refactor(core): use edge-utils
This commit is contained in:
@@ -38,6 +38,7 @@
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"typecheck": "tsc --noEmit"
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},
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"dependencies": {
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"@reactflow/edge-utils": "workspace:*",
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"@reactflow/system": "workspace:*",
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"@reactflow/utils": "workspace:*",
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"@types/d3": "^7.4.0",
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@@ -12,10 +12,9 @@ import {
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type ReactFlowState,
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type ReactFlowStore,
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} from '@reactflow/system';
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import { getBezierPath, getSmoothStepPath } from '@reactflow/edge-utils';
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import { useStore } from '../../hooks/useStore';
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import { getBezierPath } from '../Edges/BezierEdge';
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import { getSmoothStepPath } from '../Edges/SmoothStepEdge';
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import { getSimpleBezierPath } from '../Edges/SimpleBezierEdge';
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type ConnectionLineProps = {
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@@ -1,93 +1,8 @@
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import { memo } from 'react';
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import { Position, type BezierEdgeProps } from '@reactflow/system';
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import { getBezierPath } from '@reactflow/edge-utils';
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import BaseEdge from './BaseEdge';
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import { getBezierEdgeCenter } from './utils';
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export interface GetBezierPathParams {
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sourceX: number;
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sourceY: number;
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sourcePosition?: Position;
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targetX: number;
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targetY: number;
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targetPosition?: Position;
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curvature?: number;
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}
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interface GetControlWithCurvatureParams {
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pos: Position;
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x1: number;
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y1: number;
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x2: number;
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y2: number;
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c: number;
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}
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function calculateControlOffset(distance: number, curvature: number): number {
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if (distance >= 0) {
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return 0.5 * distance;
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}
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return curvature * 25 * Math.sqrt(-distance);
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}
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function getControlWithCurvature({ pos, x1, y1, x2, y2, c }: GetControlWithCurvatureParams): [number, number] {
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switch (pos) {
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case Position.Left:
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return [x1 - calculateControlOffset(x1 - x2, c), y1];
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case Position.Right:
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return [x1 + calculateControlOffset(x2 - x1, c), y1];
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case Position.Top:
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return [x1, y1 - calculateControlOffset(y1 - y2, c)];
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case Position.Bottom:
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return [x1, y1 + calculateControlOffset(y2 - y1, c)];
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}
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}
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export function getBezierPath({
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sourceX,
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sourceY,
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sourcePosition = Position.Bottom,
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targetX,
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targetY,
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targetPosition = Position.Top,
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curvature = 0.25,
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}: GetBezierPathParams): [path: string, labelX: number, labelY: number, offsetX: number, offsetY: number] {
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const [sourceControlX, sourceControlY] = getControlWithCurvature({
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pos: sourcePosition,
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x1: sourceX,
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y1: sourceY,
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x2: targetX,
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y2: targetY,
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c: curvature,
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});
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const [targetControlX, targetControlY] = getControlWithCurvature({
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pos: targetPosition,
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x1: targetX,
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y1: targetY,
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x2: sourceX,
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y2: sourceY,
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c: curvature,
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});
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const [labelX, labelY, offsetX, offsetY] = getBezierEdgeCenter({
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sourceX,
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sourceY,
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targetX,
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targetY,
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sourceControlX,
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sourceControlY,
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targetControlX,
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targetControlY,
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});
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return [
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`M${sourceX},${sourceY} C${sourceControlX},${sourceControlY} ${targetControlX},${targetControlY} ${targetX},${targetY}`,
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labelX,
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labelY,
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offsetX,
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offsetY,
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];
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}
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const BezierEdge = memo(
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({
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@@ -1,8 +1,8 @@
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import { memo } from 'react';
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import { Position, type EdgeProps } from '@reactflow/system';
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import { getBezierEdgeCenter } from '@reactflow/edge-utils';
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import BaseEdge from './BaseEdge';
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import { getBezierEdgeCenter } from './utils';
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export interface GetSimpleBezierPathParams {
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sourceX: number;
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@@ -1,201 +1,8 @@
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import { memo } from 'react';
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import { Position, type SmoothStepEdgeProps, type XYPosition } from '@reactflow/system';
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import { Position, type SmoothStepEdgeProps } from '@reactflow/system';
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import { getSmoothStepPath } from '@reactflow/edge-utils';
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import BaseEdge from './BaseEdge';
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import { getEdgeCenter } from './utils';
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export interface GetSmoothStepPathParams {
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sourceX: number;
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sourceY: number;
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sourcePosition?: Position;
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targetX: number;
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targetY: number;
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targetPosition?: Position;
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borderRadius?: number;
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centerX?: number;
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centerY?: number;
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offset?: number;
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}
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const handleDirections = {
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[Position.Left]: { x: -1, y: 0 },
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[Position.Right]: { x: 1, y: 0 },
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[Position.Top]: { x: 0, y: -1 },
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[Position.Bottom]: { x: 0, y: 1 },
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};
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const getDirection = ({
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source,
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sourcePosition = Position.Bottom,
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target,
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}: {
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source: XYPosition;
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sourcePosition: Position;
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target: XYPosition;
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}): XYPosition => {
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if (sourcePosition === Position.Left || sourcePosition === Position.Right) {
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return source.x < target.x ? { x: 1, y: 0 } : { x: -1, y: 0 };
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}
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return source.y < target.y ? { x: 0, y: 1 } : { x: 0, y: -1 };
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};
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const distance = (a: XYPosition, b: XYPosition) => Math.sqrt(Math.pow(b.x - a.x, 2) + Math.pow(b.y - a.y, 2));
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// ith this function we try to mimic a orthogonal edge routing behaviour
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// It's not as good as a real orthogonal edge routing but it's faster and good enough as a default for step and smooth step edges
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function getPoints({
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source,
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sourcePosition = Position.Bottom,
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target,
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targetPosition = Position.Top,
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center,
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offset,
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}: {
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source: XYPosition;
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sourcePosition: Position;
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target: XYPosition;
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targetPosition: Position;
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center: Partial<XYPosition>;
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offset: number;
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}): [XYPosition[], number, number, number, number] {
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const sourceDir = handleDirections[sourcePosition];
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const targetDir = handleDirections[targetPosition];
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const sourceGapped: XYPosition = { x: source.x + sourceDir.x * offset, y: source.y + sourceDir.y * offset };
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const targetGapped: XYPosition = { x: target.x + targetDir.x * offset, y: target.y + targetDir.y * offset };
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const dir = getDirection({
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source: sourceGapped,
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sourcePosition,
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target: targetGapped,
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});
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const dirAccessor = dir.x !== 0 ? 'x' : 'y';
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const currDir = dir[dirAccessor];
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let points: XYPosition[] = [];
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let centerX, centerY;
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const [defaultCenterX, defaultCenterY, defaultOffsetX, defaultOffsetY] = getEdgeCenter({
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sourceX: source.x,
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sourceY: source.y,
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targetX: target.x,
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targetY: target.y,
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});
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// opposite handle positions, default case
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if (sourceDir[dirAccessor] * targetDir[dirAccessor] === -1) {
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centerX = center.x || defaultCenterX;
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centerY = center.y || defaultCenterY;
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// --->
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// |
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// >---
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const verticalSplit: XYPosition[] = [
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{ x: centerX, y: sourceGapped.y },
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{ x: centerX, y: targetGapped.y },
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];
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// |
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// ---
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// |
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const horizontalSplit: XYPosition[] = [
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{ x: sourceGapped.x, y: centerY },
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{ x: targetGapped.x, y: centerY },
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];
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if (sourceDir[dirAccessor] === currDir) {
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points = dirAccessor === 'x' ? verticalSplit : horizontalSplit;
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} else {
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points = dirAccessor === 'x' ? horizontalSplit : verticalSplit;
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}
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} else {
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// sourceTarget means we take x from source and y from target, targetSource is the opposite
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const sourceTarget: XYPosition[] = [{ x: sourceGapped.x, y: targetGapped.y }];
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const targetSource: XYPosition[] = [{ x: targetGapped.x, y: sourceGapped.y }];
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// this handles edges with same handle positions
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if (dirAccessor === 'x') {
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points = sourceDir.x === currDir ? targetSource : sourceTarget;
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} else {
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points = sourceDir.y === currDir ? sourceTarget : targetSource;
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}
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// these are conditions for handling mixed handle positions like Right -> Bottom for example
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if (sourcePosition !== targetPosition) {
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const dirAccessorOpposite = dirAccessor === 'x' ? 'y' : 'x';
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const isSameDir = sourceDir[dirAccessor] === targetDir[dirAccessorOpposite];
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const sourceGtTargetOppo = sourceGapped[dirAccessorOpposite] > targetGapped[dirAccessorOpposite];
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const sourceLtTargetOppo = sourceGapped[dirAccessorOpposite] < targetGapped[dirAccessorOpposite];
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const flipSourceTarget =
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(sourceDir[dirAccessor] === 1 && ((!isSameDir && sourceGtTargetOppo) || (isSameDir && sourceLtTargetOppo))) ||
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(sourceDir[dirAccessor] !== 1 && ((!isSameDir && sourceLtTargetOppo) || (isSameDir && sourceGtTargetOppo)));
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if (flipSourceTarget) {
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points = dirAccessor === 'x' ? sourceTarget : targetSource;
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}
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}
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centerX = points[0].x;
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centerY = points[0].y;
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}
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const pathPoints = [source, sourceGapped, ...points, targetGapped, target];
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return [pathPoints, centerX, centerY, defaultOffsetX, defaultOffsetY];
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}
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function getBend(a: XYPosition, b: XYPosition, c: XYPosition, size: number): string {
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const bendSize = Math.min(distance(a, b) / 2, distance(b, c) / 2, size);
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const { x, y } = b;
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// no bend
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if ((a.x === x && x === c.x) || (a.y === y && y === c.y)) {
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return `L${x} ${y}`;
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}
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// first segment is horizontal
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if (a.y === y) {
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const xDir = a.x < c.x ? -1 : 1;
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const yDir = a.y < c.y ? 1 : -1;
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return `L ${x + bendSize * xDir},${y}Q ${x},${y} ${x},${y + bendSize * yDir}`;
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}
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const xDir = a.x < c.x ? 1 : -1;
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const yDir = a.y < c.y ? -1 : 1;
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return `L ${x},${y + bendSize * yDir}Q ${x},${y} ${x + bendSize * xDir},${y}`;
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}
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export function getSmoothStepPath({
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sourceX,
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sourceY,
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sourcePosition = Position.Bottom,
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targetX,
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targetY,
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targetPosition = Position.Top,
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borderRadius = 5,
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centerX,
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centerY,
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offset = 20,
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}: GetSmoothStepPathParams): [path: string, labelX: number, labelY: number, offsetX: number, offsetY: number] {
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const [points, labelX, labelY, offsetX, offsetY] = getPoints({
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source: { x: sourceX, y: sourceY },
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sourcePosition,
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target: { x: targetX, y: targetY },
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targetPosition,
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center: { x: centerX, y: centerY },
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offset,
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});
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const path = points.reduce<string>((res, p, i) => {
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let segment = '';
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if (i > 0 && i < points.length - 1) {
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segment = getBend(points[i - 1], p, points[i + 1], borderRadius);
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} else {
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segment = `${i === 0 ? 'M' : 'L'}${p.x} ${p.y}`;
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}
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res += segment;
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return res;
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}, '');
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return [path, labelX, labelY, offsetX, offsetY];
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}
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const SmoothStepEdge = memo(
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({
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@@ -1,31 +1,8 @@
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import { memo } from 'react';
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import type { EdgeProps } from '@reactflow/system';
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import { getStraightPath } from '@reactflow/edge-utils';
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import BaseEdge from './BaseEdge';
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import { getEdgeCenter } from './utils';
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export type GetStraightPathParams = {
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sourceX: number;
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sourceY: number;
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targetX: number;
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targetY: number;
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};
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export function getStraightPath({
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sourceX,
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sourceY,
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targetX,
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targetY,
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}: GetStraightPathParams): [path: string, labelX: number, labelY: number, offsetX: number, offsetY: number] {
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const [labelX, labelY, offsetX, offsetY] = getEdgeCenter({
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sourceX,
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sourceY,
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targetX,
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targetY,
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});
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return [`M ${sourceX},${sourceY}L ${targetX},${targetY}`, labelX, labelY, offsetX, offsetY];
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}
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const StraightEdge = memo(
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({
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@@ -1,14 +1,6 @@
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import { MouseEvent as ReactMouseEvent } from 'react';
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import { StoreApi } from 'zustand';
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import type { Edge, MarkerType, ReactFlowState } from '@reactflow/system';
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export const getMarkerEnd = (markerType?: MarkerType, markerEndId?: string): string => {
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if (typeof markerEndId !== 'undefined' && markerEndId) {
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return `url(#${markerEndId})`;
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}
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return typeof markerType !== 'undefined' ? `url(#react-flow__${markerType})` : 'none';
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};
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import type { Edge, ReactFlowState } from '@reactflow/system';
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export function getMouseHandler(
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id: string,
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@@ -25,53 +17,3 @@ export function getMouseHandler(
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}
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};
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}
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// this is used for straight edges and simple smoothstep edges (LTR, RTL, BTT, TTB)
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export function getEdgeCenter({
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sourceX,
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sourceY,
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targetX,
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targetY,
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}: {
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sourceX: number;
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sourceY: number;
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targetX: number;
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targetY: number;
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}): [number, number, number, number] {
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const xOffset = Math.abs(targetX - sourceX) / 2;
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const centerX = targetX < sourceX ? targetX + xOffset : targetX - xOffset;
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const yOffset = Math.abs(targetY - sourceY) / 2;
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const centerY = targetY < sourceY ? targetY + yOffset : targetY - yOffset;
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return [centerX, centerY, xOffset, yOffset];
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}
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export function getBezierEdgeCenter({
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sourceX,
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sourceY,
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targetX,
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targetY,
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sourceControlX,
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sourceControlY,
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targetControlX,
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targetControlY,
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}: {
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sourceX: number;
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sourceY: number;
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targetX: number;
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targetY: number;
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sourceControlX: number;
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sourceControlY: number;
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targetControlX: number;
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targetControlY: number;
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}): [number, number, number, number] {
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// cubic bezier t=0.5 mid point, not the actual mid point, but easy to calculate
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// https://stackoverflow.com/questions/67516101/how-to-find-distance-mid-point-of-bezier-curve
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const centerX = sourceX * 0.125 + sourceControlX * 0.375 + targetControlX * 0.375 + targetX * 0.125;
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const centerY = sourceY * 0.125 + sourceControlY * 0.375 + targetControlY * 0.375 + targetY * 0.125;
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const offsetX = Math.abs(centerX - sourceX);
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const offsetY = Math.abs(centerY - sourceY);
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return [centerX, centerY, offsetX, offsetY];
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}
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@@ -1,11 +1,11 @@
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export { default as ReactFlow } from './container/ReactFlow';
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export { default as Handle } from './components/Handle';
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export { default as EdgeText } from './components/Edges/EdgeText';
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export { default as StraightEdge, getStraightPath } from './components/Edges/StraightEdge';
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export { default as StraightEdge } from './components/Edges/StraightEdge';
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export { default as StepEdge } from './components/Edges/StepEdge';
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export { default as BezierEdge, getBezierPath } from './components/Edges/BezierEdge';
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export { default as BezierEdge } from './components/Edges/BezierEdge';
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export { default as SimpleBezierEdge, getSimpleBezierPath } from './components/Edges/SimpleBezierEdge';
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export { default as SmoothStepEdge, getSmoothStepPath } from './components/Edges/SmoothStepEdge';
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export { default as SmoothStepEdge } from './components/Edges/SmoothStepEdge';
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export { default as BaseEdge } from './components/Edges/BaseEdge';
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export {
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@@ -24,7 +24,6 @@ export {
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getBoundsOfRects,
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} from '@reactflow/utils';
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export { applyNodeChanges, applyEdgeChanges } from './utils/changes';
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export { getMarkerEnd } from './components/Edges/utils';
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export { default as ReactFlowProvider } from './components/ReactFlowProvider';
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export { default as Panel } from './components/Panel';
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export { default as EdgeLabelRenderer } from './components/EdgeLabelRenderer';
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@@ -43,5 +42,6 @@ export { default as useNodesInitialized } from './hooks/useNodesInitialized';
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export { default as useGetPointerPosition } from './hooks/useGetPointerPosition';
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export { useNodeId } from './contexts/NodeIdContext';
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export * from '@reactflow/system';
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export * from '@reactflow/edge-utils';
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// export * from './types';
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