Merge pull request #3907 from xyflow/refactor/set-nodes

Refactor(setNodes): improve current batching solution
This commit is contained in:
Moritz Klack
2024-02-13 16:20:39 +01:00
committed by GitHub
4 changed files with 174 additions and 72 deletions
+6
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@@ -28,6 +28,7 @@ import NodeTypesObjectChange from '../examples/NodeTypesObjectChange';
import Overview from '../examples/Overview'; import Overview from '../examples/Overview';
import Provider from '../examples/Provider'; import Provider from '../examples/Provider';
import SaveRestore from '../examples/SaveRestore'; import SaveRestore from '../examples/SaveRestore';
import SetNodesBatching from '../examples/SetNodesBatching';
import Stress from '../examples/Stress'; import Stress from '../examples/Stress';
import Subflow from '../examples/Subflow'; import Subflow from '../examples/Subflow';
import SwitchFlow from '../examples/Switch'; import SwitchFlow from '../examples/Switch';
@@ -226,6 +227,11 @@ const routes: IRoute[] = [
path: 'save-restore', path: 'save-restore',
component: SaveRestore, component: SaveRestore,
}, },
{
name: 'SetNodes Batching',
path: 'setnodes-batching',
component: SetNodesBatching,
},
{ {
name: 'Stress', name: 'Stress',
path: 'stress', path: 'stress',
@@ -0,0 +1,70 @@
import { useCallback } from 'react';
import {
ReactFlow,
MiniMap,
Background,
BackgroundVariant,
Controls,
ReactFlowProvider,
Node,
Edge,
useReactFlow,
Panel,
} from '@xyflow/react';
const a = { id: 'a', data: { label: 'A' }, position: { x: 250, y: 5 } };
const b = { id: 'b', data: { label: 'B' }, position: { x: 100, y: 100 } };
const c = { id: 'c', data: { label: 'C' }, position: { x: 400, y: 100 } };
const SetNotesBatchingFlow = () => {
const { setNodes, updateNode } = useReactFlow();
const triggerMultipleSetNodes = useCallback(() => {
setNodes([a]);
setNodes((nodes) => [...nodes, b]);
setNodes((nodes) => [...nodes, c]);
setNodes((nodes) =>
nodes.map((node) =>
node.id === 'a' ? { ...node, position: { x: node.position.x + 20, y: node.position.y + 20 } } : node
)
);
}, []);
const triggerMultipleUpdateNodes = useCallback(() => {
triggerMultipleSetNodes();
updateNode('a', (a) => ({ position: { x: a.position.x + 20, y: a.position.y + 20 } }));
updateNode('b', (b) => ({ position: { x: b.position.x + 20, y: b.position.y + 20 } }));
updateNode('c', (c) => ({ position: { x: c.position.x + 20, y: c.position.y + 20 } }));
updateNode('a', (a) => ({ data: { ...a.data, label: `A ${Date.now()}` } }));
updateNode('b', (b) => ({ data: { ...b.data, label: `B ${Date.now()}` } }));
updateNode('c', (c) => ({ data: { ...c.data, label: `C ${Date.now()}` } }));
}, []);
return (
<ReactFlow
defaultNodes={[]}
defaultEdges={[]}
className="react-flow-basic-example"
minZoom={0.2}
maxZoom={4}
fitView
>
<Background variant={BackgroundVariant.Dots} />
<MiniMap />
<Controls />
<Panel position="top-right">
<button onClick={triggerMultipleSetNodes}>queue multiple setNodes calls</button>
<button onClick={triggerMultipleUpdateNodes}>queue multiple updateNode calls</button>
</Panel>
</ReactFlow>
);
};
export default function App() {
return (
<ReactFlowProvider>
<SetNotesBatchingFlow />
</ReactFlowProvider>
);
}
@@ -14,8 +14,16 @@ function TextNode({ id, data }: NodeProps) {
return ( return (
<div style={{ background: '#eee', color: '#222', padding: 10, fontSize: 12, borderRadius: 10 }}> <div style={{ background: '#eee', color: '#222', padding: 10, fontSize: 12, borderRadius: 10 }}>
<div>node {id}</div> <div>node {id}</div>
<div> <div style={{ marginTop: 5 }}>
<input onChange={(evt) => updateText(evt.target.value)} value={text} /> <label style={{ fontSize: 12 }}>useState + updateNodeData</label>
<input onChange={(evt) => updateText(evt.target.value)} value={text} style={{ display: 'block' }} />
<label style={{ fontSize: 12 }}>updateNodeData</label>
<input
onChange={(evt) => updateNodeData(id, { text: evt.target.value })}
value={data.text}
style={{ display: 'block' }}
/>
</div> </div>
<Handle type="source" position={Position.Right} /> <Handle type="source" position={Position.Right} />
</div> </div>
+88 -70
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@@ -1,18 +1,9 @@
import { useCallback, useMemo, useRef } from 'react'; import { useCallback, useLayoutEffect, useMemo, useRef, useState } from 'react';
import { getElementsToRemove, getOverlappingArea, isRectObject, nodeToRect, type Rect } from '@xyflow/system'; import { getElementsToRemove, getOverlappingArea, isRectObject, nodeToRect, type Rect } from '@xyflow/system';
import useViewportHelper from './useViewportHelper'; import useViewportHelper from './useViewportHelper';
import { useStoreApi } from './useStore'; import { useStoreApi } from './useStore';
import type { import type { ReactFlowInstance, Instance, Node, Edge } from '../types';
ReactFlowInstance,
Instance,
NodeAddChange,
EdgeAddChange,
Node,
Edge,
NodeChange,
EdgeChange,
} from '../types';
import { getElementsDiffChanges, isNode } from '../utils'; import { getElementsDiffChanges, isNode } from '../utils';
/** /**
@@ -46,82 +37,109 @@ export function useReactFlow<NodeType extends Node = Node, EdgeType extends Edge
return edges.find((e) => e.id === id) as EdgeType; return edges.find((e) => e.id === id) as EdgeType;
}, []); }, []);
// this is used to handle multiple syncronous setNodes calls type SetElementsQueue = {
const setNodesData = useRef<Node[]>(); nodes: (NodeType[] | ((nodes: NodeType[]) => NodeType[]))[];
const setNodesTimeout = useRef<ReturnType<typeof setTimeout>>(); edges: (EdgeType[] | ((edges: EdgeType[]) => EdgeType[]))[];
const setNodes = useCallback<Instance.SetNodes<NodeType>>((payload) => { };
const { nodes = [], setNodes, hasDefaultNodes, onNodesChange, nodeLookup } = store.getState();
const nextNodes = typeof payload === 'function' ? payload((setNodesData.current as NodeType[]) || nodes) : payload;
setNodesData.current = nextNodes; // A reference of all the batched updates to process before the next render. We
// want a mutable reference here so multiple synchronous calls to `setNodes` etc
// can be batched together.
const setElementsQueue = useRef<SetElementsQueue>({ nodes: [], edges: [] });
// Because we're using a ref above, we need some way to let React know when to
// actually process the queue. We flip this bit of state to `true` any time we
// mutate the queue and then flip it back to `false` after flushing the queue.
const [shouldFlushQueue, setShouldFlushQueue] = useState(false);
if (setNodesTimeout.current) { // Layout effects are guaranteed to run before the next render which means we
clearTimeout(setNodesTimeout.current); // shouldn't run into any issues with stale state or weird issues that come from
// rendering things one frame later than expected (we used to use `setTimeout`).
useLayoutEffect(() => {
// Because we need to flip the state back to false after flushing, this should
// trigger the hook again (!). If the hook is being run again we know that any
// updates should have been processed by now and we can safely clear the queue
// and bail early.
if (!shouldFlushQueue) {
setElementsQueue.current = { nodes: [], edges: [] };
return;
} }
// if there are multiple synchronous setNodes calls, we only want to call onNodesChange once if (setElementsQueue.current.nodes.length) {
// for this, we use a timeout to wait for the last call and store updated nodes in setNodesData const { nodes = [], setNodes, hasDefaultNodes, onNodesChange, nodeLookup } = store.getState();
// this is not perfect, but should work in most cases
setNodesTimeout.current = setTimeout(() => { // This is essentially an `Array.reduce` in imperative clothing. Processing
if (hasDefaultNodes) { // this queue is a relatively hot path so we'd like to avoid the overhead of
setNodes(nextNodes); // array methods where we can.
} else if (onNodesChange) { let next = nodes as NodeType[];
const changes: NodeChange[] = getElementsDiffChanges({ items: setNodesData.current, lookup: nodeLookup }); for (const payload of setElementsQueue.current.nodes) {
onNodesChange(changes); next = typeof payload === 'function' ? payload(next) : payload;
} }
setNodesData.current = undefined; if (hasDefaultNodes) {
}, 0); setNodes(next);
} else if (onNodesChange) {
onNodesChange(
getElementsDiffChanges({
items: next,
lookup: nodeLookup,
})
);
}
setElementsQueue.current.nodes = [];
}
if (setElementsQueue.current.edges.length) {
const { edges = [], setEdges, hasDefaultEdges, onEdgesChange, edgeLookup } = store.getState();
let next = edges as EdgeType[];
for (const payload of setElementsQueue.current.edges) {
next = typeof payload === 'function' ? payload(next) : payload;
}
if (hasDefaultEdges) {
setEdges(next);
} else if (onEdgesChange) {
onEdgesChange(
getElementsDiffChanges({
items: next,
lookup: edgeLookup,
})
);
}
setElementsQueue.current.edges = [];
}
// Beacuse we're using reactive state to trigger this effect, we need to flip
// it back to false.
setShouldFlushQueue(false);
}, [shouldFlushQueue]);
const setNodes = useCallback<Instance.SetNodes<NodeType>>((payload) => {
setElementsQueue.current.nodes.push(payload);
setShouldFlushQueue(true);
}, []); }, []);
// this is used to handle multiple syncronous setEdges calls
const setEdgesData = useRef<Edge[]>();
const setEdgesTimeout = useRef<ReturnType<typeof setTimeout>>();
const setEdges = useCallback<Instance.SetEdges<EdgeType>>((payload) => { const setEdges = useCallback<Instance.SetEdges<EdgeType>>((payload) => {
const { edges = [], setEdges, hasDefaultEdges, onEdgesChange, edgeLookup } = store.getState(); setElementsQueue.current.edges.push(payload);
const nextEdges = typeof payload === 'function' ? payload((setEdgesData.current as EdgeType[]) || edges) : payload; setShouldFlushQueue(true);
setEdgesData.current = nextEdges;
if (setEdgesTimeout.current) {
clearTimeout(setEdgesTimeout.current);
}
setEdgesTimeout.current = setTimeout(() => {
if (hasDefaultEdges) {
setEdges(nextEdges);
} else if (onEdgesChange) {
const changes: EdgeChange[] = getElementsDiffChanges({ items: nextEdges, lookup: edgeLookup });
onEdgesChange(changes);
}
setEdgesData.current = undefined;
}, 0);
}, []); }, []);
const addNodes = useCallback<Instance.AddNodes<NodeType>>((payload) => { const addNodes = useCallback<Instance.AddNodes<NodeType>>((payload) => {
const nodes = Array.isArray(payload) ? payload : [payload]; const newNodes = Array.isArray(payload) ? payload : [payload];
const { nodes: currentNodes, hasDefaultNodes, onNodesChange, setNodes } = store.getState();
if (hasDefaultNodes) { // Queueing a functional update means that we won't worry about other calls
const nextNodes = [...currentNodes, ...nodes]; // to `setNodes` that might happen elsewhere.
setNodes(nextNodes); setElementsQueue.current.nodes.push((nodes) => [...nodes, ...newNodes]);
} else if (onNodesChange) { setShouldFlushQueue(true);
const changes = nodes.map((node) => ({ item: node, type: 'add' } as NodeAddChange<NodeType>));
onNodesChange(changes);
}
}, []); }, []);
const addEdges = useCallback<Instance.AddEdges<EdgeType>>((payload) => { const addEdges = useCallback<Instance.AddEdges<EdgeType>>((payload) => {
const nextEdges = Array.isArray(payload) ? payload : [payload]; const newEdges = Array.isArray(payload) ? payload : [payload];
const { edges = [], setEdges, hasDefaultEdges, onEdgesChange } = store.getState();
if (hasDefaultEdges) { setElementsQueue.current.edges.push((edges) => [...edges, ...newEdges]);
setEdges([...edges, ...nextEdges]); setShouldFlushQueue(true);
} else if (onEdgesChange) {
const changes = nextEdges.map((edge) => ({ item: edge, type: 'add' } as EdgeAddChange<EdgeType>));
onEdgesChange(changes);
}
}, []); }, []);
const toObject = useCallback<Instance.ToObject<NodeType, EdgeType>>(() => { const toObject = useCallback<Instance.ToObject<NodeType, EdgeType>>(() => {