Rename to "unreal" edge, fix for both horizontal and vertical handles
This commit is contained in:
@@ -1,4 +1,4 @@
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import { Node, Edge, Position } from 'react-flow-renderer';
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import { Edge, Node, Position } from 'react-flow-renderer';
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const nodeWidth = 80;
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const nodeGapWidth = nodeWidth * 2;
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@@ -9,10 +9,10 @@ const sourceTargetPositions = [
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{ source: Position.Right, target: Position.Left },
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];
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const nodeColors = [
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['#1e9e99', '#4cb3ac', '#6ec9c0', '#8ddfd4'],
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['#0f4c75', '#1b5d8b', '#276fa1', '#3282b8'],
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['#1e9e99', '#4cb3ac', '#6ec9c0', '#8ddfd4', '#c4fff7'],
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['#0f4c75', '#1b5d8b', '#276fa1', '#3282b8', '#4fa6e0'],
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];
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const edgeTypes = ['default', 'step', 'smoothstep', 'straight'];
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const edgeTypes = ['default', 'step', 'smoothstep', 'straight', 'unreal'];
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const offsets = [
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{
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x: 0,
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@@ -1,23 +1,12 @@
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import { MouseEvent } from 'react';
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import ReactFlow, {
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addEdge,
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MiniMap,
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Controls,
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Background,
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ReactFlowInstance,
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EdgeTypes,
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Connection,
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Edge,
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MarkerType,
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Node,
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useNodesState,
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useEdgesState,
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addEdge, Background, Connection, Controls, Edge, EdgeTypes, MarkerType, MiniMap, Node, ReactFlowInstance, useEdgesState, useNodesState
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} from 'react-flow-renderer';
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import CustomEdge from './CustomEdge';
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import CustomEdge2 from './CustomEdge2';
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const onInit = (reactFlowInstance: ReactFlowInstance) => reactFlowInstance.fitView();
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const onNodeDragStop = (_: MouseEvent, node: Node) => console.log('drag stop', node);
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const onNodeClick = (_: MouseEvent, node: Node) => console.log('click', node);
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@@ -26,6 +15,7 @@ const initialNodes: Node[] = [
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{ id: '1', type: 'input', data: { label: 'Input 1' }, position: { x: 250, y: 0 } },
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{ id: '2', data: { label: 'Node 2' }, position: { x: 150, y: 100 } },
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{ id: '2a', data: { label: 'Node 2a' }, position: { x: 0, y: 180 } },
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{ id: '2b', data: { label: 'Node 2b' }, position: { x: -80, y: 100 } },
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{ id: '3', data: { label: 'Node 3' }, position: { x: 250, y: 200 } },
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{ id: '4', data: { label: 'Node 4' }, position: { x: 400, y: 300 } },
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{ id: '3a', data: { label: 'Node 3a' }, position: { x: 150, y: 300 } },
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@@ -39,6 +29,7 @@ const initialNodes: Node[] = [
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const initialEdges: Edge[] = [
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{ id: 'e1-2', source: '1', target: '2', label: 'bezier edge (default)', className: 'normal-edge' },
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{ id: 'e2-2a', source: '2', target: '2a', type: 'smoothstep', label: 'smoothstep edge' },
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{ id: 'e2a-2b', source: '2a', target: '2b', type: 'unreal', label: 'unreal bezier edge', className: 'unreal-edge' },
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{ id: 'e2-3', source: '2', target: '3', type: 'step', label: 'step edge' },
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{ id: 'e3-4', source: '3', target: '4', type: 'straight', label: 'straight edge' },
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{ id: 'e3-3a', source: '3', target: '3a', type: 'straight', label: 'label only edge', style: { stroke: 'none' } },
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+13
-7
@@ -14,7 +14,7 @@ interface GetBezierPathParams {
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curvature?: number;
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}
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export function getQuarticBezierPath({
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export function getUnrealBezierPath({
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sourceX,
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sourceY,
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sourcePosition = Position.Bottom,
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@@ -27,16 +27,22 @@ export function getQuarticBezierPath({
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// Distance between the source and target
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const distanceX = sourceX - targetX;
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const distanceY = sourceY - targetY;
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// A scalar value to fix the curve size getting larger
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const scalar = Math.min(curvature, Math.max(0, distanceX / 10000));
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const scalarX = Math.min(curvature, Math.max(0, distanceX / 10000));
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const scalarY = Math.min(curvature, Math.max(0, distanceY / 10000));
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const cX = sourceX + Math.abs(targetX - sourceX) * (curvature - scalar);
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const cY = targetX - Math.abs(targetX - sourceX) * (curvature - scalar);
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const hx1 = sourceX + Math.abs(targetX - sourceX) * (curvature - scalarX);
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const hx2 = targetX - Math.abs(targetX - sourceX) * (curvature - scalarX);
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let path = `M${sourceX},${sourceY} C${sourceX},${cY} ${targetX},${cY} ${targetX},${targetY}`;
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const hy1 = sourceY + Math.abs(targetY - sourceY) * (curvature - scalarY);
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const hy2 = targetY - Math.abs(targetY - sourceY) * (curvature - scalarY);
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let path = `M${sourceX},${sourceY} C${sourceX},${hy1} ${targetX},${hy2} ${targetX},${targetY}`;
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if (leftAndRight.includes(sourcePosition) && leftAndRight.includes(targetPosition)) {
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path = `M${sourceX},${sourceY} C${cX},${sourceY} ${cX},${targetY} ${targetX},${targetY}`;
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path = `M${sourceX},${sourceY} C${hx1},${sourceY} ${hx2},${targetY}, ${targetX},${targetY}`;
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} else if (leftAndRight.includes(targetPosition)) {
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path = `M${sourceX},${sourceY} Q${sourceX},${targetY} ${targetX},${targetY}`;
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} else if (leftAndRight.includes(sourcePosition)) {
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@@ -66,7 +72,7 @@ export default memo(
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curvature,
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}: EdgeProps) => {
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const [centerX, centerY] = getCenter({ sourceX, sourceY, targetX, targetY, sourcePosition, targetPosition });
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const path = getQuarticBezierPath({
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const path = getUnrealBezierPath({
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sourceX,
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sourceY,
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sourcePosition,
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@@ -1,5 +1,5 @@
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export { default as BezierEdge } from './BezierEdge';
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export { default as QuarticBezierEdge } from './QuarticBezierEdge';
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export { default as SmoothStepEdge } from './SmoothStepEdge';
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export { default as StepEdge } from './StepEdge';
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export { default as StraightEdge } from './StraightEdge';
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export { default as UnrealBezierEdge } from './UnrealBezierEdge';
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@@ -1,5 +1,5 @@
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import { ComponentType } from 'react';
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import { BezierEdge, QuarticBezierEdge, SmoothStepEdge, StepEdge, StraightEdge } from '../../components/Edges';
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import { BezierEdge, SmoothStepEdge, StepEdge, StraightEdge, UnrealBezierEdge } from '../../components/Edges';
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import wrapEdge from '../../components/Edges/wrapEdge';
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import {
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EdgeProps,
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@@ -22,7 +22,7 @@ export function createEdgeTypes(edgeTypes: EdgeTypes): EdgeTypes {
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straight: wrapEdge((edgeTypes.bezier || StraightEdge) as ComponentType<EdgeProps>),
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step: wrapEdge((edgeTypes.step || StepEdge) as ComponentType<EdgeProps>),
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smoothstep: wrapEdge((edgeTypes.step || SmoothStepEdge) as ComponentType<EdgeProps>),
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quartic: wrapEdge((edgeTypes.quartic || QuarticBezierEdge) as ComponentType<EdgeProps>),
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unreal: wrapEdge((edgeTypes.unreal || UnrealBezierEdge) as ComponentType<EdgeProps>),
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};
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const wrappedTypes = {} as EdgeTypes;
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@@ -1,7 +1,7 @@
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import cc from 'classcat';
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import React, { forwardRef } from 'react';
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import Attribution from '../../components/Attribution';
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import { BezierEdge, QuarticBezierEdge, SmoothStepEdge, StepEdge, StraightEdge } from '../../components/Edges';
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import { BezierEdge, SmoothStepEdge, StepEdge, StraightEdge, UnrealBezierEdge } from '../../components/Edges';
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import DefaultNode from '../../components/Nodes/DefaultNode';
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import InputNode from '../../components/Nodes/InputNode';
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import OutputNode from '../../components/Nodes/OutputNode';
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@@ -40,7 +40,7 @@ const defaultEdgeTypes = {
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straight: StraightEdge,
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step: StepEdge,
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smoothstep: SmoothStepEdge,
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quartic: QuarticBezierEdge,
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unreal: UnrealBezierEdge,
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};
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const initSnapGrid: [number, number] = [15, 15];
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