chore(utils): cleanup
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@@ -1,4 +1,4 @@
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import { HandleType } from './types';
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import { CoordinateExtent, HandleType } from './types';
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// @todo: update URLs to xyflow
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export const errorMessages = {
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@@ -24,3 +24,8 @@ export const errorMessages = {
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};
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export const internalsSymbol = Symbol.for('internals');
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export const infiniteExtent: CoordinateExtent = [
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[Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY],
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[Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY],
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];
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@@ -9,6 +9,7 @@ import {
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isNumeric,
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rectToBox,
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nodeToRect,
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getEventPosition,
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} from './utils';
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import {
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type Connection,
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@@ -334,8 +335,7 @@ export function getPointerPosition(
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event: MouseEvent | TouchEvent,
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{ snapGrid = [0, 0], snapToGrid = false, transform }: GetPointerPositionParams
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): XYPosition & { xSnapped: number; ySnapped: number } {
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const x = 'touches' in event ? event.touches[0].clientX : event.clientX;
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const y = 'touches' in event ? event.touches[0].clientY : event.clientY;
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const { x, y } = getEventPosition(event);
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const pointerPos = {
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x: (x - transform[0]) / transform[2],
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@@ -128,9 +128,9 @@ export function isInputDOMNode(event: KeyboardEvent): boolean {
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export const isMouseEvent = (event: MouseEvent | TouchEvent): event is MouseEvent => 'clientX' in event;
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export const getEventPosition = (event: MouseEvent | TouchEvent, bounds?: DOMRect) => {
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const isMouseTriggered = isMouseEvent(event);
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const evtX = isMouseTriggered ? event.clientX : event.touches?.[0].clientX;
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const evtY = isMouseTriggered ? event.clientY : event.touches?.[0].clientY;
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const isMouse = isMouseEvent(event);
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const evtX = isMouse ? event.clientX : event.touches?.[0].clientX;
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const evtY = isMouse ? event.clientY : event.touches?.[0].clientY;
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return {
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x: evtX - (bounds?.left ?? 0),
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@@ -138,11 +138,6 @@ export const getEventPosition = (event: MouseEvent | TouchEvent, bounds?: DOMRec
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};
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};
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export const infiniteExtent: CoordinateExtent = [
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[Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY],
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[Number.POSITIVE_INFINITY, Number.POSITIVE_INFINITY],
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];
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// helper function to get arrays of nodes and edges that can be deleted
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// you can pass in a list of nodes and edges that should be deleted
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// and the function only returns elements that are deletable and also handles connected nodes and child nodes
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