refactor(util-functions): cleanup types so that node/edge types get infered
This commit is contained in:
@@ -29,7 +29,7 @@ export { useConnection } from './hooks/useConnection';
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export { useNodeId } from './contexts/NodeIdContext';
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export { useNodeId } from './contexts/NodeIdContext';
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export { applyNodeChanges, applyEdgeChanges, handleParentExpand } from './utils/changes';
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export { applyNodeChanges, applyEdgeChanges, handleParentExpand } from './utils/changes';
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export { isNode, isEdge, getIncomers, getOutgoers, addEdge, updateEdge, getConnectedEdges } from './utils/general';
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export { isNode, isEdge } from './utils/general';
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export * from './additional-components';
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export * from './additional-components';
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@@ -102,5 +102,10 @@ export {
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getStraightPath,
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getStraightPath,
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getViewportForBounds,
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getViewportForBounds,
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getNodesBounds,
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getNodesBounds,
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getIncomers,
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getOutgoers,
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addEdge,
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updateEdge,
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getConnectedEdges,
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internalsSymbol,
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internalsSymbol,
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} from '@xyflow/system';
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} from '@xyflow/system';
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@@ -267,7 +267,7 @@ export function getElementsDiffChanges({
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lookup,
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lookup,
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}: {
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}: {
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items: Node[] | undefined;
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items: Node[] | undefined;
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lookup: NodeLookup;
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lookup: NodeLookup<Node>;
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}): NodeChange[];
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}): NodeChange[];
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export function getElementsDiffChanges({
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export function getElementsDiffChanges({
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items,
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items,
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@@ -1,12 +1,4 @@
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import {
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import { isNodeBase, isEdgeBase } from '@xyflow/system';
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isNodeBase,
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isEdgeBase,
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addEdgeBase,
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getOutgoersBase,
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getIncomersBase,
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updateEdgeBase,
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getConnectedEdgesBase,
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} from '@xyflow/system';
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import type { Edge, Node } from '../types';
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import type { Edge, Node } from '../types';
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@@ -17,7 +9,8 @@ import type { Edge, Node } from '../types';
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* @param element - The element to test
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* @param element - The element to test
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* @returns A boolean indicating whether the element is an Node
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* @returns A boolean indicating whether the element is an Node
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*/
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*/
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export const isNode = isNodeBase<Node>;
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export const isNode = <NodeType extends Node = Node>(element: unknown): element is NodeType =>
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isNodeBase<NodeType>(element);
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/**
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/**
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* Test whether an object is useable as an Edge
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* Test whether an object is useable as an Edge
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@@ -26,52 +19,5 @@ export const isNode = isNodeBase<Node>;
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* @param element - The element to test
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* @param element - The element to test
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* @returns A boolean indicating whether the element is an Edge
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* @returns A boolean indicating whether the element is an Edge
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*/
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*/
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export const isEdge = isEdgeBase<Edge>;
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export const isEdge = <EdgeType extends Edge = Edge>(element: unknown): element is EdgeType =>
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isEdgeBase<EdgeType>(element);
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/**
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* Pass in a node, and get connected nodes where edge.source === node.id
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* @public
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* @param node - The node to get the connected nodes from
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* @param nodes - The array of all nodes
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* @param edges - The array of all edges
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* @returns An array of nodes that are connected over eges where the source is the given node
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*/
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export const getOutgoers = getOutgoersBase<Node, Edge>;
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/**
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* Pass in a node, and get connected nodes where edge.target === node.id
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* @public
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* @param node - The node to get the connected nodes from
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* @param nodes - The array of all nodes
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* @param edges - The array of all edges
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* @returns An array of nodes that are connected over eges where the target is the given node
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*/
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export const getIncomers = getIncomersBase<Node, Edge>;
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/**
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* This util is a convenience function to add a new Edge to an array of edges
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* @remarks It also performs some validation to make sure you don't add an invalid edge or duplicate an existing one.
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* @public
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* @param edgeParams - Either an Edge or a Connection you want to add
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* @param edges - The array of all current edges
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* @returns A new array of edges with the new edge added
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*/
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export const addEdge = addEdgeBase<Edge>;
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/**
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* A handy utility to update an existing Edge with new properties
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* @param oldEdge - The edge you want to update
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* @param newConnection - The new connection you want to update the edge with
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* @param edges - The array of all current edges
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* @param options.shouldReplaceId - should the id of the old edge be replaced with the new connection id
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* @returns the updated edges array
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*/
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export const updateEdge = updateEdgeBase<Edge>;
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/**
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* Get all connecting edges for a given set of nodes
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* @param nodes - Nodes you want to get the connected edges for
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* @param edges - All edges
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* @returns Array of edges that connect any of the given nodes with each other
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*/
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export const getConnectedEdges = getConnectedEdgesBase<Node, Edge>;
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@@ -5,6 +5,8 @@
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## Minor changes
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## Minor changes
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- add second option param to `screenToFlowPosition` for configuring if `snapToGrid` should be used
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- add second option param to `screenToFlowPosition` for configuring if `snapToGrid` should be used
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- add slot to `Controls`
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- cleanup `ControlButton` types
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## 0.0.33
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## 0.0.33
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@@ -112,5 +112,9 @@ export {
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getStraightPath,
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getStraightPath,
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getViewportForBounds,
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getViewportForBounds,
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getNodesBounds,
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getNodesBounds,
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getIncomers,
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getOutgoers,
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getConnectedEdges,
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addEdge,
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internalsSymbol
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internalsSymbol
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} from '@xyflow/system';
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} from '@xyflow/system';
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@@ -99,7 +99,7 @@ export const getInitialStore = ({
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return {
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return {
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flowId: writable<string | null>(null),
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flowId: writable<string | null>(null),
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nodes: createNodesStore(nextNodes, nodeLookup),
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nodes: createNodesStore(nextNodes, nodeLookup),
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nodeLookup: readable<NodeLookup>(nodeLookup),
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nodeLookup: readable<NodeLookup<Node>>(nodeLookup),
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edgeLookup: readable<EdgeLookup>(edgeLookup),
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edgeLookup: readable<EdgeLookup>(edgeLookup),
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visibleNodes: readable<Node[]>([]),
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visibleNodes: readable<Node[]>([]),
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edges: createEdgesStore(edges, connectionLookup, edgeLookup),
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edges: createEdgesStore(edges, connectionLookup, edgeLookup),
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@@ -1,12 +1,4 @@
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import {
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import { isNodeBase, isEdgeBase } from '@xyflow/system';
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isNodeBase,
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isEdgeBase,
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addEdgeBase,
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getOutgoersBase,
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getIncomersBase,
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updateEdgeBase,
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getConnectedEdgesBase
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} from '@xyflow/system';
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import type { Edge, Node } from '$lib/types';
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import type { Edge, Node } from '$lib/types';
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@@ -17,7 +9,8 @@ import type { Edge, Node } from '$lib/types';
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* @param element - The element to test
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* @param element - The element to test
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* @returns A boolean indicating whether the element is an Node
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* @returns A boolean indicating whether the element is an Node
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*/
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*/
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export const isNode = isNodeBase<Node>;
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export const isNode = <NodeType extends Node = Node>(element: unknown): element is NodeType =>
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isNodeBase<NodeType>(element);
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/**
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/**
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* Test whether an object is useable as an Edge
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* Test whether an object is useable as an Edge
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@@ -26,52 +19,5 @@ export const isNode = isNodeBase<Node>;
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* @param element - The element to test
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* @param element - The element to test
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* @returns A boolean indicating whether the element is an Edge
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* @returns A boolean indicating whether the element is an Edge
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*/
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*/
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export const isEdge = isEdgeBase<Edge>;
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export const isEdge = <EdgeType extends Edge = Edge>(element: unknown): element is EdgeType =>
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isEdgeBase<EdgeType>(element);
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/**
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* Pass in a node, and get connected nodes where edge.source === node.id
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* @public
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* @param node - The node to get the connected nodes from
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* @param nodes - The array of all nodes
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* @param edges - The array of all edges
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* @returns An array of nodes that are connected over eges where the source is the given node
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*/
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export const getOutgoers = getOutgoersBase<Node, Edge>;
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/**
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* Pass in a node, and get connected nodes where edge.target === node.id
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* @public
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* @param node - The node to get the connected nodes from
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* @param nodes - The array of all nodes
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* @param edges - The array of all edges
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* @returns An array of nodes that are connected over eges where the target is the given node
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*/
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export const getIncomers = getIncomersBase<Node, Edge>;
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/**
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* This util is a convenience function to add a new Edge to an array of edges
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* @remarks It also performs some validation to make sure you don't add an invalid edge or duplicate an existing one.
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* @public
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* @param edgeParams - Either an Edge or a Connection you want to add
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* @param edges - The array of all current edges
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* @returns A new array of edges with the new edge added
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*/
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export const addEdge = addEdgeBase<Edge>;
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/**
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* A handy utility to update an existing Edge with new properties
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* @param oldEdge - The edge you want to update
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* @param newConnection - The new connection you want to update the edge with
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* @param edges - The array of all current edges
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* @param options.shouldReplaceId - should the id of the old edge be replaced with the new connection id
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* @returns the updated edges array
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*/
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export const updateEdge = updateEdgeBase<Edge>;
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/**
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* Get all connecting edges for a given set of nodes
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* @param nodes - Nodes you want to get the connected edges for
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* @param edges - All edges
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* @returns Array of edges that connect any of the given nodes with each other
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*/
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export const getConnectedEdges = getConnectedEdgesBase<Node, Edge>;
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@@ -98,7 +98,7 @@ const connectionExists = (edge: EdgeBase, edges: EdgeBase[]) => {
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* @param edges - The array of all current edges
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* @param edges - The array of all current edges
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* @returns A new array of edges with the new edge added
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* @returns A new array of edges with the new edge added
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*/
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*/
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export const addEdgeBase = <EdgeType extends EdgeBase>(
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export const addEdge = <EdgeType extends EdgeBase>(
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edgeParams: EdgeType | Connection,
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edgeParams: EdgeType | Connection,
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edges: EdgeType[]
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edges: EdgeType[]
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): EdgeType[] => {
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): EdgeType[] => {
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@@ -145,7 +145,7 @@ export type UpdateEdgeOptions = {
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* @param options.shouldReplaceId - should the id of the old edge be replaced with the new connection id
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* @param options.shouldReplaceId - should the id of the old edge be replaced with the new connection id
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* @returns the updated edges array
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* @returns the updated edges array
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*/
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*/
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export const updateEdgeBase = <EdgeType extends EdgeBase>(
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export const updateEdge = <EdgeType extends EdgeBase>(
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oldEdge: EdgeType,
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oldEdge: EdgeType,
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newConnection: Connection,
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newConnection: Connection,
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edges: EdgeType[],
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edges: EdgeType[],
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@@ -54,7 +54,7 @@ export const isNodeBase = <NodeType extends NodeBase = NodeBase>(element: any):
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* @param edges - The array of all edges
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* @param edges - The array of all edges
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* @returns An array of nodes that are connected over eges where the source is the given node
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* @returns An array of nodes that are connected over eges where the source is the given node
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*/
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*/
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export const getOutgoersBase = <NodeType extends NodeBase = NodeBase, EdgeType extends EdgeBase = EdgeBase>(
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export const getOutgoers = <NodeType extends NodeBase = NodeBase, EdgeType extends EdgeBase = EdgeBase>(
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node: NodeType | { id: string },
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node: NodeType | { id: string },
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nodes: NodeType[],
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nodes: NodeType[],
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edges: EdgeType[]
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edges: EdgeType[]
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@@ -81,7 +81,7 @@ export const getOutgoersBase = <NodeType extends NodeBase = NodeBase, EdgeType e
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* @param edges - The array of all edges
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* @param edges - The array of all edges
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* @returns An array of nodes that are connected over eges where the target is the given node
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* @returns An array of nodes that are connected over eges where the target is the given node
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*/
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*/
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export const getIncomersBase = <NodeType extends NodeBase = NodeBase, EdgeType extends EdgeBase = EdgeBase>(
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export const getIncomers = <NodeType extends NodeBase = NodeBase, EdgeType extends EdgeBase = EdgeBase>(
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node: NodeType | { id: string },
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node: NodeType | { id: string },
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nodes: NodeType[],
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nodes: NodeType[],
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edges: EdgeType[]
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edges: EdgeType[]
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@@ -212,7 +212,7 @@ export const getNodesInside = <NodeType extends NodeBase>(
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* @param edges - All edges
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* @param edges - All edges
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* @returns Array of edges that connect any of the given nodes with each other
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* @returns Array of edges that connect any of the given nodes with each other
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*/
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*/
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export const getConnectedEdgesBase = <NodeType extends NodeBase = NodeBase, EdgeType extends EdgeBase = EdgeBase>(
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export const getConnectedEdges = <NodeType extends NodeBase = NodeBase, EdgeType extends EdgeBase = EdgeBase>(
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nodes: NodeType[],
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nodes: NodeType[],
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edges: EdgeType[]
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edges: EdgeType[]
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): EdgeType[] => {
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): EdgeType[] => {
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@@ -370,7 +370,7 @@ export async function getElementsToRemove<NodeType extends NodeBase = NodeBase,
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const edgeIds = edgesToRemove.map((edge) => edge.id);
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const edgeIds = edgesToRemove.map((edge) => edge.id);
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const deletableEdges = edges.filter((edge) => edge.deletable !== false);
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const deletableEdges = edges.filter((edge) => edge.deletable !== false);
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const connectedEdges = getConnectedEdgesBase(matchingNodes, deletableEdges);
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const connectedEdges = getConnectedEdges(matchingNodes, deletableEdges);
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const matchingEdges: EdgeType[] = connectedEdges;
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const matchingEdges: EdgeType[] = connectedEdges;
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for (const edge of deletableEdges) {
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for (const edge of deletableEdges) {
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Block a user