chore(react): use connection state generics internally
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@@ -3,19 +3,7 @@ import { ReactFlow, Background, BackgroundVariant, Node, Edge, SelectionMode, Co
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const MULTI_SELECT_KEY = ['Meta', 'Shift'];
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const initialNodes: Node[] = [
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{
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id: '1',
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type: 'input',
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data: {
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label: (
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<>
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<input defaultValue="hallo"></input>
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</>
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),
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},
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position: { x: 250, y: 5 },
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className: 'light',
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},
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{ id: '1', type: 'input', data: { label: 'Node 1' }, position: { x: 250, y: 5 }, className: 'light' },
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{ id: '2', data: { label: 'Node 2' }, position: { x: 100, y: 100 }, className: 'light' },
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{ id: '3', data: { label: 'Node 3' }, position: { x: 400, y: 100 }, className: 'light' },
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{ id: '4', data: { label: 'Node 4' }, position: { x: 400, y: 200 }, className: 'light' },
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@@ -78,7 +78,7 @@ export type ReactFlowStore<NodeType extends Node = Node, EdgeType extends Edge =
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userSelectionActive: boolean;
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userSelectionRect: SelectionRect | null;
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connection: ConnectionState;
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connection: ConnectionState<InternalNode<NodeType>>;
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connectionMode: ConnectionMode;
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connectionClickStartHandle: (Pick<Handle, 'nodeId' | 'id'> & Required<Pick<Handle, 'type'>>) | null;
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@@ -163,7 +163,7 @@ export type ReactFlowActions<NodeType extends Node, EdgeType extends Edge> = {
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setTranslateExtent: (translateExtent: CoordinateExtent) => void;
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setNodeExtent: (nodeExtent: CoordinateExtent) => void;
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cancelConnection: () => void;
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updateConnection: UpdateConnection;
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updateConnection: UpdateConnection<InternalNode<NodeType>>;
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reset: () => void;
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triggerNodeChanges: (changes: NodeChange<NodeType>[]) => void;
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triggerEdgeChanges: (changes: EdgeChange<EdgeType>[]) => void;
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@@ -173,7 +173,9 @@ export type ConnectionState<NodeType extends InternalNodeBase = InternalNodeBase
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| ConnectionInProgress<NodeType>
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| NoConnection;
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export type UpdateConnection = (params: ConnectionState) => void;
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export type UpdateConnection<NodeType extends InternalNodeBase = InternalNodeBase> = (
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params: ConnectionState<NodeType>
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) => void;
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export type ColorModeClass = 'light' | 'dark';
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export type ColorMode = ColorModeClass | 'system';
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