Rename to "unreal" edge, fix for both horizontal and vertical handles

This commit is contained in:
Joey Ballentine
2022-03-14 01:06:26 -04:00
parent 726bc2e0b3
commit 3c96b07c9c
6 changed files with 27 additions and 30 deletions
+2 -2
View File
@@ -1,5 +1,5 @@
import { ComponentType } from 'react';
import { BezierEdge, QuarticBezierEdge, SmoothStepEdge, StepEdge, StraightEdge } from '../../components/Edges';
import { BezierEdge, SmoothStepEdge, StepEdge, StraightEdge, UnrealBezierEdge } from '../../components/Edges';
import wrapEdge from '../../components/Edges/wrapEdge';
import {
EdgeProps,
@@ -22,7 +22,7 @@ export function createEdgeTypes(edgeTypes: EdgeTypes): EdgeTypes {
straight: wrapEdge((edgeTypes.bezier || StraightEdge) as ComponentType<EdgeProps>),
step: wrapEdge((edgeTypes.step || StepEdge) as ComponentType<EdgeProps>),
smoothstep: wrapEdge((edgeTypes.step || SmoothStepEdge) as ComponentType<EdgeProps>),
quartic: wrapEdge((edgeTypes.quartic || QuarticBezierEdge) as ComponentType<EdgeProps>),
unreal: wrapEdge((edgeTypes.unreal || UnrealBezierEdge) as ComponentType<EdgeProps>),
};
const wrappedTypes = {} as EdgeTypes;