxHeight?: number;
/** Keep aspect ratio when resizing */
keepAspectRatio?: boolean;
/** Callback to determine if node should resize */
shouldResize?: ShouldResize;
/** Callback called when resizing starts */
onResizeStart?: OnResizeStart;
/** Callback called when resizing */
onResize?: OnResize;
/** Callback called when resizing ends */
onResizeEnd?: OnResizeEnd;
};
@@ -42,7 +60,14 @@ export type ResizeControlProps = Pick<
| 'onResize'
| 'onResizeEnd'
> & {
/** Position of the control
* @example ControlPosition.TopLeft, ControlPosition.TopRight,
* ControlPosition.BottomLeft, ControlPosition.BottomRight
*/
position?: ControlPosition;
/** Variant of the control
* @example ResizeControlVariant.Handle, ResizeControlVariant.Line
*/
variant?: ResizeControlVariant;
className?: string;
style?: CSSProperties;

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@@ -2,9 +2,19 @@ import type { HTMLAttributes } from 'react';
import type { Position, Align } from '@xyflow/system';
export type NodeToolbarProps = HTMLAttributes<HTMLDivElement> & {
/** Id of the node, or array of ids the toolbar should be displayed at */
nodeId?: string | string[];
/** If true, node toolbar is visible even if node is not selected */
isVisible?: boolean;
/** Position of the toolbar relative to the node
* @example Position.TopLeft, Position.TopRight,
* Position.BottomLeft, Position.BottomRight
*/
position?: Position;
/** Offset the toolbar from the node */
offset?: number;
/** Align the toolbar relative to the node
* @example Align.Start, Align.Center, Align.End
*/
align?: Align;
};

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@@ -6,6 +6,9 @@ import { useStore } from '../../hooks/useStore';
import type { ReactFlowState } from '../../types';
export type PanelProps = HTMLAttributes<HTMLDivElement> & {
/** Set position of the panel
* @example 'top-left' | 'top-center' | 'top-right' | 'bottom-left' | 'bottom-center' | 'bottom-right'
*/
position?: PanelPosition;
children: ReactNode;
};

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@@ -51,118 +51,456 @@ import type {
* @public
*/
export type ReactFlowProps = Omit<HTMLAttributes<HTMLDivElement>, 'onError'> & {
/** An array of nodes to render in a controlled flow.
* @example
* const nodes = [
* {
* id: 'node-1',
* type: 'input',
* data: { label: 'Node 1' },
* position: { x: 250, y: 50 }
* }
* ];
*/
nodes?: Node[];
/** An array of edges to render in a controlled flow.
* @example
* const edges = [
* {
* id: 'edge-1-2',
* source: 'node-1',
* target: 'node-2',
* }
* ];
*/
edges?: Edge[];
/** The initial nodes to render in an uncontrolled flow. */
defaultNodes?: Node[];
/** The initial edges to render in an uncontrolled flow. */
defaultEdges?: Edge[];
/** Defaults to be applied to all new edges that are added to the flow.
*
* Properties on a new edge will override these defaults if they exist.
* @example
* const defaultEdgeOptions = {
* type: 'customEdgeType',
* animated: true,
* interactionWidth: 10,
* data: { label: 'custom label' },
* hidden: false,
* deletable: true,
* selected: false,
* focusable: true,
* markerStart: EdgeMarker.ArrowClosed,
* markerEnd: EdgeMarker.ArrowClosed,
* zIndex: 12,
* ariaLabel: 'custom aria label'
* }
*/
defaultEdgeOptions?: DefaultEdgeOptions;
/** This event handler is called when a user clicks on a node */
onNodeClick?: NodeMouseHandler;
/** This event handler is called when a user double clicks on a node */
onNodeDoubleClick?: NodeMouseHandler;
/** This event handler is called when mouse of a user enters a node */
onNodeMouseEnter?: NodeMouseHandler;
/** This event handler is called when mouse of a user moves over a node */
onNodeMouseMove?: NodeMouseHandler;
/** This event handler is called when mouse of a user leaves a node */
onNodeMouseLeave?: NodeMouseHandler;
/** This event handler is called when a user right clicks on a node */
onNodeContextMenu?: NodeMouseHandler;
/** This event handler is called when a user starts to drag a node */
onNodeDragStart?: NodeDragHandler;
/** This event handler is called when a user drags a node */
onNodeDrag?: NodeDragHandler;
/** This event handler is called when a user stops dragging a node */
onNodeDragStop?: NodeDragHandler;
/** This event handler is called when a user clicks on an edge */
onEdgeClick?: (event: ReactMouseEvent, edge: Edge) => void;
onEdgeUpdate?: OnEdgeUpdateFunc;
/** This event handler is called when a user right clicks on an edge */
onEdgeContextMenu?: EdgeMouseHandler;
/** This event handler is called when mouse of a user enters an edge */
onEdgeMouseEnter?: EdgeMouseHandler;
/** This event handler is called when mouse of a user moves over an edge */
onEdgeMouseMove?: EdgeMouseHandler;
/** This event handler is called when mouse of a user leaves an edge */
onEdgeMouseLeave?: EdgeMouseHandler;
/** This event handler is called when a user double clicks on an edge */
onEdgeDoubleClick?: EdgeMouseHandler;
onEdgeUpdateStart?: (event: ReactMouseEvent, edge: Edge, handleType: HandleType) => void;
onEdgeUpdateEnd?: (event: MouseEvent | TouchEvent, edge: Edge, handleType: HandleType) => void;
onEdgeUpdate?: OnEdgeUpdateFunc;
/** This event handler is called when a Node is updated
* @example // Use NodesState hook to create edges and get onNodesChange handler
* import ReactFlow, { useNodesState } from '@xyflow/react';
* const [edges, setNodes, onNodesChange] = useNodesState(initialNodes);
*
* return (<ReactFlow onNodeChange={onNodeChange} {...rest} />)
* @example // Use helper function to update edge
* import ReactFlow, { applyNodeChanges } from '@xyflow/react';
*
* const onNodeChange = useCallback(
* (changes) => setNode((eds) => applyNodeChanges(changes, eds)),
* [],
* );
*
* return (<ReactFlow onNodeChange={onNodeChange} {...rest} />)
*/
onNodesChange?: OnNodesChange;
/** This event handler is called when a Edge is updated
* @example // Use EdgesState hook to create edges and get onEdgesChange handler
* import ReactFlow, { useEdgesState } from '@xyflow/react';
* const [edges, setEdges, onEdgesChange] = useEdgesState(initialEdges);
*
* return (<ReactFlow onEdgesChange={onEdgesChange} {...rest} />)
* @example // Use helper function to update edge
* import ReactFlow, { applyEdgeChanges } from '@xyflow/react';
*
* const onEdgesChange = useCallback(
* (changes) => setEdges((eds) => applyEdgeChanges(changes, eds)),
* [],
* );
*
* return (<ReactFlow onEdgesChange={onEdgesChange} {...rest} />)
*/
onEdgesChange?: OnEdgesChange;
/** This event handler gets called when a Node is deleted */
onNodesDelete?: OnNodesDelete;
/** This event handler gets called when a Edge is deleted */
onEdgesDelete?: OnEdgesDelete;
/** This event handler gets called when a Node or Edge is deleted */
onDelete?: OnDelete;
/** This event handler gets called when a user starts to drag a selection box */
onSelectionDragStart?: SelectionDragHandler;
/** This event handler gets called when a user drags a selection box */
onSelectionDrag?: SelectionDragHandler;
/** This event handler gets called when a user stops dragging a selection box */
onSelectionDragStop?: SelectionDragHandler;
onSelectionStart?: (event: ReactMouseEvent) => void;
onSelectionEnd?: (event: ReactMouseEvent) => void;
onSelectionContextMenu?: (event: ReactMouseEvent, nodes: Node[]) => void;
/** When a connection line is completed and two nodes are connected by the user, this event fires with the new connection.
*
* You can use the addEdge utility to convert the connection to a complete edge.
* @example // Use helper function to update edges onConnect
* import ReactFlow, { addEdge } from '@xyflow/react';
*
* const onConnect = useCallback(
* (params) => setEdges((eds) => addEdge(params, eds)),
* [],
* );
*
* return (<ReactFlow onConnect={onConnect} {...rest} />)
*/
onConnect?: OnConnect;
/** This event handler gets called when a user starts to drag a connection line */
onConnectStart?: OnConnectStart;
/** This event handler gets called when a user stops dragging a connection line */
onConnectEnd?: OnConnectEnd;
onClickConnectStart?: OnConnectStart;
onClickConnectEnd?: OnConnectEnd;
/** This event handler gets called when a flow has finished initializing */
onInit?: OnInit;
/** This event handler is called while the user is either panning or zooming the viewport. */
onMove?: OnMove;
/** This event handler gets called when a user starts to pan or zoom the viewport */
onMoveStart?: OnMoveStart;
/** This event handler gets called when a user stops panning or zooming the viewport */
onMoveEnd?: OnMoveEnd;
/** This event handler gets called when a user changes group of selected elements in the flow */
onSelectionChange?: OnSelectionChangeFunc;
/** This event handler gets called when user scroll inside the pane */
onPaneScroll?: (event?: WheelEvent) => void;
/** This event handler gets called when user clicks inside the pane */
onPaneClick?: (event: ReactMouseEvent) => void;
/** This event handler gets called when user right clicks inside the pane */
onPaneContextMenu?: (event: ReactMouseEvent | MouseEvent) => void;
/** This event handler gets called when mouse enters the pane */
onPaneMouseEnter?: (event: ReactMouseEvent) => void;
/** This event handler gets called when mouse moves over the pane */
onPaneMouseMove?: (event: ReactMouseEvent) => void;
/** This event handler gets called when mouse leaves the pane */
onPaneMouseLeave?: (event: ReactMouseEvent) => void;
/** This handler gets called before the user deletes nodes or edges and provides a way to abort the deletion by returning false. */
onBeforeDelete?: OnBeforeDelete;
/** Custom node types to be available in a flow.
*
* React Flow matches a node's type to a component in the nodeTypes object.
* @example
* import CustomNode from './CustomNode';
*
* const nodeTypes = { nameOfNodeType: CustomNode };
*/
nodeTypes?: NodeTypes;
/** Custom edge types to be available in a flow.
*
* React Flow matches an edge's type to a component in the edgeTypes object.
* @example
* import CustomEdge from './CustomEdge';
*
* const edgeTypes = { nameOfEdgeType: CustomEdge };
*/
edgeTypes?: EdgeTypes;
/** The type of edge path to use for connection lines.
*
* Although created edges can be of any type, React Flow needs to know what type of path to render for the connection line before the edge is created!
*/
connectionLineType?: ConnectionLineType;
/** Styles to be applied to the connection line */
connectionLineStyle?: CSSProperties;
/** React Component to be used as a connection line */
connectionLineComponent?: ConnectionLineComponent;
/** Styles to be applied to the container of the connection line */
connectionLineContainerStyle?: CSSProperties;
/** 'strict' connection mode will only allow you to connect source handles to target handles.
*
* 'loose' connection mode will allow you to connect handles of any type to one another.
* @default 'strict'
*/
connectionMode?: ConnectionMode;
/** Pressing down this key deletes all selected nodes & edges.
* @default 'Backspace'
*/
deleteKeyCode?: KeyCode | null;
/** If a key is set, you can pan the viewport while that key is held down even if panOnScroll is set to false.
*
* By setting this prop to null you can disable this functionality.
* @default 'Space'
*/
selectionKeyCode?: KeyCode | null;
/** Select multiple elements with a selection box, without pressing down selectionKey */
selectionOnDrag?: boolean;
/** When set to "partial", when the user creates a selection box by click and dragging nodes that are only partially in the box are still selected.
* @default 'full'
*/
selectionMode?: SelectionMode;
/** If a key is set, you can pan the viewport while that key is held down even if panOnScroll is set to false.
*
* By setting this prop to null you can disable this functionality.
* @default 'Space'
*/
panActivationKeyCode?: KeyCode | null;
/** Pressing down this key you can select multiple elements by clicking.
* @default 'Meta' for macOS, "Ctrl" for other systems
*/
multiSelectionKeyCode?: KeyCode | null;
/** If a key is set, you can zoom the viewport while that key is held down even if panOnScroll is set to false.
*
* By setting this prop to null you can disable this functionality.
* @default 'Meta' for macOS, "Ctrl" for other systems
* */
zoomActivationKeyCode?: KeyCode | null;
/** Set this prop to make the flow snap to the grid */
snapToGrid?: boolean;
/** Grid all nodes will snap to
* @example [20, 20]
*/
snapGrid?: SnapGrid;
/** You can enable this optimisation to instruct Svelte Flow to only render nodes and edges that would be visible in the viewport.
*
* This might improve performance when you have a large number of nodes and edges but also adds an overhead.
* @default false
*/
onlyRenderVisibleElements?: boolean;
/** Controls if all nodes should be draggable
* @default true
*/
nodesDraggable?: boolean;
/** Controls if all nodes should be connectable to each other
* @default true
*/
nodesConnectable?: boolean;
/** Controls if all nodes should be focusable
* @default true
*/
nodesFocusable?: boolean;
/** Defines nodes relative position to its coordinates
* @example
* [0, 0] // default, top left
* [0.5, 0.5] // center
* [1, 1] // bottom right
*/
nodeOrigin?: NodeOrigin;
/** Controls if all edges should be focusable
* @default true
*/
edgesFocusable?: boolean;
/** Controls if all edges should be updateable
* @default true
*/
edgesUpdatable?: boolean;
/** Controls if all elements should (nodes & edges) be selectable
* @default true
*/
elementsSelectable?: boolean;
/** If true, nodes get selected on drag
* @default true
*/
selectNodesOnDrag?: boolean;
/** Enableing this prop allows users to pan the viewport by clicking and dragging.
*
* You can also set this prop to an array of numbers to limit which mouse buttons can activate panning.
* @example [0, 2] // allows panning with the left and right mouse buttons
* [0, 1, 2, 3, 4] // allows panning with all mouse buttons
*/
panOnDrag?: boolean | number[];
/** Minimum zoom level
* @default 0.1
*/
minZoom?: number;
/** Maximum zoom level
* @default 1
*/
maxZoom?: number;
/** Controlled viewport to be used instead of internal one */
viewport?: Viewport;
/** Sets the initial position and zoom of the viewport.
*
* If a default viewport is provided but fitView is enabled, the default viewport will be ignored.
* @example
* const initialViewport = {
* zoom: 0.5,
* position: { x: 0, y: 0 }
* };
*/
defaultViewport?: Viewport;
/**
* Gets called when the viewport changes.
*/
onViewportChange?: (viewport: Viewport) => void;
/** By default the viewport extends infinitely. You can use this prop to set a boundary.
*
* The first pair of coordinates is the top left boundary and the second pair is the bottom right.
* @example [[-1000, -10000], [1000, 1000]]
*/
translateExtent?: CoordinateExtent;
/** Disabling this prop will allow the user to scroll the page even when their pointer is over the flow.
* @default true
*/
preventScrolling?: boolean;
/** By default nodes can be placed on an infinite flow. You can use this prop to set a boundary.
*
* The first pair of coordinates is the top left boundary and the second pair is the bottom right.
* @example [[-1000, -10000], [1000, 1000]]
*/
nodeExtent?: CoordinateExtent;
/** Color of edge markers
* @example "#b1b1b7"
*/
defaultMarkerColor?: string;
/** Controls if the viewport should zoom by scrolling inside the container */
zoomOnScroll?: boolean;
/** Controls if the viewport should zoom by pinching on a touch screen */
zoomOnPinch?: boolean;
/** Controls if the viewport should pan by scrolling inside the container
*
* Can be limited to a specific direction with panOnScrollMode
*/
panOnScroll?: boolean;
/** Controls how fast viewport should be panned on scroll.
*
* Use togther with panOnScroll prop.
*/
panOnScrollSpeed?: number;
/** This prop is used to limit the direction of panning when panOnScroll is enabled.
*
* The "free" option allows panning in any direction.
* @default "free"
* @example "horizontal" | "vertical"
*/
panOnScrollMode?: PanOnScrollMode;
/** Controls if the viewport should zoom by double clicking somewhere on the flow */
zoomOnDoubleClick?: boolean;
edgeUpdaterRadius?: number;
noDragClassName?: string;
noWheelClassName?: string;
noPanClassName?: string;
/** If set, initial viewport will show all nodes & edges */
fitView?: boolean;
/** Options to be used in combination with fitView
* @example
* const fitViewOptions = {
* padding: 0.1,
* includeHiddenNodes: false,
* minZoom: 0.1,
* maxZoom: 1,
* duration: 200,
* nodes: [{id: 'node-1'}, {id: 'node-2'}], // nodes to fit
* };
*/
fitViewOptions?: FitViewOptions;
/**The connectOnClick option lets you click or tap on a source handle to start a connection
* and then click on a target handle to complete the connection.
*
* If you set this option to false, users will need to drag the connection line to the target
* handle to create a connection.
*/
connectOnClick?: boolean;
/** Set position of the attribution
* @default 'bottom-right'
* @example 'top-left' | 'top-center' | 'top-right' | 'bottom-left' | 'bottom-center' | 'bottom-right'
*/
attributionPosition?: PanelPosition;
/** By default, we render a small attribution in the corner of your flows that links back to the project.
*
* Anyone is free to remove this attribution whether they're a Pro subscriber or not
* but we ask that you take a quick look at our {@link https://reactflow.dev/learn/troubleshooting/remove-attribution | removing attribution guide}
* before doing so.
*/
proOptions?: ProOptions;
/** Enabling this option will raise the z-index of nodes when they are selected.
* @default true
*/
elevateNodesOnSelect?: boolean;
/** Enabling this option will raise the z-index of edges when they are selected.
* @default true
*/
elevateEdgesOnSelect?: boolean;
/**
* Can be set true if built-in keyboard controls should be disabled.
* @default false
*/
disableKeyboardA11y?: boolean;
/** You can enable this prop to automatically pan the viewport while dragging a node.
* @default true
*/
autoPanOnNodeDrag?: boolean;
/** You can enable this prop to automatically pan the viewport while dragging a node.
* @default true
*/
autoPanOnConnect?: boolean;
/** You can enable this prop to automatically pan the viewport while making a new connection.
* @default true
*/
connectionRadius?: number;
/** Ocassionally something may happen that causes Svelte Flow to throw an error.
*
* Instead of exploding your application, we log a message to the console and then call this event handler.
* You might use it for additional logging or to show a message to the user.
*/
onError?: OnError;
/** This callback can be used to validate a new connection
*
* If you return false, the edge will not be added to your flow.
* If you have custom connection logic its preferred to use this callback over the isValidConnection prop on the handle component for performance reasons.
* @default (connection: Connection) => true
*/
isValidConnection?: IsValidConnection;
/** With a threshold greater than zero you can control the distinction between node drag and click events.
*
* If threshold equals 1, you need to drag the node 1 pixel before a drag event is fired.
* @default 1
*/
nodeDragThreshold?: number;
/** Sets a fixed width for the flow */
width?: number;
/** Sets a fixed height for the flow */
height?: number;
/** Controls color scheme used for styling the flow
* @default 'system'
* @example 'system' | 'light' | 'dark'
*/
colorMode?: ColorMode;
};

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@@ -114,13 +114,24 @@ export type EdgeProps<T = any> = Pick<
* @public
*/
export type BaseEdgeProps = EdgeLabelOptions & {
/** Unique id of edge */
id?: string;
/** Additional padding where interacting with an edge is still possible */
interactionWidth?: number;
className?: string;
/** The x position of edge label */
labelX?: number;
/** The y position of edge label */
labelY?: number;
/** Marker at start of edge
* @example 'url(#arrow)'
*/
markerStart?: string;
/** Marker at end of edge
* @example 'url(#arrow)'
*/
markerEnd?: string;
/** SVG path of the edge */
path: string;
style?: CSSProperties;
};

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@@ -5,10 +5,19 @@ export type BaseEdgeProps = Pick<
'interactionWidth' | 'label' | 'labelStyle' | 'style'
> & {
id?: string;
/** SVG path of the edge */
path: string;
/** The x coordinate of the label */
labelX?: number;
/** The y coordinate of the label */
labelY?: number;
/** Marker at start of edge
* @example 'url(#arrow)'
*/
markerStart?: string;
/** Marker at end of edge
* @example 'url(#arrow)'
*/
markerEnd?: string;
class?: string;
};

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@@ -4,6 +4,9 @@ import type { HTMLAttributes } from 'svelte/elements';
export type PanelProps = HTMLAttributes<HTMLDivElement> & {
'data-testid'?: string;
'data-message'?: string;
/** Set position of the panel
* @example 'top-left' | 'top-center' | 'top-right' | 'bottom-left' | 'bottom-center' | 'bottom-right'
*/
position?: PanelPosition;
style?: string;
class?: string;

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@@ -36,69 +36,301 @@ import type {
import type { Writable } from 'svelte/store';
export type SvelteFlowProps = DOMAttributes<HTMLDivElement> & {
/** The id of the flow
*
* This is necessary if you want to render multiple flows.
* @optional
*/
id?: string;
/** An array of nodes to render in a controlled flow.
* @example
* const nodes = writable([
* {
* id: 'node-1',
* type: 'input',
* data: { label: 'Node 1' },
* position: { x: 250, y: 50 }
* }
* ]);
*/
nodes: Writable<Node[]>;
/** An array of edges to render in a controlled flow.
* @example
* const edges = writable([
* {
* id: 'edge-1-2',
* source: 'node-1',
* target: 'node-2',
* }
* ]);
*/
edges: Writable<Edge[]>;
/** Custom node types to be available in a flow.
*
* Svelte Flow matches a node's type to a component in the nodeTypes object.
* @example
* import CustomNode from './CustomNode.svelte';
*
* const nodeTypes = { nameOfNodeType: CustomNode };
*/
nodeTypes?: NodeTypes;
/** Custom edge types to be available in a flow.
*
* Svelte Flow matches an edge's type to a component in the edgeTypes object.
* @example
* import CustomEdge from './CustomEdge.svelte';
*
* const edgeTypes = { nameOfEdgeType: CustomEdge };
*/
edgeTypes?: EdgeTypes;
/** Pressing down this key you can select multiple elements with a selection box.
* @default 'Shift'
*/
selectionKey?: KeyDefinition | null;
/** If a key is set, you can pan the viewport while that key is held down even if panOnScroll is set to false.
*
* By setting this prop to null you can disable this functionality.
* @default 'Space'
*/
panActivationKey?: KeyDefinition | null;
/** Pressing down this key deletes all selected nodes & edges.
* @default 'Backspace'
*/
deleteKey?: KeyDefinition | null;
/** Pressing down this key you can select multiple elements by clicking.
* @default 'Meta' for macOS, "Ctrl" for other systems
*/
multiSelectionKey?: KeyDefinition | null;
/** If a key is set, you can zoom the viewport while that key is held down even if panOnScroll is set to false.
*
* By setting this prop to null you can disable this functionality.
* @default 'Meta' for macOS, "Ctrl" for other systems
* */
zoomActivationKey?: KeyDefinition | null;
/** If set, initial viewport will show all nodes & edges */
fitView?: boolean;
/** Options to be used in combination with fitView
* @example
* const fitViewOptions = {
* padding: 0.1,
* includeHiddenNodes: false,
* minZoom: 0.1,
* maxZoom: 1,
* duration: 200,
* nodes: [{id: 'node-1'}, {id: 'node-2'}], // nodes to fit
* };
*/
fitViewOptions?: FitViewOptions;
/** Defines nodes relative position to its coordinates
* @example
* [0, 0] // default, top left
* [0.5, 0.5] // center
* [1, 1] // bottom right
*/
nodeOrigin?: NodeOrigin;
/** With a threshold greater than zero you can control the distinction between node drag and click events.
*
* If threshold equals 1, you need to drag the node 1 pixel before a drag event is fired.
* @default 1
*/
nodeDragThreshold?: number;
/** Minimum zoom level
* @default 0.1
*/
minZoom?: number;
/** Maximum zoom level
* @default 1
*/
maxZoom?: number;
/** Sets the initial position and zoom of the viewport.
*
* If a default viewport is provided but fitView is enabled, the default viewport will be ignored.
* @example
* const initialViewport = {
* zoom: 0.5,
* position: { x: 0, y: 0 }
* };
*/
initialViewport?: Viewport;
/** Custom viewport writable to be used instead of internal one */
viewport?: Writable<Viewport>;
/** The radius around a handle where you drop a connection line to create a new edge.
* @default 20
*/
connectionRadius?: number;
/** 'strict' connection mode will only allow you to connect source handles to target handles.
*
* 'loose' connection mode will allow you to connect handles of any type to one another.
* @default 'strict'
*/
connectionMode?: ConnectionMode;
/** Styles to be applied to the connection line */
connectionLineStyle?: string;
/** Styles to be applied to the container of the connection line */
connectionLineContainerStyle?: string;
/** When set to "partial", when the user creates a selection box by click and dragging nodes that are only partially in the box are still selected.
* @default 'full'
*/
selectionMode?: SelectionMode;
/** Grid all nodes will snap to
* @example [20, 20]
*/
snapGrid?: SnapGrid;
/** Color of edge markers
* @example "#b1b1b7"
*/
defaultMarkerColor?: string;
/** Controls if all nodes should be draggable
* @default true
*/
nodesDraggable?: boolean;
/** Controls if all nodes should be connectable to each other
* @default true
*/
nodesConnectable?: boolean;
/** Controls if all elements should (nodes & edges) be selectable
* @default true
*/
elementsSelectable?: boolean;
/** By default the viewport extends infinitely. You can use this prop to set a boundary.
*
* The first pair of coordinates is the top left boundary and the second pair is the bottom right.
* @example [[-1000, -10000], [1000, 1000]]
*/
translateExtent?: CoordinateExtent;
panOnScrollMode?: PanOnScrollMode;
/** Disabling this prop will allow the user to scroll the page even when their pointer is over the flow.
* @default true
*/
preventScrolling?: boolean;
/** Controls if the viewport should zoom by scrolling inside the container */
zoomOnScroll?: boolean;
/** Controls if the viewport should zoom by double clicking somewhere on the flow */
zoomOnDoubleClick?: boolean;
/** Controls if the viewport should zoom by pinching on a touch screen */
zoomOnPinch?: boolean;
/** Controls if the viewport should pan by scrolling inside the container
*
* Can be limited to a specific direction with panOnScrollMode
*/
panOnScroll?: boolean;
/** This prop is used to limit the direction of panning when panOnScroll is enabled.
*
* The "free" option allows panning in any direction.
* @default "free"
* @example "horizontal" | "vertical"
*/
panOnScrollMode?: PanOnScrollMode;
/** Enableing this prop allows users to pan the viewport by clicking and dragging.
*
* You can also set this prop to an array of numbers to limit which mouse buttons can activate panning.
* @example [0, 2] // allows panning with the left and right mouse buttons
* [0, 1, 2, 3, 4] // allows panning with all mouse buttons
*/
panOnDrag?: boolean | number[];
/** Select multiple elements with a selection box, without pressing down selectionKey */
selectionOnDrag?: boolean;
/** You can enable this optimisation to instruct Svelte Flow to only render nodes and edges that would be visible in the viewport.
*
* This might improve performance when you have a large number of nodes and edges but also adds an overhead.
* @default false
*/
onlyRenderVisibleElements?: boolean;
/** You can enable this prop to automatically pan the viewport while making a new connection.
* @default true
*/
autoPanOnConnect?: boolean;
/** You can enable this prop to automatically pan the viewport while dragging a node.
* @default true
*/
autoPanOnNodeDrag?: boolean;
/** Set position of the attribution
* @default 'bottom-right'
* @example 'top-left' | 'top-center' | 'top-right' | 'bottom-left' | 'bottom-center' | 'bottom-right'
*/
attributionPosition?: PanelPosition;
/** By default, we render a small attribution in the corner of your flows that links back to the project.
*
* Anyone is free to remove this attribution whether they're a Pro subscriber or not
* but we ask that you take a quick look at our {@link https://reactflow.dev/learn/troubleshooting/remove-attribution | removing attribution guide}
* before doing so.
*/
proOptions?: ProOptions;
/** Defaults to be applied to all new edges that are added to the flow.
*
* Properties on a new edge will override these defaults if they exist.
* @example
* const defaultEdgeOptions = {
* type: 'customEdgeType',
* animated: true,
* interactionWidth: 10,
* data: { label: 'custom label' },
* hidden: false,
* deletable: true,
* selected: false,
* focusable: true,
* markerStart: EdgeMarker.ArrowClosed,
* markerEnd: EdgeMarker.ArrowClosed,
* zIndex: 12,
* ariaLabel: 'custom aria label'
* }
*/
defaultEdgeOptions?: DefaultEdgeOptions;
/** Sets a fixed width for the flow */
width?: number;
/** Sets a fixed height for the flow */
height?: number;
/** Controls color scheme used for styling the flow
* @default 'system'
* @example 'system' | 'light' | 'dark'
*/
colorMode?: ColorMode;
/** Class to be applied to the flow container */
class?: string;
/** Styles to be applied to the flow container */
style?: string;
/** Choose from the built-in edge types to be used for connections
* @default 'default' | ConnectionLineType.Bezier
* @example 'straight' | 'default' | 'step' | 'smoothstep' | 'bezier'
* @example ConnectionLineType.Straight | ConnectionLineType.Default | ConnectionLineType.Step | ConnectionLineType.SmoothStep | ConnectionLineType.Bezier
*/
connectionLineType?: ConnectionLineType;
/** This callback can be used to validate a new connection
*
* If you return false, the edge will not be added to your flow.
* If you have custom connection logic its preferred to use this callback over the isValidConnection prop on the handle component for performance reasons.
* @default (connection: Connection) => true
*/
isValidConnection?: IsValidConnection;
/** This event handler is called when the user begins to pan or zoom the viewport */
onMoveStart?: OnMoveStart;
/** This event handler is called when the user pans or zooms the viewport */
onMove?: OnMove;
/** This event handler is called when the user stops panning or zooming the viewport */
onMoveEnd?: OnMoveEnd;
/** Ocassionally something may happen that causes Svelte Flow to throw an error.
*
* Instead of exploding your application, we log a message to the console and then call this event handler.
* You might use it for additional logging or to show a message to the user.
*/
onerror?: OnError;
/** This handler gets called when the user deletes nodes or edges.
* @example
* onDelete={({nodes, edges}) => {
* console.log('deleted nodes:', nodes);
* console.log('deleted edges:', edges);
* }}
*/
ondelete?: OnDelete;
/** This handler gets called before the user deletes nodes or edges and provides a way to abort the deletion by returning false. */
onbeforedelete?: OnBeforeDelete;
/** This handler gets called when a new edge is created. You can use it to modify the newly created edge. */
onedgecreate?: OnEdgeCreate;
/** This event gets fired when a connection successfully completes and an edge is created. */
onconnect?: OnConnect;
/** When a user starts to drag a connection line, this event gets fired. */
onconnectstart?: OnConnectStart;
/** When a user stops dragging a connection line, this event gets fired. */
onconnectend?: OnConnectEnd;
};

View File

@@ -6,12 +6,23 @@ export enum BackgroundVariant {
export type BackgroundProps = {
id?: string;
/** Color of the background */
bgColor?: string;
/** Color of the pattern */
patternColor?: string;
/** Class applied to the pattern */
patternClass?: string;
/** Class applied to the container */
class?: string;
/** Gap between repetitions of the pattern */
gap?: number | [number, number];
/** Size of a single pattern element */
size?: number;
/** Line width of the Line pattern */
lineWidth?: number;
/** Variant of the pattern
* @example BackgroundVariant.Lines, BackgroundVariant.Dots, BackgroundVariant.Cross
* 'lines', 'dots', 'cross'
*/
variant?: BackgroundVariant;
};

View File

@@ -2,9 +2,16 @@ import type { HTMLButtonAttributes } from 'svelte/elements';
import type { PanelPosition } from '@xyflow/system';
export type ControlsProps = {
/** Position of the controls on the pane
* @example PanelPosition.TopLeft, PanelPosition.TopRight,
* PanelPosition.BottomLeft, PanelPosition.BottomRight
*/
position?: PanelPosition;
/** Show button for zoom in/out */
showZoom?: boolean;
/** Show button for fit view */
showFitView?: boolean;
/** Show button for toggling interactivity */
showLock?: boolean;
buttonBgColor?: string;
buttonBgColorHover?: string;

View File

@@ -5,25 +5,45 @@ import type { Node } from '$lib/types';
export type GetMiniMapNodeAttribute = (node: Node) => string;
export type MiniMapProps = {
/** Background color of minimap */
bgColor?: string;
/** Color of nodes on the minimap */
nodeColor?: string | GetMiniMapNodeAttribute;
/** Stroke color of nodes on the minimap */
nodeStrokeColor?: string | GetMiniMapNodeAttribute;
/** Class applied to nodes on the minimap */
nodeClass?: string | GetMiniMapNodeAttribute;
/** Border radius of nodes on the minimap */
nodeBorderRadius?: number;
/** Stroke width of nodes on the minimap */
nodeStrokeWidth?: number;
/** Color of the mask representing viewport */
maskColor?: string;
/** Stroke color of the mask representing viewport */
maskStrokeColor?: string;
/** Stroke width of the mask representing viewport */
maskStrokeWidth?: number;
/** Position of the minimap on the pane
* @example PanelPosition.TopLeft, PanelPosition.TopRight,
* PanelPosition.BottomLeft, PanelPosition.BottomRight
*/
position?: PanelPosition;
/** Class applied to container */
class?: string;
/** Style applied to container */
style?: string;
/** The aria-label applied to container */
ariaLabel?: string | null;
/** Width of minimap */
width?: number;
/** Height of minimap */
height?: number;
// onClick?: (event: MouseEvent, position: XYPosition) => void;
// onNodeClick?: (event: MouseEvent, node: Node) => void;
pannable?: boolean;
zoomable?: boolean;
/** Invert the direction when panning the minimap viewport */
inversePan?: boolean;
/** Step size for zooming in/out */
zoomStep?: number;
};

View File

@@ -8,21 +8,39 @@ import type {
} from '@xyflow/system';
export type NodeResizerProps = {
/** Id of the node it is resizing
* @remarks optional if used inside custom node
*/
nodeId?: string;
/** Color of the resize handle */
color?: string;
/** Class applied to handle */
handleClass?: string;
/** Style applied to handle */
handleStyle?: string;
/** Class applied to line */
lineClass?: string;
/** Style applied to line */
lineStyle?: string;
/** Are the controls visible */
isVisible?: boolean;
/** Minimum width of node */
minWidth?: number;
/** Minimum height of node */
minHeight?: number;
/** Maximum width of node */
maxWidth?: number;
/** Maximum height of node */
maxHeight?: number;
/** Keep aspect ratio when resizing */
keepAspectRatio?: boolean;
/** Callback to determine if node should resize */
shouldResize?: ShouldResize;
/** Callback called when resizing starts */
onResizeStart?: OnResizeStart;
/** Callback called when resizing */
onResize?: OnResize;
/** Callback called when resizing ends */
onResizeEnd?: OnResizeEnd;
};
@@ -40,7 +58,14 @@ export type ResizeControlProps = Pick<
| 'onResize'
| 'onResizeEnd'
> & {
/** Position of control
* @example ControlPosition.TopLeft, ControlPosition.TopRight,
* ControlPosition.BottomLeft, ControlPosition.BottomRight
*/
position?: ControlPosition;
/** Variant of control
* @example ResizeControlVariant.Handle, ResizeControlVariant.Line
*/
variant?: ResizeControlVariant;
class?: string;
style?: string;

View File

@@ -1,9 +1,19 @@
import type { Position, Align } from '@xyflow/system';
export type NodeToolbarProps = {
/** The id of the node, or array of ids the toolbar should be displayed at */
nodeId?: string | string[];
/** Position of the toolbar relative to the node
* @example Position.TopLeft, Position.TopRight,
* Position.BottomLeft, Position.BottomRight
*/
position?: Position;
/** Align the toolbar relative to the node
* @example Align.Start, Align.Center, Align.End
*/
align?: Align;
/** Offset the toolbar from the node */
offset?: number;
/** If true, node toolbar is visible even if node is not selected */
isVisible?: boolean;
};

View File

@@ -23,13 +23,26 @@ export type ConnectionData = {
};
export type HandleComponentProps = {
/** Type of the handle
* @example HandleType.Source, HandleType.Target
*/
type: HandleType;
/** Position of the handle
* @example Position.TopLeft, Position.TopRight,
* Position.BottomLeft, Position.BottomRight
*/
position?: Position;
/** Id of the handle
* @remarks optional if there is only one handle of this type
*/
id?: string;
class?: string;
style?: string;
/** Should you be able to connect from/to this handle */
isConnectable?: boolean;
/** Shoould you be able to connect from this handle */
isConnectableStart?: boolean;
/** Should you be able to connect to this handle */
isConnectableEnd?: boolean;
onconnect?: (connections: Connection[]) => void;
ondisconnect?: (connections: Connection[]) => void;

View File

@@ -2,22 +2,40 @@ import { Position } from './utils';
// eslint-disable-next-line @typescript-eslint/no-explicit-any
export type EdgeBase<EdgeData = any> = {
/** Unique id of an edge */
id: string;
/** Type of an edge defined in edgeTypes */
type?: string;
/** Id of source node */
source: string;
/** Id of target node */
target: string;
/** Id of source handle
* only needed if there are multiple handles per node
*/
sourceHandle?: string | null;
/** Id of target handle
* only needed if there are multiple handles per node
*/
targetHandle?: string | null;
animated?: boolean;
hidden?: boolean;
deletable?: boolean;
selectable?: boolean;
/** Arbitrary data passed to an edge */
data?: EdgeData;
selected?: boolean;
/** Set the marker on the beginning of an edge
* @example 'arrow', 'arrowclosed' or custom marker
*/
markerStart?: EdgeMarkerType;
/** Set the marker on the end of an edge
* @example 'arrow', 'arrowclosed' or custom marker
*/
markerEnd?: EdgeMarkerType;
zIndex?: number;
ariaLabel?: string;
/** Padding around the edge where interaction is still possible */
interactionWidth?: number;
};

View File

@@ -27,12 +27,29 @@ export type ConnectionHandle = {
};
export type HandleProps = {
/** Type of the handle
* @example HandleType.Source, HandleType.Target
*/
type: HandleType;
/** Position of the handle
* @example Position.TopLeft, Position.TopRight,
* Position.BottomLeft, Position.BottomRight
*/
position: Position;
/** Should you be able to connect to/from this handle */
isConnectable?: boolean;
/** Should you be able to connect from this handle */
isConnectableStart?: boolean;
/** Should you be able to connect to this handle */
isConnectableEnd?: boolean;
/** Callback called when connection is made */
onConnect?: OnConnect;
/** Callback if connection is valid
* @remarks connection becomes an edge if isValidConnection returns true
*/
isValidConnection?: IsValidConnection;
/** Id of the handle
* @remarks optional if there is only one handle of this type
*/
id?: string;
};

View File

@@ -3,16 +3,34 @@ import { internalsSymbol } from '../constants';
import type { XYPosition, Position, CoordinateExtent, HandleElement } from '.';
import { Optional } from '../utils/types';
// this is stuff that all nodes share independent of the framework
/**
* Framework independent node data structure.
*
* @typeParam T - type of the node data
* @typeParam U - type of the node
*/
export type NodeBase<T = any, U extends string | undefined = string | undefined> = {
/** Unique id of a node */
id: string;
/** Position of a node on the pane
* @example { x: 0, y: 0 }
*/
position: XYPosition;
/** Arbitrary data passed to a node */
data: T;
/** Type of node defined in nodeTypes */
type?: U;
/** Only relevant for default, source, target nodeType. controls source position
* @example 'right', 'left', 'top', 'bottom'
*/
sourcePosition?: Position;
/** Only relevant for default, source, target nodeType. controls target position
* @example 'right', 'left', 'top', 'bottom'
*/
targetPosition?: Position;
hidden?: boolean;
selected?: boolean;
/** True, if node is being dragged */
dragging?: boolean;
draggable?: boolean;
selectable?: boolean;
@@ -21,11 +39,21 @@ export type NodeBase<T = any, U extends string | undefined = string | undefined>
dragHandle?: string;
width?: number | null;
height?: number | null;
/** Parent node id, used for creating sub-flows */
parentNode?: string;
zIndex?: number;
/** Boundary a node can be moved in
* @example 'parent' or [[0, 0], [100, 100]]
*/
extent?: 'parent' | CoordinateExtent;
expandParent?: boolean;
ariaLabel?: string;
/** Origin of the node relative to it's position
* @example
* [0.5, 0.5] // centers the node
* [0, 0] // top left
* [1, 1] // bottom right
*/
origin?: NodeOrigin;
handles?: NodeHandle[];
computed?: {
@@ -34,7 +62,7 @@ export type NodeBase<T = any, U extends string | undefined = string | undefined>
positionAbsolute?: XYPosition;
};
// only used internally
// Only used internally
[internalsSymbol]?: {
z?: number;
handleBounds?: NodeHandleBounds;
@@ -47,7 +75,14 @@ export type NodeBase<T = any, U extends string | undefined = string | undefined>
};
// props that get passed to a custom node
/**
* The node data structure that gets used for the nodes prop.
*
* @public
* @param id - The id of the node.
*/
export type NodeProps<T = any> = {
/** Id of the node */
id: NodeBase['id'];
data: T;
dragHandle: NodeBase['dragHandle'];