use object instead of array for paddings & clean up fitView code
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@@ -147,8 +147,7 @@ const BasicFlow = () => {
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maxZoom={4}
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fitView
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fitViewOptions={{
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// top, right, bottom, left
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padding: ['100px', '0%', '0%', '50px'],
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padding: { top: '100px', left: '0%', right: '10%', bottom: 0.1 },
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}}
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defaultEdgeOptions={defaultEdgeOptions}
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selectNodesOnDrag={false}
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@@ -96,15 +96,14 @@ export type PaddingWithUnit = `${number}${PaddingUnit}` | number;
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export type Padding =
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| PaddingWithUnit
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| [padding: PaddingWithUnit]
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| [paddingY: PaddingWithUnit, paddingX: PaddingWithUnit]
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| [paddingTop: PaddingWithUnit, paddingX: PaddingWithUnit, paddingBottom: PaddingWithUnit]
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| [
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paddingTop: PaddingWithUnit,
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paddingRight: PaddingWithUnit,
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paddingBottom: PaddingWithUnit,
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paddingLeft: PaddingWithUnit
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];
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| {
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top?: PaddingWithUnit;
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right?: PaddingWithUnit;
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bottom?: PaddingWithUnit;
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left?: PaddingWithUnit;
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x?: PaddingWithUnit;
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y?: PaddingWithUnit;
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};
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/**
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* @inline
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@@ -175,74 +175,103 @@ export const rendererPointToPoint = ({ x, y }: XYPosition, [tx, ty, tScale]: Tra
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};
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};
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function paddingError(padding: PaddingWithUnit) {
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console.error(
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`[React Flow] The padding value "${padding}" is invalid. Please provide a number or a string with a valid unit (px or %).`
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);
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}
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/**
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* Parses a single padding value to a number
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* @internal
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* @param padding - Padding to parse
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* @param viewport - Width or height of the viewport
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* @returns The padding in pixels
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*/
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function parsePadding(padding: PaddingWithUnit, viewport: number): number {
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if (typeof padding === 'number') {
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return viewport - viewport / (1 + padding * 0.5);
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return Math.floor(viewport - viewport / (1 + padding));
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}
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if (typeof padding === 'string' && padding.endsWith('px')) {
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const paddingValue = parseFloat(padding);
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if (!Number.isNaN(paddingValue)) {
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return paddingValue;
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return Math.floor(paddingValue);
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}
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}
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if (typeof padding === 'string' && padding.endsWith('%')) {
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const paddingValue = parseFloat(padding);
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if (!Number.isNaN(paddingValue)) {
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return viewport * paddingValue * 0.01;
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return Math.floor(viewport * paddingValue * 0.01);
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}
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}
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paddingError(padding);
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console.error(
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`[React Flow] The padding value "${padding}" is invalid. Please provide a number or a string with a valid unit (px or %).`
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);
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return 0;
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}
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function parsePaddings(padding: Padding, width: number, height: number): [number, number, number, number] {
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/**
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* Parses the paddings to an object with top, right, bottom, left, x and y paddings
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* @internal
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* @param padding - Padding to parse
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* @param width - Width of the viewport
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* @param height - Height of the viewport
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* @returns An object with the paddings in pixels
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*/
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function parsePaddings(
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padding: Padding,
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width: number,
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height: number
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): { top: number; bottom: number; left: number; right: number; x: number; y: number } {
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if (typeof padding === 'string' || typeof padding === 'number') {
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const paddingY = parsePadding(padding, height);
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const paddingX = parsePadding(padding, width);
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return [paddingY, paddingX, paddingY, paddingX];
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return {
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top: paddingY,
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right: paddingX,
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bottom: paddingY,
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left: paddingX,
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x: paddingX * 2,
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y: paddingY * 2,
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};
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}
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if (Array.isArray(padding)) {
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switch (padding.length) {
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case 1: {
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const paddingY = parsePadding(padding[0], height);
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const paddingX = parsePadding(padding[0], width);
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return [paddingY, paddingX, paddingY, paddingX];
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}
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case 2: {
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const [pY, pX] = padding;
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const paddingY = parsePadding(pY, height);
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const paddingX = parsePadding(pX, width);
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return [paddingY, paddingX, paddingY, paddingX];
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}
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case 3: {
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const [pTop, pX, pBottom] = padding;
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const paddingTop = parsePadding(pTop, height);
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const padddingX = parsePadding(pX, width);
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const paddingBottom = parsePadding(pBottom, height);
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return [paddingTop, padddingX, paddingBottom, padddingX];
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}
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case 4: {
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const [pTop, pRight, pBottom, pLeft] = padding;
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const paddingTop = parsePadding(pTop, height);
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const paddingRight = parsePadding(pRight, width);
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const paddingBottom = parsePadding(pBottom, height);
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const paddingLeft = parsePadding(pLeft, width);
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return [paddingTop, paddingRight, paddingBottom, paddingLeft];
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}
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}
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if (typeof padding === 'object') {
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const top = parsePadding(padding.top ?? padding.y ?? 0, height);
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const bottom = parsePadding(padding.bottom ?? padding.y ?? 0, height);
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const left = parsePadding(padding.left ?? padding.x ?? 0, width);
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const right = parsePadding(padding.right ?? padding.x ?? 0, width);
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return { top, right, bottom, left, x: left + right, y: top + bottom };
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}
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return [0, 0, 0, 0];
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return { top: 0, right: 0, bottom: 0, left: 0, x: 0, y: 0 };
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}
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/**
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* Calculates the resulting paddings if the new viewport is applied
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* @internal
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* @param bounds - Bounds to fit inside viewport
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* @param x - X position of the viewport
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* @param y - Y position of the viewport
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* @param zoom - Zoom level of the viewport
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* @param width - Width of the viewport
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* @param height - Height of the viewport
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* @returns An object with the minimum padding required to fit the bounds inside the viewport
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*/
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function calculateAppliedPaddings(bounds: Rect, x: number, y: number, zoom: number, width: number, height: number) {
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const { x: left, y: top } = rendererPointToPoint(bounds, [x, y, zoom]);
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const { x: boundRight, y: boundBottom } = rendererPointToPoint(
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{ x: bounds.x + bounds.width, y: bounds.y + bounds.height },
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[x, y, zoom]
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);
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const right = width - boundRight;
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const bottom = height - boundBottom;
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return {
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left: Math.floor(left),
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top: Math.floor(top),
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right: Math.floor(right),
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bottom: Math.floor(bottom),
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};
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}
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/**
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@@ -258,8 +287,8 @@ function parsePaddings(padding: Padding, width: number, height: number): [number
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* @returns A transforned {@link Viewport} that encloses the given bounds which you can pass to e.g. {@link setViewport}
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* @example
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* const { x, y, zoom } = getViewportForBounds(
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*{ x: 0, y: 0, width: 100, height: 100},
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*1200, 800, 0.5, 2);
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* { x: 0, y: 0, width: 100, height: 100},
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* 1200, 800, 0.5, 2);
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*/
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export const getViewportForBounds = (
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bounds: Rect,
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@@ -269,49 +298,39 @@ export const getViewportForBounds = (
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maxZoom: number,
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padding: Padding
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): Viewport => {
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const [paddingTop, paddingRight, paddingBottom, paddingLeft] = parsePaddings(padding, width, height);
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const paddingX = paddingLeft + paddingRight;
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const paddingY = paddingTop + paddingBottom;
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// First we resolve all the paddings to actual pixel values
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const p = parsePaddings(padding, width, height);
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const xZoom = (width - paddingX) / bounds.width;
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const yZoom = (height - paddingY) / bounds.height;
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const xZoom = (width - p.x) / bounds.width;
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const yZoom = (height - p.y) / bounds.height;
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// We calculate the new x, y, zoom for a centered view
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const zoom = Math.min(xZoom, yZoom);
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const clampedZoom = clamp(zoom, minZoom, maxZoom);
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const boundsCenterX = bounds.x + bounds.width / 2;
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const boundsCenterY = bounds.y + bounds.height / 2;
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const x = width / 2 - boundsCenterX * clampedZoom;
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const y = height / 2 - boundsCenterY * clampedZoom;
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const realPadding = calculatePadding(bounds, x, y, clampedZoom, width, height);
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// Then we calculate the minimum padding, to respect asymmetric paddings
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const newPadding = calculateAppliedPaddings(bounds, x, y, clampedZoom, width, height);
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const paddingDifferences = {
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left: Math.min(Math.floor(realPadding.left) - Math.floor(paddingLeft), 0),
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top: Math.min(Math.floor(realPadding.top) - Math.floor(paddingTop), 0),
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right: Math.min(Math.floor(realPadding.right) - Math.floor(paddingRight), 0),
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bottom: Math.min(Math.floor(realPadding.bottom) - Math.floor(paddingBottom), 0),
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// We only want to have an offset if the newPadding is smaller than the required padding
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const offset = {
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left: Math.min(newPadding.left - p.left, 0),
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top: Math.min(newPadding.top - p.top, 0),
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right: Math.min(newPadding.right - p.right, 0),
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bottom: Math.min(newPadding.bottom - p.bottom, 0),
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};
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return {
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x: x - paddingDifferences.left + paddingDifferences.right,
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y: y - paddingDifferences.top + paddingDifferences.bottom,
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x: x - offset.left + offset.right,
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y: y - offset.top + offset.bottom,
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zoom: clampedZoom,
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};
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};
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function calculatePadding(bounds: Rect, x: number, y: number, zoom: number, width: number, height: number) {
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const { x: paddingLeft, y: paddingTop } = rendererPointToPoint(bounds, [x, y, zoom]);
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const { x: boundRight, y: boundBottom } = rendererPointToPoint(
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{ x: bounds.x + bounds.width, y: bounds.y + bounds.height },
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[x, y, zoom]
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);
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const paddingRight = width - boundRight;
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const paddingBottom = height - boundBottom;
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return { left: paddingLeft, top: paddingTop, right: paddingRight, bottom: paddingBottom };
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}
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export const isMacOs = () => typeof navigator !== 'undefined' && navigator?.userAgent?.indexOf('Mac') >= 0;
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export function isCoordinateExtent(extent?: CoordinateExtent | 'parent'): extent is CoordinateExtent {
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