chore(BatchProvider): cleanup

This commit is contained in:
moklick
2024-04-25 15:08:10 +02:00
parent a7b6789ce0
commit 95fd22d25b
4 changed files with 81 additions and 45 deletions

View File

@@ -45,6 +45,12 @@ const initNodes: MyNode[] = [
data: { text: '' },
position: { x: 100, y: 0 },
},
{
id: '1b',
type: 'uppercase',
data: { text: '' },
position: { x: 100, y: -100 },
},
{
id: '2',
type: 'text',
@@ -53,9 +59,14 @@ const initNodes: MyNode[] = [
},
position: { x: 0, y: 100 },
},
{
id: '3',
id: '3a',
type: 'result',
data: {},
position: { x: 300, y: -75 },
},
{
id: '3b',
type: 'result',
data: {},
position: { x: 300, y: 50 },
@@ -69,14 +80,24 @@ const initEdges: Edge[] = [
target: '1a',
},
{
id: 'e1a-3',
source: '1a',
target: '3',
id: 'e1a-3a',
source: '1b',
target: '3a',
},
{
id: 'e2-3',
id: 'e1-1b',
source: '1',
target: '1b',
},
{
id: 'e1a-3b',
source: '1a',
target: '3b',
},
{
id: 'e2-3b',
source: '2',
target: '3',
target: '3b',
},
];

View File

@@ -8,10 +8,18 @@ import type { Edge, Node } from '../../types';
import { useQueue } from './useQueue';
const BatchContext = createContext<{
nodeQueue: Queue<Node>;
edgeQueue: Queue<Edge>;
// eslint-disable-next-line @typescript-eslint/no-explicit-any
nodeQueue: Queue<any>;
// eslint-disable-next-line @typescript-eslint/no-explicit-any
edgeQueue: Queue<any>;
} | null>(null);
/**
* This is a context provider that holds and processes the node and edge update queues
* that are needed to handle setNodes, addNodes, setEdges and addEdges.
*
* @internal
*/
export function BatchProvider<NodeType extends Node = Node, EdgeType extends Edge = Edge>({
children,
}: {

View File

@@ -1,8 +1,16 @@
import { useState } from 'react';
import { createQueue } from './utils';
import { useIsomorphicLayoutEffect } from '../../hooks/useIsomorphicLayoutEffect';
import { QueueItem } from './types';
import { useIsomorphicLayoutEffect } from '../../hooks/useIsomorphicLayoutEffect';
import { Queue, QueueItem } from './types';
/**
* This hook returns a queue that can be used to batch updates.
*
* @param runQueue - a function that gets called when the queue is flushed
* @internal
*
* @returns a Queue object
*/
export function useQueue<T>(runQueue: (items: QueueItem<T>[]) => void) {
// Because we're using a ref above, we need some way to let React know when to
// actually process the queue. We flip this bit of state to `true` any time we
@@ -10,8 +18,8 @@ export function useQueue<T>(runQueue: (items: QueueItem<T>[]) => void) {
const [shouldFlush, setShouldFlush] = useState(false);
// A reference of all the batched updates to process before the next render. We
// want a mutable reference here so multiple synchronous calls to `setNodes` etc
// can be batched together.
// want a reference here so multiple synchronous calls to `setNodes` etc can be
// batched together.
const [queue] = useState(() => createQueue<T>(() => setShouldFlush(true)));
// Layout effects are guaranteed to run before the next render which means we
@@ -30,7 +38,7 @@ export function useQueue<T>(runQueue: (items: QueueItem<T>[]) => void) {
const queueItems = queue.get();
if (queueItems.length) {
runQueue?.(queueItems);
runQueue(queueItems);
queue.reset();
}
@@ -42,3 +50,18 @@ export function useQueue<T>(runQueue: (items: QueueItem<T>[]) => void) {
return queue;
}
function createQueue<T>(cb: () => void): Queue<T> {
let queue: QueueItem<T>[] = [];
return {
get: () => queue,
reset: () => {
queue = [];
},
push: (item) => {
queue.push(item);
cb();
},
};
}

View File

@@ -50,39 +50,23 @@ export function useReactFlow<NodeType extends Node = Node, EdgeType extends Edge
const getEdge = useCallback<Instance.GetEdge<EdgeType>>((id) => store.getState().edgeLookup.get(id) as EdgeType, []);
const setNodes = useCallback<Instance.SetNodes<NodeType>>(
(payload) => {
batchContext?.nodeQueue.push(payload as NodeType[]);
},
[batchContext]
);
const setNodes = useCallback<Instance.SetNodes<NodeType>>((payload) => {
batchContext.nodeQueue.push(payload as NodeType[]);
}, []);
const setEdges = useCallback<Instance.SetEdges<EdgeType>>(
(payload) => {
batchContext?.edgeQueue.push(payload as EdgeType[]);
},
[batchContext]
);
const setEdges = useCallback<Instance.SetEdges<EdgeType>>((payload) => {
batchContext.edgeQueue.push(payload as EdgeType[]);
}, []);
const addNodes = useCallback<Instance.AddNodes<NodeType>>(
(payload) => {
const newNodes = Array.isArray(payload) ? payload : [payload];
const addNodes = useCallback<Instance.AddNodes<NodeType>>((payload) => {
const newNodes = Array.isArray(payload) ? payload : [payload];
batchContext.nodeQueue.push((nodes) => [...nodes, ...newNodes]);
}, []);
// Queueing a functional update means that we won't worry about other calls
// to `setNodes` that might happen elsewhere.
batchContext?.nodeQueue.push((nodes) => [...nodes, ...newNodes]);
},
[batchContext]
);
const addEdges = useCallback<Instance.AddEdges<EdgeType>>(
(payload) => {
const newEdges = Array.isArray(payload) ? payload : [payload];
batchContext?.edgeQueue.push((edges) => [...edges, ...newEdges]);
},
[batchContext]
);
const addEdges = useCallback<Instance.AddEdges<EdgeType>>((payload) => {
const newEdges = Array.isArray(payload) ? payload : [payload];
batchContext.edgeQueue.push((edges) => [...edges, ...newEdges]);
}, []);
const toObject = useCallback<Instance.ToObject<NodeType, EdgeType>>(() => {
const { nodes = [], edges = [], transform } = store.getState();