Added some more TSDocs for util functions

This commit is contained in:
Peter
2023-12-05 13:35:12 +01:00
parent 4accceb202
commit b264c11c54
6 changed files with 128 additions and 2 deletions
+50
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@@ -10,10 +10,60 @@ import {
import type { Edge, Node } from '../types';
/**
* Test whether an object is useable as a Node
* @public
* @remarks In TypeScript this is a type guard that will narrow the type of whatever you pass in to Node if it returns true
* @param element - The element to test
* @returns A boolean indicating whether the element is an Node
*/
export const isNode = isNodeBase<Node, Edge>;
/**
* Test whether an object is useable as an Edge
* @public
* @remarks In TypeScript this is a type guard that will narrow the type of whatever you pass in to Edge if it returns true
* @param element - The element to test
* @returns A boolean indicating whether the element is an Edge
*/
export const isEdge = isEdgeBase<Node, Edge>;
/**
* Pass in a node, and get connected nodes where edge.source === node.id
* @public
* @param node - The node to get the connected nodes from
* @param nodes - The array of all nodes
* @param edges - The array of all edges
* @returns An array of nodes that are connected over eges where the source is the given node
*/
export const getOutgoers = getOutgoersBase<Node, Edge>;
/**
* Pass in a node, and get connected nodes where edge.target === node.id
* @public
* @param node - The node to get the connected nodes from
* @param nodes - The array of all nodes
* @param edges - The array of all edges
* @returns An array of nodes that are connected over eges where the target is the given node
*/
export const getIncomers = getIncomersBase<Node, Edge>;
/**
* This util is a convenience function to add a new Edge to an array of edges
* @remarks It also performs some validation to make sure you don't add an invalid edge or duplicate an existing one.
* @public
* @param edgeParams - Either an Edge or a Connection you want to add
* @param edges - The array of all current edges
* @returns A new array of edges with the new edge added
*/
export const addEdge = addEdgeBase<Edge>;
export const updateEdge = updateEdgeBase<Edge>;
/**
* Get all connecting edges for a given set of nodes
* @param nodes - Nodes you want to get the connected edges for
* @param edges - All edges
* @returns Array of edges that connect any of the given nodes with each other
*/
export const getConnectedEdges = getConnectedEdgesBase<Node, Edge>;
+14 -2
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@@ -73,12 +73,24 @@ function getControlWithCurvature({ pos, x1, y1, x2, y2, c }: GetControlWithCurva
* Get a bezier path from source to target handle
* @param params.sourceX - The x position of the source handle
* @param params.sourceY - The y position of the source handle
* @param params.sourcePosition - The position of the source handle
* @param params.sourcePosition - The position of the source handle (default: Position.Bottom)
* @param params.targetX - The x position of the target handle
* @param params.targetY - The y position of the target handle
* @param params.targetPosition - The position of the target handle
* @param params.targetPosition - The position of the target handle (default: Position.Top)
* @param params.curvature - The curvature of the bezier edge
* @returns A path string you can use in an SVG, the labelX and labelY position (center of path) and offsetX, offsetY between source handle and label
* @example
* const source = { x: 0, y: 20 };
const target = { x: 150, y: 100 };
const [path, labelX, labelY, offsetX, offsetY] = getBezierPath({
sourceX: source.x,
sourceY: source.y,
sourcePosition: Position.Right,
targetX: target.x,
targetY: target.y,
targetPosition: Position.Left,
});
*/
export function getBezierPath({
sourceX,
@@ -124,6 +124,14 @@ const connectionExists = (edge: EdgeBase, edges: EdgeBase[]) => {
);
};
/**
* This util is a convenience function to add a new Edge to an array of edges
* @remarks It also performs some validation to make sure you don't add an invalid edge or duplicate an existing one.
* @public
* @param edgeParams - Either an Edge or a Connection you want to add
* @param edges - The array of all current edges
* @returns A new array of edges with the new edge added
*/
export const addEdgeBase = <EdgeType extends EdgeBase>(
edgeParams: EdgeType | Connection,
edges: EdgeType[]
@@ -163,6 +171,14 @@ export type UpdateEdgeOptions = {
shouldReplaceId?: boolean;
};
/**
* A handy utility to update an existing Edge with new properties
* @param oldEdge - The edge you want to update
* @param newConnection - The new Connection you want to update the edge with
* @param edges - The array of all current edges
* @param options.shouldReplaceId -
* @returns
*/
export const updateEdgeBase = <EdgeType extends EdgeBase>(
oldEdge: EdgeType,
newConnection: Connection,
@@ -190,6 +190,28 @@ function getBend(a: XYPosition, b: XYPosition, c: XYPosition, size: number): str
return `L ${x},${y + bendSize * yDir}Q ${x},${y} ${x + bendSize * xDir},${y}`;
}
/**
* Get a smooth step path from source to target handle
* @param params.sourceX - The x position of the source handle
* @param params.sourceY - The y position of the source handle
* @param params.sourcePosition - The position of the source handle (default: Position.Bottom)
* @param params.targetX - The x position of the target handle
* @param params.targetY - The y position of the target handle
* @param params.targetPosition - The position of the target handle (default: Position.Top)
* @returns A path string you can use in an SVG, the labelX and labelY position (center of path) and offsetX, offsetY between source handle and label
* @example
* const source = { x: 0, y: 20 };
const target = { x: 150, y: 100 };
const [path, labelX, labelY, offsetX, offsetY] = getSmoothStepPath({
sourceX: source.x,
sourceY: source.y,
sourcePosition: Position.Right,
targetX: target.x,
targetY: target.y,
targetPosition: Position.Left,
});
*/
export function getSmoothStepPath({
sourceX,
sourceY,
@@ -7,6 +7,26 @@ export type GetStraightPathParams = {
targetY: number;
};
/**
* Get a straight path from source to target handle
* @param params.sourceX - The x position of the source handle
* @param params.sourceY - The y position of the source handle
* @param params.targetX - The x position of the target handle
* @param params.targetY - The y position of the target handle
* @returns A path string you can use in an SVG, the labelX and labelY position (center of path) and offsetX, offsetY between source handle and label
* @example
* const source = { x: 0, y: 20 };
const target = { x: 150, y: 100 };
const [path, labelX, labelY, offsetX, offsetY] = getStraightPath({
sourceX: source.x,
sourceY: source.y,
sourcePosition: Position.Right,
targetX: target.x,
targetY: target.y,
targetPosition: Position.Left,
});
*/
export function getStraightPath({
sourceX,
sourceY,
+6
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@@ -208,6 +208,12 @@ export const getNodesInside = <NodeType extends NodeBase>(
return visibleNodes;
};
/**
* Get all connecting edges for a given set of nodes
* @param nodes - Nodes you want to get the connected edges for
* @param edges - All edges
* @returns Array of edges that connect any of the given nodes with each other
*/
export const getConnectedEdgesBase = <NodeType extends NodeBase = NodeBase, EdgeType extends EdgeBase = EdgeBase>(
nodes: NodeType[],
edges: EdgeType[]