chore(utils): tsdoc update
This commit is contained in:
@@ -10,7 +10,6 @@ import {
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useEdgesState,
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useOnSelectionChange,
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OnSelectionChangeParams,
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OnSelectionChangeFunc,
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} from '@xyflow/react';
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const initialNodes: Node[] = [
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@@ -29,6 +29,11 @@ function getControl({ pos, x1, y1, x2, y2 }: GetControlParams): [number, number]
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return [x1, 0.5 * (y1 + y2)];
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}
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/**
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* The `getSimpleBezierPath` util returns everything you need to render a simple
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bezier edge between two nodes.
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* @public
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*/
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export function getSimpleBezierPath({
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sourceX,
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sourceY,
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@@ -153,7 +153,14 @@ function applyChange(change: any, element: any): any {
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* @param nodes - Array of nodes to apply the changes to
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* @returns Array of updated nodes
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* @example
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* const onNodesChange = useCallback(
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*```tsx
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*import { useState, useCallback } from 'react';
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*import { ReactFlow, applyNodeChanges, type Node, type Edge, type OnNodesChange } from '@xyflow/react';
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*
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*export default function Flow() {
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* const [nodes, setNodes] = useState<Node[]>([]);
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* const [edges, setEdges] = useState<Edge[]>([]);
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* const onNodesChange: OnNodesChange = useCallback(
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* (changes) => {
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* setNodes((oldNodes) => applyNodeChanges(changes, oldNodes));
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* },
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@@ -161,8 +168,10 @@ function applyChange(change: any, element: any): any {
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* );
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*
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* return (
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* <ReactFLow nodes={nodes} edges={edges} onNodesChange={onNodesChange} />
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* <ReactFlow nodes={nodes} edges={edges} onNodesChange={onNodesChange} />
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* );
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*}
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*```
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*/
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export function applyNodeChanges<NodeType extends Node = Node>(
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changes: NodeChange<NodeType>[],
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@@ -180,6 +189,14 @@ export function applyNodeChanges<NodeType extends Node = Node>(
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* @param edges - Array of edge to apply the changes to
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* @returns Array of updated edges
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* @example
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*
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* ```tsx
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*import { useState, useCallback } from 'react';
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*import { ReactFlow, applyEdgeChanges } from '@xyflow/react';
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*
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*export default function Flow() {
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* const [nodes, setNodes] = useState([]);
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* const [edges, setEdges] = useState([]);
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* const onEdgesChange = useCallback(
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* (changes) => {
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* setEdges((oldEdges) => applyEdgeChanges(changes, oldEdges));
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@@ -190,6 +207,8 @@ export function applyNodeChanges<NodeType extends Node = Node>(
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* return (
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* <ReactFlow nodes={nodes} edges={edges} onEdgesChange={onEdgesChange} />
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* );
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*}
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*```
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*/
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export function applyEdgeChanges<EdgeType extends Edge = Edge>(
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changes: EdgeChange<EdgeType>[],
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@@ -4,21 +4,43 @@ import { isNodeBase, isEdgeBase } from '@xyflow/system';
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import type { Edge, Node } from '../types';
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/**
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* Test whether an object is useable as a Node
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* Test whether an object is useable as an [`Node`](/api-reference/types/node). In TypeScript
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*this is a type guard that will narrow the type of whatever you pass in to
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*[`Node`](/api-reference/types/node) if it returns `true`.
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* @public
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* @remarks In TypeScript this is a type guard that will narrow the type of whatever you pass in to Node if it returns true
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* @param element - The element to test
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* @returns A boolean indicating whether the element is an Node
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*
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* @example
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* ```js
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*import { isNode } from '@xyflow/react';
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*
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*if (isNode(node)) {
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* // ..
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*}
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*```
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*/
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export const isNode = <NodeType extends Node = Node>(element: unknown): element is NodeType =>
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isNodeBase<NodeType>(element);
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/**
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* Test whether an object is useable as an Edge
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* Test whether an object is useable as an [`Edge`](/api-reference/types/edge). In TypeScript
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*this is a type guard that will narrow the type of whatever you pass in to
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*[`Edge`](/api-reference/types/edge) if it returns `true`.
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* @public
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* @remarks In TypeScript this is a type guard that will narrow the type of whatever you pass in to Edge if it returns true
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* @param element - The element to test
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* @returns A boolean indicating whether the element is an Edge
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*
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* @example
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* ```js
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*import { isEdge } from '@xyflow/react';
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*
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*if (isEdge(edge)) {
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* // ..
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*}
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*```
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*/
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export const isEdge = <EdgeType extends Edge = Edge>(element: unknown): element is EdgeType =>
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isEdgeBase<EdgeType>(element);
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@@ -46,7 +46,7 @@
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"scripts": {
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"dev": "concurrently \"rollup --config node:@xyflow/rollup-config --watch\"",
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"build": "rollup --config node:@xyflow/rollup-config --environment NODE_ENV:production",
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"lint": "eslint --ext .js,.ts src",
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"lint": "eslint --ext .js,.ts src --fix",
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"typecheck": "tsc --noEmit"
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},
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"dependencies": {
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@@ -12,11 +12,13 @@ export type EdgeBase<
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source: string;
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/** Id of target node */
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target: string;
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/** Id of source handle
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/**
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* Id of source handle
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* only needed if there are multiple handles per node
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*/
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sourceHandle?: string | null;
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/** Id of target handle
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/**
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* Id of target handle
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* only needed if there are multiple handles per node
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*/
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targetHandle?: string | null;
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@@ -27,11 +29,13 @@ export type EdgeBase<
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/** Arbitrary data passed to an edge */
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data?: EdgeData;
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selected?: boolean;
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/** Set the marker on the beginning of an edge
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/**
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* Set the marker on the beginning of an edge
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* @example 'arrow', 'arrowclosed' or custom marker
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*/
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markerStart?: EdgeMarkerType;
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/** Set the marker on the end of an edge
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/**
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* Set the marker on the end of an edge
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* @example 'arrow', 'arrowclosed' or custom marker
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*/
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markerEnd?: EdgeMarkerType;
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@@ -14,11 +14,13 @@ export type Handle = {
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};
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export type HandleProps = {
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/** Type of the handle
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/**
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* Type of the handle
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* @example HandleType.Source, HandleType.Target
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*/
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type: HandleType;
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/** Position of the handle
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/**
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* Position of the handle
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* @example Position.TopLeft, Position.TopRight,
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* Position.BottomLeft, Position.BottomRight
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*/
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@@ -29,11 +31,13 @@ export type HandleProps = {
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isConnectableStart?: boolean;
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/** Should you be able to connect to this handle */
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isConnectableEnd?: boolean;
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/** Callback if connection is valid
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/**
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* Callback if connection is valid
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* @remarks connection becomes an edge if isValidConnection returns true
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*/
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isValidConnection?: IsValidConnection;
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/** Id of the handle
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/**
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* Id of the handle
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* @remarks optional if there is only one handle of this type
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*/
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id?: string | null;
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@@ -13,7 +13,8 @@ export type NodeBase<
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> = {
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/** Unique id of a node */
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id: string;
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/** Position of a node on the pane
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/**
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* Position of a node on the pane
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* @example { x: 0, y: 0 }
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*/
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position: XYPosition;
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@@ -21,11 +22,13 @@ export type NodeBase<
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data: NodeData;
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/** Type of node defined in nodeTypes */
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type?: NodeType;
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/** Only relevant for default, source, target nodeType. controls source position
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/**
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* Only relevant for default, source, target nodeType. controls source position
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* @example 'right', 'left', 'top', 'bottom'
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*/
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sourcePosition?: Position;
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/** Only relevant for default, source, target nodeType. controls target position
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/**
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* Only relevant for default, source, target nodeType. controls target position
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* @example 'right', 'left', 'top', 'bottom'
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*/
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targetPosition?: Position;
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@@ -45,13 +48,15 @@ export type NodeBase<
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/** Parent node id, used for creating sub-flows */
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parentId?: string;
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zIndex?: number;
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/** Boundary a node can be moved in
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/**
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* Boundary a node can be moved in
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* @example 'parent' or [[0, 0], [100, 100]]
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*/
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extent?: 'parent' | CoordinateExtent;
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expandParent?: boolean;
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ariaLabel?: string;
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/** Origin of the node relative to it's position
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/**
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* Origin of the node relative to it's position
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* @example
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* [0.5, 0.5] // centers the node
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* [0, 0] // top left
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@@ -73,8 +78,10 @@ export type InternalNodeBase<NodeType extends NodeBase = NodeBase> = NodeType &
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internals: {
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positionAbsolute: XYPosition;
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z: number;
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/** Holds a reference to the original node object provided by the user.
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* Used as an optimization to avoid certain operations. */
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/**
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* Holds a reference to the original node object provided by the user.
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* Used as an optimization to avoid certain operations.
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*/
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userNode: NodeType;
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handleBounds?: NodeHandleBounds;
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bounds?: NodeBounds;
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@@ -61,9 +61,11 @@ export const getEventPosition = (event: MouseEvent | TouchEvent, bounds?: DOMRec
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};
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};
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// The handle bounds are calculated relative to the node element.
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// We store them in the internals object of the node in order to avoid
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// unnecessary recalculations.
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/*
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* The handle bounds are calculated relative to the node element.
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* We store them in the internals object of the node in order to avoid
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* unnecessary recalculations.
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*/
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export const getHandleBounds = (
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type: 'source' | 'target',
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nodeElement: HTMLDivElement,
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@@ -38,8 +38,10 @@ export function getBezierEdgeCenter({
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targetControlX: number;
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targetControlY: number;
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}): [number, number, number, number] {
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// cubic bezier t=0.5 mid point, not the actual mid point, but easy to calculate
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// https://stackoverflow.com/questions/67516101/how-to-find-distance-mid-point-of-bezier-curve
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/*
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* cubic bezier t=0.5 mid point, not the actual mid point, but easy to calculate
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* https://stackoverflow.com/questions/67516101/how-to-find-distance-mid-point-of-bezier-curve
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*/
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const centerX = sourceX * 0.125 + sourceControlX * 0.375 + targetControlX * 0.375 + targetX * 0.125;
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const centerY = sourceY * 0.125 + sourceControlY * 0.375 + targetControlY * 0.375 + targetY * 0.125;
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const offsetX = Math.abs(centerX - sourceX);
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@@ -70,7 +72,9 @@ function getControlWithCurvature({ pos, x1, y1, x2, y2, c }: GetControlWithCurva
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}
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/**
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* Get a bezier path from source to target handle
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* The `getBezierPath` util returns everything you need to render a bezier edge
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*between two nodes.
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* @public
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* @param params.sourceX - The x position of the source handle
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* @param params.sourceY - The y position of the source handle
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* @param params.sourcePosition - The position of the source handle (default: Position.Bottom)
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@@ -80,17 +84,22 @@ function getControlWithCurvature({ pos, x1, y1, x2, y2, c }: GetControlWithCurva
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* @param params.curvature - The curvature of the bezier edge
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* @returns A path string you can use in an SVG, the labelX and labelY position (center of path) and offsetX, offsetY between source handle and label
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* @example
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* ```js
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* const source = { x: 0, y: 20 };
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const target = { x: 150, y: 100 };
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const [path, labelX, labelY, offsetX, offsetY] = getBezierPath({
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sourceX: source.x,
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sourceY: source.y,
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sourcePosition: Position.Right,
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targetX: target.x,
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targetY: target.y,
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targetPosition: Position.Left,
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});
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* const target = { x: 150, y: 100 };
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*
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* const [path, labelX, labelY, offsetX, offsetY] = getBezierPath({
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* sourceX: source.x,
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* sourceY: source.y,
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* sourcePosition: Position.Right,
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* targetX: target.x,
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* targetY: target.y,
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* targetPosition: Position.Left,
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*});
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*```
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*
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* @remarks This function returns a tuple (aka a fixed-size array) to make it easier to
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*work with multiple edge paths at once.
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*/
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export function getBezierPath({
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sourceX,
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@@ -90,12 +90,16 @@ const connectionExists = (edge: EdgeBase, edges: EdgeBase[]) => {
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};
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/**
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* This util is a convenience function to add a new Edge to an array of edges
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* @remarks It also performs some validation to make sure you don't add an invalid edge or duplicate an existing one.
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* This util is a convenience function to add a new Edge to an array of edges. It also performs some validation to make sure you don't add an invalid edge or duplicate an existing one.
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* @public
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* @param edgeParams - Either an Edge or a Connection you want to add
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* @param edges - The array of all current edges
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* @returns A new array of edges with the new edge added
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*
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* @remarks If an edge with the same `target` and `source` already exists (and the same
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*`targetHandle` and `sourceHandle` if those are set), then this util won't add
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*a new edge even if the `id` property is different.
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*
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*/
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export const addEdge = <EdgeType extends EdgeBase>(
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edgeParams: EdgeType | Connection,
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@@ -137,12 +141,16 @@ export type ReconnectEdgeOptions = {
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};
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/**
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* A handy utility to reconnect an existing edge with new properties
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* A handy utility to update an existing [`Edge`](/api-reference/types/edge) with new properties.
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*This searches your edge array for an edge with a matching `id` and updates its
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*properties with the connection you provide.
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* @param oldEdge - The edge you want to update
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* @param newConnection - The new connection you want to update the edge with
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* @param edges - The array of all current edges
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* @param options.shouldReplaceId - should the id of the old edge be replaced with the new connection id
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* @returns the updated edges array
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*
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* @public
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*/
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export const reconnectEdge = <EdgeType extends EdgeBase>(
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oldEdge: EdgeType,
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@@ -38,8 +38,10 @@ const getDirection = ({
|
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const distance = (a: XYPosition, b: XYPosition) => Math.sqrt(Math.pow(b.x - a.x, 2) + Math.pow(b.y - a.y, 2));
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// ith this function we try to mimic a orthogonal edge routing behaviour
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// It's not as good as a real orthogonal edge routing but it's faster and good enough as a default for step and smooth step edges
|
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/*
|
||||
* ith this function we try to mimic a orthogonal edge routing behaviour
|
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* It's not as good as a real orthogonal edge routing but it's faster and good enough as a default for step and smooth step edges
|
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*/
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||||
function getPoints({
|
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source,
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||||
sourcePosition = Position.Bottom,
|
||||
@@ -83,16 +85,20 @@ function getPoints({
|
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if (sourceDir[dirAccessor] * targetDir[dirAccessor] === -1) {
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centerX = center.x ?? defaultCenterX;
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||||
centerY = center.y ?? defaultCenterY;
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||||
// --->
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||||
// |
|
||||
// >---
|
||||
/*
|
||||
* --->
|
||||
* |
|
||||
* >---
|
||||
*/
|
||||
const verticalSplit: XYPosition[] = [
|
||||
{ x: centerX, y: sourceGapped.y },
|
||||
{ x: centerX, y: targetGapped.y },
|
||||
];
|
||||
// |
|
||||
// ---
|
||||
// |
|
||||
/*
|
||||
* |
|
||||
* ---
|
||||
* |
|
||||
*/
|
||||
const horizontalSplit: XYPosition[] = [
|
||||
{ x: sourceGapped.x, y: centerY },
|
||||
{ x: targetGapped.x, y: centerY },
|
||||
@@ -191,7 +197,10 @@ function getBend(a: XYPosition, b: XYPosition, c: XYPosition, size: number): str
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a smooth step path from source to target handle
|
||||
* The `getSmoothStepPath` util returns everything you need to render a stepped path
|
||||
*between two nodes. The `borderRadius` property can be used to choose how rounded
|
||||
*the corners of those steps are.
|
||||
* @public
|
||||
* @param params.sourceX - The x position of the source handle
|
||||
* @param params.sourceY - The y position of the source handle
|
||||
* @param params.sourcePosition - The position of the source handle (default: Position.Bottom)
|
||||
@@ -200,17 +209,20 @@ function getBend(a: XYPosition, b: XYPosition, c: XYPosition, size: number): str
|
||||
* @param params.targetPosition - The position of the target handle (default: Position.Top)
|
||||
* @returns A path string you can use in an SVG, the labelX and labelY position (center of path) and offsetX, offsetY between source handle and label
|
||||
* @example
|
||||
* ```js
|
||||
* const source = { x: 0, y: 20 };
|
||||
const target = { x: 150, y: 100 };
|
||||
|
||||
const [path, labelX, labelY, offsetX, offsetY] = getSmoothStepPath({
|
||||
sourceX: source.x,
|
||||
sourceY: source.y,
|
||||
sourcePosition: Position.Right,
|
||||
targetX: target.x,
|
||||
targetY: target.y,
|
||||
targetPosition: Position.Left,
|
||||
});
|
||||
* const target = { x: 150, y: 100 };
|
||||
*
|
||||
* const [path, labelX, labelY, offsetX, offsetY] = getSmoothStepPath({
|
||||
* sourceX: source.x,
|
||||
* sourceY: source.y,
|
||||
* sourcePosition: Position.Right,
|
||||
* targetX: target.x,
|
||||
* targetY: target.y,
|
||||
* targetPosition: Position.Left,
|
||||
* });
|
||||
* ```
|
||||
* @remarks This function returns a tuple (aka a fixed-size array) to make it easier to work with multiple edge paths at once.
|
||||
*/
|
||||
export function getSmoothStepPath({
|
||||
sourceX,
|
||||
|
||||
@@ -8,24 +8,28 @@ export type GetStraightPathParams = {
|
||||
};
|
||||
|
||||
/**
|
||||
* Get a straight path from source to target handle
|
||||
* Calculates the straight line path between two points.
|
||||
* @public
|
||||
* @param params.sourceX - The x position of the source handle
|
||||
* @param params.sourceY - The y position of the source handle
|
||||
* @param params.targetX - The x position of the target handle
|
||||
* @param params.targetY - The y position of the target handle
|
||||
* @returns A path string you can use in an SVG, the labelX and labelY position (center of path) and offsetX, offsetY between source handle and label
|
||||
* @example
|
||||
* ```js
|
||||
* const source = { x: 0, y: 20 };
|
||||
const target = { x: 150, y: 100 };
|
||||
|
||||
const [path, labelX, labelY, offsetX, offsetY] = getStraightPath({
|
||||
sourceX: source.x,
|
||||
sourceY: source.y,
|
||||
sourcePosition: Position.Right,
|
||||
targetX: target.x,
|
||||
targetY: target.y,
|
||||
targetPosition: Position.Left,
|
||||
});
|
||||
* const target = { x: 150, y: 100 };
|
||||
*
|
||||
* const [path, labelX, labelY, offsetX, offsetY] = getStraightPath({
|
||||
* sourceX: source.x,
|
||||
* sourceY: source.y,
|
||||
* sourcePosition: Position.Right,
|
||||
* targetX: target.x,
|
||||
* targetY: target.y,
|
||||
* targetPosition: Position.Left,
|
||||
* });
|
||||
* ```
|
||||
* @remarks This function returns a tuple (aka a fixed-size array) to make it easier to work with multiple edge paths at once.
|
||||
*/
|
||||
export function getStraightPath({
|
||||
sourceX,
|
||||
|
||||
@@ -186,8 +186,8 @@ export const rendererPointToPoint = ({ x, y }: XYPosition, [tx, ty, tScale]: Tra
|
||||
* @returns A transforned {@link Viewport} that encloses the given bounds which you can pass to e.g. {@link setViewport}
|
||||
* @example
|
||||
* const { x, y, zoom } = getViewportForBounds(
|
||||
{ x: 0, y: 0, width: 100, height: 100},
|
||||
1200, 800, 0.5, 2);
|
||||
*{ x: 0, y: 0, width: 100, height: 100},
|
||||
*1200, 800, 0.5, 2);
|
||||
*/
|
||||
export const getViewportForBounds = (
|
||||
bounds: Rect,
|
||||
|
||||
@@ -54,12 +54,27 @@ export const isInternalNodeBase = <NodeType extends InternalNodeBase = InternalN
|
||||
): element is NodeType => 'id' in element && 'internals' in element && !('source' in element) && !('target' in element);
|
||||
|
||||
/**
|
||||
* Pass in a node, and get connected nodes where edge.source === node.id
|
||||
* This util is used to tell you what nodes, if any, are connected to the given node
|
||||
*as the _target_ of an edge.
|
||||
* @public
|
||||
* @param node - The node to get the connected nodes from
|
||||
* @param nodes - The array of all nodes
|
||||
* @param edges - The array of all edges
|
||||
* @returns An array of nodes that are connected over eges where the source is the given node
|
||||
*
|
||||
* @example
|
||||
* ```ts
|
||||
*import { getOutgoers } from '@xyflow/react';
|
||||
*
|
||||
*const nodes = [];
|
||||
*const edges = [];
|
||||
*
|
||||
*const outgoers = getOutgoers(
|
||||
* { id: '1', position: { x: 0, y: 0 }, data: { label: 'node' } },
|
||||
* nodes,
|
||||
* edges,
|
||||
*);
|
||||
*```
|
||||
*/
|
||||
export const getOutgoers = <NodeType extends NodeBase = NodeBase, EdgeType extends EdgeBase = EdgeBase>(
|
||||
node: NodeType | { id: string },
|
||||
@@ -81,12 +96,27 @@ export const getOutgoers = <NodeType extends NodeBase = NodeBase, EdgeType exten
|
||||
};
|
||||
|
||||
/**
|
||||
* Pass in a node, and get connected nodes where edge.target === node.id
|
||||
* This util is used to tell you what nodes, if any, are connected to the given node
|
||||
*as the _source_ of an edge.
|
||||
* @public
|
||||
* @param node - The node to get the connected nodes from
|
||||
* @param nodes - The array of all nodes
|
||||
* @param edges - The array of all edges
|
||||
* @returns An array of nodes that are connected over eges where the target is the given node
|
||||
*
|
||||
* @example
|
||||
* ```ts
|
||||
*import { getIncomers } from '@xyflow/react';
|
||||
*
|
||||
*const nodes = [];
|
||||
*const edges = [];
|
||||
*
|
||||
*const incomers = getIncomers(
|
||||
* { id: '1', position: { x: 0, y: 0 }, data: { label: 'node' } },
|
||||
* nodes,
|
||||
* edges,
|
||||
*);
|
||||
*```
|
||||
*/
|
||||
export const getIncomers = <NodeType extends NodeBase = NodeBase, EdgeType extends EdgeBase = EdgeBase>(
|
||||
node: NodeType | { id: string },
|
||||
@@ -124,12 +154,40 @@ export type GetNodesBoundsParams<NodeType extends NodeBase = NodeBase> = {
|
||||
};
|
||||
|
||||
/**
|
||||
* Internal function for determining a bounding box that contains all given nodes in an array.
|
||||
* Returns the bounding box that contains all the given nodes in an array. This can
|
||||
*be useful when combined with [`getViewportForBounds`](/api-reference/utils/get-viewport-for-bounds)
|
||||
*to calculate the correct transform to fit the given nodes in a viewport.
|
||||
* @public
|
||||
* @remarks Useful when combined with {@link getViewportForBounds} to calculate the correct transform to fit the given nodes in a viewport.
|
||||
* @param nodes - Nodes to calculate the bounds for
|
||||
* @param params.nodeOrigin - Origin of the nodes: [0, 0] - top left, [0.5, 0.5] - center
|
||||
* @returns Bounding box enclosing all nodes
|
||||
*
|
||||
* @remarks This function was previously called `getRectOfNodes`
|
||||
*
|
||||
* @example
|
||||
* ```js
|
||||
*import { getNodesBounds } from '@xyflow/react';
|
||||
*
|
||||
*const nodes = [
|
||||
* {
|
||||
* id: 'a',
|
||||
* position: { x: 0, y: 0 },
|
||||
* data: { label: 'a' },
|
||||
* width: 50,
|
||||
* height: 25,
|
||||
* },
|
||||
* {
|
||||
* id: 'b',
|
||||
* position: { x: 100, y: 100 },
|
||||
* data: { label: 'b' },
|
||||
* width: 50,
|
||||
* height: 25,
|
||||
* },
|
||||
*];
|
||||
*
|
||||
*const bounds = getNodesBounds(nodes);
|
||||
*```
|
||||
*/
|
||||
export const getNodesBounds = <NodeType extends NodeBase = NodeBase>(
|
||||
nodes: (NodeType | InternalNodeBase<NodeType> | string)[],
|
||||
@@ -154,8 +212,8 @@ export const getNodesBounds = <NodeType extends NodeBase = NodeBase>(
|
||||
currentNode = isId
|
||||
? params.nodeLookup.get(nodeOrId)
|
||||
: !isInternalNodeBase(nodeOrId)
|
||||
? params.nodeLookup.get(nodeOrId.id)
|
||||
: nodeOrId;
|
||||
? params.nodeLookup.get(nodeOrId.id)
|
||||
: nodeOrId;
|
||||
}
|
||||
|
||||
const nodeBox = currentNode ? nodeToBox(currentNode, params.nodeOrigin) : { x: 0, y: 0, x2: 0, y2: 0 };
|
||||
@@ -238,10 +296,29 @@ export const getNodesInside = <NodeType extends NodeBase = NodeBase>(
|
||||
};
|
||||
|
||||
/**
|
||||
* Get all connecting edges for a given set of nodes
|
||||
* This utility filters an array of edges, keeping only those where either the source or target node is present in the given array of nodes.
|
||||
* @public
|
||||
* @param nodes - Nodes you want to get the connected edges for
|
||||
* @param edges - All edges
|
||||
* @returns Array of edges that connect any of the given nodes with each other
|
||||
*
|
||||
* @example
|
||||
* ```js
|
||||
*import { getConnectedEdges } from '@xyflow/react';
|
||||
*
|
||||
*const nodes = [
|
||||
* { id: 'a', position: { x: 0, y: 0 } },
|
||||
* { id: 'b', position: { x: 100, y: 0 } },
|
||||
*];
|
||||
*
|
||||
*const edges = [
|
||||
* { id: 'a->c', source: 'a', target: 'c' },
|
||||
* { id: 'c->d', source: 'c', target: 'd' },
|
||||
*];
|
||||
*
|
||||
*const connectedEdges = getConnectedEdges(nodes, edges);
|
||||
* // => [{ id: 'a->c', source: 'a', target: 'c' }]
|
||||
*```
|
||||
*/
|
||||
export const getConnectedEdges = <NodeType extends NodeBase = NodeBase, EdgeType extends EdgeBase = EdgeBase>(
|
||||
nodes: NodeType[],
|
||||
@@ -382,9 +459,9 @@ export async function getElementsToRemove<NodeType extends NodeBase = NodeBase,
|
||||
edges: EdgeType[];
|
||||
onBeforeDelete?: OnBeforeDeleteBase<NodeType, EdgeType>;
|
||||
}): Promise<{
|
||||
nodes: NodeType[];
|
||||
edges: EdgeType[];
|
||||
}> {
|
||||
nodes: NodeType[];
|
||||
edges: EdgeType[];
|
||||
}> {
|
||||
const nodeIds = new Set(nodesToRemove.map((node) => node.id));
|
||||
const matchingNodes: NodeType[] = [];
|
||||
|
||||
|
||||
@@ -15,8 +15,10 @@ export function getNodeToolbarTransform(
|
||||
alignmentOffset = 1;
|
||||
}
|
||||
|
||||
// position === Position.Top
|
||||
// we set the x any y position of the toolbar based on the nodes position
|
||||
/*
|
||||
* position === Position.Top
|
||||
* we set the x any y position of the toolbar based on the nodes position
|
||||
*/
|
||||
let pos = [
|
||||
(nodeRect.x + nodeRect.width * alignmentOffset) * viewport.zoom + viewport.x,
|
||||
nodeRect.y * viewport.zoom + viewport.y - offset,
|
||||
|
||||
@@ -276,8 +276,10 @@ export function handleExpandParent(
|
||||
},
|
||||
});
|
||||
|
||||
// We move all child nodes in the oppsite direction
|
||||
// so the x,y changes of the parent do not move the children
|
||||
/*
|
||||
* We move all child nodes in the oppsite direction
|
||||
* so the x,y changes of the parent do not move the children
|
||||
*/
|
||||
parentLookup.get(parentId)?.forEach((childNode) => {
|
||||
if (!children.some((child) => child.id === childNode.id)) {
|
||||
changes.push({
|
||||
@@ -472,9 +474,11 @@ function addConnectionToLookup(
|
||||
nodeId: string,
|
||||
handleId: string | null
|
||||
) {
|
||||
// We add the connection to the connectionLookup at the following keys
|
||||
// 1. nodeId, 2. nodeId-type, 3. nodeId-type-handleId
|
||||
// If the key already exists, we add the connection to the existing map
|
||||
/*
|
||||
* We add the connection to the connectionLookup at the following keys
|
||||
* 1. nodeId, 2. nodeId-type, 3. nodeId-type-handleId
|
||||
* If the key already exists, we add the connection to the existing map
|
||||
*/
|
||||
let key = nodeId;
|
||||
const nodeMap = connectionLookup.get(key) || new Map();
|
||||
connectionLookup.set(key, nodeMap.set(connectionKey, connection));
|
||||
|
||||
@@ -140,8 +140,10 @@ export function XYDrag<OnNodeDrag extends (e: any, nodes: any, node: any) => voi
|
||||
|
||||
for (const [id, dragItem] of dragItems) {
|
||||
if (!nodeLookup.has(id)) {
|
||||
// if the node is not in the nodeLookup anymore, it was probably deleted while dragging
|
||||
// and we don't need to update it anymore
|
||||
/*
|
||||
* if the node is not in the nodeLookup anymore, it was probably deleted while dragging
|
||||
* and we don't need to update it anymore
|
||||
*/
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -150,8 +152,10 @@ export function XYDrag<OnNodeDrag extends (e: any, nodes: any, node: any) => voi
|
||||
nextPosition = snapPosition(nextPosition, snapGrid);
|
||||
}
|
||||
|
||||
// if there is selection with multiple nodes and a node extent is set, we need to adjust the node extent for each node
|
||||
// based on its position so that the node stays at it's position relative to the selection.
|
||||
/*
|
||||
* if there is selection with multiple nodes and a node extent is set, we need to adjust the node extent for each node
|
||||
* based on its position so that the node stays at it's position relative to the selection.
|
||||
*/
|
||||
let adjustedNodeExtent: CoordinateExtent = [
|
||||
[nodeExtent[0][0], nodeExtent[0][1]],
|
||||
[nodeExtent[1][0], nodeExtent[1][1]],
|
||||
|
||||
@@ -74,9 +74,11 @@ export function getDragItems<NodeType extends NodeBase>(
|
||||
return dragItems;
|
||||
}
|
||||
|
||||
// returns two params:
|
||||
// 1. the dragged node (or the first of the list, if we are dragging a node selection)
|
||||
// 2. array of selected nodes (for multi selections)
|
||||
/*
|
||||
* returns two params:
|
||||
* 1. the dragged node (or the first of the list, if we are dragging a node selection)
|
||||
* 2. array of selected nodes (for multi selections)
|
||||
*/
|
||||
export function getEventHandlerParams<NodeType extends InternalNodeBase>({
|
||||
nodeId,
|
||||
dragItems,
|
||||
@@ -112,10 +114,10 @@ export function getEventHandlerParams<NodeType extends InternalNodeBase>({
|
||||
!node
|
||||
? nodesFromDragItems[0]
|
||||
: {
|
||||
...node,
|
||||
position: dragItems.get(nodeId)?.position || node.position,
|
||||
dragging,
|
||||
},
|
||||
...node,
|
||||
position: dragItems.get(nodeId)?.position || node.position,
|
||||
dragging,
|
||||
},
|
||||
nodesFromDragItems,
|
||||
];
|
||||
}
|
||||
|
||||
@@ -165,8 +165,10 @@ function onPointerDown(
|
||||
toNode: result.toHandle ? nodeLookup.get(result.toHandle.nodeId)! : null,
|
||||
};
|
||||
|
||||
// we don't want to trigger an update when the connection
|
||||
// is snapped to the same handle as before
|
||||
/*
|
||||
* we don't want to trigger an update when the connection
|
||||
* is snapped to the same handle as before
|
||||
*/
|
||||
if (
|
||||
isValid &&
|
||||
closestHandle &&
|
||||
@@ -190,8 +192,10 @@ function onPointerDown(
|
||||
onConnect?.(connection);
|
||||
}
|
||||
|
||||
// it's important to get a fresh reference from the store here
|
||||
// in order to get the latest state of onConnectEnd
|
||||
/*
|
||||
* it's important to get a fresh reference from the store here
|
||||
* in order to get the latest state of onConnectEnd
|
||||
*/
|
||||
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
||||
const { inProgress, ...connectionState } = previousConnection;
|
||||
const finalConnectionState = {
|
||||
@@ -248,8 +252,10 @@ function isValidHandle(
|
||||
|
||||
const { x, y } = getEventPosition(event);
|
||||
const handleBelow = doc.elementFromPoint(x, y);
|
||||
// we always want to prioritize the handle below the mouse cursor over the closest distance handle,
|
||||
// because it could be that the center of another handle is closer to the mouse pointer than the handle below the cursor
|
||||
/*
|
||||
* we always want to prioritize the handle below the mouse cursor over the closest distance handle,
|
||||
* because it could be that the center of another handle is closer to the mouse pointer than the handle below the cursor
|
||||
*/
|
||||
const handleToCheck = handleBelow?.classList.contains(`${lib}-flow__handle`) ? handleBelow : handleDomNode;
|
||||
|
||||
const result: Result = {
|
||||
|
||||
@@ -19,8 +19,10 @@ function getNodesWithinDistance(position: XYPosition, nodeLookup: NodeLookup, di
|
||||
return nodes;
|
||||
}
|
||||
|
||||
// this distance is used for the area around the user pointer
|
||||
// while doing a connection for finding the closest nodes
|
||||
/*
|
||||
* this distance is used for the area around the user pointer
|
||||
* while doing a connection for finding the closest nodes
|
||||
*/
|
||||
const ADDITIONAL_DISTANCE = 250;
|
||||
|
||||
export function getClosestHandle(
|
||||
|
||||
@@ -114,22 +114,22 @@ export function XYPanZoom({
|
||||
|
||||
const wheelHandler = isPanOnScroll
|
||||
? createPanOnScrollHandler({
|
||||
zoomPanValues,
|
||||
noWheelClassName,
|
||||
d3Selection,
|
||||
d3Zoom: d3ZoomInstance,
|
||||
panOnScrollMode,
|
||||
panOnScrollSpeed,
|
||||
zoomOnPinch,
|
||||
onPanZoomStart,
|
||||
onPanZoom,
|
||||
onPanZoomEnd,
|
||||
})
|
||||
zoomPanValues,
|
||||
noWheelClassName,
|
||||
d3Selection,
|
||||
d3Zoom: d3ZoomInstance,
|
||||
panOnScrollMode,
|
||||
panOnScrollSpeed,
|
||||
zoomOnPinch,
|
||||
onPanZoomStart,
|
||||
onPanZoom,
|
||||
onPanZoomEnd,
|
||||
})
|
||||
: createZoomOnScrollHandler({
|
||||
noWheelClassName,
|
||||
preventScrolling,
|
||||
d3ZoomHandler,
|
||||
});
|
||||
noWheelClassName,
|
||||
preventScrolling,
|
||||
d3ZoomHandler,
|
||||
});
|
||||
|
||||
d3Selection.on('wheel.zoom', wheelHandler, { passive: false });
|
||||
|
||||
@@ -178,9 +178,11 @@ export function XYPanZoom({
|
||||
});
|
||||
d3ZoomInstance.filter(filter);
|
||||
|
||||
// We cannot add zoomOnDoubleClick to the filter above because
|
||||
// double tapping on touch screens circumvents the filter and
|
||||
// dblclick.zoom is fired on the selection directly
|
||||
/*
|
||||
* We cannot add zoomOnDoubleClick to the filter above because
|
||||
* double tapping on touch screens circumvents the filter and
|
||||
* dblclick.zoom is fired on the selection directly
|
||||
*/
|
||||
if (zoomOnDoubleClick) {
|
||||
d3Selection.on('dblclick.zoom', d3DblClickZoomHandler);
|
||||
} else {
|
||||
|
||||
@@ -90,8 +90,10 @@ export function createPanOnScrollHandler({
|
||||
return;
|
||||
}
|
||||
|
||||
// increase scroll speed in firefox
|
||||
// firefox: deltaMode === 1; chrome: deltaMode === 0
|
||||
/*
|
||||
* increase scroll speed in firefox
|
||||
* firefox: deltaMode === 1; chrome: deltaMode === 0
|
||||
*/
|
||||
const deltaNormalize = event.deltaMode === 1 ? 20 : 1;
|
||||
let deltaX = panOnScrollMode === PanOnScrollMode.Vertical ? 0 : event.deltaX * deltaNormalize;
|
||||
let deltaY = panOnScrollMode === PanOnScrollMode.Horizontal ? 0 : event.deltaY * deltaNormalize;
|
||||
@@ -114,9 +116,11 @@ export function createPanOnScrollHandler({
|
||||
|
||||
clearTimeout(zoomPanValues.panScrollTimeout);
|
||||
|
||||
// for pan on scroll we need to handle the event calls on our own
|
||||
// we can't use the start, zoom and end events from d3-zoom
|
||||
// because start and move gets called on every scroll event and not once at the beginning
|
||||
/*
|
||||
* for pan on scroll we need to handle the event calls on our own
|
||||
* we can't use the start, zoom and end events from d3-zoom
|
||||
* because start and move gets called on every scroll event and not once at the beginning
|
||||
*/
|
||||
if (!zoomPanValues.isPanScrolling) {
|
||||
zoomPanValues.isPanScrolling = true;
|
||||
|
||||
|
||||
@@ -154,8 +154,10 @@ export function XYResizer({ domNode, nodeId, getStoreItems, onChange, onEnd }: X
|
||||
parentExtent = parentNode && node.extent === 'parent' ? nodeToParentExtent(parentNode) : undefined;
|
||||
}
|
||||
|
||||
// Collect all child nodes to correct their relative positions when top/left changes
|
||||
// Determine largest minimal extent the parent node is allowed to resize to
|
||||
/*
|
||||
* Collect all child nodes to correct their relative positions when top/left changes
|
||||
* Determine largest minimal extent the parent node is allowed to resize to
|
||||
*/
|
||||
childNodes = [];
|
||||
childExtent = undefined;
|
||||
|
||||
@@ -230,8 +232,10 @@ export function XYResizer({ domNode, nodeId, getStoreItems, onChange, onEnd }: X
|
||||
prevValues.x = change.x;
|
||||
prevValues.y = change.y;
|
||||
|
||||
// when top/left changes, correct the relative positions of child nodes
|
||||
// so that they stay in the same position
|
||||
/*
|
||||
* when top/left changes, correct the relative positions of child nodes
|
||||
* so that they stay in the same position
|
||||
*/
|
||||
if (childNodes.length > 0) {
|
||||
const xChange = x - prevX;
|
||||
const yChange = y - prevY;
|
||||
|
||||
Reference in New Issue
Block a user