Merge pull request #3907 from xyflow/refactor/set-nodes
Refactor(setNodes): improve current batching solution
This commit is contained in:
@@ -28,6 +28,7 @@ import NodeTypesObjectChange from '../examples/NodeTypesObjectChange';
|
||||
import Overview from '../examples/Overview';
|
||||
import Provider from '../examples/Provider';
|
||||
import SaveRestore from '../examples/SaveRestore';
|
||||
import SetNodesBatching from '../examples/SetNodesBatching';
|
||||
import Stress from '../examples/Stress';
|
||||
import Subflow from '../examples/Subflow';
|
||||
import SwitchFlow from '../examples/Switch';
|
||||
@@ -226,6 +227,11 @@ const routes: IRoute[] = [
|
||||
path: 'save-restore',
|
||||
component: SaveRestore,
|
||||
},
|
||||
{
|
||||
name: 'SetNodes Batching',
|
||||
path: 'setnodes-batching',
|
||||
component: SetNodesBatching,
|
||||
},
|
||||
{
|
||||
name: 'Stress',
|
||||
path: 'stress',
|
||||
|
||||
70
examples/react/src/examples/SetNodesBatching/index.tsx
Normal file
70
examples/react/src/examples/SetNodesBatching/index.tsx
Normal file
@@ -0,0 +1,70 @@
|
||||
import { useCallback } from 'react';
|
||||
import {
|
||||
ReactFlow,
|
||||
MiniMap,
|
||||
Background,
|
||||
BackgroundVariant,
|
||||
Controls,
|
||||
ReactFlowProvider,
|
||||
Node,
|
||||
Edge,
|
||||
useReactFlow,
|
||||
Panel,
|
||||
} from '@xyflow/react';
|
||||
|
||||
const a = { id: 'a', data: { label: 'A' }, position: { x: 250, y: 5 } };
|
||||
const b = { id: 'b', data: { label: 'B' }, position: { x: 100, y: 100 } };
|
||||
const c = { id: 'c', data: { label: 'C' }, position: { x: 400, y: 100 } };
|
||||
|
||||
const SetNotesBatchingFlow = () => {
|
||||
const { setNodes, updateNode } = useReactFlow();
|
||||
|
||||
const triggerMultipleSetNodes = useCallback(() => {
|
||||
setNodes([a]);
|
||||
setNodes((nodes) => [...nodes, b]);
|
||||
setNodes((nodes) => [...nodes, c]);
|
||||
setNodes((nodes) =>
|
||||
nodes.map((node) =>
|
||||
node.id === 'a' ? { ...node, position: { x: node.position.x + 20, y: node.position.y + 20 } } : node
|
||||
)
|
||||
);
|
||||
}, []);
|
||||
|
||||
const triggerMultipleUpdateNodes = useCallback(() => {
|
||||
triggerMultipleSetNodes();
|
||||
updateNode('a', (a) => ({ position: { x: a.position.x + 20, y: a.position.y + 20 } }));
|
||||
updateNode('b', (b) => ({ position: { x: b.position.x + 20, y: b.position.y + 20 } }));
|
||||
updateNode('c', (c) => ({ position: { x: c.position.x + 20, y: c.position.y + 20 } }));
|
||||
updateNode('a', (a) => ({ data: { ...a.data, label: `A ${Date.now()}` } }));
|
||||
updateNode('b', (b) => ({ data: { ...b.data, label: `B ${Date.now()}` } }));
|
||||
updateNode('c', (c) => ({ data: { ...c.data, label: `C ${Date.now()}` } }));
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<ReactFlow
|
||||
defaultNodes={[]}
|
||||
defaultEdges={[]}
|
||||
className="react-flow-basic-example"
|
||||
minZoom={0.2}
|
||||
maxZoom={4}
|
||||
fitView
|
||||
>
|
||||
<Background variant={BackgroundVariant.Dots} />
|
||||
<MiniMap />
|
||||
<Controls />
|
||||
|
||||
<Panel position="top-right">
|
||||
<button onClick={triggerMultipleSetNodes}>queue multiple setNodes calls</button>
|
||||
<button onClick={triggerMultipleUpdateNodes}>queue multiple updateNode calls</button>
|
||||
</Panel>
|
||||
</ReactFlow>
|
||||
);
|
||||
};
|
||||
|
||||
export default function App() {
|
||||
return (
|
||||
<ReactFlowProvider>
|
||||
<SetNotesBatchingFlow />
|
||||
</ReactFlowProvider>
|
||||
);
|
||||
}
|
||||
@@ -14,8 +14,16 @@ function TextNode({ id, data }: NodeProps) {
|
||||
return (
|
||||
<div style={{ background: '#eee', color: '#222', padding: 10, fontSize: 12, borderRadius: 10 }}>
|
||||
<div>node {id}</div>
|
||||
<div>
|
||||
<input onChange={(evt) => updateText(evt.target.value)} value={text} />
|
||||
<div style={{ marginTop: 5 }}>
|
||||
<label style={{ fontSize: 12 }}>useState + updateNodeData</label>
|
||||
<input onChange={(evt) => updateText(evt.target.value)} value={text} style={{ display: 'block' }} />
|
||||
|
||||
<label style={{ fontSize: 12 }}>updateNodeData</label>
|
||||
<input
|
||||
onChange={(evt) => updateNodeData(id, { text: evt.target.value })}
|
||||
value={data.text}
|
||||
style={{ display: 'block' }}
|
||||
/>
|
||||
</div>
|
||||
<Handle type="source" position={Position.Right} />
|
||||
</div>
|
||||
|
||||
@@ -1,18 +1,9 @@
|
||||
import { useCallback, useMemo, useRef } from 'react';
|
||||
import { useCallback, useLayoutEffect, useMemo, useRef, useState } from 'react';
|
||||
import { getElementsToRemove, getOverlappingArea, isRectObject, nodeToRect, type Rect } from '@xyflow/system';
|
||||
|
||||
import useViewportHelper from './useViewportHelper';
|
||||
import { useStoreApi } from './useStore';
|
||||
import type {
|
||||
ReactFlowInstance,
|
||||
Instance,
|
||||
NodeAddChange,
|
||||
EdgeAddChange,
|
||||
Node,
|
||||
Edge,
|
||||
NodeChange,
|
||||
EdgeChange,
|
||||
} from '../types';
|
||||
import type { ReactFlowInstance, Instance, Node, Edge } from '../types';
|
||||
import { getElementsDiffChanges, isNode } from '../utils';
|
||||
|
||||
/**
|
||||
@@ -46,82 +37,109 @@ export function useReactFlow<NodeType extends Node = Node, EdgeType extends Edge
|
||||
return edges.find((e) => e.id === id) as EdgeType;
|
||||
}, []);
|
||||
|
||||
// this is used to handle multiple syncronous setNodes calls
|
||||
const setNodesData = useRef<Node[]>();
|
||||
const setNodesTimeout = useRef<ReturnType<typeof setTimeout>>();
|
||||
const setNodes = useCallback<Instance.SetNodes<NodeType>>((payload) => {
|
||||
const { nodes = [], setNodes, hasDefaultNodes, onNodesChange, nodeLookup } = store.getState();
|
||||
const nextNodes = typeof payload === 'function' ? payload((setNodesData.current as NodeType[]) || nodes) : payload;
|
||||
type SetElementsQueue = {
|
||||
nodes: (NodeType[] | ((nodes: NodeType[]) => NodeType[]))[];
|
||||
edges: (EdgeType[] | ((edges: EdgeType[]) => EdgeType[]))[];
|
||||
};
|
||||
|
||||
setNodesData.current = nextNodes;
|
||||
// A reference of all the batched updates to process before the next render. We
|
||||
// want a mutable reference here so multiple synchronous calls to `setNodes` etc
|
||||
// can be batched together.
|
||||
const setElementsQueue = useRef<SetElementsQueue>({ nodes: [], edges: [] });
|
||||
// Because we're using a ref above, we need some way to let React know when to
|
||||
// actually process the queue. We flip this bit of state to `true` any time we
|
||||
// mutate the queue and then flip it back to `false` after flushing the queue.
|
||||
const [shouldFlushQueue, setShouldFlushQueue] = useState(false);
|
||||
|
||||
if (setNodesTimeout.current) {
|
||||
clearTimeout(setNodesTimeout.current);
|
||||
// Layout effects are guaranteed to run before the next render which means we
|
||||
// shouldn't run into any issues with stale state or weird issues that come from
|
||||
// rendering things one frame later than expected (we used to use `setTimeout`).
|
||||
useLayoutEffect(() => {
|
||||
// Because we need to flip the state back to false after flushing, this should
|
||||
// trigger the hook again (!). If the hook is being run again we know that any
|
||||
// updates should have been processed by now and we can safely clear the queue
|
||||
// and bail early.
|
||||
if (!shouldFlushQueue) {
|
||||
setElementsQueue.current = { nodes: [], edges: [] };
|
||||
return;
|
||||
}
|
||||
|
||||
// if there are multiple synchronous setNodes calls, we only want to call onNodesChange once
|
||||
// for this, we use a timeout to wait for the last call and store updated nodes in setNodesData
|
||||
// this is not perfect, but should work in most cases
|
||||
setNodesTimeout.current = setTimeout(() => {
|
||||
if (hasDefaultNodes) {
|
||||
setNodes(nextNodes);
|
||||
} else if (onNodesChange) {
|
||||
const changes: NodeChange[] = getElementsDiffChanges({ items: setNodesData.current, lookup: nodeLookup });
|
||||
onNodesChange(changes);
|
||||
if (setElementsQueue.current.nodes.length) {
|
||||
const { nodes = [], setNodes, hasDefaultNodes, onNodesChange, nodeLookup } = store.getState();
|
||||
|
||||
// This is essentially an `Array.reduce` in imperative clothing. Processing
|
||||
// this queue is a relatively hot path so we'd like to avoid the overhead of
|
||||
// array methods where we can.
|
||||
let next = nodes as NodeType[];
|
||||
for (const payload of setElementsQueue.current.nodes) {
|
||||
next = typeof payload === 'function' ? payload(next) : payload;
|
||||
}
|
||||
|
||||
setNodesData.current = undefined;
|
||||
}, 0);
|
||||
if (hasDefaultNodes) {
|
||||
setNodes(next);
|
||||
} else if (onNodesChange) {
|
||||
onNodesChange(
|
||||
getElementsDiffChanges({
|
||||
items: next,
|
||||
lookup: nodeLookup,
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
setElementsQueue.current.nodes = [];
|
||||
}
|
||||
|
||||
if (setElementsQueue.current.edges.length) {
|
||||
const { edges = [], setEdges, hasDefaultEdges, onEdgesChange, edgeLookup } = store.getState();
|
||||
|
||||
let next = edges as EdgeType[];
|
||||
for (const payload of setElementsQueue.current.edges) {
|
||||
next = typeof payload === 'function' ? payload(next) : payload;
|
||||
}
|
||||
|
||||
if (hasDefaultEdges) {
|
||||
setEdges(next);
|
||||
} else if (onEdgesChange) {
|
||||
onEdgesChange(
|
||||
getElementsDiffChanges({
|
||||
items: next,
|
||||
lookup: edgeLookup,
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
setElementsQueue.current.edges = [];
|
||||
}
|
||||
|
||||
// Beacuse we're using reactive state to trigger this effect, we need to flip
|
||||
// it back to false.
|
||||
setShouldFlushQueue(false);
|
||||
}, [shouldFlushQueue]);
|
||||
|
||||
const setNodes = useCallback<Instance.SetNodes<NodeType>>((payload) => {
|
||||
setElementsQueue.current.nodes.push(payload);
|
||||
setShouldFlushQueue(true);
|
||||
}, []);
|
||||
|
||||
// this is used to handle multiple syncronous setEdges calls
|
||||
const setEdgesData = useRef<Edge[]>();
|
||||
const setEdgesTimeout = useRef<ReturnType<typeof setTimeout>>();
|
||||
const setEdges = useCallback<Instance.SetEdges<EdgeType>>((payload) => {
|
||||
const { edges = [], setEdges, hasDefaultEdges, onEdgesChange, edgeLookup } = store.getState();
|
||||
const nextEdges = typeof payload === 'function' ? payload((setEdgesData.current as EdgeType[]) || edges) : payload;
|
||||
|
||||
setEdgesData.current = nextEdges;
|
||||
|
||||
if (setEdgesTimeout.current) {
|
||||
clearTimeout(setEdgesTimeout.current);
|
||||
}
|
||||
|
||||
setEdgesTimeout.current = setTimeout(() => {
|
||||
if (hasDefaultEdges) {
|
||||
setEdges(nextEdges);
|
||||
} else if (onEdgesChange) {
|
||||
const changes: EdgeChange[] = getElementsDiffChanges({ items: nextEdges, lookup: edgeLookup });
|
||||
onEdgesChange(changes);
|
||||
}
|
||||
|
||||
setEdgesData.current = undefined;
|
||||
}, 0);
|
||||
setElementsQueue.current.edges.push(payload);
|
||||
setShouldFlushQueue(true);
|
||||
}, []);
|
||||
|
||||
const addNodes = useCallback<Instance.AddNodes<NodeType>>((payload) => {
|
||||
const nodes = Array.isArray(payload) ? payload : [payload];
|
||||
const { nodes: currentNodes, hasDefaultNodes, onNodesChange, setNodes } = store.getState();
|
||||
const newNodes = Array.isArray(payload) ? payload : [payload];
|
||||
|
||||
if (hasDefaultNodes) {
|
||||
const nextNodes = [...currentNodes, ...nodes];
|
||||
setNodes(nextNodes);
|
||||
} else if (onNodesChange) {
|
||||
const changes = nodes.map((node) => ({ item: node, type: 'add' } as NodeAddChange<NodeType>));
|
||||
onNodesChange(changes);
|
||||
}
|
||||
// Queueing a functional update means that we won't worry about other calls
|
||||
// to `setNodes` that might happen elsewhere.
|
||||
setElementsQueue.current.nodes.push((nodes) => [...nodes, ...newNodes]);
|
||||
setShouldFlushQueue(true);
|
||||
}, []);
|
||||
|
||||
const addEdges = useCallback<Instance.AddEdges<EdgeType>>((payload) => {
|
||||
const nextEdges = Array.isArray(payload) ? payload : [payload];
|
||||
const { edges = [], setEdges, hasDefaultEdges, onEdgesChange } = store.getState();
|
||||
const newEdges = Array.isArray(payload) ? payload : [payload];
|
||||
|
||||
if (hasDefaultEdges) {
|
||||
setEdges([...edges, ...nextEdges]);
|
||||
} else if (onEdgesChange) {
|
||||
const changes = nextEdges.map((edge) => ({ item: edge, type: 'add' } as EdgeAddChange<EdgeType>));
|
||||
onEdgesChange(changes);
|
||||
}
|
||||
setElementsQueue.current.edges.push((edges) => [...edges, ...newEdges]);
|
||||
setShouldFlushQueue(true);
|
||||
}, []);
|
||||
|
||||
const toObject = useCallback<Instance.ToObject<NodeType, EdgeType>>(() => {
|
||||
|
||||
Reference in New Issue
Block a user