Merge branch 'main' into onnodeschange-docstring-update
This commit is contained in:
5
.changeset/afraid-schools-beg.md
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.changeset/afraid-schools-beg.md
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@@ -0,0 +1,5 @@
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||||
---
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'@xyflow/react': patch
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---
|
||||
|
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Improve TSDoc comments for `useNodesData`, `useReactFlow`, `isNode` and `isEdge`
|
||||
5
.changeset/beige-apes-repair.md
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.changeset/beige-apes-repair.md
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@@ -0,0 +1,5 @@
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||||
---
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||||
'@xyflow/react': patch
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||||
---
|
||||
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||||
Improve TSDoc comments for `useViewport`, `useUpdateNodeInternals`, `useOnSelectionChange`, `useNodesInitialized` hooks and `UseOnSelectionChangeOptions`, `UseNodesInitializedOptions` types
|
||||
5
.changeset/bright-rabbits-remember.md
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.changeset/bright-rabbits-remember.md
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---
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'@xyflow/react': patch
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||||
---
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Improve TSDoc comments for `ReactFlowProps`
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||||
5
.changeset/chilly-parrots-rest.md
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.changeset/chilly-parrots-rest.md
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---
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'@xyflow/svelte': patch
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||||
---
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||||
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||||
Fix typo `React Flow` -> `Svelte Flow`
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||||
5
.changeset/eighty-foxes-add.md
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.changeset/eighty-foxes-add.md
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---
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'@xyflow/react': patch
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---
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Improve TSDoc comments for `BaseEdgeProps`
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5
.changeset/empty-apples-push.md
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5
.changeset/empty-apples-push.md
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---
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'@xyflow/system': patch
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---
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Improve TSDoc comments for `type GetSmoothStepPathParams` and `getSmoothStepPath` function
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||||
5
.changeset/empty-buses-admire.md
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5
.changeset/empty-buses-admire.md
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---
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'@xyflow/system': patch
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||||
---
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Improve TSDoc comments for `getOutgoers`, `getIncomers` and `type GetNodesBoundsParams`
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||||
5
.changeset/five-students-divide.md
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.changeset/five-students-divide.md
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---
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'@xyflow/react': patch
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---
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Improve TSDoc comments for `useConnection` hook
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5
.changeset/gorgeous-hats-count.md
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5
.changeset/gorgeous-hats-count.md
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---
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'@xyflow/react': patch
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---
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Improve TSDoc comments for `useEdges`, `useInternalNode`, `useNodes` and `useNodeId` hooks
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5
.changeset/heavy-mirrors-draw.md
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5
.changeset/heavy-mirrors-draw.md
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---
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'@xyflow/react': patch
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---
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Improve TSDoc comments for `useNodesState` and `useEdgesState` hook
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5
.changeset/lazy-avocados-talk.md
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5
.changeset/lazy-avocados-talk.md
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---
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'@xyflow/system': patch
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---
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Improve TSDoc comments for `type ReconnectEdgeOptions` and `getViewportForBounds`
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5
.changeset/many-chefs-clean.md
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.changeset/many-chefs-clean.md
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---
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'@xyflow/react': patch
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---
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Improve TSDoc comments for `type UseHandleConnectionsParams` and `useHandleConnections` hook
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5
.changeset/nasty-eagles-hang.md
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5
.changeset/nasty-eagles-hang.md
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---
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'@xyflow/react': patch
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---
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Improve TSDoc comments for `type UseNodeConnectionsParams` and `useNodeConnections` hook
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5
.changeset/neat-horses-invite.md
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5
.changeset/neat-horses-invite.md
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---
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'@xyflow/system': patch
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---
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Improve TSDoc comments for `type GetStraightPathParams` and `getStraightPath` function
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5
.changeset/purple-bees-laugh.md
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.changeset/purple-bees-laugh.md
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---
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'@xyflow/react': patch
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---
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Improve TSDoc comments for `type UseOnViewportChangeOptions` and `useOnViewportChange` hook
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5
.changeset/red-scissors-visit.md
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.changeset/red-scissors-visit.md
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---
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'@xyflow/react': patch
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---
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Improve TSDoc comments for `useStore` hook
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5
.changeset/rich-mirrors-exist.md
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5
.changeset/rich-mirrors-exist.md
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---
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'@xyflow/system': patch
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---
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Improve TSDoc comments for `type GetBezierPathParams` and `getBezierPath` function
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5
.changeset/tall-dryers-smell.md
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5
.changeset/tall-dryers-smell.md
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---
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'@xyflow/react': patch
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---
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Improve TSDoc comments for `interface GetSimpleBezierPathParams` and `getSimpleBezierPath`
|
||||
5
.changeset/twelve-windows-search.md
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5
.changeset/twelve-windows-search.md
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@@ -0,0 +1,5 @@
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---
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'@xyflow/react': patch
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---
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Improve TSDoc comments for `type UseKeyPressOptions` and `useKeyPress` hook
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||||
@@ -7,9 +7,11 @@ import type { SimpleBezierEdgeProps } from '../../types';
|
||||
export interface GetSimpleBezierPathParams {
|
||||
sourceX: number;
|
||||
sourceY: number;
|
||||
/** @default Position.Bottom */
|
||||
sourcePosition?: Position;
|
||||
targetX: number;
|
||||
targetY: number;
|
||||
/** @default Position.Top */
|
||||
targetPosition?: Position;
|
||||
}
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||||
|
||||
@@ -33,6 +35,14 @@ function getControl({ pos, x1, y1, x2, y2 }: GetControlParams): [number, number]
|
||||
* The `getSimpleBezierPath` util returns everything you need to render a simple
|
||||
* bezier edge between two nodes.
|
||||
* @public
|
||||
* @returns
|
||||
* - `path`: the path to use in an SVG `<path>` element.
|
||||
* - `labelX`: the `x` position you can use to render a label for this edge.
|
||||
* - `labelY`: the `y` position you can use to render a label for this edge.
|
||||
* - `offsetX`: the absolute difference between the source `x` position and the `x` position of the
|
||||
* middle of this path.
|
||||
* - `offsetY`: the absolute difference between the source `y` position and the `y` position of the
|
||||
* middle of this path.
|
||||
*/
|
||||
export function getSimpleBezierPath({
|
||||
sourceX,
|
||||
@@ -85,8 +95,8 @@ function createSimpleBezierEdge(params: { isInternal: boolean }) {
|
||||
sourceY,
|
||||
targetX,
|
||||
targetY,
|
||||
sourcePosition = Position.Bottom,
|
||||
targetPosition = Position.Top,
|
||||
sourcePosition,
|
||||
targetPosition,
|
||||
label,
|
||||
labelStyle,
|
||||
labelShowBg,
|
||||
|
||||
@@ -11,7 +11,7 @@ import { useStore, useStoreApi } from '../../hooks/useStore';
|
||||
import type { Node, Edge, ReactFlowState, ReactFlowProps, FitViewOptions } from '../../types';
|
||||
import { defaultNodeOrigin } from '../../container/ReactFlow/init-values';
|
||||
|
||||
// these fields exist in the global store and we need to keep them up to date
|
||||
// These fields exist in the global store, and we need to keep them up to date
|
||||
const reactFlowFieldsToTrack = [
|
||||
'nodes',
|
||||
'edges',
|
||||
|
||||
@@ -10,7 +10,7 @@ export const Consumer = NodeIdContext.Consumer;
|
||||
* drill down the id as a prop.
|
||||
*
|
||||
* @public
|
||||
* @returns id of the node
|
||||
* @returns The id for a node in the flow.
|
||||
*
|
||||
* @example
|
||||
*```jsx
|
||||
|
||||
@@ -30,6 +30,10 @@ function getSelector<NodeType extends Node = Node, SelectorReturn = ConnectionSt
|
||||
* based on a certain condition (e.g. if the connection is valid or not).
|
||||
*
|
||||
* @public
|
||||
* @param connectionSelector - An optional selector function used to extract a slice of the
|
||||
* `ConnectionState` data. Using a selector can prevent component re-renders where data you don't
|
||||
* otherwise care about might change. If a selector is not provided, the entire `ConnectionState`
|
||||
* object is returned unchanged.
|
||||
* @example
|
||||
*
|
||||
* ```tsx
|
||||
|
||||
@@ -10,7 +10,7 @@ const edgesSelector = (state: ReactFlowState) => state.edges;
|
||||
* will re-render **whenever any edge changes**.
|
||||
*
|
||||
* @public
|
||||
* @returns An array of edges
|
||||
* @returns An array of all edges currently in the flow.
|
||||
*
|
||||
* @example
|
||||
* ```tsx
|
||||
|
||||
@@ -10,11 +10,16 @@ import {
|
||||
import { useStore } from './useStore';
|
||||
import { useNodeId } from '../contexts/NodeIdContext';
|
||||
|
||||
type useHandleConnectionsParams = {
|
||||
type UseHandleConnectionsParams = {
|
||||
/** What type of handle connections do you want to observe? */
|
||||
type: HandleType;
|
||||
/** The handle id (this is only needed if the node has multiple handles of the same type). */
|
||||
id?: string | null;
|
||||
/** If node id is not provided, the node id from the `NodeIdContext` is used. */
|
||||
nodeId?: string;
|
||||
/** Gets called when a connection is established. */
|
||||
onConnect?: (connections: Connection[]) => void;
|
||||
/** Gets called when a connection is removed. */
|
||||
onDisconnect?: (connections: Connection[]) => void;
|
||||
};
|
||||
|
||||
@@ -23,12 +28,7 @@ type useHandleConnectionsParams = {
|
||||
*
|
||||
* @public
|
||||
* @deprecated Use `useNodeConnections` instead.
|
||||
* @param param.type - handle type 'source' or 'target'
|
||||
* @param param.nodeId - node id - if not provided, the node id from the NodeIdContext is used
|
||||
* @param param.id - the handle id (this is only needed if the node has multiple handles of the same type)
|
||||
* @param param.onConnect - gets called when a connection is established
|
||||
* @param param.onDisconnect - gets called when a connection is removed
|
||||
* @returns an array with handle connections
|
||||
* @returns An array with handle connections.
|
||||
*/
|
||||
export function useHandleConnections({
|
||||
type,
|
||||
@@ -36,7 +36,7 @@ export function useHandleConnections({
|
||||
nodeId,
|
||||
onConnect,
|
||||
onDisconnect,
|
||||
}: useHandleConnectionsParams): HandleConnection[] {
|
||||
}: UseHandleConnectionsParams): HandleConnection[] {
|
||||
console.warn(
|
||||
'[DEPRECATED] `useHandleConnections` is deprecated. Instead use `useNodeConnections` https://reactflow.dev/api-reference/hooks/useNodeConnections'
|
||||
);
|
||||
|
||||
@@ -10,8 +10,8 @@ import type { InternalNode, Node } from '../types';
|
||||
* including when a node is selected or moved.
|
||||
*
|
||||
* @public
|
||||
* @param id - id of the node
|
||||
* @returns array with visible node ids
|
||||
* @param id - The ID of a node you want to observe.
|
||||
* @returns The `InternalNode` object for the node with the given ID.
|
||||
*
|
||||
* @example
|
||||
* ```tsx
|
||||
|
||||
@@ -6,7 +6,15 @@ type PressedKeys = Set<string>;
|
||||
type KeyOrCode = 'key' | 'code';
|
||||
|
||||
export type UseKeyPressOptions = {
|
||||
/**
|
||||
* Listen to key presses on a specific element.
|
||||
* @default document
|
||||
*/
|
||||
target?: Window | Document | HTMLElement | ShadowRoot | null;
|
||||
/**
|
||||
* You can use this flag to prevent triggering the key press hook when an input field is focused.
|
||||
* @default true
|
||||
*/
|
||||
actInsideInputWithModifier?: boolean;
|
||||
preventDefault?: boolean;
|
||||
};
|
||||
@@ -18,9 +26,7 @@ const defaultDoc = typeof document !== 'undefined' ? document : null;
|
||||
* currently pressed or not.
|
||||
*
|
||||
* @public
|
||||
* @param param.keyCode - The key code (string or array of strings) to use
|
||||
* @param param.options - Options
|
||||
* @returns boolean
|
||||
* @param options - Options
|
||||
*
|
||||
* @example
|
||||
* ```tsx
|
||||
@@ -40,11 +46,17 @@ const defaultDoc = typeof document !== 'undefined' ? document : null;
|
||||
*```
|
||||
*/
|
||||
export function useKeyPress(
|
||||
/*
|
||||
* the keycode can be a string 'a' or an array of strings ['a', 'a+d']
|
||||
* a string means a single key 'a' or a combination when '+' is used 'a+d'
|
||||
* an array means different possibilites. Explainer: ['a', 'd+s'] here the
|
||||
* user can use the single key 'a' or the combination 'd' + 's'
|
||||
/**
|
||||
* The key code (string or array of strings) specifies which key(s) should trigger
|
||||
* an action.
|
||||
*
|
||||
* A **string** can represent:
|
||||
* - A **single key**, e.g. `'a'`
|
||||
* - A **key combination**, using `'+'` to separate keys, e.g. `'a+d'`
|
||||
*
|
||||
* An **array of strings** represents **multiple possible key inputs**. For example, `['a', 'd+s']`
|
||||
* means the user can press either the single key `'a'` or the combination of `'d'` and `'s'`.
|
||||
* @default null
|
||||
*/
|
||||
keyCode: KeyCode | null = null,
|
||||
options: UseKeyPressOptions = { target: defaultDoc, actInsideInputWithModifier: true }
|
||||
|
||||
@@ -14,10 +14,15 @@ import { useNodeId } from '../contexts/NodeIdContext';
|
||||
const error014 = errorMessages['error014']();
|
||||
|
||||
type UseNodeConnectionsParams = {
|
||||
/** ID of the node, filled in automatically if used inside custom node. */
|
||||
id?: string;
|
||||
/** What type of handle connections do you want to observe? */
|
||||
handleType?: HandleType;
|
||||
/** Filter by handle id (this is only needed if the node has multiple handles of the same type). */
|
||||
handleId?: string;
|
||||
/** Gets called when a connection is established. */
|
||||
onConnect?: (connections: Connection[]) => void;
|
||||
/** Gets called when a connection is removed. */
|
||||
onDisconnect?: (connections: Connection[]) => void;
|
||||
};
|
||||
|
||||
@@ -25,12 +30,7 @@ type UseNodeConnectionsParams = {
|
||||
* This hook returns an array of connections on a specific node, handle type ('source', 'target') or handle ID.
|
||||
*
|
||||
* @public
|
||||
* @param param.id - node id - optional if called inside a custom node
|
||||
* @param param.handleType - filter by handle type 'source' or 'target'
|
||||
* @param param.handleId - filter by handle id (this is only needed if the node has multiple handles of the same type)
|
||||
* @param param.onConnect - gets called when a connection is established
|
||||
* @param param.onDisconnect - gets called when a connection is removed
|
||||
* @returns an array with connections
|
||||
* @returns An array with connections.
|
||||
*
|
||||
* @example
|
||||
* ```jsx
|
||||
@@ -73,7 +73,7 @@ export function useNodeConnections({
|
||||
);
|
||||
|
||||
useEffect(() => {
|
||||
// @todo dicuss if onConnect/onDisconnect should be called when the component mounts/unmounts
|
||||
// @todo discuss if onConnect/onDisconnect should be called when the component mounts/unmounts
|
||||
if (prevConnections.current && prevConnections.current !== connections) {
|
||||
const _connections = connections ?? new Map();
|
||||
handleConnectionChange(prevConnections.current, _connections, onDisconnect);
|
||||
|
||||
@@ -11,7 +11,7 @@ const nodesSelector = (state: ReactFlowState) => state.nodes;
|
||||
* or moved.
|
||||
*
|
||||
* @public
|
||||
* @returns An array of nodes
|
||||
* @returns An array of all nodes currently in the flow.
|
||||
*
|
||||
* @example
|
||||
* ```jsx
|
||||
|
||||
@@ -8,11 +8,9 @@ import type { Node } from '../types';
|
||||
* This hook lets you subscribe to changes of a specific nodes `data` object.
|
||||
*
|
||||
* @public
|
||||
* @param nodeId - The id (or ids) of the node to get the data from
|
||||
* @returns An object (or array of object) with {id, type, data} representing each node
|
||||
* @returns An object (or array of object) with `id`, `type`, `data` representing each node.
|
||||
*
|
||||
* @example
|
||||
*
|
||||
*```jsx
|
||||
*import { useNodesData } from '@xyflow/react';
|
||||
*
|
||||
@@ -25,9 +23,13 @@ import type { Node } from '../types';
|
||||
*```
|
||||
*/
|
||||
export function useNodesData<NodeType extends Node = Node>(
|
||||
/** The id of the node to get the data from. */
|
||||
nodeId: string
|
||||
): Pick<NodeType, 'id' | 'type' | 'data'> | null;
|
||||
export function useNodesData<NodeType extends Node = Node>(nodeIds: string[]): Pick<NodeType, 'id' | 'type' | 'data'>[];
|
||||
export function useNodesData<NodeType extends Node = Node>(
|
||||
/** The ids of the nodes to get the data from. */
|
||||
nodeIds: string[]
|
||||
): Pick<NodeType, 'id' | 'type' | 'data'>[];
|
||||
// eslint-disable-next-line @typescript-eslint/no-explicit-any
|
||||
export function useNodesData(nodeIds: any): any {
|
||||
const nodesData = useStore(
|
||||
|
||||
@@ -9,8 +9,16 @@ import type { Node, Edge, OnNodesChange, OnEdgesChange } from '../types';
|
||||
* like React's `useState` hook with an additional helper callback.
|
||||
*
|
||||
* @public
|
||||
* @param initialNodes
|
||||
* @returns an array [nodes, setNodes, onNodesChange]
|
||||
* @returns
|
||||
* - `nodes`: The current array of nodes. You might pass this directly to the `nodes` prop of your
|
||||
* `<ReactFlow />` component, or you may want to manipulate it first to perform some layouting,
|
||||
* for example.
|
||||
* - `setNodes`: A function that you can use to update the nodes. You can pass it a new array of
|
||||
* nodes or a callback that receives the current array of nodes and returns a new array of nodes.
|
||||
* This is the same as the second element of the tuple returned by React's `useState` hook.
|
||||
* - `onNodesChange`: A handy callback that can take an array of `NodeChanges` and update the nodes
|
||||
* state accordingly. You'll typically pass this directly to the `onNodesChange` prop of your
|
||||
* `<ReactFlow />` component.
|
||||
* @example
|
||||
*
|
||||
*```tsx
|
||||
@@ -42,7 +50,12 @@ import type { Node, Edge, OnNodesChange, OnEdgesChange } from '../types';
|
||||
*/
|
||||
export function useNodesState<NodeType extends Node>(
|
||||
initialNodes: NodeType[]
|
||||
): [NodeType[], Dispatch<SetStateAction<NodeType[]>>, OnNodesChange<NodeType>] {
|
||||
): [
|
||||
//
|
||||
nodes: NodeType[],
|
||||
setNodes: Dispatch<SetStateAction<NodeType[]>>,
|
||||
onNodesChange: OnNodesChange<NodeType>
|
||||
] {
|
||||
const [nodes, setNodes] = useState(initialNodes);
|
||||
const onNodesChange: OnNodesChange<NodeType> = useCallback(
|
||||
(changes) => setNodes((nds) => applyNodeChanges(changes, nds)),
|
||||
@@ -58,8 +71,18 @@ export function useNodesState<NodeType extends Node>(
|
||||
* like React's `useState` hook with an additional helper callback.
|
||||
*
|
||||
* @public
|
||||
* @param initialEdges
|
||||
* @returns an array [edges, setEdges, onEdgesChange]
|
||||
* @returns
|
||||
* - `edges`: The current array of edges. You might pass this directly to the `edges` prop of your
|
||||
* `<ReactFlow />` component, or you may want to manipulate it first to perform some layouting,
|
||||
* for example.
|
||||
*
|
||||
* - `setEdges`: A function that you can use to update the edges. You can pass it a new array of
|
||||
* edges or a callback that receives the current array of edges and returns a new array of edges.
|
||||
* This is the same as the second element of the tuple returned by React's `useState` hook.
|
||||
*
|
||||
* - `onEdgesChange`: A handy callback that can take an array of `EdgeChanges` and update the edges
|
||||
* state accordingly. You'll typically pass this directly to the `onEdgesChange` prop of your
|
||||
* `<ReactFlow />` component.
|
||||
* @example
|
||||
*
|
||||
*```tsx
|
||||
@@ -91,7 +114,12 @@ export function useNodesState<NodeType extends Node>(
|
||||
*/
|
||||
export function useEdgesState<EdgeType extends Edge = Edge>(
|
||||
initialEdges: EdgeType[]
|
||||
): [EdgeType[], Dispatch<SetStateAction<EdgeType[]>>, OnEdgesChange<EdgeType>] {
|
||||
): [
|
||||
//
|
||||
edges: EdgeType[],
|
||||
setEdges: Dispatch<SetStateAction<EdgeType[]>>,
|
||||
onEdgesChange: OnEdgesChange<EdgeType>
|
||||
] {
|
||||
const [edges, setEdges] = useState(initialEdges);
|
||||
const onEdgesChange: OnEdgesChange<EdgeType> = useCallback(
|
||||
(changes) => setEdges((eds) => applyEdgeChanges(changes, eds)),
|
||||
|
||||
@@ -4,6 +4,7 @@ import { useStore } from './useStore';
|
||||
import type { ReactFlowState } from '../types';
|
||||
|
||||
export type UseNodesInitializedOptions = {
|
||||
/** @default false */
|
||||
includeHiddenNodes?: boolean;
|
||||
};
|
||||
|
||||
@@ -29,8 +30,8 @@ const selector = (options: UseNodesInitializedOptions) => (s: ReactFlowState) =>
|
||||
*`false` and then `true` again once the node has been measured.
|
||||
*
|
||||
* @public
|
||||
* @param options.includeHiddenNodes - defaults to false
|
||||
* @returns boolean indicating whether all nodes are initialized
|
||||
* @returns Whether or not the nodes have been initialized by the `<ReactFlow />` component and
|
||||
* given a width and height.
|
||||
*
|
||||
* @example
|
||||
* ```jsx
|
||||
|
||||
@@ -4,6 +4,7 @@ import { useStoreApi } from './useStore';
|
||||
import type { OnSelectionChangeFunc, Node, Edge } from '../types';
|
||||
|
||||
export type UseOnSelectionChangeOptions<NodeType extends Node = Node, EdgeType extends Edge = Edge> = {
|
||||
/** The handler to register. */
|
||||
onChange: OnSelectionChangeFunc<NodeType, EdgeType>;
|
||||
};
|
||||
|
||||
@@ -13,8 +14,6 @@ export type UseOnSelectionChangeOptions<NodeType extends Node = Node, EdgeType e
|
||||
*_either_ nodes or edges changes.
|
||||
*
|
||||
* @public
|
||||
* @param params.onChange - The handler to register
|
||||
*
|
||||
* @example
|
||||
* ```jsx
|
||||
*import { useState } from 'react';
|
||||
|
||||
@@ -4,21 +4,20 @@ import type { OnViewportChange } from '@xyflow/system';
|
||||
import { useStoreApi } from './useStore';
|
||||
|
||||
export type UseOnViewportChangeOptions = {
|
||||
/** Gets called when the viewport starts changing. */
|
||||
onStart?: OnViewportChange;
|
||||
/** Gets called when the viewport changes. */
|
||||
onChange?: OnViewportChange;
|
||||
/** Gets called when the viewport stops changing. */
|
||||
onEnd?: OnViewportChange;
|
||||
};
|
||||
|
||||
/**
|
||||
* The `useOnViewportChange` hook lets you listen for changes to the viewport such
|
||||
*as panning and zooming. You can provide a callback for each phase of a viewport
|
||||
*change: `onStart`, `onChange`, and `onEnd`.
|
||||
* as panning and zooming. You can provide a callback for each phase of a viewport
|
||||
* change: `onStart`, `onChange`, and `onEnd`.
|
||||
*
|
||||
* @public
|
||||
* @param params.onStart - gets called when the viewport starts changing
|
||||
* @param params.onChange - gets called when the viewport changes
|
||||
* @param params.onEnd - gets called when the viewport stops changing
|
||||
*
|
||||
* @example
|
||||
* ```jsx
|
||||
*import { useCallback } from 'react';
|
||||
|
||||
@@ -31,8 +31,6 @@ const selector = (s: ReactFlowState) => !!s.panZoom;
|
||||
* This hook returns a ReactFlowInstance that can be used to update nodes and edges, manipulate the viewport, or query the current state of the flow.
|
||||
*
|
||||
* @public
|
||||
* @returns ReactFlowInstance
|
||||
*
|
||||
* @example
|
||||
* ```jsx
|
||||
*import { useCallback, useState } from 'react';
|
||||
|
||||
@@ -14,9 +14,13 @@ const zustandErrorMessage = errorMessages['error001']();
|
||||
* state management library, so you should check out their docs for more details.
|
||||
*
|
||||
* @public
|
||||
* @param selector
|
||||
* @param equalityFn
|
||||
* @returns The selected state slice
|
||||
* @param selector - A selector function that returns a slice of the flow's internal state.
|
||||
* Extracting or transforming just the state you need is a good practice to avoid unnecessary
|
||||
* re-renders.
|
||||
* @param equalityFn - A function to compare the previous and next value. This is incredibly useful
|
||||
* for preventing unnecessary re-renders. Good sensible defaults are using `Object.is` or importing
|
||||
* `zustand/shallow`, but you can be as granular as you like.
|
||||
* @returns The selected state slice.
|
||||
*
|
||||
* @example
|
||||
* ```ts
|
||||
@@ -43,8 +47,7 @@ function useStore<StateSlice = unknown>(
|
||||
/**
|
||||
* In some cases, you might need to access the store directly. This hook returns the store object which can be used on demand to access the state or dispatch actions.
|
||||
*
|
||||
* @returns The store object
|
||||
*
|
||||
* @returns The store object.
|
||||
* @example
|
||||
* ```ts
|
||||
* const store = useStoreApi();
|
||||
|
||||
@@ -5,12 +5,13 @@ import { useStoreApi } from '../hooks/useStore';
|
||||
|
||||
/**
|
||||
* When you programmatically add or remove handles to a node or update a node's
|
||||
*handle position, you need to let React Flow know about it using this hook. This
|
||||
*will update the internal dimensions of the node and properly reposition handles
|
||||
*on the canvas if necessary.
|
||||
* handle position, you need to let React Flow know about it using this hook. This
|
||||
* will update the internal dimensions of the node and properly reposition handles
|
||||
* on the canvas if necessary.
|
||||
*
|
||||
* @public
|
||||
* @returns function for updating node internals
|
||||
* @returns Use this function to tell React Flow to update the internal state of one or more nodes
|
||||
* that you have changed programmatically.
|
||||
*
|
||||
* @example
|
||||
* ```jsx
|
||||
|
||||
@@ -12,11 +12,11 @@ const viewportSelector = (state: ReactFlowState) => ({
|
||||
|
||||
/**
|
||||
* The `useViewport` hook is a convenient way to read the current state of the
|
||||
*{@link Viewport} in a component. Components that use this hook
|
||||
*will re-render **whenever the viewport changes**.
|
||||
* {@link Viewport} in a component. Components that use this hook
|
||||
* will re-render **whenever the viewport changes**.
|
||||
*
|
||||
* @public
|
||||
* @returns The current viewport
|
||||
* @returns The current viewport.
|
||||
*
|
||||
* @example
|
||||
*
|
||||
|
||||
@@ -54,6 +54,7 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
|
||||
extends Omit<HTMLAttributes<HTMLDivElement>, 'onError'> {
|
||||
/**
|
||||
* An array of nodes to render in a controlled flow.
|
||||
* @default []
|
||||
* @example
|
||||
* const nodes = [
|
||||
* {
|
||||
@@ -67,6 +68,7 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
|
||||
nodes?: NodeType[];
|
||||
/**
|
||||
* An array of edges to render in a controlled flow.
|
||||
* @default []
|
||||
* @example
|
||||
* const edges = [
|
||||
* {
|
||||
@@ -102,42 +104,57 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
|
||||
* }
|
||||
*/
|
||||
defaultEdgeOptions?: DefaultEdgeOptions;
|
||||
/** This event handler is called when a user clicks on a node */
|
||||
/** This event handler is called when a user clicks on a node. */
|
||||
onNodeClick?: NodeMouseHandler<NodeType>;
|
||||
/** This event handler is called when a user double clicks on a node */
|
||||
/** This event handler is called when a user double-clicks on a node. */
|
||||
onNodeDoubleClick?: NodeMouseHandler<NodeType>;
|
||||
/** This event handler is called when mouse of a user enters a node */
|
||||
/** This event handler is called when mouse of a user enters a node. */
|
||||
onNodeMouseEnter?: NodeMouseHandler<NodeType>;
|
||||
/** This event handler is called when mouse of a user moves over a node */
|
||||
/** This event handler is called when mouse of a user moves over a node. */
|
||||
onNodeMouseMove?: NodeMouseHandler<NodeType>;
|
||||
/** This event handler is called when mouse of a user leaves a node */
|
||||
/** This event handler is called when mouse of a user leaves a node. */
|
||||
onNodeMouseLeave?: NodeMouseHandler<NodeType>;
|
||||
/** This event handler is called when a user right clicks on a node */
|
||||
/** This event handler is called when a user right-clicks on a node. */
|
||||
onNodeContextMenu?: NodeMouseHandler<NodeType>;
|
||||
/** This event handler is called when a user starts to drag a node */
|
||||
/** This event handler is called when a user starts to drag a node. */
|
||||
onNodeDragStart?: OnNodeDrag<NodeType>;
|
||||
/** This event handler is called when a user drags a node */
|
||||
/** This event handler is called when a user drags a node. */
|
||||
onNodeDrag?: OnNodeDrag<NodeType>;
|
||||
/** This event handler is called when a user stops dragging a node */
|
||||
/** This event handler is called when a user stops dragging a node. */
|
||||
onNodeDragStop?: OnNodeDrag<NodeType>;
|
||||
/** This event handler is called when a user clicks on an edge */
|
||||
/** This event handler is called when a user clicks on an edge. */
|
||||
onEdgeClick?: (event: ReactMouseEvent, edge: EdgeType) => void;
|
||||
/** This event handler is called when a user right clicks on an edge */
|
||||
/** This event handler is called when a user right-clicks on an edge. */
|
||||
onEdgeContextMenu?: EdgeMouseHandler<EdgeType>;
|
||||
/** This event handler is called when mouse of a user enters an edge */
|
||||
/** This event handler is called when mouse of a user enters an edge. */
|
||||
onEdgeMouseEnter?: EdgeMouseHandler<EdgeType>;
|
||||
/** This event handler is called when mouse of a user moves over an edge */
|
||||
/** This event handler is called when mouse of a user moves over an edge. */
|
||||
onEdgeMouseMove?: EdgeMouseHandler<EdgeType>;
|
||||
/** This event handler is called when mouse of a user leaves an edge */
|
||||
/** This event handler is called when mouse of a user leaves an edge. */
|
||||
onEdgeMouseLeave?: EdgeMouseHandler<EdgeType>;
|
||||
/** This event handler is called when a user double clicks on an edge */
|
||||
/** This event handler is called when a user double-clicks on an edge. */
|
||||
onEdgeDoubleClick?: EdgeMouseHandler<EdgeType>;
|
||||
/**
|
||||
* This handler is called when the source or target of a reconnectable edge is dragged from the
|
||||
* current node. It will fire even if the edge's source or target do not end up changing.
|
||||
*
|
||||
* You can use the `reconnectEdge` utility to convert the connection to a new edge.
|
||||
*/
|
||||
onReconnect?: OnReconnect<EdgeType>;
|
||||
/**
|
||||
* This event fires when the user begins dragging the source or target of an editable edge.
|
||||
*/
|
||||
onReconnectStart?: (event: ReactMouseEvent, edge: EdgeType, handleType: HandleType) => void;
|
||||
/**
|
||||
* This event fires when the user releases the source or target of an editable edge. It is called
|
||||
* even if an edge update does not occur.
|
||||
*
|
||||
*/
|
||||
onReconnectEnd?: (event: MouseEvent | TouchEvent, edge: EdgeType, handleType: HandleType) => void;
|
||||
/**
|
||||
* This event handler is called when a Node is updated
|
||||
* @example // Use NodesState hook to create nodes and get onNodesChange handler
|
||||
* Use this event handler to add interactivity to a controlled flow.
|
||||
* It is called on node drag, select, and move.
|
||||
* @example // Use NodesState hook to create edges and get onNodesChange handler
|
||||
* import ReactFlow, { useNodesState } from '@xyflow/react';
|
||||
* const [nodes, setNodes, onNodesChange] = useNodesState(initialNodes);
|
||||
*
|
||||
@@ -154,7 +171,8 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
|
||||
*/
|
||||
onNodesChange?: OnNodesChange<NodeType>;
|
||||
/**
|
||||
* This event handler is called when a Edge is updated
|
||||
* Use this event handler to add interactivity to a controlled flow. It is called on edge select
|
||||
* and remove.
|
||||
* @example // Use EdgesState hook to create edges and get onEdgesChange handler
|
||||
* import ReactFlow, { useEdgesState } from '@xyflow/react';
|
||||
* const [edges, setEdges, onEdgesChange] = useEdgesState(initialEdges);
|
||||
@@ -171,25 +189,28 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
|
||||
* return (<ReactFlow onEdgesChange={onEdgesChange} {...rest} />)
|
||||
*/
|
||||
onEdgesChange?: OnEdgesChange<EdgeType>;
|
||||
/** This event handler gets called when a Node is deleted */
|
||||
/** This event handler gets called when a node is deleted. */
|
||||
onNodesDelete?: OnNodesDelete<NodeType>;
|
||||
/** This event handler gets called when a Edge is deleted */
|
||||
/** This event handler gets called when an edge is deleted. */
|
||||
onEdgesDelete?: OnEdgesDelete<EdgeType>;
|
||||
/** This event handler gets called when a Node or Edge is deleted */
|
||||
/** This event handler gets called when a node or edge is deleted. */
|
||||
onDelete?: OnDelete<NodeType, EdgeType>;
|
||||
/** This event handler gets called when a user starts to drag a selection box */
|
||||
/** This event handler gets called when a user starts to drag a selection box. */
|
||||
onSelectionDragStart?: SelectionDragHandler<NodeType>;
|
||||
/** This event handler gets called when a user drags a selection box */
|
||||
/** This event handler gets called when a user drags a selection box. */
|
||||
onSelectionDrag?: SelectionDragHandler<NodeType>;
|
||||
/** This event handler gets called when a user stops dragging a selection box */
|
||||
/** This event handler gets called when a user stops dragging a selection box. */
|
||||
onSelectionDragStop?: SelectionDragHandler<NodeType>;
|
||||
onSelectionStart?: (event: ReactMouseEvent) => void;
|
||||
onSelectionEnd?: (event: ReactMouseEvent) => void;
|
||||
/**
|
||||
* This event handler is called when a user right-clicks on a node selection.
|
||||
*/
|
||||
onSelectionContextMenu?: (event: ReactMouseEvent, nodes: NodeType[]) => void;
|
||||
/**
|
||||
* When a connection line is completed and two nodes are connected by the user, this event fires with the new connection.
|
||||
*
|
||||
* You can use the addEdge utility to convert the connection to a complete edge.
|
||||
* You can use the `addEdge` utility to convert the connection to a complete edge.
|
||||
* @example // Use helper function to update edges onConnect
|
||||
* import ReactFlow, { addEdge } from '@xyflow/react';
|
||||
*
|
||||
@@ -201,50 +222,70 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
|
||||
* return (<ReactFlow onConnect={onConnect} {...rest} />)
|
||||
*/
|
||||
onConnect?: OnConnect;
|
||||
/** This event handler gets called when a user starts to drag a connection line */
|
||||
/** This event handler gets called when a user starts to drag a connection line. */
|
||||
onConnectStart?: OnConnectStart;
|
||||
/** This event handler gets called when a user stops dragging a connection line */
|
||||
/**
|
||||
* This callback will fire regardless of whether a valid connection could be made or not. You can
|
||||
* use the second `connectionState` parameter to have different behavior when a connection was
|
||||
* unsuccessful.
|
||||
*/
|
||||
onConnectEnd?: OnConnectEnd;
|
||||
onClickConnectStart?: OnConnectStart;
|
||||
onClickConnectEnd?: OnConnectEnd;
|
||||
/** This event handler gets called when a flow has finished initializing */
|
||||
/**
|
||||
* The `onInit` callback is called when the viewport is initialized. At this point you can use the
|
||||
* instance to call methods like `fitView` or `zoomTo`.
|
||||
*/
|
||||
onInit?: OnInit<NodeType, EdgeType>;
|
||||
/** This event handler is called while the user is either panning or zooming the viewport. */
|
||||
onMove?: OnMove;
|
||||
/** This event handler gets called when a user starts to pan or zoom the viewport */
|
||||
/** This event handler is called when the user begins to pan or zoom the viewport. */
|
||||
onMoveStart?: OnMoveStart;
|
||||
/** This event handler gets called when a user stops panning or zooming the viewport */
|
||||
/**
|
||||
* This event handler is called when panning or zooming viewport movement stops.
|
||||
* If the movement is not user-initiated, the event parameter will be `null`.
|
||||
*/
|
||||
onMoveEnd?: OnMoveEnd;
|
||||
/** This event handler gets called when a user changes group of selected elements in the flow */
|
||||
/** This event handler gets called when a user changes group of selected elements in the flow. */
|
||||
onSelectionChange?: OnSelectionChangeFunc<NodeType, EdgeType>;
|
||||
/** This event handler gets called when user scroll inside the pane */
|
||||
/** This event handler gets called when user scroll inside the pane. */
|
||||
onPaneScroll?: (event?: WheelEvent) => void;
|
||||
/** This event handler gets called when user clicks inside the pane */
|
||||
/** This event handler gets called when user clicks inside the pane. */
|
||||
onPaneClick?: (event: ReactMouseEvent) => void;
|
||||
/** This event handler gets called when user right clicks inside the pane */
|
||||
/** This event handler gets called when user right clicks inside the pane. */
|
||||
onPaneContextMenu?: (event: ReactMouseEvent | MouseEvent) => void;
|
||||
/** This event handler gets called when mouse enters the pane */
|
||||
/** This event handler gets called when mouse enters the pane. */
|
||||
onPaneMouseEnter?: (event: ReactMouseEvent) => void;
|
||||
/** This event handler gets called when mouse moves over the pane */
|
||||
/** This event handler gets called when mouse moves over the pane. */
|
||||
onPaneMouseMove?: (event: ReactMouseEvent) => void;
|
||||
/** This event handler gets called when mouse leaves the pane */
|
||||
/** This event handler gets called when mouse leaves the pane. */
|
||||
onPaneMouseLeave?: (event: ReactMouseEvent) => void;
|
||||
/**
|
||||
* Distance that the mouse can move between mousedown/up that will trigger a click
|
||||
* Distance that the mouse can move between mousedown/up that will trigger a click.
|
||||
* @default 0
|
||||
*/
|
||||
paneClickDistance?: number;
|
||||
/**
|
||||
* Distance that the mouse can move between mousedown/up that will trigger a click
|
||||
* Distance that the mouse can move between mousedown/up that will trigger a click.
|
||||
* @default 0
|
||||
*/
|
||||
nodeClickDistance?: number;
|
||||
/** This handler gets called before the user deletes nodes or edges and provides a way to abort the deletion by returning false. */
|
||||
/**
|
||||
* This handler is called before nodes or edges are deleted, allowing the deletion to be aborted
|
||||
* by returning `false` or modified by returning updated nodes and edges.
|
||||
*/
|
||||
onBeforeDelete?: OnBeforeDelete<NodeType, EdgeType>;
|
||||
/**
|
||||
* Custom node types to be available in a flow.
|
||||
*
|
||||
* React Flow matches a node's type to a component in the nodeTypes object.
|
||||
* React Flow matches a node's type to a component in the `nodeTypes` object.
|
||||
* @TODO check if @default is correct
|
||||
* @default {
|
||||
* input: InputNode,
|
||||
* default: DefaultNode,
|
||||
* output: OutputNode,
|
||||
* group: GroupNode
|
||||
* }
|
||||
* @example
|
||||
* import CustomNode from './CustomNode';
|
||||
*
|
||||
@@ -254,7 +295,15 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
|
||||
/**
|
||||
* Custom edge types to be available in a flow.
|
||||
*
|
||||
* React Flow matches an edge's type to a component in the edgeTypes object.
|
||||
* React Flow matches an edge's type to a component in the `edgeTypes` object.
|
||||
* @TODO check if @default is correct
|
||||
* @default {
|
||||
* default: BezierEdge,
|
||||
* straight: StraightEdge,
|
||||
* step: StepEdge,
|
||||
* smoothstep: SmoothStepEdge,
|
||||
* simplebezier: SimpleBezier
|
||||
* }
|
||||
* @example
|
||||
* import CustomEdge from './CustomEdge';
|
||||
*
|
||||
@@ -265,91 +314,110 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
|
||||
* The type of edge path to use for connection lines.
|
||||
*
|
||||
* Although created edges can be of any type, React Flow needs to know what type of path to render for the connection line before the edge is created!
|
||||
* @default ConnectionLineType.Bezier
|
||||
*/
|
||||
connectionLineType?: ConnectionLineType;
|
||||
/** Styles to be applied to the connection line */
|
||||
/** Styles to be applied to the connection line. */
|
||||
connectionLineStyle?: CSSProperties;
|
||||
/** React Component to be used as a connection line */
|
||||
/** React Component to be used as a connection line. */
|
||||
connectionLineComponent?: ConnectionLineComponent<NodeType>;
|
||||
/** Styles to be applied to the container of the connection line */
|
||||
/** Styles to be applied to the container of the connection line. */
|
||||
connectionLineContainerStyle?: CSSProperties;
|
||||
/**
|
||||
* 'strict' connection mode will only allow you to connect source handles to target handles.
|
||||
*
|
||||
* 'loose' connection mode will allow you to connect handles of any type to one another.
|
||||
* A loose connection mode will allow you to connect handles with differing types, including
|
||||
* source-to-source connections. However, it does not support target-to-target connections. Strict
|
||||
* mode allows only connections between source handles and target handles.
|
||||
* @default 'strict'
|
||||
*/
|
||||
connectionMode?: ConnectionMode;
|
||||
/**
|
||||
* Pressing down this key deletes all selected nodes & edges.
|
||||
* If set, pressing the key or chord will delete any selected nodes and edges. Passing an array
|
||||
* represents multiple keys that can be pressed.
|
||||
*
|
||||
* For example, `["Delete", "Backspace"]` will delete selected elements when either key is pressed.
|
||||
* @default 'Backspace'
|
||||
*/
|
||||
deleteKeyCode?: KeyCode | null;
|
||||
/**
|
||||
* If a key is set, you can pan the viewport while that key is held down even if panOnScroll is set to false.
|
||||
* If set, holding this key will let you click and drag to draw a selection box around multiple
|
||||
* nodes and edges. Passing an array represents multiple keys that can be pressed.
|
||||
*
|
||||
* By setting this prop to null you can disable this functionality.
|
||||
* @default 'Space'
|
||||
* For example, `["Shift", "Meta"]` will allow you to draw a selection box when either key is
|
||||
* pressed.
|
||||
* @default 'Shift'
|
||||
*/
|
||||
selectionKeyCode?: KeyCode | null;
|
||||
/** Select multiple elements with a selection box, without pressing down selectionKey */
|
||||
/**
|
||||
* Select multiple elements with a selection box, without pressing down `selectionKey`.
|
||||
* @default false
|
||||
*/
|
||||
selectionOnDrag?: boolean;
|
||||
/**
|
||||
* When set to "partial", when the user creates a selection box by click and dragging nodes that are only partially in the box are still selected.
|
||||
* When set to `"partial"`, when the user creates a selection box by click and dragging nodes that
|
||||
* are only partially in the box are still selected.
|
||||
* @default 'full'
|
||||
*/
|
||||
selectionMode?: SelectionMode;
|
||||
/**
|
||||
* If a key is set, you can pan the viewport while that key is held down even if panOnScroll is set to false.
|
||||
* If a key is set, you can pan the viewport while that key is held down even if `panOnScroll`
|
||||
* is set to `false`.
|
||||
*
|
||||
* By setting this prop to null you can disable this functionality.
|
||||
* By setting this prop to `null` you can disable this functionality.
|
||||
* @default 'Space'
|
||||
*/
|
||||
panActivationKeyCode?: KeyCode | null;
|
||||
/**
|
||||
* Pressing down this key you can select multiple elements by clicking.
|
||||
* @default 'Meta' for macOS, "Ctrl" for other systems
|
||||
* @default "Meta" for macOS, "Control" for other systems
|
||||
*/
|
||||
multiSelectionKeyCode?: KeyCode | null;
|
||||
/**
|
||||
* If a key is set, you can zoom the viewport while that key is held down even if panOnScroll is set to false.
|
||||
* If a key is set, you can zoom the viewport while that key is held down even if `panOnScroll`
|
||||
* is set to `false`.
|
||||
*
|
||||
* By setting this prop to null you can disable this functionality.
|
||||
* @default 'Meta' for macOS, "Ctrl" for other systems
|
||||
* By setting this prop to `null` you can disable this functionality.
|
||||
* @default "Meta" for macOS, "Control" for other systems
|
||||
*
|
||||
*/
|
||||
zoomActivationKeyCode?: KeyCode | null;
|
||||
/** Set this prop to make the flow snap to the grid */
|
||||
/** When enabled, nodes will snap to the grid when dragged. */
|
||||
snapToGrid?: boolean;
|
||||
/**
|
||||
* Grid all nodes will snap to
|
||||
* If `snapToGrid` is enabled, this prop configures the grid that nodes will snap to.
|
||||
* @example [20, 20]
|
||||
*/
|
||||
snapGrid?: SnapGrid;
|
||||
/**
|
||||
* You can enable this optimisation to instruct Svelte Flow to only render nodes and edges that would be visible in the viewport.
|
||||
* You can enable this optimisation to instruct React Flow to only render nodes and edges that would be visible in the viewport.
|
||||
*
|
||||
* This might improve performance when you have a large number of nodes and edges but also adds an overhead.
|
||||
* @default false
|
||||
*/
|
||||
onlyRenderVisibleElements?: boolean;
|
||||
/**
|
||||
* Controls if all nodes should be draggable
|
||||
* Controls whether all nodes should be draggable or not. Individual nodes can override this
|
||||
* setting by setting their `draggable` prop. If you want to use the mouse handlers on
|
||||
* non-draggable nodes, you need to add the `"nopan"` class to those nodes.
|
||||
* @default true
|
||||
*/
|
||||
nodesDraggable?: boolean;
|
||||
/**
|
||||
* Controls if all nodes should be connectable to each other
|
||||
* Controls whether all nodes should be connectable or not. Individual nodes can override this
|
||||
* setting by setting their `connectable` prop.
|
||||
* @default true
|
||||
*/
|
||||
nodesConnectable?: boolean;
|
||||
/**
|
||||
* Controls if all nodes should be focusable
|
||||
* When `true`, focus between nodes can be cycled with the `Tab` key and selected with the `Enter`
|
||||
* key. This option can be overridden by individual nodes by setting their `focusable` prop.
|
||||
* @default true
|
||||
*/
|
||||
nodesFocusable?: boolean;
|
||||
/**
|
||||
* Defines nodes relative position to its coordinates
|
||||
* The origin of the node to use when placing it in the flow or looking up its `x` and `y`
|
||||
* position. An origin of `[0, 0]` means that a node's top left corner will be placed at the `x`
|
||||
* and `y` position.
|
||||
* @default [0, 0]
|
||||
* @example
|
||||
* [0, 0] // default, top left
|
||||
* [0.5, 0.5] // center
|
||||
@@ -357,49 +425,57 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
|
||||
*/
|
||||
nodeOrigin?: NodeOrigin;
|
||||
/**
|
||||
* Controls if all edges should be focusable
|
||||
* When `true`, focus between edges can be cycled with the `Tab` key and selected with the `Enter`
|
||||
* key. This option can be overridden by individual edges by setting their `focusable` prop.
|
||||
* @default true
|
||||
*/
|
||||
edgesFocusable?: boolean;
|
||||
/**
|
||||
* Controls if all edges should be updateable
|
||||
* Whether edges can be updated once they are created. When both this prop is `true` and an
|
||||
* `onReconnect` handler is provided, the user can drag an existing edge to a new source or
|
||||
* target. Individual edges can override this value with their reconnectable property.
|
||||
* @default true
|
||||
*/
|
||||
edgesReconnectable?: boolean;
|
||||
/**
|
||||
* Controls if all elements should (nodes & edges) be selectable
|
||||
* When `true`, elements (nodes and edges) can be selected by clicking on them. This option can be
|
||||
* overridden by individual elements by setting their `selectable` prop.
|
||||
* @default true
|
||||
*/
|
||||
elementsSelectable?: boolean;
|
||||
/**
|
||||
* If true, nodes get selected on drag
|
||||
* If `true`, nodes get selected on drag.
|
||||
* @default true
|
||||
*/
|
||||
selectNodesOnDrag?: boolean;
|
||||
/**
|
||||
* Enableing this prop allows users to pan the viewport by clicking and dragging.
|
||||
* Enabling this prop allows users to pan the viewport by clicking and dragging.
|
||||
*
|
||||
* You can also set this prop to an array of numbers to limit which mouse buttons can activate panning.
|
||||
* @default true
|
||||
* @example [0, 2] // allows panning with the left and right mouse buttons
|
||||
* [0, 1, 2, 3, 4] // allows panning with all mouse buttons
|
||||
*/
|
||||
panOnDrag?: boolean | number[];
|
||||
/**
|
||||
* Minimum zoom level
|
||||
* Minimum zoom level.
|
||||
* @default 0.5
|
||||
*/
|
||||
minZoom?: number;
|
||||
/**
|
||||
* Maximum zoom level
|
||||
* Maximum zoom level.
|
||||
* @default 2
|
||||
*/
|
||||
maxZoom?: number;
|
||||
/** Controlled viewport to be used instead of internal one */
|
||||
/**
|
||||
* When you pass a `viewport` prop, it's controlled, and you also need to pass `onViewportChange`
|
||||
* to handle internal changes.
|
||||
*/
|
||||
viewport?: Viewport;
|
||||
/**
|
||||
* Sets the initial position and zoom of the viewport.
|
||||
*
|
||||
* If a default viewport is provided but fitView is enabled, the default viewport will be ignored.
|
||||
* Sets the initial position and zoom of the viewport. If a default viewport is provided but
|
||||
* `fitView` is enabled, the default viewport will be ignored.
|
||||
* @default { x: 0, y: 0, zoom: 1 }
|
||||
* @example
|
||||
* const initialViewport = {
|
||||
* zoom: 0.5,
|
||||
@@ -408,13 +484,14 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
|
||||
*/
|
||||
defaultViewport?: Viewport;
|
||||
/**
|
||||
* Gets called when the viewport changes.
|
||||
* Used when working with a controlled viewport for updating the user viewport state.
|
||||
*/
|
||||
onViewportChange?: (viewport: Viewport) => void;
|
||||
/**
|
||||
* By default the viewport extends infinitely. You can use this prop to set a boundary.
|
||||
* By default, the viewport extends infinitely. You can use this prop to set a boundary.
|
||||
*
|
||||
* The first pair of coordinates is the top left boundary and the second pair is the bottom right.
|
||||
* @default [[-∞, -∞], [+∞, +∞]]
|
||||
* @example [[-1000, -10000], [1000, 1000]]
|
||||
*/
|
||||
translateExtent?: CoordinateExtent;
|
||||
@@ -424,51 +501,86 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
|
||||
*/
|
||||
preventScrolling?: boolean;
|
||||
/**
|
||||
* By default nodes can be placed on an infinite flow. You can use this prop to set a boundary.
|
||||
* By default, nodes can be placed on an infinite flow. You can use this prop to set a boundary.
|
||||
*
|
||||
* The first pair of coordinates is the top left boundary and the second pair is the bottom right.
|
||||
* @example [[-1000, -10000], [1000, 1000]]
|
||||
*/
|
||||
nodeExtent?: CoordinateExtent;
|
||||
/**
|
||||
* Color of edge markers
|
||||
* @example "#b1b1b7"
|
||||
* Color of edge markers.
|
||||
* @default '#b1b1b7'
|
||||
*/
|
||||
defaultMarkerColor?: string;
|
||||
/** Controls if the viewport should zoom by scrolling inside the container */
|
||||
/**
|
||||
* Controls if the viewport should zoom by scrolling inside the container.
|
||||
* @default true
|
||||
*/
|
||||
zoomOnScroll?: boolean;
|
||||
/** Controls if the viewport should zoom by pinching on a touch screen */
|
||||
/**
|
||||
* Controls if the viewport should zoom by pinching on a touch screen.
|
||||
* @default true
|
||||
*/
|
||||
zoomOnPinch?: boolean;
|
||||
/**
|
||||
* Controls if the viewport should pan by scrolling inside the container
|
||||
* Controls if the viewport should pan by scrolling inside the container.
|
||||
*
|
||||
* Can be limited to a specific direction with panOnScrollMode
|
||||
* Can be limited to a specific direction with `panOnScrollMode`.
|
||||
* @default false
|
||||
*/
|
||||
panOnScroll?: boolean;
|
||||
/**
|
||||
* Controls how fast viewport should be panned on scroll.
|
||||
*
|
||||
* Use togther with panOnScroll prop.
|
||||
* Use together with `panOnScroll` prop.
|
||||
* @default 0.5
|
||||
*/
|
||||
panOnScrollSpeed?: number;
|
||||
/**
|
||||
* This prop is used to limit the direction of panning when panOnScroll is enabled.
|
||||
* This prop is used to limit the direction of panning when `panOnScroll` is enabled.
|
||||
*
|
||||
* The "free" option allows panning in any direction.
|
||||
* The `"free"` option allows panning in any direction.
|
||||
* @default "free"
|
||||
* @example "horizontal" | "vertical"
|
||||
*/
|
||||
panOnScrollMode?: PanOnScrollMode;
|
||||
/** Controls if the viewport should zoom by double clicking somewhere on the flow */
|
||||
/**
|
||||
* Controls if the viewport should zoom by double-clicking somewhere on the flow.
|
||||
* @default true
|
||||
*/
|
||||
zoomOnDoubleClick?: boolean;
|
||||
/**
|
||||
* The radius around an edge connection that can trigger an edge reconnection.
|
||||
* @default 10
|
||||
*/
|
||||
reconnectRadius?: number;
|
||||
/**
|
||||
* If a node is draggable, clicking and dragging that node will move it around the canvas. Adding
|
||||
* the `"nodrag"` class prevents this behavior and this prop allows you to change the name of that
|
||||
* class.
|
||||
* @default "nodrag"
|
||||
*/
|
||||
noDragClassName?: string;
|
||||
/**
|
||||
* Typically, scrolling the mouse wheel when the mouse is over the canvas will zoom the viewport.
|
||||
* Adding the `"nowheel"` class to an element n the canvas will prevent this behavior and this prop
|
||||
* allows you to change the name of that class.
|
||||
* @default "nowheel"
|
||||
*/
|
||||
noWheelClassName?: string;
|
||||
/**
|
||||
* If an element in the canvas does not stop mouse events from propagating, clicking and dragging
|
||||
* that element will pan the viewport. Adding the `"nopan"` class prevents this behavior and this
|
||||
* prop allows you to change the name of that class.
|
||||
* @default "nopan"
|
||||
*/
|
||||
noPanClassName?: string;
|
||||
/** If set, initial viewport will show all nodes & edges */
|
||||
/** When `true`, the flow will be zoomed and panned to fit all the nodes initially provided. */
|
||||
fitView?: boolean;
|
||||
/**
|
||||
* Options to be used in combination with fitView
|
||||
* When you typically call `fitView` on a `ReactFlowInstance`, you can provide an object of
|
||||
* options to customize its behavior. This prop lets you do the same for the initial `fitView`
|
||||
* call.
|
||||
* @example
|
||||
* const fitViewOptions = {
|
||||
* padding: 0.1,
|
||||
@@ -481,15 +593,18 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
|
||||
*/
|
||||
fitViewOptions?: FitViewOptions;
|
||||
/**
|
||||
*The connectOnClick option lets you click or tap on a source handle to start a connection
|
||||
* The `connectOnClick` option lets you click or tap on a source handle to start a connection
|
||||
* and then click on a target handle to complete the connection.
|
||||
*
|
||||
* If you set this option to false, users will need to drag the connection line to the target
|
||||
* If you set this option to `false`, users will need to drag the connection line to the target
|
||||
* handle to create a connection.
|
||||
* @default true
|
||||
*/
|
||||
connectOnClick?: boolean;
|
||||
/**
|
||||
* Set position of the attribution
|
||||
* By default, React Flow will render a small attribution in the bottom right corner of the flow.
|
||||
*
|
||||
* You can use this prop to change its position in case you want to place something else there.
|
||||
* @default 'bottom-right'
|
||||
* @example 'top-left' | 'top-center' | 'top-right' | 'bottom-left' | 'bottom-center' | 'bottom-right'
|
||||
*/
|
||||
@@ -509,21 +624,23 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
|
||||
elevateNodesOnSelect?: boolean;
|
||||
/**
|
||||
* Enabling this option will raise the z-index of edges when they are selected.
|
||||
* @default true
|
||||
*/
|
||||
elevateEdgesOnSelect?: boolean;
|
||||
/**
|
||||
* Can be set true if built-in keyboard controls should be disabled.
|
||||
* You can use this prop to disable keyboard accessibility features such as selecting nodes or
|
||||
* moving selected nodes with the arrow keys.
|
||||
* @default false
|
||||
*/
|
||||
disableKeyboardA11y?: boolean;
|
||||
/**
|
||||
* You can enable this prop to automatically pan the viewport while dragging a node.
|
||||
* When `true`, the viewport will pan automatically when the cursor moves to the edge of the
|
||||
* viewport while dragging a node.
|
||||
* @default true
|
||||
*/
|
||||
autoPanOnNodeDrag?: boolean;
|
||||
/**
|
||||
* You can enable this prop to automatically pan the viewport while dragging a node.
|
||||
* When `true`, the viewport will pan automatically when the cursor moves to the edge of the
|
||||
* viewport while creating a connection.
|
||||
* @default true
|
||||
*/
|
||||
autoPanOnConnect?: boolean;
|
||||
@@ -533,12 +650,12 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
|
||||
*/
|
||||
autoPanSpeed?: number;
|
||||
/**
|
||||
* You can enable this prop to automatically pan the viewport while making a new connection.
|
||||
* @default true
|
||||
* The radius around a handle where you drop a connection line to create a new edge.
|
||||
* @default 20
|
||||
*/
|
||||
connectionRadius?: number;
|
||||
/**
|
||||
* Ocassionally something may happen that causes Svelte Flow to throw an error.
|
||||
* Occasionally something may happen that causes React Flow to throw an error.
|
||||
*
|
||||
* Instead of exploding your application, we log a message to the console and then call this event handler.
|
||||
* You might use it for additional logging or to show a message to the user.
|
||||
@@ -547,32 +664,33 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
|
||||
/**
|
||||
* This callback can be used to validate a new connection
|
||||
*
|
||||
* If you return false, the edge will not be added to your flow.
|
||||
* If you have custom connection logic its preferred to use this callback over the isValidConnection prop on the handle component for performance reasons.
|
||||
* @default (connection: Connection) => true
|
||||
* If you return `false`, the edge will not be added to your flow.
|
||||
* If you have custom connection logic its preferred to use this callback over the
|
||||
* `isValidConnection` prop on the handle component for performance reasons.
|
||||
*/
|
||||
isValidConnection?: IsValidConnection<EdgeType>;
|
||||
/**
|
||||
* With a threshold greater than zero you can control the distinction between node drag and click events.
|
||||
* With a threshold greater than zero you can delay node drag events.
|
||||
*
|
||||
* If threshold equals 1, you need to drag the node 1 pixel before a drag event is fired.
|
||||
*
|
||||
* 1 is the default value, so clicks don't trigger drag events.
|
||||
* @default 1
|
||||
*/
|
||||
nodeDragThreshold?: number;
|
||||
/** Sets a fixed width for the flow */
|
||||
/** Sets a fixed width for the flow. */
|
||||
width?: number;
|
||||
/** Sets a fixed height for the flow */
|
||||
/** Sets a fixed height for the flow. */
|
||||
height?: number;
|
||||
/**
|
||||
* Controls color scheme used for styling the flow
|
||||
* @default 'system'
|
||||
* Controls color scheme used for styling the flow.
|
||||
* @default 'light'
|
||||
* @example 'system' | 'light' | 'dark'
|
||||
*/
|
||||
colorMode?: ColorMode;
|
||||
/**
|
||||
* If set true, some debug information will be logged to the console like which events are fired.
|
||||
*
|
||||
* @default undefined
|
||||
* If set `true`, some debug information will be logged to the console like which events are fired.
|
||||
* @default false
|
||||
*/
|
||||
debug?: boolean;
|
||||
}
|
||||
|
||||
@@ -148,7 +148,7 @@ export type EdgeProps<EdgeType extends Edge = Edge> = Pick<
|
||||
* @public
|
||||
* @expand
|
||||
*/
|
||||
export type BaseEdgeProps = Omit<SVGAttributes<SVGPathElement>, 'd' | 'path'> &
|
||||
export type BaseEdgeProps = Omit<SVGAttributes<SVGPathElement>, 'd' | 'path' | 'markerStart' | 'markerEnd'> &
|
||||
EdgeLabelOptions & {
|
||||
/**
|
||||
* The width of the invisible area around the edge that the user can interact with. This is
|
||||
@@ -166,6 +166,16 @@ export type BaseEdgeProps = Omit<SVGAttributes<SVGPathElement>, 'd' | 'path'> &
|
||||
* be used to generate this string for you.
|
||||
*/
|
||||
path: string;
|
||||
/**
|
||||
* The id of the SVG marker to use at the start of the edge. This should be defined in a
|
||||
* `<defs>` element in a separate SVG document or element.
|
||||
*/
|
||||
markerStart?: string;
|
||||
/**
|
||||
* The id of the SVG marker to use at the end of the edge. This should be defined in a `<defs>`
|
||||
* element in a separate SVG document or element.
|
||||
*/
|
||||
markerEnd?: string;
|
||||
};
|
||||
|
||||
/**
|
||||
|
||||
@@ -147,9 +147,9 @@ function applyChange(change: any, element: any): any {
|
||||
/**
|
||||
* Drop in function that applies node changes to an array of nodes.
|
||||
* @public
|
||||
* @param changes - Array of changes to apply
|
||||
* @param nodes - Array of nodes to apply the changes to
|
||||
* @returns Array of updated nodes
|
||||
* @param changes - Array of changes to apply.
|
||||
* @param nodes - Array of nodes to apply the changes to.
|
||||
* @returns Array of updated nodes.
|
||||
* @example
|
||||
*```tsx
|
||||
*import { useState, useCallback } from 'react';
|
||||
@@ -185,9 +185,9 @@ export function applyNodeChanges<NodeType extends Node = Node>(
|
||||
/**
|
||||
* Drop in function that applies edge changes to an array of edges.
|
||||
* @public
|
||||
* @param changes - Array of changes to apply
|
||||
* @param edges - Array of edge to apply the changes to
|
||||
* @returns Array of updated edges
|
||||
* @param changes - Array of changes to apply.
|
||||
* @param edges - Array of edge to apply the changes to.
|
||||
* @returns Array of updated edges.
|
||||
* @example
|
||||
* ```tsx
|
||||
*import { useState, useCallback } from 'react';
|
||||
|
||||
@@ -4,21 +4,23 @@ import { isNodeBase, isEdgeBase } from '@xyflow/system';
|
||||
import type { Edge, Node } from '../types';
|
||||
|
||||
/**
|
||||
* Test whether an object is useable as an [`Node`](/api-reference/types/node).
|
||||
* Test whether an object is usable as an [`Node`](/api-reference/types/node).
|
||||
* In TypeScript this is a type guard that will narrow the type of whatever you pass in to
|
||||
* [`Node`](/api-reference/types/node) if it returns `true`.
|
||||
*
|
||||
* @public
|
||||
* @remarks In TypeScript this is a type guard that will narrow the type of whatever you pass in to Node if it returns true
|
||||
* @param element - The element to test
|
||||
* @returns A boolean indicating whether the element is an Node
|
||||
* @param element - The element to test.
|
||||
* @returns Tests whether the provided value can be used as a `Node`. If you're using TypeScript,
|
||||
* this function acts as a type guard and will narrow the type of the value to `Node` if it returns
|
||||
* `true`.
|
||||
*
|
||||
* @example
|
||||
* ```js
|
||||
*import { isNode } from '@xyflow/react';
|
||||
*
|
||||
*if (isNode(node)) {
|
||||
* // ..
|
||||
* // ...
|
||||
*}
|
||||
*```
|
||||
*/
|
||||
@@ -26,21 +28,23 @@ export const isNode = <NodeType extends Node = Node>(element: unknown): element
|
||||
isNodeBase<NodeType>(element);
|
||||
|
||||
/**
|
||||
* Test whether an object is useable as an [`Edge`](/api-reference/types/edge).
|
||||
* Test whether an object is usable as an [`Edge`](/api-reference/types/edge).
|
||||
* In TypeScript this is a type guard that will narrow the type of whatever you pass in to
|
||||
* [`Edge`](/api-reference/types/edge) if it returns `true`.
|
||||
*
|
||||
* @public
|
||||
* @remarks In TypeScript this is a type guard that will narrow the type of whatever you pass in to Edge if it returns true
|
||||
* @param element - The element to test
|
||||
* @returns A boolean indicating whether the element is an Edge
|
||||
* @returns Tests whether the provided value can be used as an `Edge`. If you're using TypeScript,
|
||||
* this function acts as a type guard and will narrow the type of the value to `Edge` if it returns
|
||||
* `true`.
|
||||
*
|
||||
* @example
|
||||
* ```js
|
||||
*import { isEdge } from '@xyflow/react';
|
||||
*
|
||||
*if (isEdge(edge)) {
|
||||
* // ..
|
||||
* // ...
|
||||
*}
|
||||
*```
|
||||
*/
|
||||
|
||||
@@ -11,8 +11,8 @@ import type {
|
||||
import type { Node } from '$lib/types';
|
||||
|
||||
/**
|
||||
* An `Edge` is the complete description with everything React Flow needs
|
||||
*to know in order to render it.
|
||||
* An `Edge` is the complete description with everything Svelte Flow needs to know in order to
|
||||
* render it.
|
||||
* @public
|
||||
*/
|
||||
export type Edge<
|
||||
|
||||
@@ -3,7 +3,7 @@ import { isNodeBase, isEdgeBase } from '@xyflow/system';
|
||||
import type { Edge, Node } from '$lib/types';
|
||||
|
||||
/**
|
||||
* Test whether an object is useable as a Node
|
||||
* Test whether an object is usable as a Node
|
||||
* @public
|
||||
* @remarks In TypeScript this is a type guard that will narrow the type of whatever you pass in to Node if it returns true
|
||||
* @param element - The element to test
|
||||
@@ -13,7 +13,7 @@ export const isNode = <NodeType extends Node = Node>(element: unknown): element
|
||||
isNodeBase<NodeType>(element);
|
||||
|
||||
/**
|
||||
* Test whether an object is useable as an Edge
|
||||
* Test whether an object is usable as an Edge
|
||||
* @public
|
||||
* @remarks In TypeScript this is a type guard that will narrow the type of whatever you pass in to Edge if it returns true
|
||||
* @param element - The element to test
|
||||
|
||||
@@ -1,12 +1,28 @@
|
||||
import { Position } from '../../types';
|
||||
|
||||
export type GetBezierPathParams = {
|
||||
/** The `x` position of the source handle. */
|
||||
sourceX: number;
|
||||
/** The `y` position of the source handle. */
|
||||
sourceY: number;
|
||||
/**
|
||||
* The position of the source handle.
|
||||
* @default Position.Bottom
|
||||
*/
|
||||
sourcePosition?: Position;
|
||||
/** The `x` position of the target handle. */
|
||||
targetX: number;
|
||||
/** The `y` position of the target handle. */
|
||||
targetY: number;
|
||||
/**
|
||||
* The position of the target handle.
|
||||
* @default Position.Top
|
||||
*/
|
||||
targetPosition?: Position;
|
||||
/**
|
||||
* The curvature of the bezier edge.
|
||||
* @default 0.25
|
||||
*/
|
||||
curvature?: number;
|
||||
};
|
||||
|
||||
@@ -75,14 +91,15 @@ function getControlWithCurvature({ pos, x1, y1, x2, y2, c }: GetControlWithCurva
|
||||
* The `getBezierPath` util returns everything you need to render a bezier edge
|
||||
*between two nodes.
|
||||
* @public
|
||||
* @param params.sourceX - The x position of the source handle
|
||||
* @param params.sourceY - The y position of the source handle
|
||||
* @param params.sourcePosition - The position of the source handle (default: Position.Bottom)
|
||||
* @param params.targetX - The x position of the target handle
|
||||
* @param params.targetY - The y position of the target handle
|
||||
* @param params.targetPosition - The position of the target handle (default: Position.Top)
|
||||
* @param params.curvature - The curvature of the bezier edge
|
||||
* @returns A path string you can use in an SVG, the labelX and labelY position (center of path) and offsetX, offsetY between source handle and label
|
||||
* @returns A path string you can use in an SVG, the `labelX` and `labelY` position (center of path)
|
||||
* and `offsetX`, `offsetY` between source handle and label.
|
||||
* - `path`: the path to use in an SVG `<path>` element.
|
||||
* - `labelX`: the `x` position you can use to render a label for this edge.
|
||||
* - `labelY`: the `y` position you can use to render a label for this edge.
|
||||
* - `offsetX`: the absolute difference between the source `x` position and the `x` position of the
|
||||
* middle of this path.
|
||||
* - `offsetY`: the absolute difference between the source `y` position and the `y` position of the
|
||||
* middle of this path.
|
||||
* @example
|
||||
* ```js
|
||||
* const source = { x: 0, y: 20 };
|
||||
|
||||
@@ -92,9 +92,9 @@ const connectionExists = (edge: EdgeBase, edges: EdgeBase[]) => {
|
||||
/**
|
||||
* This util is a convenience function to add a new Edge to an array of edges. It also performs some validation to make sure you don't add an invalid edge or duplicate an existing one.
|
||||
* @public
|
||||
* @param edgeParams - Either an Edge or a Connection you want to add
|
||||
* @param edges - The array of all current edges
|
||||
* @returns A new array of edges with the new edge added
|
||||
* @param edgeParams - Either an `Edge` or a `Connection` you want to add.
|
||||
* @param edges - The array of all current edges.
|
||||
* @returns A new array of edges with the new edge added.
|
||||
*
|
||||
* @remarks If an edge with the same `target` and `source` already exists (and the same
|
||||
*`targetHandle` and `sourceHandle` if those are set), then this util won't add
|
||||
@@ -137,6 +137,10 @@ export const addEdge = <EdgeType extends EdgeBase>(
|
||||
};
|
||||
|
||||
export type ReconnectEdgeOptions = {
|
||||
/**
|
||||
* Should the id of the old edge be replaced with the new connection id.
|
||||
* @default true
|
||||
*/
|
||||
shouldReplaceId?: boolean;
|
||||
};
|
||||
|
||||
@@ -145,11 +149,10 @@ export type ReconnectEdgeOptions = {
|
||||
*This searches your edge array for an edge with a matching `id` and updates its
|
||||
*properties with the connection you provide.
|
||||
* @public
|
||||
* @param oldEdge - The edge you want to update
|
||||
* @param newConnection - The new connection you want to update the edge with
|
||||
* @param edges - The array of all current edges
|
||||
* @param options.shouldReplaceId - should the id of the old edge be replaced with the new connection id
|
||||
* @returns the updated edges array
|
||||
* @param oldEdge - The edge you want to update.
|
||||
* @param newConnection - The new connection you want to update the edge with.
|
||||
* @param edges - The array of all current edges.
|
||||
* @returns The updated edges array.
|
||||
*
|
||||
* @example
|
||||
* ```js
|
||||
|
||||
@@ -2,15 +2,29 @@ import { getEdgeCenter } from './general';
|
||||
import { Position, type XYPosition } from '../../types';
|
||||
|
||||
export interface GetSmoothStepPathParams {
|
||||
/** The `x` position of the source handle. */
|
||||
sourceX: number;
|
||||
/** The `y` position of the source handle. */
|
||||
sourceY: number;
|
||||
/**
|
||||
* The position of the source handle.
|
||||
* @default Position.Bottom
|
||||
*/
|
||||
sourcePosition?: Position;
|
||||
/** The `x` position of the target handle. */
|
||||
targetX: number;
|
||||
/** The `y` position of the target handle. */
|
||||
targetY: number;
|
||||
/**
|
||||
* The position of the target handle.
|
||||
* @default Position.Top
|
||||
*/
|
||||
targetPosition?: Position;
|
||||
/** @default 5 */
|
||||
borderRadius?: number;
|
||||
centerX?: number;
|
||||
centerY?: number;
|
||||
/** @default 20 */
|
||||
offset?: number;
|
||||
}
|
||||
|
||||
@@ -39,8 +53,8 @@ const getDirection = ({
|
||||
const distance = (a: XYPosition, b: XYPosition) => Math.sqrt(Math.pow(b.x - a.x, 2) + Math.pow(b.y - a.y, 2));
|
||||
|
||||
/*
|
||||
* ith this function we try to mimic a orthogonal edge routing behaviour
|
||||
* It's not as good as a real orthogonal edge routing but it's faster and good enough as a default for step and smooth step edges
|
||||
* With this function we try to mimic an orthogonal edge routing behaviour
|
||||
* It's not as good as a real orthogonal edge routing, but it's faster and good enough as a default for step and smooth step edges
|
||||
*/
|
||||
function getPoints({
|
||||
source,
|
||||
@@ -198,16 +212,19 @@ function getBend(a: XYPosition, b: XYPosition, c: XYPosition, size: number): str
|
||||
|
||||
/**
|
||||
* The `getSmoothStepPath` util returns everything you need to render a stepped path
|
||||
*between two nodes. The `borderRadius` property can be used to choose how rounded
|
||||
*the corners of those steps are.
|
||||
* between two nodes. The `borderRadius` property can be used to choose how rounded
|
||||
* the corners of those steps are.
|
||||
* @public
|
||||
* @param params.sourceX - The x position of the source handle
|
||||
* @param params.sourceY - The y position of the source handle
|
||||
* @param params.sourcePosition - The position of the source handle (default: Position.Bottom)
|
||||
* @param params.targetX - The x position of the target handle
|
||||
* @param params.targetY - The y position of the target handle
|
||||
* @param params.targetPosition - The position of the target handle (default: Position.Top)
|
||||
* @returns A path string you can use in an SVG, the labelX and labelY position (center of path) and offsetX, offsetY between source handle and label
|
||||
* @returns A path string you can use in an SVG, the `labelX` and `labelY` position (center of path)
|
||||
* and `offsetX`, `offsetY` between source handle and label.
|
||||
*
|
||||
* - `path`: the path to use in an SVG `<path>` element.
|
||||
* - `labelX`: the `x` position you can use to render a label for this edge.
|
||||
* - `labelY`: the `y` position you can use to render a label for this edge.
|
||||
* - `offsetX`: the absolute difference between the source `x` position and the `x` position of the
|
||||
* middle of this path.
|
||||
* - `offsetY`: the absolute difference between the source `y` position and the `y` position of the
|
||||
* middle of this path.
|
||||
* @example
|
||||
* ```js
|
||||
* const source = { x: 0, y: 20 };
|
||||
|
||||
@@ -1,20 +1,29 @@
|
||||
import { getEdgeCenter } from './general';
|
||||
|
||||
export type GetStraightPathParams = {
|
||||
/** The `x` position of the source handle. */
|
||||
sourceX: number;
|
||||
/** The `y` position of the source handle. */
|
||||
sourceY: number;
|
||||
/** The `x` position of the target handle. */
|
||||
targetX: number;
|
||||
/** The `y` position of the target handle. */
|
||||
targetY: number;
|
||||
};
|
||||
|
||||
/**
|
||||
* Calculates the straight line path between two points.
|
||||
* @public
|
||||
* @param params.sourceX - The x position of the source handle
|
||||
* @param params.sourceY - The y position of the source handle
|
||||
* @param params.targetX - The x position of the target handle
|
||||
* @param params.targetY - The y position of the target handle
|
||||
* @returns A path string you can use in an SVG, the labelX and labelY position (center of path) and offsetX, offsetY between source handle and label
|
||||
* @returns A path string you can use in an SVG, the `labelX` and `labelY` position (center of path)
|
||||
* and `offsetX`, `offsetY` between source handle and label.
|
||||
*
|
||||
* - `path`: the path to use in an SVG `<path>` element.
|
||||
* - `labelX`: the `x` position you can use to render a label for this edge.
|
||||
* - `labelY`: the `y` position you can use to render a label for this edge.
|
||||
* - `offsetX`: the absolute difference between the source `x` position and the `x` position of the
|
||||
* middle of this path.
|
||||
* - `offsetY`: the absolute difference between the source `y` position and the `y` position of the
|
||||
* middle of this path.
|
||||
* @example
|
||||
* ```js
|
||||
* const source = { x: 0, y: 20 };
|
||||
|
||||
@@ -275,16 +275,16 @@ function calculateAppliedPaddings(bounds: Rect, x: number, y: number, zoom: numb
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a viewport that encloses the given bounds with optional padding.
|
||||
* Returns a viewport that encloses the given bounds with padding.
|
||||
* @public
|
||||
* @remarks You can determine bounds of nodes with {@link getNodesBounds} and {@link getBoundsOfRects}
|
||||
* @param bounds - Bounds to fit inside viewport
|
||||
* @param width - Width of the viewport
|
||||
* @param height - Height of the viewport
|
||||
* @param minZoom - Minimum zoom level of the resulting viewport
|
||||
* @param maxZoom - Maximum zoom level of the resulting viewport
|
||||
* @param padding - Optional padding around the bounds
|
||||
* @returns A transforned {@link Viewport} that encloses the given bounds which you can pass to e.g. {@link setViewport}
|
||||
* @param bounds - Bounds to fit inside viewport.
|
||||
* @param width - Width of the viewport.
|
||||
* @param height - Height of the viewport.
|
||||
* @param minZoom - Minimum zoom level of the resulting viewport.
|
||||
* @param maxZoom - Maximum zoom level of the resulting viewport.
|
||||
* @param padding - Padding around the bounds.
|
||||
* @returns A transformed {@link Viewport} that encloses the given bounds which you can pass to e.g. {@link setViewport}.
|
||||
* @example
|
||||
* const { x, y, zoom } = getViewportForBounds(
|
||||
* { x: 0, y: 0, width: 100, height: 100},
|
||||
|
||||
@@ -30,7 +30,7 @@ import {
|
||||
import { errorMessages } from '../constants';
|
||||
|
||||
/**
|
||||
* Test whether an object is useable as an Edge
|
||||
* Test whether an object is usable as an Edge
|
||||
* @public
|
||||
* @remarks In TypeScript this is a type guard that will narrow the type of whatever you pass in to Edge if it returns true
|
||||
* @param element - The element to test
|
||||
@@ -40,7 +40,7 @@ export const isEdgeBase = <EdgeType extends EdgeBase = EdgeBase>(element: any):
|
||||
'id' in element && 'source' in element && 'target' in element;
|
||||
|
||||
/**
|
||||
* Test whether an object is useable as a Node
|
||||
* Test whether an object is usable as a Node
|
||||
* @public
|
||||
* @remarks In TypeScript this is a type guard that will narrow the type of whatever you pass in to Node if it returns true
|
||||
* @param element - The element to test
|
||||
@@ -57,10 +57,10 @@ export const isInternalNodeBase = <NodeType extends InternalNodeBase = InternalN
|
||||
* This util is used to tell you what nodes, if any, are connected to the given node
|
||||
* as the _target_ of an edge.
|
||||
* @public
|
||||
* @param node - The node to get the connected nodes from
|
||||
* @param nodes - The array of all nodes
|
||||
* @param edges - The array of all edges
|
||||
* @returns An array of nodes that are connected over eges where the source is the given node
|
||||
* @param node - The node to get the connected nodes from.
|
||||
* @param nodes - The array of all nodes.
|
||||
* @param edges - The array of all edges.
|
||||
* @returns An array of nodes that are connected over edges where the source is the given node.
|
||||
*
|
||||
* @example
|
||||
* ```ts
|
||||
@@ -99,10 +99,10 @@ export const getOutgoers = <NodeType extends NodeBase = NodeBase, EdgeType exten
|
||||
* This util is used to tell you what nodes, if any, are connected to the given node
|
||||
* as the _source_ of an edge.
|
||||
* @public
|
||||
* @param node - The node to get the connected nodes from
|
||||
* @param nodes - The array of all nodes
|
||||
* @param edges - The array of all edges
|
||||
* @returns An array of nodes that are connected over eges where the target is the given node
|
||||
* @param node - The node to get the connected nodes from.
|
||||
* @param nodes - The array of all nodes.
|
||||
* @param edges - The array of all edges.
|
||||
* @returns An array of nodes that are connected over edges where the target is the given node.
|
||||
*
|
||||
* @example
|
||||
* ```ts
|
||||
@@ -149,6 +149,10 @@ export const getNodePositionWithOrigin = (node: NodeBase, nodeOrigin: NodeOrigin
|
||||
};
|
||||
|
||||
export type GetNodesBoundsParams<NodeType extends NodeBase = NodeBase> = {
|
||||
/**
|
||||
* Origin of the nodes: `[0, 0]` for top-left, `[0.5, 0.5]` for center.
|
||||
* @default [0, 0]
|
||||
*/
|
||||
nodeOrigin?: NodeOrigin;
|
||||
nodeLookup?: NodeLookup<InternalNodeBase<NodeType>>;
|
||||
};
|
||||
@@ -159,9 +163,8 @@ export type GetNodesBoundsParams<NodeType extends NodeBase = NodeBase> = {
|
||||
* to calculate the correct transform to fit the given nodes in a viewport.
|
||||
* @public
|
||||
* @remarks Useful when combined with {@link getViewportForBounds} to calculate the correct transform to fit the given nodes in a viewport.
|
||||
* @param nodes - Nodes to calculate the bounds for
|
||||
* @param params.nodeOrigin - Origin of the nodes: [0, 0] - top left, [0.5, 0.5] - center
|
||||
* @returns Bounding box enclosing all nodes
|
||||
* @param nodes - Nodes to calculate the bounds for.
|
||||
* @returns Bounding box enclosing all nodes.
|
||||
*
|
||||
* @remarks This function was previously called `getRectOfNodes`
|
||||
*
|
||||
@@ -191,7 +194,7 @@ export type GetNodesBoundsParams<NodeType extends NodeBase = NodeBase> = {
|
||||
*/
|
||||
export const getNodesBounds = <NodeType extends NodeBase = NodeBase>(
|
||||
nodes: (NodeType | InternalNodeBase<NodeType> | string)[],
|
||||
params: GetNodesBoundsParams<NodeType> = { nodeOrigin: [0, 0], nodeLookup: undefined }
|
||||
params: GetNodesBoundsParams<NodeType> = { nodeOrigin: [0, 0] }
|
||||
): Rect => {
|
||||
if (process.env.NODE_ENV === 'development' && !params.nodeLookup) {
|
||||
console.warn(
|
||||
@@ -299,9 +302,9 @@ export const getNodesInside = <NodeType extends NodeBase = NodeBase>(
|
||||
* This utility filters an array of edges, keeping only those where either the source or target
|
||||
* node is present in the given array of nodes.
|
||||
* @public
|
||||
* @param nodes - Nodes you want to get the connected edges for
|
||||
* @param edges - All edges
|
||||
* @returns Array of edges that connect any of the given nodes with each other
|
||||
* @param nodes - Nodes you want to get the connected edges for.
|
||||
* @param edges - All edges.
|
||||
* @returns Array of edges that connect any of the given nodes with each other.
|
||||
*
|
||||
* @example
|
||||
* ```js
|
||||
|
||||
Reference in New Issue
Block a user