feat(nodes): move canvas when nodes are at the edge of the canvas #2753
This commit is contained in:
@@ -1,4 +1,4 @@
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import React, { MouseEvent, useCallback } from 'react';
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import { MouseEvent, useCallback } from 'react';
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import ReactFlow, { addEdge, Node, Connection, Edge, useNodesState, useEdgesState } from 'reactflow';
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const onNodeDragStop = (_: MouseEvent, node: Node) => console.log('drag stop', node);
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@@ -35,7 +35,7 @@ const nodesA: Node[] = [
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];
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const edgesA: Edge[] = [
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{ id: 'e1-2', source: '1a', target: '2a', ariaLabel: null },
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{ id: 'e1-2', source: '1a', target: '2a', ariaLabel: undefined },
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{ id: 'e1-3', source: '1a', target: '3a' },
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];
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@@ -83,6 +83,8 @@ const edgesB: Edge[] = [
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{ id: 'e4b', source: 'inputb', target: '4b' },
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];
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const onNodeDrag = (_: MouseEvent, node: Node) => console.log('drag', node.position);
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const BasicFlow = () => {
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const [nodes, setNodes, onNodesChange] = useNodesState(nodesA);
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const [edges, setEdges, onEdgesChange] = useEdgesState(edgesA);
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@@ -99,6 +101,7 @@ const BasicFlow = () => {
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onConnect={onConnect}
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onNodeDragStop={onNodeDragStop}
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disableKeyboardA11y
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onNodeDrag={onNodeDrag}
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>
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<div style={{ position: 'absolute', right: 10, top: 10, zIndex: 4 }}>
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<button
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@@ -1,7 +1,7 @@
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import type { MouseEvent as ReactMouseEvent } from 'react';
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import { StoreApi } from 'zustand';
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import { clamp, getHostForElement } from '../../utils';
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import { clamp, getHostForElement, getVelocity } from '../../utils';
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import { ConnectionMode } from '../../types';
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import type { OnConnect, Connection, HandleType, ReactFlowState, XYPosition } from '../../types';
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@@ -75,18 +75,6 @@ function resetRecentHandle(hoveredHandle: Element): void {
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hoveredHandle?.classList.remove('react-flow__handle-connecting');
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}
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// returns a number between 0 and 1 that represents the velocity of the movement
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// when the mouse is close to the edge of the canvas
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function getVelocity(value: number, min: number, max: number): number {
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if (value < min) {
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return clamp(Math.abs(value - min), 1, 100) / 100;
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} else if (value > max) {
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return -clamp(Math.abs(value - max), 1, 100) / 100;
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}
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return 0;
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}
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export function handleMouseDown({
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event,
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handleId,
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@@ -7,7 +7,8 @@ import { useStoreApi } from '../../hooks/useStore';
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import { getDragItems, getEventHandlerParams, hasSelector, calcNextPosition } from './utils';
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import { handleNodeClick } from '../../components/Nodes/utils';
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import useGetPointerPosition from '../useGetPointerPosition';
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import type { NodeDragItem, Node, SelectionDragHandler, UseDragEvent } from '../../types';
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import type { NodeDragItem, Node, SelectionDragHandler, UseDragEvent, XYPosition } from '../../types';
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import { getVelocity } from '../../utils';
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export type UseDragData = { dx: number; dy: number };
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@@ -38,6 +39,11 @@ function useDrag({
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const store = useStoreApi();
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const dragItems = useRef<NodeDragItem[]>();
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const lastPos = useRef<{ x: number | null; y: number | null }>({ x: null, y: null });
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const requestAnimationFrameId = useRef(0);
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const containerBounds = useRef<DOMRect | null>(null);
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const centerPosition = useRef<{ x: number; y: number }>({ x: 0, y: 0 });
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const dragEvent = useRef<MouseEvent | null>(null);
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const animationFrameStarted = useRef(false);
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const getPointerPosition = useGetPointerPosition();
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@@ -45,6 +51,79 @@ function useDrag({
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if (nodeRef?.current) {
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const selection = select(nodeRef.current);
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const updateNodes = ({ x, y }: XYPosition) => {
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const {
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nodeInternals,
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onNodeDrag,
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onSelectionDrag,
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updateNodePositions,
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nodeExtent,
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snapGrid,
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snapToGrid,
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nodeOrigin,
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} = store.getState();
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lastPos.current = { x, y };
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let hasChange = false;
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dragItems.current = dragItems.current!.map((n) => {
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const nextPosition = { x: x - n.distance.x, y: y - n.distance.y };
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if (snapToGrid) {
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nextPosition.x = snapGrid[0] * Math.round(nextPosition.x / snapGrid[0]);
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nextPosition.y = snapGrid[1] * Math.round(nextPosition.y / snapGrid[1]);
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}
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const updatedPos = calcNextPosition(n, nextPosition, nodeInternals, nodeExtent, nodeOrigin);
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// we want to make sure that we only fire a change event when there is a changes
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hasChange = hasChange || n.position.x !== updatedPos.position.x || n.position.y !== updatedPos.position.y;
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n.position = updatedPos.position;
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n.positionAbsolute = updatedPos.positionAbsolute;
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return n;
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});
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if (!hasChange) {
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return;
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}
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updateNodePositions(dragItems.current, true, true);
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setDragging(true);
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const onDrag = nodeId ? onNodeDrag : wrapSelectionDragFunc(onSelectionDrag);
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if (onDrag && dragEvent.current) {
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const [currentNode, nodes] = getEventHandlerParams({
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nodeId,
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dragItems: dragItems.current,
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nodeInternals,
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});
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onDrag(dragEvent.current as MouseEvent, currentNode, nodes);
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}
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};
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const updateViewport = (): void => {
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if (!containerBounds.current) {
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return;
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}
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const xMovement = getVelocity(centerPosition.current.x, 35, containerBounds.current.width - 35) * 20;
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const yMovement = getVelocity(centerPosition.current.y, 35, containerBounds.current.height - 35) * 20;
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if (xMovement !== 0 || yMovement !== 0) {
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lastPos.current.x = (lastPos.current.x ?? 0) + xMovement * -1;
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lastPos.current.y = (lastPos.current.y ?? 0) + yMovement * -1;
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updateNodes(lastPos.current as XYPosition);
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store.getState().movePane({ x: xMovement, y: yMovement });
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}
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requestAnimationFrameId.current = requestAnimationFrame(updateViewport);
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};
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if (disabled) {
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selection.on('.drag', null);
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} else {
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@@ -56,6 +135,7 @@ function useDrag({
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unselectNodesAndEdges,
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onNodeDragStart,
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onSelectionDragStart,
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domNode,
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} = store.getState();
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const onStart = nodeId ? onNodeDragStart : wrapSelectionDragFunc(onSelectionDragStart);
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@@ -86,72 +166,39 @@ function useDrag({
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});
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onStart(event.sourceEvent as MouseEvent, currentNode, nodes);
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}
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containerBounds.current = domNode?.getBoundingClientRect() || null;
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centerPosition.current = {
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x: event.sourceEvent.clientX - (containerBounds.current?.left ?? 0),
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y: event.sourceEvent.clientY - (containerBounds.current?.top ?? 0),
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};
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})
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.on('drag', (event: UseDragEvent) => {
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const {
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updateNodePositions,
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nodeInternals,
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nodeExtent,
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onNodeDrag,
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onSelectionDrag,
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snapGrid,
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snapToGrid,
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nodeOrigin,
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} = store.getState();
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const pointerPos = getPointerPosition(event);
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if (!animationFrameStarted.current) {
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animationFrameStarted.current = true;
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updateViewport();
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}
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// skip events without movement
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if (
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(lastPos.current.x !== pointerPos.xSnapped || lastPos.current.y !== pointerPos.ySnapped) &&
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dragItems.current
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) {
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lastPos.current = {
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x: pointerPos.xSnapped,
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y: pointerPos.ySnapped,
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dragEvent.current = event.sourceEvent as MouseEvent;
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centerPosition.current = {
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x: event.sourceEvent.clientX - (containerBounds.current?.left ?? 0),
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y: event.sourceEvent.clientY - (containerBounds.current?.top ?? 0),
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};
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let hasChange = false;
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dragItems.current = dragItems.current.map((n) => {
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const nextPosition = { x: pointerPos.x - n.distance.x, y: pointerPos.y - n.distance.y };
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if (snapToGrid) {
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nextPosition.x = snapGrid[0] * Math.round(nextPosition.x / snapGrid[0]);
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nextPosition.y = snapGrid[1] * Math.round(nextPosition.y / snapGrid[1]);
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}
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const updatedPos = calcNextPosition(n, nextPosition, nodeInternals, nodeExtent, nodeOrigin);
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// we want to make sure that we only fire a change event when there is a changes
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hasChange =
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hasChange || n.position.x !== updatedPos.position.x || n.position.y !== updatedPos.position.y;
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n.position = updatedPos.position;
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n.positionAbsolute = updatedPos.positionAbsolute;
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return n;
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});
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if (!hasChange) {
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return;
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}
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const onDrag = nodeId ? onNodeDrag : wrapSelectionDragFunc(onSelectionDrag);
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updateNodePositions(dragItems.current, true, true);
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setDragging(true);
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if (onDrag) {
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const [currentNode, nodes] = getEventHandlerParams({
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nodeId,
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dragItems: dragItems.current,
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nodeInternals,
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});
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onDrag(event.sourceEvent as MouseEvent, currentNode, nodes);
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}
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updateNodes(pointerPos);
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}
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})
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.on('end', (event: UseDragEvent) => {
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setDragging(false);
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animationFrameStarted.current = false;
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cancelAnimationFrame(requestAnimationFrameId.current);
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if (dragItems.current) {
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const { updateNodePositions, nodeInternals, onNodeDragStop, onSelectionDragStop } = store.getState();
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const onStop = nodeId ? onNodeDragStop : wrapSelectionDragFunc(onSelectionDragStop);
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@@ -14,6 +14,18 @@ export const clampPosition = (position: XYPosition = { x: 0, y: 0 }, extent: Coo
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y: clamp(position.y, extent[0][1], extent[1][1]),
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});
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// returns a number between 0 and 1 that represents the velocity of the movement
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// when the mouse is close to the edge of the canvas
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export const getVelocity = (value: number, min: number, max: number): number => {
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if (value < min) {
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return clamp(Math.abs(value - min), 1, 100) / 100;
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} else if (value > max) {
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return -clamp(Math.abs(value - max), 1, 100) / 100;
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}
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return 0;
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};
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export const getHostForElement = (element: HTMLElement): Document | ShadowRoot =>
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(element.getRootNode?.() as Document | ShadowRoot) || window?.document;
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