Merge branch 'main' into onnodeschange-docstring-update

This commit is contained in:
Moritz Klack
2025-04-07 11:23:13 +02:00
committed by GitHub
50 changed files with 587 additions and 254 deletions
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'@xyflow/react': patch
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Improve TSDoc comments for `useNodesData`, `useReactFlow`, `isNode` and `isEdge`
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---
'@xyflow/react': patch
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Improve TSDoc comments for `useViewport`, `useUpdateNodeInternals`, `useOnSelectionChange`, `useNodesInitialized` hooks and `UseOnSelectionChangeOptions`, `UseNodesInitializedOptions` types
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'@xyflow/react': patch
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Improve TSDoc comments for `ReactFlowProps`
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---
'@xyflow/svelte': patch
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Fix typo `React Flow` -> `Svelte Flow`
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'@xyflow/react': patch
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Improve TSDoc comments for `BaseEdgeProps`
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'@xyflow/system': patch
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Improve TSDoc comments for `type GetSmoothStepPathParams` and `getSmoothStepPath` function
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'@xyflow/system': patch
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Improve TSDoc comments for `getOutgoers`, `getIncomers` and `type GetNodesBoundsParams`
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'@xyflow/react': patch
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Improve TSDoc comments for `useConnection` hook
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---
'@xyflow/react': patch
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Improve TSDoc comments for `useEdges`, `useInternalNode`, `useNodes` and `useNodeId` hooks
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'@xyflow/react': patch
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Improve TSDoc comments for `useNodesState` and `useEdgesState` hook
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'@xyflow/system': patch
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Improve TSDoc comments for `type ReconnectEdgeOptions` and `getViewportForBounds`
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'@xyflow/react': patch
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Improve TSDoc comments for `type UseHandleConnectionsParams` and `useHandleConnections` hook
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'@xyflow/react': patch
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Improve TSDoc comments for `type UseNodeConnectionsParams` and `useNodeConnections` hook
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'@xyflow/system': patch
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Improve TSDoc comments for `type GetStraightPathParams` and `getStraightPath` function
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'@xyflow/react': patch
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Improve TSDoc comments for `type UseOnViewportChangeOptions` and `useOnViewportChange` hook
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'@xyflow/react': patch
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Improve TSDoc comments for `useStore` hook
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'@xyflow/system': patch
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Improve TSDoc comments for `type GetBezierPathParams` and `getBezierPath` function
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'@xyflow/react': patch
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Improve TSDoc comments for `interface GetSimpleBezierPathParams` and `getSimpleBezierPath`
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'@xyflow/react': patch
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Improve TSDoc comments for `type UseKeyPressOptions` and `useKeyPress` hook
@@ -7,9 +7,11 @@ import type { SimpleBezierEdgeProps } from '../../types';
export interface GetSimpleBezierPathParams { export interface GetSimpleBezierPathParams {
sourceX: number; sourceX: number;
sourceY: number; sourceY: number;
/** @default Position.Bottom */
sourcePosition?: Position; sourcePosition?: Position;
targetX: number; targetX: number;
targetY: number; targetY: number;
/** @default Position.Top */
targetPosition?: Position; targetPosition?: Position;
} }
@@ -33,6 +35,14 @@ function getControl({ pos, x1, y1, x2, y2 }: GetControlParams): [number, number]
* The `getSimpleBezierPath` util returns everything you need to render a simple * The `getSimpleBezierPath` util returns everything you need to render a simple
* bezier edge between two nodes. * bezier edge between two nodes.
* @public * @public
* @returns
* - `path`: the path to use in an SVG `<path>` element.
* - `labelX`: the `x` position you can use to render a label for this edge.
* - `labelY`: the `y` position you can use to render a label for this edge.
* - `offsetX`: the absolute difference between the source `x` position and the `x` position of the
* middle of this path.
* - `offsetY`: the absolute difference between the source `y` position and the `y` position of the
* middle of this path.
*/ */
export function getSimpleBezierPath({ export function getSimpleBezierPath({
sourceX, sourceX,
@@ -85,8 +95,8 @@ function createSimpleBezierEdge(params: { isInternal: boolean }) {
sourceY, sourceY,
targetX, targetX,
targetY, targetY,
sourcePosition = Position.Bottom, sourcePosition,
targetPosition = Position.Top, targetPosition,
label, label,
labelStyle, labelStyle,
labelShowBg, labelShowBg,
@@ -11,7 +11,7 @@ import { useStore, useStoreApi } from '../../hooks/useStore';
import type { Node, Edge, ReactFlowState, ReactFlowProps, FitViewOptions } from '../../types'; import type { Node, Edge, ReactFlowState, ReactFlowProps, FitViewOptions } from '../../types';
import { defaultNodeOrigin } from '../../container/ReactFlow/init-values'; import { defaultNodeOrigin } from '../../container/ReactFlow/init-values';
// these fields exist in the global store and we need to keep them up to date // These fields exist in the global store, and we need to keep them up to date
const reactFlowFieldsToTrack = [ const reactFlowFieldsToTrack = [
'nodes', 'nodes',
'edges', 'edges',
+1 -1
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@@ -10,7 +10,7 @@ export const Consumer = NodeIdContext.Consumer;
* drill down the id as a prop. * drill down the id as a prop.
* *
* @public * @public
* @returns id of the node * @returns The id for a node in the flow.
* *
* @example * @example
*```jsx *```jsx
@@ -30,6 +30,10 @@ function getSelector<NodeType extends Node = Node, SelectorReturn = ConnectionSt
* based on a certain condition (e.g. if the connection is valid or not). * based on a certain condition (e.g. if the connection is valid or not).
* *
* @public * @public
* @param connectionSelector - An optional selector function used to extract a slice of the
* `ConnectionState` data. Using a selector can prevent component re-renders where data you don't
* otherwise care about might change. If a selector is not provided, the entire `ConnectionState`
* object is returned unchanged.
* @example * @example
* *
* ```tsx * ```tsx
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@@ -10,7 +10,7 @@ const edgesSelector = (state: ReactFlowState) => state.edges;
* will re-render **whenever any edge changes**. * will re-render **whenever any edge changes**.
* *
* @public * @public
* @returns An array of edges * @returns An array of all edges currently in the flow.
* *
* @example * @example
* ```tsx * ```tsx
@@ -10,11 +10,16 @@ import {
import { useStore } from './useStore'; import { useStore } from './useStore';
import { useNodeId } from '../contexts/NodeIdContext'; import { useNodeId } from '../contexts/NodeIdContext';
type useHandleConnectionsParams = { type UseHandleConnectionsParams = {
/** What type of handle connections do you want to observe? */
type: HandleType; type: HandleType;
/** The handle id (this is only needed if the node has multiple handles of the same type). */
id?: string | null; id?: string | null;
/** If node id is not provided, the node id from the `NodeIdContext` is used. */
nodeId?: string; nodeId?: string;
/** Gets called when a connection is established. */
onConnect?: (connections: Connection[]) => void; onConnect?: (connections: Connection[]) => void;
/** Gets called when a connection is removed. */
onDisconnect?: (connections: Connection[]) => void; onDisconnect?: (connections: Connection[]) => void;
}; };
@@ -23,12 +28,7 @@ type useHandleConnectionsParams = {
* *
* @public * @public
* @deprecated Use `useNodeConnections` instead. * @deprecated Use `useNodeConnections` instead.
* @param param.type - handle type 'source' or 'target' * @returns An array with handle connections.
* @param param.nodeId - node id - if not provided, the node id from the NodeIdContext is used
* @param param.id - the handle id (this is only needed if the node has multiple handles of the same type)
* @param param.onConnect - gets called when a connection is established
* @param param.onDisconnect - gets called when a connection is removed
* @returns an array with handle connections
*/ */
export function useHandleConnections({ export function useHandleConnections({
type, type,
@@ -36,7 +36,7 @@ export function useHandleConnections({
nodeId, nodeId,
onConnect, onConnect,
onDisconnect, onDisconnect,
}: useHandleConnectionsParams): HandleConnection[] { }: UseHandleConnectionsParams): HandleConnection[] {
console.warn( console.warn(
'[DEPRECATED] `useHandleConnections` is deprecated. Instead use `useNodeConnections` https://reactflow.dev/api-reference/hooks/useNodeConnections' '[DEPRECATED] `useHandleConnections` is deprecated. Instead use `useNodeConnections` https://reactflow.dev/api-reference/hooks/useNodeConnections'
); );
+2 -2
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@@ -10,8 +10,8 @@ import type { InternalNode, Node } from '../types';
* including when a node is selected or moved. * including when a node is selected or moved.
* *
* @public * @public
* @param id - id of the node * @param id - The ID of a node you want to observe.
* @returns array with visible node ids * @returns The `InternalNode` object for the node with the given ID.
* *
* @example * @example
* ```tsx * ```tsx
+20 -8
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@@ -6,7 +6,15 @@ type PressedKeys = Set<string>;
type KeyOrCode = 'key' | 'code'; type KeyOrCode = 'key' | 'code';
export type UseKeyPressOptions = { export type UseKeyPressOptions = {
/**
* Listen to key presses on a specific element.
* @default document
*/
target?: Window | Document | HTMLElement | ShadowRoot | null; target?: Window | Document | HTMLElement | ShadowRoot | null;
/**
* You can use this flag to prevent triggering the key press hook when an input field is focused.
* @default true
*/
actInsideInputWithModifier?: boolean; actInsideInputWithModifier?: boolean;
preventDefault?: boolean; preventDefault?: boolean;
}; };
@@ -18,9 +26,7 @@ const defaultDoc = typeof document !== 'undefined' ? document : null;
* currently pressed or not. * currently pressed or not.
* *
* @public * @public
* @param param.keyCode - The key code (string or array of strings) to use * @param options - Options
* @param param.options - Options
* @returns boolean
* *
* @example * @example
* ```tsx * ```tsx
@@ -40,11 +46,17 @@ const defaultDoc = typeof document !== 'undefined' ? document : null;
*``` *```
*/ */
export function useKeyPress( export function useKeyPress(
/* /**
* the keycode can be a string 'a' or an array of strings ['a', 'a+d'] * The key code (string or array of strings) specifies which key(s) should trigger
* a string means a single key 'a' or a combination when '+' is used 'a+d' * an action.
* an array means different possibilites. Explainer: ['a', 'd+s'] here the *
* user can use the single key 'a' or the combination 'd' + 's' * A **string** can represent:
* - A **single key**, e.g. `'a'`
* - A **key combination**, using `'+'` to separate keys, e.g. `'a+d'`
*
* An **array of strings** represents **multiple possible key inputs**. For example, `['a', 'd+s']`
* means the user can press either the single key `'a'` or the combination of `'d'` and `'s'`.
* @default null
*/ */
keyCode: KeyCode | null = null, keyCode: KeyCode | null = null,
options: UseKeyPressOptions = { target: defaultDoc, actInsideInputWithModifier: true } options: UseKeyPressOptions = { target: defaultDoc, actInsideInputWithModifier: true }
@@ -14,10 +14,15 @@ import { useNodeId } from '../contexts/NodeIdContext';
const error014 = errorMessages['error014'](); const error014 = errorMessages['error014']();
type UseNodeConnectionsParams = { type UseNodeConnectionsParams = {
/** ID of the node, filled in automatically if used inside custom node. */
id?: string; id?: string;
/** What type of handle connections do you want to observe? */
handleType?: HandleType; handleType?: HandleType;
/** Filter by handle id (this is only needed if the node has multiple handles of the same type). */
handleId?: string; handleId?: string;
/** Gets called when a connection is established. */
onConnect?: (connections: Connection[]) => void; onConnect?: (connections: Connection[]) => void;
/** Gets called when a connection is removed. */
onDisconnect?: (connections: Connection[]) => void; onDisconnect?: (connections: Connection[]) => void;
}; };
@@ -25,12 +30,7 @@ type UseNodeConnectionsParams = {
* This hook returns an array of connections on a specific node, handle type ('source', 'target') or handle ID. * This hook returns an array of connections on a specific node, handle type ('source', 'target') or handle ID.
* *
* @public * @public
* @param param.id - node id - optional if called inside a custom node * @returns An array with connections.
* @param param.handleType - filter by handle type 'source' or 'target'
* @param param.handleId - filter by handle id (this is only needed if the node has multiple handles of the same type)
* @param param.onConnect - gets called when a connection is established
* @param param.onDisconnect - gets called when a connection is removed
* @returns an array with connections
* *
* @example * @example
* ```jsx * ```jsx
@@ -73,7 +73,7 @@ export function useNodeConnections({
); );
useEffect(() => { useEffect(() => {
// @todo dicuss if onConnect/onDisconnect should be called when the component mounts/unmounts // @todo discuss if onConnect/onDisconnect should be called when the component mounts/unmounts
if (prevConnections.current && prevConnections.current !== connections) { if (prevConnections.current && prevConnections.current !== connections) {
const _connections = connections ?? new Map(); const _connections = connections ?? new Map();
handleConnectionChange(prevConnections.current, _connections, onDisconnect); handleConnectionChange(prevConnections.current, _connections, onDisconnect);
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@@ -11,7 +11,7 @@ const nodesSelector = (state: ReactFlowState) => state.nodes;
* or moved. * or moved.
* *
* @public * @public
* @returns An array of nodes * @returns An array of all nodes currently in the flow.
* *
* @example * @example
* ```jsx * ```jsx
+6 -4
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@@ -8,11 +8,9 @@ import type { Node } from '../types';
* This hook lets you subscribe to changes of a specific nodes `data` object. * This hook lets you subscribe to changes of a specific nodes `data` object.
* *
* @public * @public
* @param nodeId - The id (or ids) of the node to get the data from * @returns An object (or array of object) with `id`, `type`, `data` representing each node.
* @returns An object (or array of object) with {id, type, data} representing each node
* *
* @example * @example
*
*```jsx *```jsx
*import { useNodesData } from '@xyflow/react'; *import { useNodesData } from '@xyflow/react';
* *
@@ -25,9 +23,13 @@ import type { Node } from '../types';
*``` *```
*/ */
export function useNodesData<NodeType extends Node = Node>( export function useNodesData<NodeType extends Node = Node>(
/** The id of the node to get the data from. */
nodeId: string nodeId: string
): Pick<NodeType, 'id' | 'type' | 'data'> | null; ): Pick<NodeType, 'id' | 'type' | 'data'> | null;
export function useNodesData<NodeType extends Node = Node>(nodeIds: string[]): Pick<NodeType, 'id' | 'type' | 'data'>[]; export function useNodesData<NodeType extends Node = Node>(
/** The ids of the nodes to get the data from. */
nodeIds: string[]
): Pick<NodeType, 'id' | 'type' | 'data'>[];
// eslint-disable-next-line @typescript-eslint/no-explicit-any // eslint-disable-next-line @typescript-eslint/no-explicit-any
export function useNodesData(nodeIds: any): any { export function useNodesData(nodeIds: any): any {
const nodesData = useStore( const nodesData = useStore(
+34 -6
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@@ -9,8 +9,16 @@ import type { Node, Edge, OnNodesChange, OnEdgesChange } from '../types';
* like React's `useState` hook with an additional helper callback. * like React's `useState` hook with an additional helper callback.
* *
* @public * @public
* @param initialNodes * @returns
* @returns an array [nodes, setNodes, onNodesChange] * - `nodes`: The current array of nodes. You might pass this directly to the `nodes` prop of your
* `<ReactFlow />` component, or you may want to manipulate it first to perform some layouting,
* for example.
* - `setNodes`: A function that you can use to update the nodes. You can pass it a new array of
* nodes or a callback that receives the current array of nodes and returns a new array of nodes.
* This is the same as the second element of the tuple returned by React's `useState` hook.
* - `onNodesChange`: A handy callback that can take an array of `NodeChanges` and update the nodes
* state accordingly. You'll typically pass this directly to the `onNodesChange` prop of your
* `<ReactFlow />` component.
* @example * @example
* *
*```tsx *```tsx
@@ -42,7 +50,12 @@ import type { Node, Edge, OnNodesChange, OnEdgesChange } from '../types';
*/ */
export function useNodesState<NodeType extends Node>( export function useNodesState<NodeType extends Node>(
initialNodes: NodeType[] initialNodes: NodeType[]
): [NodeType[], Dispatch<SetStateAction<NodeType[]>>, OnNodesChange<NodeType>] { ): [
//
nodes: NodeType[],
setNodes: Dispatch<SetStateAction<NodeType[]>>,
onNodesChange: OnNodesChange<NodeType>
] {
const [nodes, setNodes] = useState(initialNodes); const [nodes, setNodes] = useState(initialNodes);
const onNodesChange: OnNodesChange<NodeType> = useCallback( const onNodesChange: OnNodesChange<NodeType> = useCallback(
(changes) => setNodes((nds) => applyNodeChanges(changes, nds)), (changes) => setNodes((nds) => applyNodeChanges(changes, nds)),
@@ -58,8 +71,18 @@ export function useNodesState<NodeType extends Node>(
* like React's `useState` hook with an additional helper callback. * like React's `useState` hook with an additional helper callback.
* *
* @public * @public
* @param initialEdges * @returns
* @returns an array [edges, setEdges, onEdgesChange] * - `edges`: The current array of edges. You might pass this directly to the `edges` prop of your
* `<ReactFlow />` component, or you may want to manipulate it first to perform some layouting,
* for example.
*
* - `setEdges`: A function that you can use to update the edges. You can pass it a new array of
* edges or a callback that receives the current array of edges and returns a new array of edges.
* This is the same as the second element of the tuple returned by React's `useState` hook.
*
* - `onEdgesChange`: A handy callback that can take an array of `EdgeChanges` and update the edges
* state accordingly. You'll typically pass this directly to the `onEdgesChange` prop of your
* `<ReactFlow />` component.
* @example * @example
* *
*```tsx *```tsx
@@ -91,7 +114,12 @@ export function useNodesState<NodeType extends Node>(
*/ */
export function useEdgesState<EdgeType extends Edge = Edge>( export function useEdgesState<EdgeType extends Edge = Edge>(
initialEdges: EdgeType[] initialEdges: EdgeType[]
): [EdgeType[], Dispatch<SetStateAction<EdgeType[]>>, OnEdgesChange<EdgeType>] { ): [
//
edges: EdgeType[],
setEdges: Dispatch<SetStateAction<EdgeType[]>>,
onEdgesChange: OnEdgesChange<EdgeType>
] {
const [edges, setEdges] = useState(initialEdges); const [edges, setEdges] = useState(initialEdges);
const onEdgesChange: OnEdgesChange<EdgeType> = useCallback( const onEdgesChange: OnEdgesChange<EdgeType> = useCallback(
(changes) => setEdges((eds) => applyEdgeChanges(changes, eds)), (changes) => setEdges((eds) => applyEdgeChanges(changes, eds)),
@@ -4,6 +4,7 @@ import { useStore } from './useStore';
import type { ReactFlowState } from '../types'; import type { ReactFlowState } from '../types';
export type UseNodesInitializedOptions = { export type UseNodesInitializedOptions = {
/** @default false */
includeHiddenNodes?: boolean; includeHiddenNodes?: boolean;
}; };
@@ -29,8 +30,8 @@ const selector = (options: UseNodesInitializedOptions) => (s: ReactFlowState) =>
*`false` and then `true` again once the node has been measured. *`false` and then `true` again once the node has been measured.
* *
* @public * @public
* @param options.includeHiddenNodes - defaults to false * @returns Whether or not the nodes have been initialized by the `<ReactFlow />` component and
* @returns boolean indicating whether all nodes are initialized * given a width and height.
* *
* @example * @example
* ```jsx * ```jsx
@@ -4,6 +4,7 @@ import { useStoreApi } from './useStore';
import type { OnSelectionChangeFunc, Node, Edge } from '../types'; import type { OnSelectionChangeFunc, Node, Edge } from '../types';
export type UseOnSelectionChangeOptions<NodeType extends Node = Node, EdgeType extends Edge = Edge> = { export type UseOnSelectionChangeOptions<NodeType extends Node = Node, EdgeType extends Edge = Edge> = {
/** The handler to register. */
onChange: OnSelectionChangeFunc<NodeType, EdgeType>; onChange: OnSelectionChangeFunc<NodeType, EdgeType>;
}; };
@@ -13,8 +14,6 @@ export type UseOnSelectionChangeOptions<NodeType extends Node = Node, EdgeType e
*_either_ nodes or edges changes. *_either_ nodes or edges changes.
* *
* @public * @public
* @param params.onChange - The handler to register
*
* @example * @example
* ```jsx * ```jsx
*import { useState } from 'react'; *import { useState } from 'react';
@@ -4,21 +4,20 @@ import type { OnViewportChange } from '@xyflow/system';
import { useStoreApi } from './useStore'; import { useStoreApi } from './useStore';
export type UseOnViewportChangeOptions = { export type UseOnViewportChangeOptions = {
/** Gets called when the viewport starts changing. */
onStart?: OnViewportChange; onStart?: OnViewportChange;
/** Gets called when the viewport changes. */
onChange?: OnViewportChange; onChange?: OnViewportChange;
/** Gets called when the viewport stops changing. */
onEnd?: OnViewportChange; onEnd?: OnViewportChange;
}; };
/** /**
* The `useOnViewportChange` hook lets you listen for changes to the viewport such * The `useOnViewportChange` hook lets you listen for changes to the viewport such
*as panning and zooming. You can provide a callback for each phase of a viewport * as panning and zooming. You can provide a callback for each phase of a viewport
*change: `onStart`, `onChange`, and `onEnd`. * change: `onStart`, `onChange`, and `onEnd`.
* *
* @public * @public
* @param params.onStart - gets called when the viewport starts changing
* @param params.onChange - gets called when the viewport changes
* @param params.onEnd - gets called when the viewport stops changing
*
* @example * @example
* ```jsx * ```jsx
*import { useCallback } from 'react'; *import { useCallback } from 'react';
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@@ -31,8 +31,6 @@ const selector = (s: ReactFlowState) => !!s.panZoom;
* This hook returns a ReactFlowInstance that can be used to update nodes and edges, manipulate the viewport, or query the current state of the flow. * This hook returns a ReactFlowInstance that can be used to update nodes and edges, manipulate the viewport, or query the current state of the flow.
* *
* @public * @public
* @returns ReactFlowInstance
*
* @example * @example
* ```jsx * ```jsx
*import { useCallback, useState } from 'react'; *import { useCallback, useState } from 'react';
+8 -5
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@@ -14,9 +14,13 @@ const zustandErrorMessage = errorMessages['error001']();
* state management library, so you should check out their docs for more details. * state management library, so you should check out their docs for more details.
* *
* @public * @public
* @param selector * @param selector - A selector function that returns a slice of the flow's internal state.
* @param equalityFn * Extracting or transforming just the state you need is a good practice to avoid unnecessary
* @returns The selected state slice * re-renders.
* @param equalityFn - A function to compare the previous and next value. This is incredibly useful
* for preventing unnecessary re-renders. Good sensible defaults are using `Object.is` or importing
* `zustand/shallow`, but you can be as granular as you like.
* @returns The selected state slice.
* *
* @example * @example
* ```ts * ```ts
@@ -43,8 +47,7 @@ function useStore<StateSlice = unknown>(
/** /**
* In some cases, you might need to access the store directly. This hook returns the store object which can be used on demand to access the state or dispatch actions. * In some cases, you might need to access the store directly. This hook returns the store object which can be used on demand to access the state or dispatch actions.
* *
* @returns The store object * @returns The store object.
*
* @example * @example
* ```ts * ```ts
* const store = useStoreApi(); * const store = useStoreApi();
@@ -5,12 +5,13 @@ import { useStoreApi } from '../hooks/useStore';
/** /**
* When you programmatically add or remove handles to a node or update a node's * When you programmatically add or remove handles to a node or update a node's
*handle position, you need to let React Flow know about it using this hook. This * handle position, you need to let React Flow know about it using this hook. This
*will update the internal dimensions of the node and properly reposition handles * will update the internal dimensions of the node and properly reposition handles
*on the canvas if necessary. * on the canvas if necessary.
* *
* @public * @public
* @returns function for updating node internals * @returns Use this function to tell React Flow to update the internal state of one or more nodes
* that you have changed programmatically.
* *
* @example * @example
* ```jsx * ```jsx
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@@ -12,11 +12,11 @@ const viewportSelector = (state: ReactFlowState) => ({
/** /**
* The `useViewport` hook is a convenient way to read the current state of the * The `useViewport` hook is a convenient way to read the current state of the
*{@link Viewport} in a component. Components that use this hook * {@link Viewport} in a component. Components that use this hook
*will re-render **whenever the viewport changes**. * will re-render **whenever the viewport changes**.
* *
* @public * @public
* @returns The current viewport * @returns The current viewport.
* *
* @example * @example
* *
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@@ -54,6 +54,7 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
extends Omit<HTMLAttributes<HTMLDivElement>, 'onError'> { extends Omit<HTMLAttributes<HTMLDivElement>, 'onError'> {
/** /**
* An array of nodes to render in a controlled flow. * An array of nodes to render in a controlled flow.
* @default []
* @example * @example
* const nodes = [ * const nodes = [
* { * {
@@ -67,6 +68,7 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
nodes?: NodeType[]; nodes?: NodeType[];
/** /**
* An array of edges to render in a controlled flow. * An array of edges to render in a controlled flow.
* @default []
* @example * @example
* const edges = [ * const edges = [
* { * {
@@ -102,42 +104,57 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
* } * }
*/ */
defaultEdgeOptions?: DefaultEdgeOptions; defaultEdgeOptions?: DefaultEdgeOptions;
/** This event handler is called when a user clicks on a node */ /** This event handler is called when a user clicks on a node. */
onNodeClick?: NodeMouseHandler<NodeType>; onNodeClick?: NodeMouseHandler<NodeType>;
/** This event handler is called when a user double clicks on a node */ /** This event handler is called when a user double-clicks on a node. */
onNodeDoubleClick?: NodeMouseHandler<NodeType>; onNodeDoubleClick?: NodeMouseHandler<NodeType>;
/** This event handler is called when mouse of a user enters a node */ /** This event handler is called when mouse of a user enters a node. */
onNodeMouseEnter?: NodeMouseHandler<NodeType>; onNodeMouseEnter?: NodeMouseHandler<NodeType>;
/** This event handler is called when mouse of a user moves over a node */ /** This event handler is called when mouse of a user moves over a node. */
onNodeMouseMove?: NodeMouseHandler<NodeType>; onNodeMouseMove?: NodeMouseHandler<NodeType>;
/** This event handler is called when mouse of a user leaves a node */ /** This event handler is called when mouse of a user leaves a node. */
onNodeMouseLeave?: NodeMouseHandler<NodeType>; onNodeMouseLeave?: NodeMouseHandler<NodeType>;
/** This event handler is called when a user right clicks on a node */ /** This event handler is called when a user right-clicks on a node. */
onNodeContextMenu?: NodeMouseHandler<NodeType>; onNodeContextMenu?: NodeMouseHandler<NodeType>;
/** This event handler is called when a user starts to drag a node */ /** This event handler is called when a user starts to drag a node. */
onNodeDragStart?: OnNodeDrag<NodeType>; onNodeDragStart?: OnNodeDrag<NodeType>;
/** This event handler is called when a user drags a node */ /** This event handler is called when a user drags a node. */
onNodeDrag?: OnNodeDrag<NodeType>; onNodeDrag?: OnNodeDrag<NodeType>;
/** This event handler is called when a user stops dragging a node */ /** This event handler is called when a user stops dragging a node. */
onNodeDragStop?: OnNodeDrag<NodeType>; onNodeDragStop?: OnNodeDrag<NodeType>;
/** This event handler is called when a user clicks on an edge */ /** This event handler is called when a user clicks on an edge. */
onEdgeClick?: (event: ReactMouseEvent, edge: EdgeType) => void; onEdgeClick?: (event: ReactMouseEvent, edge: EdgeType) => void;
/** This event handler is called when a user right clicks on an edge */ /** This event handler is called when a user right-clicks on an edge. */
onEdgeContextMenu?: EdgeMouseHandler<EdgeType>; onEdgeContextMenu?: EdgeMouseHandler<EdgeType>;
/** This event handler is called when mouse of a user enters an edge */ /** This event handler is called when mouse of a user enters an edge. */
onEdgeMouseEnter?: EdgeMouseHandler<EdgeType>; onEdgeMouseEnter?: EdgeMouseHandler<EdgeType>;
/** This event handler is called when mouse of a user moves over an edge */ /** This event handler is called when mouse of a user moves over an edge. */
onEdgeMouseMove?: EdgeMouseHandler<EdgeType>; onEdgeMouseMove?: EdgeMouseHandler<EdgeType>;
/** This event handler is called when mouse of a user leaves an edge */ /** This event handler is called when mouse of a user leaves an edge. */
onEdgeMouseLeave?: EdgeMouseHandler<EdgeType>; onEdgeMouseLeave?: EdgeMouseHandler<EdgeType>;
/** This event handler is called when a user double clicks on an edge */ /** This event handler is called when a user double-clicks on an edge. */
onEdgeDoubleClick?: EdgeMouseHandler<EdgeType>; onEdgeDoubleClick?: EdgeMouseHandler<EdgeType>;
/**
* This handler is called when the source or target of a reconnectable edge is dragged from the
* current node. It will fire even if the edge's source or target do not end up changing.
*
* You can use the `reconnectEdge` utility to convert the connection to a new edge.
*/
onReconnect?: OnReconnect<EdgeType>; onReconnect?: OnReconnect<EdgeType>;
/**
* This event fires when the user begins dragging the source or target of an editable edge.
*/
onReconnectStart?: (event: ReactMouseEvent, edge: EdgeType, handleType: HandleType) => void; onReconnectStart?: (event: ReactMouseEvent, edge: EdgeType, handleType: HandleType) => void;
/**
* This event fires when the user releases the source or target of an editable edge. It is called
* even if an edge update does not occur.
*
*/
onReconnectEnd?: (event: MouseEvent | TouchEvent, edge: EdgeType, handleType: HandleType) => void; onReconnectEnd?: (event: MouseEvent | TouchEvent, edge: EdgeType, handleType: HandleType) => void;
/** /**
* This event handler is called when a Node is updated * Use this event handler to add interactivity to a controlled flow.
* @example // Use NodesState hook to create nodes and get onNodesChange handler * It is called on node drag, select, and move.
* @example // Use NodesState hook to create edges and get onNodesChange handler
* import ReactFlow, { useNodesState } from '@xyflow/react'; * import ReactFlow, { useNodesState } from '@xyflow/react';
* const [nodes, setNodes, onNodesChange] = useNodesState(initialNodes); * const [nodes, setNodes, onNodesChange] = useNodesState(initialNodes);
* *
@@ -154,7 +171,8 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
*/ */
onNodesChange?: OnNodesChange<NodeType>; onNodesChange?: OnNodesChange<NodeType>;
/** /**
* This event handler is called when a Edge is updated * Use this event handler to add interactivity to a controlled flow. It is called on edge select
* and remove.
* @example // Use EdgesState hook to create edges and get onEdgesChange handler * @example // Use EdgesState hook to create edges and get onEdgesChange handler
* import ReactFlow, { useEdgesState } from '@xyflow/react'; * import ReactFlow, { useEdgesState } from '@xyflow/react';
* const [edges, setEdges, onEdgesChange] = useEdgesState(initialEdges); * const [edges, setEdges, onEdgesChange] = useEdgesState(initialEdges);
@@ -171,25 +189,28 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
* return (<ReactFlow onEdgesChange={onEdgesChange} {...rest} />) * return (<ReactFlow onEdgesChange={onEdgesChange} {...rest} />)
*/ */
onEdgesChange?: OnEdgesChange<EdgeType>; onEdgesChange?: OnEdgesChange<EdgeType>;
/** This event handler gets called when a Node is deleted */ /** This event handler gets called when a node is deleted. */
onNodesDelete?: OnNodesDelete<NodeType>; onNodesDelete?: OnNodesDelete<NodeType>;
/** This event handler gets called when a Edge is deleted */ /** This event handler gets called when an edge is deleted. */
onEdgesDelete?: OnEdgesDelete<EdgeType>; onEdgesDelete?: OnEdgesDelete<EdgeType>;
/** This event handler gets called when a Node or Edge is deleted */ /** This event handler gets called when a node or edge is deleted. */
onDelete?: OnDelete<NodeType, EdgeType>; onDelete?: OnDelete<NodeType, EdgeType>;
/** This event handler gets called when a user starts to drag a selection box */ /** This event handler gets called when a user starts to drag a selection box. */
onSelectionDragStart?: SelectionDragHandler<NodeType>; onSelectionDragStart?: SelectionDragHandler<NodeType>;
/** This event handler gets called when a user drags a selection box */ /** This event handler gets called when a user drags a selection box. */
onSelectionDrag?: SelectionDragHandler<NodeType>; onSelectionDrag?: SelectionDragHandler<NodeType>;
/** This event handler gets called when a user stops dragging a selection box */ /** This event handler gets called when a user stops dragging a selection box. */
onSelectionDragStop?: SelectionDragHandler<NodeType>; onSelectionDragStop?: SelectionDragHandler<NodeType>;
onSelectionStart?: (event: ReactMouseEvent) => void; onSelectionStart?: (event: ReactMouseEvent) => void;
onSelectionEnd?: (event: ReactMouseEvent) => void; onSelectionEnd?: (event: ReactMouseEvent) => void;
/**
* This event handler is called when a user right-clicks on a node selection.
*/
onSelectionContextMenu?: (event: ReactMouseEvent, nodes: NodeType[]) => void; onSelectionContextMenu?: (event: ReactMouseEvent, nodes: NodeType[]) => void;
/** /**
* When a connection line is completed and two nodes are connected by the user, this event fires with the new connection. * When a connection line is completed and two nodes are connected by the user, this event fires with the new connection.
* *
* You can use the addEdge utility to convert the connection to a complete edge. * You can use the `addEdge` utility to convert the connection to a complete edge.
* @example // Use helper function to update edges onConnect * @example // Use helper function to update edges onConnect
* import ReactFlow, { addEdge } from '@xyflow/react'; * import ReactFlow, { addEdge } from '@xyflow/react';
* *
@@ -201,50 +222,70 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
* return (<ReactFlow onConnect={onConnect} {...rest} />) * return (<ReactFlow onConnect={onConnect} {...rest} />)
*/ */
onConnect?: OnConnect; onConnect?: OnConnect;
/** This event handler gets called when a user starts to drag a connection line */ /** This event handler gets called when a user starts to drag a connection line. */
onConnectStart?: OnConnectStart; onConnectStart?: OnConnectStart;
/** This event handler gets called when a user stops dragging a connection line */ /**
* This callback will fire regardless of whether a valid connection could be made or not. You can
* use the second `connectionState` parameter to have different behavior when a connection was
* unsuccessful.
*/
onConnectEnd?: OnConnectEnd; onConnectEnd?: OnConnectEnd;
onClickConnectStart?: OnConnectStart; onClickConnectStart?: OnConnectStart;
onClickConnectEnd?: OnConnectEnd; onClickConnectEnd?: OnConnectEnd;
/** This event handler gets called when a flow has finished initializing */ /**
* The `onInit` callback is called when the viewport is initialized. At this point you can use the
* instance to call methods like `fitView` or `zoomTo`.
*/
onInit?: OnInit<NodeType, EdgeType>; onInit?: OnInit<NodeType, EdgeType>;
/** This event handler is called while the user is either panning or zooming the viewport. */ /** This event handler is called while the user is either panning or zooming the viewport. */
onMove?: OnMove; onMove?: OnMove;
/** This event handler gets called when a user starts to pan or zoom the viewport */ /** This event handler is called when the user begins to pan or zoom the viewport. */
onMoveStart?: OnMoveStart; onMoveStart?: OnMoveStart;
/** This event handler gets called when a user stops panning or zooming the viewport */ /**
* This event handler is called when panning or zooming viewport movement stops.
* If the movement is not user-initiated, the event parameter will be `null`.
*/
onMoveEnd?: OnMoveEnd; onMoveEnd?: OnMoveEnd;
/** This event handler gets called when a user changes group of selected elements in the flow */ /** This event handler gets called when a user changes group of selected elements in the flow. */
onSelectionChange?: OnSelectionChangeFunc<NodeType, EdgeType>; onSelectionChange?: OnSelectionChangeFunc<NodeType, EdgeType>;
/** This event handler gets called when user scroll inside the pane */ /** This event handler gets called when user scroll inside the pane. */
onPaneScroll?: (event?: WheelEvent) => void; onPaneScroll?: (event?: WheelEvent) => void;
/** This event handler gets called when user clicks inside the pane */ /** This event handler gets called when user clicks inside the pane. */
onPaneClick?: (event: ReactMouseEvent) => void; onPaneClick?: (event: ReactMouseEvent) => void;
/** This event handler gets called when user right clicks inside the pane */ /** This event handler gets called when user right clicks inside the pane. */
onPaneContextMenu?: (event: ReactMouseEvent | MouseEvent) => void; onPaneContextMenu?: (event: ReactMouseEvent | MouseEvent) => void;
/** This event handler gets called when mouse enters the pane */ /** This event handler gets called when mouse enters the pane. */
onPaneMouseEnter?: (event: ReactMouseEvent) => void; onPaneMouseEnter?: (event: ReactMouseEvent) => void;
/** This event handler gets called when mouse moves over the pane */ /** This event handler gets called when mouse moves over the pane. */
onPaneMouseMove?: (event: ReactMouseEvent) => void; onPaneMouseMove?: (event: ReactMouseEvent) => void;
/** This event handler gets called when mouse leaves the pane */ /** This event handler gets called when mouse leaves the pane. */
onPaneMouseLeave?: (event: ReactMouseEvent) => void; onPaneMouseLeave?: (event: ReactMouseEvent) => void;
/** /**
* Distance that the mouse can move between mousedown/up that will trigger a click * Distance that the mouse can move between mousedown/up that will trigger a click.
* @default 0 * @default 0
*/ */
paneClickDistance?: number; paneClickDistance?: number;
/** /**
* Distance that the mouse can move between mousedown/up that will trigger a click * Distance that the mouse can move between mousedown/up that will trigger a click.
* @default 0 * @default 0
*/ */
nodeClickDistance?: number; nodeClickDistance?: number;
/** This handler gets called before the user deletes nodes or edges and provides a way to abort the deletion by returning false. */ /**
* This handler is called before nodes or edges are deleted, allowing the deletion to be aborted
* by returning `false` or modified by returning updated nodes and edges.
*/
onBeforeDelete?: OnBeforeDelete<NodeType, EdgeType>; onBeforeDelete?: OnBeforeDelete<NodeType, EdgeType>;
/** /**
* Custom node types to be available in a flow. * Custom node types to be available in a flow.
* *
* React Flow matches a node's type to a component in the nodeTypes object. * React Flow matches a node's type to a component in the `nodeTypes` object.
* @TODO check if @default is correct
* @default {
* input: InputNode,
* default: DefaultNode,
* output: OutputNode,
* group: GroupNode
* }
* @example * @example
* import CustomNode from './CustomNode'; * import CustomNode from './CustomNode';
* *
@@ -254,7 +295,15 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
/** /**
* Custom edge types to be available in a flow. * Custom edge types to be available in a flow.
* *
* React Flow matches an edge's type to a component in the edgeTypes object. * React Flow matches an edge's type to a component in the `edgeTypes` object.
* @TODO check if @default is correct
* @default {
* default: BezierEdge,
* straight: StraightEdge,
* step: StepEdge,
* smoothstep: SmoothStepEdge,
* simplebezier: SimpleBezier
* }
* @example * @example
* import CustomEdge from './CustomEdge'; * import CustomEdge from './CustomEdge';
* *
@@ -265,91 +314,110 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
* The type of edge path to use for connection lines. * The type of edge path to use for connection lines.
* *
* Although created edges can be of any type, React Flow needs to know what type of path to render for the connection line before the edge is created! * Although created edges can be of any type, React Flow needs to know what type of path to render for the connection line before the edge is created!
* @default ConnectionLineType.Bezier
*/ */
connectionLineType?: ConnectionLineType; connectionLineType?: ConnectionLineType;
/** Styles to be applied to the connection line */ /** Styles to be applied to the connection line. */
connectionLineStyle?: CSSProperties; connectionLineStyle?: CSSProperties;
/** React Component to be used as a connection line */ /** React Component to be used as a connection line. */
connectionLineComponent?: ConnectionLineComponent<NodeType>; connectionLineComponent?: ConnectionLineComponent<NodeType>;
/** Styles to be applied to the container of the connection line */ /** Styles to be applied to the container of the connection line. */
connectionLineContainerStyle?: CSSProperties; connectionLineContainerStyle?: CSSProperties;
/** /**
* 'strict' connection mode will only allow you to connect source handles to target handles. * A loose connection mode will allow you to connect handles with differing types, including
* * source-to-source connections. However, it does not support target-to-target connections. Strict
* 'loose' connection mode will allow you to connect handles of any type to one another. * mode allows only connections between source handles and target handles.
* @default 'strict' * @default 'strict'
*/ */
connectionMode?: ConnectionMode; connectionMode?: ConnectionMode;
/** /**
* Pressing down this key deletes all selected nodes & edges. * If set, pressing the key or chord will delete any selected nodes and edges. Passing an array
* represents multiple keys that can be pressed.
*
* For example, `["Delete", "Backspace"]` will delete selected elements when either key is pressed.
* @default 'Backspace' * @default 'Backspace'
*/ */
deleteKeyCode?: KeyCode | null; deleteKeyCode?: KeyCode | null;
/** /**
* If a key is set, you can pan the viewport while that key is held down even if panOnScroll is set to false. * If set, holding this key will let you click and drag to draw a selection box around multiple
* nodes and edges. Passing an array represents multiple keys that can be pressed.
* *
* By setting this prop to null you can disable this functionality. * For example, `["Shift", "Meta"]` will allow you to draw a selection box when either key is
* @default 'Space' * pressed.
* @default 'Shift'
*/ */
selectionKeyCode?: KeyCode | null; selectionKeyCode?: KeyCode | null;
/** Select multiple elements with a selection box, without pressing down selectionKey */ /**
* Select multiple elements with a selection box, without pressing down `selectionKey`.
* @default false
*/
selectionOnDrag?: boolean; selectionOnDrag?: boolean;
/** /**
* When set to "partial", when the user creates a selection box by click and dragging nodes that are only partially in the box are still selected. * When set to `"partial"`, when the user creates a selection box by click and dragging nodes that
* are only partially in the box are still selected.
* @default 'full' * @default 'full'
*/ */
selectionMode?: SelectionMode; selectionMode?: SelectionMode;
/** /**
* If a key is set, you can pan the viewport while that key is held down even if panOnScroll is set to false. * If a key is set, you can pan the viewport while that key is held down even if `panOnScroll`
* is set to `false`.
* *
* By setting this prop to null you can disable this functionality. * By setting this prop to `null` you can disable this functionality.
* @default 'Space' * @default 'Space'
*/ */
panActivationKeyCode?: KeyCode | null; panActivationKeyCode?: KeyCode | null;
/** /**
* Pressing down this key you can select multiple elements by clicking. * Pressing down this key you can select multiple elements by clicking.
* @default 'Meta' for macOS, "Ctrl" for other systems * @default "Meta" for macOS, "Control" for other systems
*/ */
multiSelectionKeyCode?: KeyCode | null; multiSelectionKeyCode?: KeyCode | null;
/** /**
* If a key is set, you can zoom the viewport while that key is held down even if panOnScroll is set to false. * If a key is set, you can zoom the viewport while that key is held down even if `panOnScroll`
* is set to `false`.
* *
* By setting this prop to null you can disable this functionality. * By setting this prop to `null` you can disable this functionality.
* @default 'Meta' for macOS, "Ctrl" for other systems * @default "Meta" for macOS, "Control" for other systems
* *
*/ */
zoomActivationKeyCode?: KeyCode | null; zoomActivationKeyCode?: KeyCode | null;
/** Set this prop to make the flow snap to the grid */ /** When enabled, nodes will snap to the grid when dragged. */
snapToGrid?: boolean; snapToGrid?: boolean;
/** /**
* Grid all nodes will snap to * If `snapToGrid` is enabled, this prop configures the grid that nodes will snap to.
* @example [20, 20] * @example [20, 20]
*/ */
snapGrid?: SnapGrid; snapGrid?: SnapGrid;
/** /**
* You can enable this optimisation to instruct Svelte Flow to only render nodes and edges that would be visible in the viewport. * You can enable this optimisation to instruct React Flow to only render nodes and edges that would be visible in the viewport.
* *
* This might improve performance when you have a large number of nodes and edges but also adds an overhead. * This might improve performance when you have a large number of nodes and edges but also adds an overhead.
* @default false * @default false
*/ */
onlyRenderVisibleElements?: boolean; onlyRenderVisibleElements?: boolean;
/** /**
* Controls if all nodes should be draggable * Controls whether all nodes should be draggable or not. Individual nodes can override this
* setting by setting their `draggable` prop. If you want to use the mouse handlers on
* non-draggable nodes, you need to add the `"nopan"` class to those nodes.
* @default true * @default true
*/ */
nodesDraggable?: boolean; nodesDraggable?: boolean;
/** /**
* Controls if all nodes should be connectable to each other * Controls whether all nodes should be connectable or not. Individual nodes can override this
* setting by setting their `connectable` prop.
* @default true * @default true
*/ */
nodesConnectable?: boolean; nodesConnectable?: boolean;
/** /**
* Controls if all nodes should be focusable * When `true`, focus between nodes can be cycled with the `Tab` key and selected with the `Enter`
* key. This option can be overridden by individual nodes by setting their `focusable` prop.
* @default true * @default true
*/ */
nodesFocusable?: boolean; nodesFocusable?: boolean;
/** /**
* Defines nodes relative position to its coordinates * The origin of the node to use when placing it in the flow or looking up its `x` and `y`
* position. An origin of `[0, 0]` means that a node's top left corner will be placed at the `x`
* and `y` position.
* @default [0, 0]
* @example * @example
* [0, 0] // default, top left * [0, 0] // default, top left
* [0.5, 0.5] // center * [0.5, 0.5] // center
@@ -357,49 +425,57 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
*/ */
nodeOrigin?: NodeOrigin; nodeOrigin?: NodeOrigin;
/** /**
* Controls if all edges should be focusable * When `true`, focus between edges can be cycled with the `Tab` key and selected with the `Enter`
* key. This option can be overridden by individual edges by setting their `focusable` prop.
* @default true * @default true
*/ */
edgesFocusable?: boolean; edgesFocusable?: boolean;
/** /**
* Controls if all edges should be updateable * Whether edges can be updated once they are created. When both this prop is `true` and an
* `onReconnect` handler is provided, the user can drag an existing edge to a new source or
* target. Individual edges can override this value with their reconnectable property.
* @default true * @default true
*/ */
edgesReconnectable?: boolean; edgesReconnectable?: boolean;
/** /**
* Controls if all elements should (nodes & edges) be selectable * When `true`, elements (nodes and edges) can be selected by clicking on them. This option can be
* overridden by individual elements by setting their `selectable` prop.
* @default true * @default true
*/ */
elementsSelectable?: boolean; elementsSelectable?: boolean;
/** /**
* If true, nodes get selected on drag * If `true`, nodes get selected on drag.
* @default true * @default true
*/ */
selectNodesOnDrag?: boolean; selectNodesOnDrag?: boolean;
/** /**
* Enableing this prop allows users to pan the viewport by clicking and dragging. * Enabling this prop allows users to pan the viewport by clicking and dragging.
* *
* You can also set this prop to an array of numbers to limit which mouse buttons can activate panning. * You can also set this prop to an array of numbers to limit which mouse buttons can activate panning.
* @default true
* @example [0, 2] // allows panning with the left and right mouse buttons * @example [0, 2] // allows panning with the left and right mouse buttons
* [0, 1, 2, 3, 4] // allows panning with all mouse buttons * [0, 1, 2, 3, 4] // allows panning with all mouse buttons
*/ */
panOnDrag?: boolean | number[]; panOnDrag?: boolean | number[];
/** /**
* Minimum zoom level * Minimum zoom level.
* @default 0.5 * @default 0.5
*/ */
minZoom?: number; minZoom?: number;
/** /**
* Maximum zoom level * Maximum zoom level.
* @default 2 * @default 2
*/ */
maxZoom?: number; maxZoom?: number;
/** Controlled viewport to be used instead of internal one */ /**
* When you pass a `viewport` prop, it's controlled, and you also need to pass `onViewportChange`
* to handle internal changes.
*/
viewport?: Viewport; viewport?: Viewport;
/** /**
* Sets the initial position and zoom of the viewport. * Sets the initial position and zoom of the viewport. If a default viewport is provided but
* * `fitView` is enabled, the default viewport will be ignored.
* If a default viewport is provided but fitView is enabled, the default viewport will be ignored. * @default { x: 0, y: 0, zoom: 1 }
* @example * @example
* const initialViewport = { * const initialViewport = {
* zoom: 0.5, * zoom: 0.5,
@@ -408,13 +484,14 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
*/ */
defaultViewport?: Viewport; defaultViewport?: Viewport;
/** /**
* Gets called when the viewport changes. * Used when working with a controlled viewport for updating the user viewport state.
*/ */
onViewportChange?: (viewport: Viewport) => void; onViewportChange?: (viewport: Viewport) => void;
/** /**
* By default the viewport extends infinitely. You can use this prop to set a boundary. * By default, the viewport extends infinitely. You can use this prop to set a boundary.
* *
* The first pair of coordinates is the top left boundary and the second pair is the bottom right. * The first pair of coordinates is the top left boundary and the second pair is the bottom right.
* @default [[-∞, -∞], [+∞, +∞]]
* @example [[-1000, -10000], [1000, 1000]] * @example [[-1000, -10000], [1000, 1000]]
*/ */
translateExtent?: CoordinateExtent; translateExtent?: CoordinateExtent;
@@ -424,51 +501,86 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
*/ */
preventScrolling?: boolean; preventScrolling?: boolean;
/** /**
* By default nodes can be placed on an infinite flow. You can use this prop to set a boundary. * By default, nodes can be placed on an infinite flow. You can use this prop to set a boundary.
* *
* The first pair of coordinates is the top left boundary and the second pair is the bottom right. * The first pair of coordinates is the top left boundary and the second pair is the bottom right.
* @example [[-1000, -10000], [1000, 1000]] * @example [[-1000, -10000], [1000, 1000]]
*/ */
nodeExtent?: CoordinateExtent; nodeExtent?: CoordinateExtent;
/** /**
* Color of edge markers * Color of edge markers.
* @example "#b1b1b7" * @default '#b1b1b7'
*/ */
defaultMarkerColor?: string; defaultMarkerColor?: string;
/** Controls if the viewport should zoom by scrolling inside the container */ /**
* Controls if the viewport should zoom by scrolling inside the container.
* @default true
*/
zoomOnScroll?: boolean; zoomOnScroll?: boolean;
/** Controls if the viewport should zoom by pinching on a touch screen */ /**
* Controls if the viewport should zoom by pinching on a touch screen.
* @default true
*/
zoomOnPinch?: boolean; zoomOnPinch?: boolean;
/** /**
* Controls if the viewport should pan by scrolling inside the container * Controls if the viewport should pan by scrolling inside the container.
* *
* Can be limited to a specific direction with panOnScrollMode * Can be limited to a specific direction with `panOnScrollMode`.
* @default false
*/ */
panOnScroll?: boolean; panOnScroll?: boolean;
/** /**
* Controls how fast viewport should be panned on scroll. * Controls how fast viewport should be panned on scroll.
* *
* Use togther with panOnScroll prop. * Use together with `panOnScroll` prop.
* @default 0.5
*/ */
panOnScrollSpeed?: number; panOnScrollSpeed?: number;
/** /**
* This prop is used to limit the direction of panning when panOnScroll is enabled. * This prop is used to limit the direction of panning when `panOnScroll` is enabled.
* *
* The "free" option allows panning in any direction. * The `"free"` option allows panning in any direction.
* @default "free" * @default "free"
* @example "horizontal" | "vertical" * @example "horizontal" | "vertical"
*/ */
panOnScrollMode?: PanOnScrollMode; panOnScrollMode?: PanOnScrollMode;
/** Controls if the viewport should zoom by double clicking somewhere on the flow */ /**
* Controls if the viewport should zoom by double-clicking somewhere on the flow.
* @default true
*/
zoomOnDoubleClick?: boolean; zoomOnDoubleClick?: boolean;
/**
* The radius around an edge connection that can trigger an edge reconnection.
* @default 10
*/
reconnectRadius?: number; reconnectRadius?: number;
/**
* If a node is draggable, clicking and dragging that node will move it around the canvas. Adding
* the `"nodrag"` class prevents this behavior and this prop allows you to change the name of that
* class.
* @default "nodrag"
*/
noDragClassName?: string; noDragClassName?: string;
/**
* Typically, scrolling the mouse wheel when the mouse is over the canvas will zoom the viewport.
* Adding the `"nowheel"` class to an element n the canvas will prevent this behavior and this prop
* allows you to change the name of that class.
* @default "nowheel"
*/
noWheelClassName?: string; noWheelClassName?: string;
/**
* If an element in the canvas does not stop mouse events from propagating, clicking and dragging
* that element will pan the viewport. Adding the `"nopan"` class prevents this behavior and this
* prop allows you to change the name of that class.
* @default "nopan"
*/
noPanClassName?: string; noPanClassName?: string;
/** If set, initial viewport will show all nodes & edges */ /** When `true`, the flow will be zoomed and panned to fit all the nodes initially provided. */
fitView?: boolean; fitView?: boolean;
/** /**
* Options to be used in combination with fitView * When you typically call `fitView` on a `ReactFlowInstance`, you can provide an object of
* options to customize its behavior. This prop lets you do the same for the initial `fitView`
* call.
* @example * @example
* const fitViewOptions = { * const fitViewOptions = {
* padding: 0.1, * padding: 0.1,
@@ -481,15 +593,18 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
*/ */
fitViewOptions?: FitViewOptions; fitViewOptions?: FitViewOptions;
/** /**
*The connectOnClick option lets you click or tap on a source handle to start a connection * The `connectOnClick` option lets you click or tap on a source handle to start a connection
* and then click on a target handle to complete the connection. * and then click on a target handle to complete the connection.
* *
* If you set this option to false, users will need to drag the connection line to the target * If you set this option to `false`, users will need to drag the connection line to the target
* handle to create a connection. * handle to create a connection.
* @default true
*/ */
connectOnClick?: boolean; connectOnClick?: boolean;
/** /**
* Set position of the attribution * By default, React Flow will render a small attribution in the bottom right corner of the flow.
*
* You can use this prop to change its position in case you want to place something else there.
* @default 'bottom-right' * @default 'bottom-right'
* @example 'top-left' | 'top-center' | 'top-right' | 'bottom-left' | 'bottom-center' | 'bottom-right' * @example 'top-left' | 'top-center' | 'top-right' | 'bottom-left' | 'bottom-center' | 'bottom-right'
*/ */
@@ -509,21 +624,23 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
elevateNodesOnSelect?: boolean; elevateNodesOnSelect?: boolean;
/** /**
* Enabling this option will raise the z-index of edges when they are selected. * Enabling this option will raise the z-index of edges when they are selected.
* @default true
*/ */
elevateEdgesOnSelect?: boolean; elevateEdgesOnSelect?: boolean;
/** /**
* Can be set true if built-in keyboard controls should be disabled. * You can use this prop to disable keyboard accessibility features such as selecting nodes or
* moving selected nodes with the arrow keys.
* @default false * @default false
*/ */
disableKeyboardA11y?: boolean; disableKeyboardA11y?: boolean;
/** /**
* You can enable this prop to automatically pan the viewport while dragging a node. * When `true`, the viewport will pan automatically when the cursor moves to the edge of the
* viewport while dragging a node.
* @default true * @default true
*/ */
autoPanOnNodeDrag?: boolean; autoPanOnNodeDrag?: boolean;
/** /**
* You can enable this prop to automatically pan the viewport while dragging a node. * When `true`, the viewport will pan automatically when the cursor moves to the edge of the
* viewport while creating a connection.
* @default true * @default true
*/ */
autoPanOnConnect?: boolean; autoPanOnConnect?: boolean;
@@ -533,12 +650,12 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
*/ */
autoPanSpeed?: number; autoPanSpeed?: number;
/** /**
* You can enable this prop to automatically pan the viewport while making a new connection. * The radius around a handle where you drop a connection line to create a new edge.
* @default true * @default 20
*/ */
connectionRadius?: number; connectionRadius?: number;
/** /**
* Ocassionally something may happen that causes Svelte Flow to throw an error. * Occasionally something may happen that causes React Flow to throw an error.
* *
* Instead of exploding your application, we log a message to the console and then call this event handler. * Instead of exploding your application, we log a message to the console and then call this event handler.
* You might use it for additional logging or to show a message to the user. * You might use it for additional logging or to show a message to the user.
@@ -547,32 +664,33 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
/** /**
* This callback can be used to validate a new connection * This callback can be used to validate a new connection
* *
* If you return false, the edge will not be added to your flow. * If you return `false`, the edge will not be added to your flow.
* If you have custom connection logic its preferred to use this callback over the isValidConnection prop on the handle component for performance reasons. * If you have custom connection logic its preferred to use this callback over the
* @default (connection: Connection) => true * `isValidConnection` prop on the handle component for performance reasons.
*/ */
isValidConnection?: IsValidConnection<EdgeType>; isValidConnection?: IsValidConnection<EdgeType>;
/** /**
* With a threshold greater than zero you can control the distinction between node drag and click events. * With a threshold greater than zero you can delay node drag events.
* *
* If threshold equals 1, you need to drag the node 1 pixel before a drag event is fired. * If threshold equals 1, you need to drag the node 1 pixel before a drag event is fired.
*
* 1 is the default value, so clicks don't trigger drag events.
* @default 1 * @default 1
*/ */
nodeDragThreshold?: number; nodeDragThreshold?: number;
/** Sets a fixed width for the flow */ /** Sets a fixed width for the flow. */
width?: number; width?: number;
/** Sets a fixed height for the flow */ /** Sets a fixed height for the flow. */
height?: number; height?: number;
/** /**
* Controls color scheme used for styling the flow * Controls color scheme used for styling the flow.
* @default 'system' * @default 'light'
* @example 'system' | 'light' | 'dark' * @example 'system' | 'light' | 'dark'
*/ */
colorMode?: ColorMode; colorMode?: ColorMode;
/** /**
* If set true, some debug information will be logged to the console like which events are fired. * If set `true`, some debug information will be logged to the console like which events are fired.
* * @default false
* @default undefined
*/ */
debug?: boolean; debug?: boolean;
} }
+11 -1
View File
@@ -148,7 +148,7 @@ export type EdgeProps<EdgeType extends Edge = Edge> = Pick<
* @public * @public
* @expand * @expand
*/ */
export type BaseEdgeProps = Omit<SVGAttributes<SVGPathElement>, 'd' | 'path'> & export type BaseEdgeProps = Omit<SVGAttributes<SVGPathElement>, 'd' | 'path' | 'markerStart' | 'markerEnd'> &
EdgeLabelOptions & { EdgeLabelOptions & {
/** /**
* The width of the invisible area around the edge that the user can interact with. This is * The width of the invisible area around the edge that the user can interact with. This is
@@ -166,6 +166,16 @@ export type BaseEdgeProps = Omit<SVGAttributes<SVGPathElement>, 'd' | 'path'> &
* be used to generate this string for you. * be used to generate this string for you.
*/ */
path: string; path: string;
/**
* The id of the SVG marker to use at the start of the edge. This should be defined in a
* `<defs>` element in a separate SVG document or element.
*/
markerStart?: string;
/**
* The id of the SVG marker to use at the end of the edge. This should be defined in a `<defs>`
* element in a separate SVG document or element.
*/
markerEnd?: string;
}; };
/** /**
+6 -6
View File
@@ -147,9 +147,9 @@ function applyChange(change: any, element: any): any {
/** /**
* Drop in function that applies node changes to an array of nodes. * Drop in function that applies node changes to an array of nodes.
* @public * @public
* @param changes - Array of changes to apply * @param changes - Array of changes to apply.
* @param nodes - Array of nodes to apply the changes to * @param nodes - Array of nodes to apply the changes to.
* @returns Array of updated nodes * @returns Array of updated nodes.
* @example * @example
*```tsx *```tsx
*import { useState, useCallback } from 'react'; *import { useState, useCallback } from 'react';
@@ -185,9 +185,9 @@ export function applyNodeChanges<NodeType extends Node = Node>(
/** /**
* Drop in function that applies edge changes to an array of edges. * Drop in function that applies edge changes to an array of edges.
* @public * @public
* @param changes - Array of changes to apply * @param changes - Array of changes to apply.
* @param edges - Array of edge to apply the changes to * @param edges - Array of edge to apply the changes to.
* @returns Array of updated edges * @returns Array of updated edges.
* @example * @example
* ```tsx * ```tsx
*import { useState, useCallback } from 'react'; *import { useState, useCallback } from 'react';
+11 -7
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@@ -4,21 +4,23 @@ import { isNodeBase, isEdgeBase } from '@xyflow/system';
import type { Edge, Node } from '../types'; import type { Edge, Node } from '../types';
/** /**
* Test whether an object is useable as an [`Node`](/api-reference/types/node). * Test whether an object is usable as an [`Node`](/api-reference/types/node).
* In TypeScript this is a type guard that will narrow the type of whatever you pass in to * In TypeScript this is a type guard that will narrow the type of whatever you pass in to
* [`Node`](/api-reference/types/node) if it returns `true`. * [`Node`](/api-reference/types/node) if it returns `true`.
* *
* @public * @public
* @remarks In TypeScript this is a type guard that will narrow the type of whatever you pass in to Node if it returns true * @remarks In TypeScript this is a type guard that will narrow the type of whatever you pass in to Node if it returns true
* @param element - The element to test * @param element - The element to test.
* @returns A boolean indicating whether the element is an Node * @returns Tests whether the provided value can be used as a `Node`. If you're using TypeScript,
* this function acts as a type guard and will narrow the type of the value to `Node` if it returns
* `true`.
* *
* @example * @example
* ```js * ```js
*import { isNode } from '@xyflow/react'; *import { isNode } from '@xyflow/react';
* *
*if (isNode(node)) { *if (isNode(node)) {
* // .. * // ...
*} *}
*``` *```
*/ */
@@ -26,21 +28,23 @@ export const isNode = <NodeType extends Node = Node>(element: unknown): element
isNodeBase<NodeType>(element); isNodeBase<NodeType>(element);
/** /**
* Test whether an object is useable as an [`Edge`](/api-reference/types/edge). * Test whether an object is usable as an [`Edge`](/api-reference/types/edge).
* In TypeScript this is a type guard that will narrow the type of whatever you pass in to * In TypeScript this is a type guard that will narrow the type of whatever you pass in to
* [`Edge`](/api-reference/types/edge) if it returns `true`. * [`Edge`](/api-reference/types/edge) if it returns `true`.
* *
* @public * @public
* @remarks In TypeScript this is a type guard that will narrow the type of whatever you pass in to Edge if it returns true * @remarks In TypeScript this is a type guard that will narrow the type of whatever you pass in to Edge if it returns true
* @param element - The element to test * @param element - The element to test
* @returns A boolean indicating whether the element is an Edge * @returns Tests whether the provided value can be used as an `Edge`. If you're using TypeScript,
* this function acts as a type guard and will narrow the type of the value to `Edge` if it returns
* `true`.
* *
* @example * @example
* ```js * ```js
*import { isEdge } from '@xyflow/react'; *import { isEdge } from '@xyflow/react';
* *
*if (isEdge(edge)) { *if (isEdge(edge)) {
* // .. * // ...
*} *}
*``` *```
*/ */
+2 -2
View File
@@ -11,8 +11,8 @@ import type {
import type { Node } from '$lib/types'; import type { Node } from '$lib/types';
/** /**
* An `Edge` is the complete description with everything React Flow needs * An `Edge` is the complete description with everything Svelte Flow needs to know in order to
*to know in order to render it. * render it.
* @public * @public
*/ */
export type Edge< export type Edge<
+2 -2
View File
@@ -3,7 +3,7 @@ import { isNodeBase, isEdgeBase } from '@xyflow/system';
import type { Edge, Node } from '$lib/types'; import type { Edge, Node } from '$lib/types';
/** /**
* Test whether an object is useable as a Node * Test whether an object is usable as a Node
* @public * @public
* @remarks In TypeScript this is a type guard that will narrow the type of whatever you pass in to Node if it returns true * @remarks In TypeScript this is a type guard that will narrow the type of whatever you pass in to Node if it returns true
* @param element - The element to test * @param element - The element to test
@@ -13,7 +13,7 @@ export const isNode = <NodeType extends Node = Node>(element: unknown): element
isNodeBase<NodeType>(element); isNodeBase<NodeType>(element);
/** /**
* Test whether an object is useable as an Edge * Test whether an object is usable as an Edge
* @public * @public
* @remarks In TypeScript this is a type guard that will narrow the type of whatever you pass in to Edge if it returns true * @remarks In TypeScript this is a type guard that will narrow the type of whatever you pass in to Edge if it returns true
* @param element - The element to test * @param element - The element to test
+25 -8
View File
@@ -1,12 +1,28 @@
import { Position } from '../../types'; import { Position } from '../../types';
export type GetBezierPathParams = { export type GetBezierPathParams = {
/** The `x` position of the source handle. */
sourceX: number; sourceX: number;
/** The `y` position of the source handle. */
sourceY: number; sourceY: number;
/**
* The position of the source handle.
* @default Position.Bottom
*/
sourcePosition?: Position; sourcePosition?: Position;
/** The `x` position of the target handle. */
targetX: number; targetX: number;
/** The `y` position of the target handle. */
targetY: number; targetY: number;
/**
* The position of the target handle.
* @default Position.Top
*/
targetPosition?: Position; targetPosition?: Position;
/**
* The curvature of the bezier edge.
* @default 0.25
*/
curvature?: number; curvature?: number;
}; };
@@ -75,14 +91,15 @@ function getControlWithCurvature({ pos, x1, y1, x2, y2, c }: GetControlWithCurva
* The `getBezierPath` util returns everything you need to render a bezier edge * The `getBezierPath` util returns everything you need to render a bezier edge
*between two nodes. *between two nodes.
* @public * @public
* @param params.sourceX - The x position of the source handle * @returns A path string you can use in an SVG, the `labelX` and `labelY` position (center of path)
* @param params.sourceY - The y position of the source handle * and `offsetX`, `offsetY` between source handle and label.
* @param params.sourcePosition - The position of the source handle (default: Position.Bottom) * - `path`: the path to use in an SVG `<path>` element.
* @param params.targetX - The x position of the target handle * - `labelX`: the `x` position you can use to render a label for this edge.
* @param params.targetY - The y position of the target handle * - `labelY`: the `y` position you can use to render a label for this edge.
* @param params.targetPosition - The position of the target handle (default: Position.Top) * - `offsetX`: the absolute difference between the source `x` position and the `x` position of the
* @param params.curvature - The curvature of the bezier edge * middle of this path.
* @returns A path string you can use in an SVG, the labelX and labelY position (center of path) and offsetX, offsetY between source handle and label * - `offsetY`: the absolute difference between the source `y` position and the `y` position of the
* middle of this path.
* @example * @example
* ```js * ```js
* const source = { x: 0, y: 20 }; * const source = { x: 0, y: 20 };
+11 -8
View File
@@ -92,9 +92,9 @@ const connectionExists = (edge: EdgeBase, edges: EdgeBase[]) => {
/** /**
* This util is a convenience function to add a new Edge to an array of edges. It also performs some validation to make sure you don't add an invalid edge or duplicate an existing one. * This util is a convenience function to add a new Edge to an array of edges. It also performs some validation to make sure you don't add an invalid edge or duplicate an existing one.
* @public * @public
* @param edgeParams - Either an Edge or a Connection you want to add * @param edgeParams - Either an `Edge` or a `Connection` you want to add.
* @param edges - The array of all current edges * @param edges - The array of all current edges.
* @returns A new array of edges with the new edge added * @returns A new array of edges with the new edge added.
* *
* @remarks If an edge with the same `target` and `source` already exists (and the same * @remarks If an edge with the same `target` and `source` already exists (and the same
*`targetHandle` and `sourceHandle` if those are set), then this util won't add *`targetHandle` and `sourceHandle` if those are set), then this util won't add
@@ -137,6 +137,10 @@ export const addEdge = <EdgeType extends EdgeBase>(
}; };
export type ReconnectEdgeOptions = { export type ReconnectEdgeOptions = {
/**
* Should the id of the old edge be replaced with the new connection id.
* @default true
*/
shouldReplaceId?: boolean; shouldReplaceId?: boolean;
}; };
@@ -145,11 +149,10 @@ export type ReconnectEdgeOptions = {
*This searches your edge array for an edge with a matching `id` and updates its *This searches your edge array for an edge with a matching `id` and updates its
*properties with the connection you provide. *properties with the connection you provide.
* @public * @public
* @param oldEdge - The edge you want to update * @param oldEdge - The edge you want to update.
* @param newConnection - The new connection you want to update the edge with * @param newConnection - The new connection you want to update the edge with.
* @param edges - The array of all current edges * @param edges - The array of all current edges.
* @param options.shouldReplaceId - should the id of the old edge be replaced with the new connection id * @returns The updated edges array.
* @returns the updated edges array
* *
* @example * @example
* ```js * ```js
@@ -2,15 +2,29 @@ import { getEdgeCenter } from './general';
import { Position, type XYPosition } from '../../types'; import { Position, type XYPosition } from '../../types';
export interface GetSmoothStepPathParams { export interface GetSmoothStepPathParams {
/** The `x` position of the source handle. */
sourceX: number; sourceX: number;
/** The `y` position of the source handle. */
sourceY: number; sourceY: number;
/**
* The position of the source handle.
* @default Position.Bottom
*/
sourcePosition?: Position; sourcePosition?: Position;
/** The `x` position of the target handle. */
targetX: number; targetX: number;
/** The `y` position of the target handle. */
targetY: number; targetY: number;
/**
* The position of the target handle.
* @default Position.Top
*/
targetPosition?: Position; targetPosition?: Position;
/** @default 5 */
borderRadius?: number; borderRadius?: number;
centerX?: number; centerX?: number;
centerY?: number; centerY?: number;
/** @default 20 */
offset?: number; offset?: number;
} }
@@ -39,8 +53,8 @@ const getDirection = ({
const distance = (a: XYPosition, b: XYPosition) => Math.sqrt(Math.pow(b.x - a.x, 2) + Math.pow(b.y - a.y, 2)); const distance = (a: XYPosition, b: XYPosition) => Math.sqrt(Math.pow(b.x - a.x, 2) + Math.pow(b.y - a.y, 2));
/* /*
* ith this function we try to mimic a orthogonal edge routing behaviour * With this function we try to mimic an orthogonal edge routing behaviour
* It's not as good as a real orthogonal edge routing but it's faster and good enough as a default for step and smooth step edges * It's not as good as a real orthogonal edge routing, but it's faster and good enough as a default for step and smooth step edges
*/ */
function getPoints({ function getPoints({
source, source,
@@ -198,16 +212,19 @@ function getBend(a: XYPosition, b: XYPosition, c: XYPosition, size: number): str
/** /**
* The `getSmoothStepPath` util returns everything you need to render a stepped path * The `getSmoothStepPath` util returns everything you need to render a stepped path
*between two nodes. The `borderRadius` property can be used to choose how rounded * between two nodes. The `borderRadius` property can be used to choose how rounded
*the corners of those steps are. * the corners of those steps are.
* @public * @public
* @param params.sourceX - The x position of the source handle * @returns A path string you can use in an SVG, the `labelX` and `labelY` position (center of path)
* @param params.sourceY - The y position of the source handle * and `offsetX`, `offsetY` between source handle and label.
* @param params.sourcePosition - The position of the source handle (default: Position.Bottom) *
* @param params.targetX - The x position of the target handle * - `path`: the path to use in an SVG `<path>` element.
* @param params.targetY - The y position of the target handle * - `labelX`: the `x` position you can use to render a label for this edge.
* @param params.targetPosition - The position of the target handle (default: Position.Top) * - `labelY`: the `y` position you can use to render a label for this edge.
* @returns A path string you can use in an SVG, the labelX and labelY position (center of path) and offsetX, offsetY between source handle and label * - `offsetX`: the absolute difference between the source `x` position and the `x` position of the
* middle of this path.
* - `offsetY`: the absolute difference between the source `y` position and the `y` position of the
* middle of this path.
* @example * @example
* ```js * ```js
* const source = { x: 0, y: 20 }; * const source = { x: 0, y: 20 };
@@ -1,20 +1,29 @@
import { getEdgeCenter } from './general'; import { getEdgeCenter } from './general';
export type GetStraightPathParams = { export type GetStraightPathParams = {
/** The `x` position of the source handle. */
sourceX: number; sourceX: number;
/** The `y` position of the source handle. */
sourceY: number; sourceY: number;
/** The `x` position of the target handle. */
targetX: number; targetX: number;
/** The `y` position of the target handle. */
targetY: number; targetY: number;
}; };
/** /**
* Calculates the straight line path between two points. * Calculates the straight line path between two points.
* @public * @public
* @param params.sourceX - The x position of the source handle * @returns A path string you can use in an SVG, the `labelX` and `labelY` position (center of path)
* @param params.sourceY - The y position of the source handle * and `offsetX`, `offsetY` between source handle and label.
* @param params.targetX - The x position of the target handle *
* @param params.targetY - The y position of the target handle * - `path`: the path to use in an SVG `<path>` element.
* @returns A path string you can use in an SVG, the labelX and labelY position (center of path) and offsetX, offsetY between source handle and label * - `labelX`: the `x` position you can use to render a label for this edge.
* - `labelY`: the `y` position you can use to render a label for this edge.
* - `offsetX`: the absolute difference between the source `x` position and the `x` position of the
* middle of this path.
* - `offsetY`: the absolute difference between the source `y` position and the `y` position of the
* middle of this path.
* @example * @example
* ```js * ```js
* const source = { x: 0, y: 20 }; * const source = { x: 0, y: 20 };
+8 -8
View File
@@ -275,16 +275,16 @@ function calculateAppliedPaddings(bounds: Rect, x: number, y: number, zoom: numb
} }
/** /**
* Returns a viewport that encloses the given bounds with optional padding. * Returns a viewport that encloses the given bounds with padding.
* @public * @public
* @remarks You can determine bounds of nodes with {@link getNodesBounds} and {@link getBoundsOfRects} * @remarks You can determine bounds of nodes with {@link getNodesBounds} and {@link getBoundsOfRects}
* @param bounds - Bounds to fit inside viewport * @param bounds - Bounds to fit inside viewport.
* @param width - Width of the viewport * @param width - Width of the viewport.
* @param height - Height of the viewport * @param height - Height of the viewport.
* @param minZoom - Minimum zoom level of the resulting viewport * @param minZoom - Minimum zoom level of the resulting viewport.
* @param maxZoom - Maximum zoom level of the resulting viewport * @param maxZoom - Maximum zoom level of the resulting viewport.
* @param padding - Optional padding around the bounds * @param padding - Padding around the bounds.
* @returns A transforned {@link Viewport} that encloses the given bounds which you can pass to e.g. {@link setViewport} * @returns A transformed {@link Viewport} that encloses the given bounds which you can pass to e.g. {@link setViewport}.
* @example * @example
* const { x, y, zoom } = getViewportForBounds( * const { x, y, zoom } = getViewportForBounds(
* { x: 0, y: 0, width: 100, height: 100}, * { x: 0, y: 0, width: 100, height: 100},
+20 -17
View File
@@ -30,7 +30,7 @@ import {
import { errorMessages } from '../constants'; import { errorMessages } from '../constants';
/** /**
* Test whether an object is useable as an Edge * Test whether an object is usable as an Edge
* @public * @public
* @remarks In TypeScript this is a type guard that will narrow the type of whatever you pass in to Edge if it returns true * @remarks In TypeScript this is a type guard that will narrow the type of whatever you pass in to Edge if it returns true
* @param element - The element to test * @param element - The element to test
@@ -40,7 +40,7 @@ export const isEdgeBase = <EdgeType extends EdgeBase = EdgeBase>(element: any):
'id' in element && 'source' in element && 'target' in element; 'id' in element && 'source' in element && 'target' in element;
/** /**
* Test whether an object is useable as a Node * Test whether an object is usable as a Node
* @public * @public
* @remarks In TypeScript this is a type guard that will narrow the type of whatever you pass in to Node if it returns true * @remarks In TypeScript this is a type guard that will narrow the type of whatever you pass in to Node if it returns true
* @param element - The element to test * @param element - The element to test
@@ -57,10 +57,10 @@ export const isInternalNodeBase = <NodeType extends InternalNodeBase = InternalN
* This util is used to tell you what nodes, if any, are connected to the given node * This util is used to tell you what nodes, if any, are connected to the given node
* as the _target_ of an edge. * as the _target_ of an edge.
* @public * @public
* @param node - The node to get the connected nodes from * @param node - The node to get the connected nodes from.
* @param nodes - The array of all nodes * @param nodes - The array of all nodes.
* @param edges - The array of all edges * @param edges - The array of all edges.
* @returns An array of nodes that are connected over eges where the source is the given node * @returns An array of nodes that are connected over edges where the source is the given node.
* *
* @example * @example
* ```ts * ```ts
@@ -99,10 +99,10 @@ export const getOutgoers = <NodeType extends NodeBase = NodeBase, EdgeType exten
* This util is used to tell you what nodes, if any, are connected to the given node * This util is used to tell you what nodes, if any, are connected to the given node
* as the _source_ of an edge. * as the _source_ of an edge.
* @public * @public
* @param node - The node to get the connected nodes from * @param node - The node to get the connected nodes from.
* @param nodes - The array of all nodes * @param nodes - The array of all nodes.
* @param edges - The array of all edges * @param edges - The array of all edges.
* @returns An array of nodes that are connected over eges where the target is the given node * @returns An array of nodes that are connected over edges where the target is the given node.
* *
* @example * @example
* ```ts * ```ts
@@ -149,6 +149,10 @@ export const getNodePositionWithOrigin = (node: NodeBase, nodeOrigin: NodeOrigin
}; };
export type GetNodesBoundsParams<NodeType extends NodeBase = NodeBase> = { export type GetNodesBoundsParams<NodeType extends NodeBase = NodeBase> = {
/**
* Origin of the nodes: `[0, 0]` for top-left, `[0.5, 0.5]` for center.
* @default [0, 0]
*/
nodeOrigin?: NodeOrigin; nodeOrigin?: NodeOrigin;
nodeLookup?: NodeLookup<InternalNodeBase<NodeType>>; nodeLookup?: NodeLookup<InternalNodeBase<NodeType>>;
}; };
@@ -159,9 +163,8 @@ export type GetNodesBoundsParams<NodeType extends NodeBase = NodeBase> = {
* to calculate the correct transform to fit the given nodes in a viewport. * to calculate the correct transform to fit the given nodes in a viewport.
* @public * @public
* @remarks Useful when combined with {@link getViewportForBounds} to calculate the correct transform to fit the given nodes in a viewport. * @remarks Useful when combined with {@link getViewportForBounds} to calculate the correct transform to fit the given nodes in a viewport.
* @param nodes - Nodes to calculate the bounds for * @param nodes - Nodes to calculate the bounds for.
* @param params.nodeOrigin - Origin of the nodes: [0, 0] - top left, [0.5, 0.5] - center * @returns Bounding box enclosing all nodes.
* @returns Bounding box enclosing all nodes
* *
* @remarks This function was previously called `getRectOfNodes` * @remarks This function was previously called `getRectOfNodes`
* *
@@ -191,7 +194,7 @@ export type GetNodesBoundsParams<NodeType extends NodeBase = NodeBase> = {
*/ */
export const getNodesBounds = <NodeType extends NodeBase = NodeBase>( export const getNodesBounds = <NodeType extends NodeBase = NodeBase>(
nodes: (NodeType | InternalNodeBase<NodeType> | string)[], nodes: (NodeType | InternalNodeBase<NodeType> | string)[],
params: GetNodesBoundsParams<NodeType> = { nodeOrigin: [0, 0], nodeLookup: undefined } params: GetNodesBoundsParams<NodeType> = { nodeOrigin: [0, 0] }
): Rect => { ): Rect => {
if (process.env.NODE_ENV === 'development' && !params.nodeLookup) { if (process.env.NODE_ENV === 'development' && !params.nodeLookup) {
console.warn( console.warn(
@@ -299,9 +302,9 @@ export const getNodesInside = <NodeType extends NodeBase = NodeBase>(
* This utility filters an array of edges, keeping only those where either the source or target * This utility filters an array of edges, keeping only those where either the source or target
* node is present in the given array of nodes. * node is present in the given array of nodes.
* @public * @public
* @param nodes - Nodes you want to get the connected edges for * @param nodes - Nodes you want to get the connected edges for.
* @param edges - All edges * @param edges - All edges.
* @returns Array of edges that connect any of the given nodes with each other * @returns Array of edges that connect any of the given nodes with each other.
* *
* @example * @example
* ```js * ```js