added typedocs for SvelteFlowProps
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@@ -36,69 +36,299 @@ import type {
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import type { Writable } from 'svelte/store';
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export type SvelteFlowProps = DOMAttributes<HTMLDivElement> & {
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/** id of the flow
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* @optional
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*/
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id?: string;
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/** An array of nodes to render in a controlled flow.
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* @example
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* const nodes = writable([
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* {
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* id: 'node-1',
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* type: 'input',
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* data: { label: 'Node 1' },
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* position: { x: 250, y: 50 }
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* }
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* ]);
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*/
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nodes: Writable<Node[]>;
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/** An array of edges to render in a controlled flow.
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* @example
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* const edges = writable([
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* {
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* id: 'edge-1-2',
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* source: 'node-1',
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* target: 'node-2',
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* }
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* ]);
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*/
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edges: Writable<Edge[]>;
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/** Custom node types to be available in a flow.
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*
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* Svelte Flow matches a node's type to a component in the nodeTypes object.
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* @example
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* import CustomNode from './CustomNode.svelte';
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*
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* const nodeTypes = { nameOfNodeType: CustomNode };
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*/
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nodeTypes?: NodeTypes;
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/** Custom edge types to be available in a flow.
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*
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* Svelte Flow matches an edge's type to a component in the edgeTypes object.
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* @example
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* import CustomEdge from './CustomEdge.svelte';
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*
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* const edgeypes = { nameOfEdgeType: CustomEdge };
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*/
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edgeTypes?: EdgeTypes;
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/** Pressing down this key you can select multiple elements with a selection box.
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* @default 'Shift'
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*/
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selectionKey?: KeyDefinition | null;
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/** If a key is set, you can pan the viewport while that key is held down even if panOnScroll is set to false.
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*
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* By setting this prop to null you can disable this functionality.
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* @default 'Space'
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*/
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panActivationKey?: KeyDefinition | null;
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/** Pressing down this key deletes all selected nodes & edges.
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* @default 'Backspace'
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*/
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deleteKey?: KeyDefinition | null;
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/** Pressing down this key you can select multiple elements by clicking.
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* @default 'Meta' for macOS, "Ctrl" for other systems
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*/
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multiSelectionKey?: KeyDefinition | null;
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/**If a key is set, you can zoom the viewport while that key is held down even if panOnScroll is set to false.
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*
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* By setting this prop to null you can disable this functionality.
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* @default 'Meta' for macOS, "Ctrl" for other systems
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* */
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zoomActivationKey?: KeyDefinition | null;
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/** If set, initial viewport will show all nodes & edges */
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fitView?: boolean;
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/** Options to be used in combination with fitView
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* @example
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* const fitViewOptions = {
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* padding: 0.1,
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* includeHiddenNodes: false,
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* minZoom: 0.1,
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* maxZoom: 1,
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* duration: 200,
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* nodes: [{id: 'node-1'}, {id: 'node-2'}], // nodes to fit
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* };
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*/
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fitViewOptions?: FitViewOptions;
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/** Defines nodes relative position to its coordinates
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* @example
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* [0, 0] // default, top left
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* [0.5, 0.5] // center
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* [1, 1] // bottom right
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*/
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nodeOrigin?: NodeOrigin;
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/** With a threshold greater than zero you can control the distinction between node drag and click events.
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*
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* If threshold equals 1, you need to drag the node 1 pixel before a drag event is fired.
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* @default 1
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*/
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nodeDragThreshold?: number;
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/** Minimum zoom level
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* @default 0.1
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*/
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minZoom?: number;
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/** Maximum zoom level
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* @default 1
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*/
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maxZoom?: number;
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/** Sets the initial position and zoom of the viewport.
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*
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* If a default viewport is provided but fitView is enabled, the default viewport will be ignored.
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* @example
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* const initialViewport = {
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* zoom: 0.5,
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* position: { x: 0, y: 0 }
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* };
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*/
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initialViewport?: Viewport;
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/** Custom viewport writable to be used instead of internal one */
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viewport?: Writable<Viewport>;
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/** The radius around a handle where you drop a connection line to create a new edge.
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* @default 20
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*/
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connectionRadius?: number;
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/** 'strict' connection mode will only allow you to connect source handles to target handles.
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*
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* 'loose' connection mode will allow you to connect handles of any type to one another.
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* @default 'strict'
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*/
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connectionMode?: ConnectionMode;
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/** Styles to be applied to the connection line */
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connectionLineStyle?: string;
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/** Styles to be applied to the container of the connection line */
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connectionLineContainerStyle?: string;
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/** When set to "partial", when the user creates a selection box by click and dragging nodes that are only partially in the box are still selected.
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* @default 'full'
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*/
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selectionMode?: SelectionMode;
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/** Grid all nodes will snap to
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* @example [20, 20]
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*/
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snapGrid?: SnapGrid;
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/** Color of edge markers
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* @example "#b1b1b7"
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*/
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defaultMarkerColor?: string;
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/** Controls if all nodes should be draggable
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* @default true
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*/
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nodesDraggable?: boolean;
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/** Controls if all nodes should be connectable to each other
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* @default true
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*/
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nodesConnectable?: boolean;
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/** Controls if all elements should (nodes & edges) be selectable
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* @default true
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*/
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elementsSelectable?: boolean;
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/** By default the viewport extends infinitely. You can use this prop to set a boundary.
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*
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* The first pair of coordinates is the top left boundary and the second pair is the bottom right.
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* @example [[-1000, -10000], [1000, 1000]]
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*/
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translateExtent?: CoordinateExtent;
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panOnScrollMode?: PanOnScrollMode;
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/** Disabling this prop will allow the user to scroll the page even when their pointer is over the flow.
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* @default true
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*/
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preventScrolling?: boolean;
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/** Controls if the viewport should zoom by scrolling inside the container */
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zoomOnScroll?: boolean;
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/** Controls if the viewport should zoom by double clicking somewhere on the flow */
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zoomOnDoubleClick?: boolean;
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/** Controls if the viewport should zoom by pinching on a touch screen */
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zoomOnPinch?: boolean;
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/** Controls if the viewport should pan by scrolling inside the container
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*
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* Can be limited to a specific direction with panOnScrollMode
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*/
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panOnScroll?: boolean;
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/** This prop is used to limit the direction of panning when panOnScroll is enabled.
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*
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* The "free" option allows panning in any direction.
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* @default "free"
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* @example "horizontal" | "vertical"
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*/
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panOnScrollMode?: PanOnScrollMode;
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/** Enableing this prop allows users to pan the viewport by clicking and dragging.
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*
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* You can also set this prop to an array of numbers to limit which mouse buttons can activate panning.
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* @example [0, 2] // allows panning with the left and right mouse buttons
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* [0, 1, 2, 3, 4] // allows panning with all mouse buttons
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*/
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panOnDrag?: boolean | number[];
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/** Select multiple elements with a selection box, without pressing down selectionKey */
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selectionOnDrag?: boolean;
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/** You can enable this optimisation to instruct Svelte Flow to only render nodes and edges that would be visible in the viewport.
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*
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* This might improve performance when you have a large number of nodes and edges but also adds an overhead.
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* @default false
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*/
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onlyRenderVisibleElements?: boolean;
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/** You can enable this prop to automatically pan the viewport while making a new connection.
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* @default true
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*/
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autoPanOnConnect?: boolean;
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/** You can enable this prop to automatically pan the viewport while dragging a node.
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* @default true
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*/
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autoPanOnNodeDrag?: boolean;
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/** Set position of the attribution
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* @default 'bottom-right'
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* @example 'top-left' | 'top-center' | 'top-right' | 'bottom-left' | 'bottom-center' | 'bottom-right'
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*/
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attributionPosition?: PanelPosition;
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/** By default, we render a small attribution in the corner of your flows that links back to the project.
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*
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* Anyone is free to remove this attribution whether they're a Pro subscriber or not
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* but we ask that you take a quick look at our {@link https://reactflow.dev/learn/troubleshooting/remove-attribution | removing attribution guide}
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* before doing so.
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*/
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proOptions?: ProOptions;
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/** Defaults to be applied to all new edges that are added to the flow.
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*
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* Properties on a new edge will override these defaults if they exist.
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* @example
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* const defaultEdgeOptions = {
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* type: 'customEdgeType',
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* animated: true,
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* interactionWidth: 10,
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* data: { label: 'custom label' },
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* hidden: false,
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* deletable: true,
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* selected: false,
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* focusable: true,
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* markerStart: EdgeMarker.ArrowClosed,
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* markerEnd: EdgeMarker.ArrowClosed,
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* zIndex: 12,
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* ariaLabel: 'custom aria label'
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* }
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*/
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defaultEdgeOptions?: DefaultEdgeOptions;
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/** Sets a fixed width for the flow */
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width?: number;
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/** Sets a fixed height for the flow */
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height?: number;
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/** Controls color scheme used for styling the flow
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* @default 'system'
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* @example 'system' | 'light' | 'dark'
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*/
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colorMode?: ColorMode;
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/** Class to be applied to the flow container */
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class?: string;
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/** Styles to be applied to the flow container */
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style?: string;
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/** Choose from the built-in edge types to be used for connections
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* @default 'default' | ConnectionLineType.Bezier
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* @example 'straight' | 'default' | 'step' | 'smoothstep' | 'bezier'
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* @example ConnectionLineType.Straight | ConnectionLineType.Default | ConnectionLineType.Step | ConnectionLineType.SmoothStep | ConnectionLineType.Bezier
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*/
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connectionLineType?: ConnectionLineType;
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/**This callback can be used to validate a new connection
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*
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* If you return false, the edge will not be added to your flow.
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* If you have custom connection logic its preferred to use this callback over the isValidConnection prop on the handle component for performance reasons.
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* @default (connection: Connection) => true
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*/
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isValidConnection?: IsValidConnection;
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/** This event handler is called when the user begins to pan or zoom the viewport */
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onMoveStart?: OnMoveStart;
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/** This event handler is called when the user pans or zooms the viewport */
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onMove?: OnMove;
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/** This event handler is called when the user stops panning or zooming the viewport */
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onMoveEnd?: OnMoveEnd;
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/** Ocassionally something may happen that causes Svelte Flow to throw an error.
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*
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* Instead of exploding your application, we log a message to the console and then call this event handler.
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* You might use it for additional logging or to show a message to the user.
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*/
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onerror?: OnError;
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/** This handler gets called when the user deletes nodes or edges.
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* @example
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* onDelete={({nodes, edges}) => {
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* console.log('deleted nodes:', nodes);
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* console.log('deleted edges:', edges);
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* }}
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*/
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ondelete?: OnDelete;
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/** This handler gets called before the user deletes nodes or edges and provides a way to abort the deletion by returning false. */
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onbeforedelete?: OnBeforeDelete;
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/** This handler gets called when a new edge is created. You can use it to modify the newly created edge. */
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onedgecreate?: OnEdgeCreate;
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/** This event gets fired when a connection successfully completes and an edge is created. */
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onconnect?: OnConnect;
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/** When a user starts to drag a connection line, this event gets fired. */
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onconnectstart?: OnConnectStart;
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/** When a user stops dragging a connection line, this event gets fired. */
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onconnectend?: OnConnectEnd;
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};
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