added typedocs for SvelteFlowProps

This commit is contained in:
peterkogo
2024-01-16 11:45:58 +01:00
parent 115ae9493a
commit 1eb0595a96
@@ -36,69 +36,299 @@ import type {
import type { Writable } from 'svelte/store';
export type SvelteFlowProps = DOMAttributes<HTMLDivElement> & {
/** id of the flow
* @optional
*/
id?: string;
/** An array of nodes to render in a controlled flow.
* @example
* const nodes = writable([
* {
* id: 'node-1',
* type: 'input',
* data: { label: 'Node 1' },
* position: { x: 250, y: 50 }
* }
* ]);
*/
nodes: Writable<Node[]>;
/** An array of edges to render in a controlled flow.
* @example
* const edges = writable([
* {
* id: 'edge-1-2',
* source: 'node-1',
* target: 'node-2',
* }
* ]);
*/
edges: Writable<Edge[]>;
/** Custom node types to be available in a flow.
*
* Svelte Flow matches a node's type to a component in the nodeTypes object.
* @example
* import CustomNode from './CustomNode.svelte';
*
* const nodeTypes = { nameOfNodeType: CustomNode };
*/
nodeTypes?: NodeTypes;
/** Custom edge types to be available in a flow.
*
* Svelte Flow matches an edge's type to a component in the edgeTypes object.
* @example
* import CustomEdge from './CustomEdge.svelte';
*
* const edgeypes = { nameOfEdgeType: CustomEdge };
*/
edgeTypes?: EdgeTypes;
/** Pressing down this key you can select multiple elements with a selection box.
* @default 'Shift'
*/
selectionKey?: KeyDefinition | null;
/** If a key is set, you can pan the viewport while that key is held down even if panOnScroll is set to false.
*
* By setting this prop to null you can disable this functionality.
* @default 'Space'
*/
panActivationKey?: KeyDefinition | null;
/** Pressing down this key deletes all selected nodes & edges.
* @default 'Backspace'
*/
deleteKey?: KeyDefinition | null;
/** Pressing down this key you can select multiple elements by clicking.
* @default 'Meta' for macOS, "Ctrl" for other systems
*/
multiSelectionKey?: KeyDefinition | null;
/**If a key is set, you can zoom the viewport while that key is held down even if panOnScroll is set to false.
*
* By setting this prop to null you can disable this functionality.
* @default 'Meta' for macOS, "Ctrl" for other systems
* */
zoomActivationKey?: KeyDefinition | null;
/** If set, initial viewport will show all nodes & edges */
fitView?: boolean;
/** Options to be used in combination with fitView
* @example
* const fitViewOptions = {
* padding: 0.1,
* includeHiddenNodes: false,
* minZoom: 0.1,
* maxZoom: 1,
* duration: 200,
* nodes: [{id: 'node-1'}, {id: 'node-2'}], // nodes to fit
* };
*/
fitViewOptions?: FitViewOptions;
/** Defines nodes relative position to its coordinates
* @example
* [0, 0] // default, top left
* [0.5, 0.5] // center
* [1, 1] // bottom right
*/
nodeOrigin?: NodeOrigin;
/** With a threshold greater than zero you can control the distinction between node drag and click events.
*
* If threshold equals 1, you need to drag the node 1 pixel before a drag event is fired.
* @default 1
*/
nodeDragThreshold?: number;
/** Minimum zoom level
* @default 0.1
*/
minZoom?: number;
/** Maximum zoom level
* @default 1
*/
maxZoom?: number;
/** Sets the initial position and zoom of the viewport.
*
* If a default viewport is provided but fitView is enabled, the default viewport will be ignored.
* @example
* const initialViewport = {
* zoom: 0.5,
* position: { x: 0, y: 0 }
* };
*/
initialViewport?: Viewport;
/** Custom viewport writable to be used instead of internal one */
viewport?: Writable<Viewport>;
/** The radius around a handle where you drop a connection line to create a new edge.
* @default 20
*/
connectionRadius?: number;
/** 'strict' connection mode will only allow you to connect source handles to target handles.
*
* 'loose' connection mode will allow you to connect handles of any type to one another.
* @default 'strict'
*/
connectionMode?: ConnectionMode;
/** Styles to be applied to the connection line */
connectionLineStyle?: string;
/** Styles to be applied to the container of the connection line */
connectionLineContainerStyle?: string;
/** When set to "partial", when the user creates a selection box by click and dragging nodes that are only partially in the box are still selected.
* @default 'full'
*/
selectionMode?: SelectionMode;
/** Grid all nodes will snap to
* @example [20, 20]
*/
snapGrid?: SnapGrid;
/** Color of edge markers
* @example "#b1b1b7"
*/
defaultMarkerColor?: string;
/** Controls if all nodes should be draggable
* @default true
*/
nodesDraggable?: boolean;
/** Controls if all nodes should be connectable to each other
* @default true
*/
nodesConnectable?: boolean;
/** Controls if all elements should (nodes & edges) be selectable
* @default true
*/
elementsSelectable?: boolean;
/** By default the viewport extends infinitely. You can use this prop to set a boundary.
*
* The first pair of coordinates is the top left boundary and the second pair is the bottom right.
* @example [[-1000, -10000], [1000, 1000]]
*/
translateExtent?: CoordinateExtent;
panOnScrollMode?: PanOnScrollMode;
/** Disabling this prop will allow the user to scroll the page even when their pointer is over the flow.
* @default true
*/
preventScrolling?: boolean;
/** Controls if the viewport should zoom by scrolling inside the container */
zoomOnScroll?: boolean;
/** Controls if the viewport should zoom by double clicking somewhere on the flow */
zoomOnDoubleClick?: boolean;
/** Controls if the viewport should zoom by pinching on a touch screen */
zoomOnPinch?: boolean;
/** Controls if the viewport should pan by scrolling inside the container
*
* Can be limited to a specific direction with panOnScrollMode
*/
panOnScroll?: boolean;
/** This prop is used to limit the direction of panning when panOnScroll is enabled.
*
* The "free" option allows panning in any direction.
* @default "free"
* @example "horizontal" | "vertical"
*/
panOnScrollMode?: PanOnScrollMode;
/** Enableing this prop allows users to pan the viewport by clicking and dragging.
*
* You can also set this prop to an array of numbers to limit which mouse buttons can activate panning.
* @example [0, 2] // allows panning with the left and right mouse buttons
* [0, 1, 2, 3, 4] // allows panning with all mouse buttons
*/
panOnDrag?: boolean | number[];
/** Select multiple elements with a selection box, without pressing down selectionKey */
selectionOnDrag?: boolean;
/** You can enable this optimisation to instruct Svelte Flow to only render nodes and edges that would be visible in the viewport.
*
* This might improve performance when you have a large number of nodes and edges but also adds an overhead.
* @default false
*/
onlyRenderVisibleElements?: boolean;
/** You can enable this prop to automatically pan the viewport while making a new connection.
* @default true
*/
autoPanOnConnect?: boolean;
/** You can enable this prop to automatically pan the viewport while dragging a node.
* @default true
*/
autoPanOnNodeDrag?: boolean;
/** Set position of the attribution
* @default 'bottom-right'
* @example 'top-left' | 'top-center' | 'top-right' | 'bottom-left' | 'bottom-center' | 'bottom-right'
*/
attributionPosition?: PanelPosition;
/** By default, we render a small attribution in the corner of your flows that links back to the project.
*
* Anyone is free to remove this attribution whether they're a Pro subscriber or not
* but we ask that you take a quick look at our {@link https://reactflow.dev/learn/troubleshooting/remove-attribution | removing attribution guide}
* before doing so.
*/
proOptions?: ProOptions;
/** Defaults to be applied to all new edges that are added to the flow.
*
* Properties on a new edge will override these defaults if they exist.
* @example
* const defaultEdgeOptions = {
* type: 'customEdgeType',
* animated: true,
* interactionWidth: 10,
* data: { label: 'custom label' },
* hidden: false,
* deletable: true,
* selected: false,
* focusable: true,
* markerStart: EdgeMarker.ArrowClosed,
* markerEnd: EdgeMarker.ArrowClosed,
* zIndex: 12,
* ariaLabel: 'custom aria label'
* }
*/
defaultEdgeOptions?: DefaultEdgeOptions;
/** Sets a fixed width for the flow */
width?: number;
/** Sets a fixed height for the flow */
height?: number;
/** Controls color scheme used for styling the flow
* @default 'system'
* @example 'system' | 'light' | 'dark'
*/
colorMode?: ColorMode;
/** Class to be applied to the flow container */
class?: string;
/** Styles to be applied to the flow container */
style?: string;
/** Choose from the built-in edge types to be used for connections
* @default 'default' | ConnectionLineType.Bezier
* @example 'straight' | 'default' | 'step' | 'smoothstep' | 'bezier'
* @example ConnectionLineType.Straight | ConnectionLineType.Default | ConnectionLineType.Step | ConnectionLineType.SmoothStep | ConnectionLineType.Bezier
*/
connectionLineType?: ConnectionLineType;
/**This callback can be used to validate a new connection
*
* If you return false, the edge will not be added to your flow.
* If you have custom connection logic its preferred to use this callback over the isValidConnection prop on the handle component for performance reasons.
* @default (connection: Connection) => true
*/
isValidConnection?: IsValidConnection;
/** This event handler is called when the user begins to pan or zoom the viewport */
onMoveStart?: OnMoveStart;
/** This event handler is called when the user pans or zooms the viewport */
onMove?: OnMove;
/** This event handler is called when the user stops panning or zooming the viewport */
onMoveEnd?: OnMoveEnd;
/** Ocassionally something may happen that causes Svelte Flow to throw an error.
*
* Instead of exploding your application, we log a message to the console and then call this event handler.
* You might use it for additional logging or to show a message to the user.
*/
onerror?: OnError;
/** This handler gets called when the user deletes nodes or edges.
* @example
* onDelete={({nodes, edges}) => {
* console.log('deleted nodes:', nodes);
* console.log('deleted edges:', edges);
* }}
*/
ondelete?: OnDelete;
/** This handler gets called before the user deletes nodes or edges and provides a way to abort the deletion by returning false. */
onbeforedelete?: OnBeforeDelete;
/** This handler gets called when a new edge is created. You can use it to modify the newly created edge. */
onedgecreate?: OnEdgeCreate;
/** This event gets fired when a connection successfully completes and an edge is created. */
onconnect?: OnConnect;
/** When a user starts to drag a connection line, this event gets fired. */
onconnectstart?: OnConnectStart;
/** When a user stops dragging a connection line, this event gets fired. */
onconnectend?: OnConnectEnd;
};