chore(utils): tsdoc update

This commit is contained in:
moklick
2025-02-11 15:18:41 +01:00
parent 6c937546e4
commit fb63462be3
24 changed files with 336 additions and 134 deletions

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@@ -10,7 +10,6 @@ import {
useEdgesState,
useOnSelectionChange,
OnSelectionChangeParams,
OnSelectionChangeFunc,
} from '@xyflow/react';
const initialNodes: Node[] = [

View File

@@ -29,6 +29,11 @@ function getControl({ pos, x1, y1, x2, y2 }: GetControlParams): [number, number]
return [x1, 0.5 * (y1 + y2)];
}
/**
* The `getSimpleBezierPath` util returns everything you need to render a simple
bezier edge between two nodes.
* @public
*/
export function getSimpleBezierPath({
sourceX,
sourceY,

View File

@@ -153,7 +153,14 @@ function applyChange(change: any, element: any): any {
* @param nodes - Array of nodes to apply the changes to
* @returns Array of updated nodes
* @example
* const onNodesChange = useCallback(
*```tsx
*import { useState, useCallback } from 'react';
*import { ReactFlow, applyNodeChanges, type Node, type Edge, type OnNodesChange } from '@xyflow/react';
*
*export default function Flow() {
* const [nodes, setNodes] = useState<Node[]>([]);
* const [edges, setEdges] = useState<Edge[]>([]);
* const onNodesChange: OnNodesChange = useCallback(
* (changes) => {
* setNodes((oldNodes) => applyNodeChanges(changes, oldNodes));
* },
@@ -161,8 +168,10 @@ function applyChange(change: any, element: any): any {
* );
*
* return (
* <ReactFLow nodes={nodes} edges={edges} onNodesChange={onNodesChange} />
* <ReactFlow nodes={nodes} edges={edges} onNodesChange={onNodesChange} />
* );
*}
*```
*/
export function applyNodeChanges<NodeType extends Node = Node>(
changes: NodeChange<NodeType>[],
@@ -180,6 +189,14 @@ export function applyNodeChanges<NodeType extends Node = Node>(
* @param edges - Array of edge to apply the changes to
* @returns Array of updated edges
* @example
*
* ```tsx
*import { useState, useCallback } from 'react';
*import { ReactFlow, applyEdgeChanges } from '@xyflow/react';
*
*export default function Flow() {
* const [nodes, setNodes] = useState([]);
* const [edges, setEdges] = useState([]);
* const onEdgesChange = useCallback(
* (changes) => {
* setEdges((oldEdges) => applyEdgeChanges(changes, oldEdges));
@@ -190,6 +207,8 @@ export function applyNodeChanges<NodeType extends Node = Node>(
* return (
* <ReactFlow nodes={nodes} edges={edges} onEdgesChange={onEdgesChange} />
* );
*}
*```
*/
export function applyEdgeChanges<EdgeType extends Edge = Edge>(
changes: EdgeChange<EdgeType>[],

View File

@@ -4,21 +4,43 @@ import { isNodeBase, isEdgeBase } from '@xyflow/system';
import type { Edge, Node } from '../types';
/**
* Test whether an object is useable as a Node
* Test whether an object is useable as an [`Node`](/api-reference/types/node). In TypeScript
*this is a type guard that will narrow the type of whatever you pass in to
*[`Node`](/api-reference/types/node) if it returns `true`.
* @public
* @remarks In TypeScript this is a type guard that will narrow the type of whatever you pass in to Node if it returns true
* @param element - The element to test
* @returns A boolean indicating whether the element is an Node
*
* @example
* ```js
*import { isNode } from '@xyflow/react';
*
*if (isNode(node)) {
* // ..
*}
*```
*/
export const isNode = <NodeType extends Node = Node>(element: unknown): element is NodeType =>
isNodeBase<NodeType>(element);
/**
* Test whether an object is useable as an Edge
* Test whether an object is useable as an [`Edge`](/api-reference/types/edge). In TypeScript
*this is a type guard that will narrow the type of whatever you pass in to
*[`Edge`](/api-reference/types/edge) if it returns `true`.
* @public
* @remarks In TypeScript this is a type guard that will narrow the type of whatever you pass in to Edge if it returns true
* @param element - The element to test
* @returns A boolean indicating whether the element is an Edge
*
* @example
* ```js
*import { isEdge } from '@xyflow/react';
*
*if (isEdge(edge)) {
* // ..
*}
*```
*/
export const isEdge = <EdgeType extends Edge = Edge>(element: unknown): element is EdgeType =>
isEdgeBase<EdgeType>(element);

View File

@@ -46,7 +46,7 @@
"scripts": {
"dev": "concurrently \"rollup --config node:@xyflow/rollup-config --watch\"",
"build": "rollup --config node:@xyflow/rollup-config --environment NODE_ENV:production",
"lint": "eslint --ext .js,.ts src",
"lint": "eslint --ext .js,.ts src --fix",
"typecheck": "tsc --noEmit"
},
"dependencies": {

View File

@@ -12,11 +12,13 @@ export type EdgeBase<
source: string;
/** Id of target node */
target: string;
/** Id of source handle
/**
* Id of source handle
* only needed if there are multiple handles per node
*/
sourceHandle?: string | null;
/** Id of target handle
/**
* Id of target handle
* only needed if there are multiple handles per node
*/
targetHandle?: string | null;
@@ -27,11 +29,13 @@ export type EdgeBase<
/** Arbitrary data passed to an edge */
data?: EdgeData;
selected?: boolean;
/** Set the marker on the beginning of an edge
/**
* Set the marker on the beginning of an edge
* @example 'arrow', 'arrowclosed' or custom marker
*/
markerStart?: EdgeMarkerType;
/** Set the marker on the end of an edge
/**
* Set the marker on the end of an edge
* @example 'arrow', 'arrowclosed' or custom marker
*/
markerEnd?: EdgeMarkerType;

View File

@@ -14,11 +14,13 @@ export type Handle = {
};
export type HandleProps = {
/** Type of the handle
/**
* Type of the handle
* @example HandleType.Source, HandleType.Target
*/
type: HandleType;
/** Position of the handle
/**
* Position of the handle
* @example Position.TopLeft, Position.TopRight,
* Position.BottomLeft, Position.BottomRight
*/
@@ -29,11 +31,13 @@ export type HandleProps = {
isConnectableStart?: boolean;
/** Should you be able to connect to this handle */
isConnectableEnd?: boolean;
/** Callback if connection is valid
/**
* Callback if connection is valid
* @remarks connection becomes an edge if isValidConnection returns true
*/
isValidConnection?: IsValidConnection;
/** Id of the handle
/**
* Id of the handle
* @remarks optional if there is only one handle of this type
*/
id?: string | null;

View File

@@ -13,7 +13,8 @@ export type NodeBase<
> = {
/** Unique id of a node */
id: string;
/** Position of a node on the pane
/**
* Position of a node on the pane
* @example { x: 0, y: 0 }
*/
position: XYPosition;
@@ -21,11 +22,13 @@ export type NodeBase<
data: NodeData;
/** Type of node defined in nodeTypes */
type?: NodeType;
/** Only relevant for default, source, target nodeType. controls source position
/**
* Only relevant for default, source, target nodeType. controls source position
* @example 'right', 'left', 'top', 'bottom'
*/
sourcePosition?: Position;
/** Only relevant for default, source, target nodeType. controls target position
/**
* Only relevant for default, source, target nodeType. controls target position
* @example 'right', 'left', 'top', 'bottom'
*/
targetPosition?: Position;
@@ -45,13 +48,15 @@ export type NodeBase<
/** Parent node id, used for creating sub-flows */
parentId?: string;
zIndex?: number;
/** Boundary a node can be moved in
/**
* Boundary a node can be moved in
* @example 'parent' or [[0, 0], [100, 100]]
*/
extent?: 'parent' | CoordinateExtent;
expandParent?: boolean;
ariaLabel?: string;
/** Origin of the node relative to it's position
/**
* Origin of the node relative to it's position
* @example
* [0.5, 0.5] // centers the node
* [0, 0] // top left
@@ -73,8 +78,10 @@ export type InternalNodeBase<NodeType extends NodeBase = NodeBase> = NodeType &
internals: {
positionAbsolute: XYPosition;
z: number;
/** Holds a reference to the original node object provided by the user.
* Used as an optimization to avoid certain operations. */
/**
* Holds a reference to the original node object provided by the user.
* Used as an optimization to avoid certain operations.
*/
userNode: NodeType;
handleBounds?: NodeHandleBounds;
bounds?: NodeBounds;

View File

@@ -61,9 +61,11 @@ export const getEventPosition = (event: MouseEvent | TouchEvent, bounds?: DOMRec
};
};
// The handle bounds are calculated relative to the node element.
// We store them in the internals object of the node in order to avoid
// unnecessary recalculations.
/*
* The handle bounds are calculated relative to the node element.
* We store them in the internals object of the node in order to avoid
* unnecessary recalculations.
*/
export const getHandleBounds = (
type: 'source' | 'target',
nodeElement: HTMLDivElement,

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@@ -38,8 +38,10 @@ export function getBezierEdgeCenter({
targetControlX: number;
targetControlY: number;
}): [number, number, number, number] {
// cubic bezier t=0.5 mid point, not the actual mid point, but easy to calculate
// https://stackoverflow.com/questions/67516101/how-to-find-distance-mid-point-of-bezier-curve
/*
* cubic bezier t=0.5 mid point, not the actual mid point, but easy to calculate
* https://stackoverflow.com/questions/67516101/how-to-find-distance-mid-point-of-bezier-curve
*/
const centerX = sourceX * 0.125 + sourceControlX * 0.375 + targetControlX * 0.375 + targetX * 0.125;
const centerY = sourceY * 0.125 + sourceControlY * 0.375 + targetControlY * 0.375 + targetY * 0.125;
const offsetX = Math.abs(centerX - sourceX);
@@ -70,7 +72,9 @@ function getControlWithCurvature({ pos, x1, y1, x2, y2, c }: GetControlWithCurva
}
/**
* Get a bezier path from source to target handle
* The `getBezierPath` util returns everything you need to render a bezier edge
*between two nodes.
* @public
* @param params.sourceX - The x position of the source handle
* @param params.sourceY - The y position of the source handle
* @param params.sourcePosition - The position of the source handle (default: Position.Bottom)
@@ -80,17 +84,22 @@ function getControlWithCurvature({ pos, x1, y1, x2, y2, c }: GetControlWithCurva
* @param params.curvature - The curvature of the bezier edge
* @returns A path string you can use in an SVG, the labelX and labelY position (center of path) and offsetX, offsetY between source handle and label
* @example
* ```js
* const source = { x: 0, y: 20 };
const target = { x: 150, y: 100 };
const [path, labelX, labelY, offsetX, offsetY] = getBezierPath({
sourceX: source.x,
sourceY: source.y,
sourcePosition: Position.Right,
targetX: target.x,
targetY: target.y,
targetPosition: Position.Left,
});
* const target = { x: 150, y: 100 };
*
* const [path, labelX, labelY, offsetX, offsetY] = getBezierPath({
* sourceX: source.x,
* sourceY: source.y,
* sourcePosition: Position.Right,
* targetX: target.x,
* targetY: target.y,
* targetPosition: Position.Left,
*});
*```
*
* @remarks This function returns a tuple (aka a fixed-size array) to make it easier to
*work with multiple edge paths at once.
*/
export function getBezierPath({
sourceX,

View File

@@ -90,12 +90,16 @@ const connectionExists = (edge: EdgeBase, edges: EdgeBase[]) => {
};
/**
* This util is a convenience function to add a new Edge to an array of edges
* @remarks It also performs some validation to make sure you don't add an invalid edge or duplicate an existing one.
* This util is a convenience function to add a new Edge to an array of edges. It also performs some validation to make sure you don't add an invalid edge or duplicate an existing one.
* @public
* @param edgeParams - Either an Edge or a Connection you want to add
* @param edges - The array of all current edges
* @returns A new array of edges with the new edge added
*
* @remarks If an edge with the same `target` and `source` already exists (and the same
*`targetHandle` and `sourceHandle` if those are set), then this util won't add
*a new edge even if the `id` property is different.
*
*/
export const addEdge = <EdgeType extends EdgeBase>(
edgeParams: EdgeType | Connection,
@@ -137,12 +141,16 @@ export type ReconnectEdgeOptions = {
};
/**
* A handy utility to reconnect an existing edge with new properties
* A handy utility to update an existing [`Edge`](/api-reference/types/edge) with new properties.
*This searches your edge array for an edge with a matching `id` and updates its
*properties with the connection you provide.
* @param oldEdge - The edge you want to update
* @param newConnection - The new connection you want to update the edge with
* @param edges - The array of all current edges
* @param options.shouldReplaceId - should the id of the old edge be replaced with the new connection id
* @returns the updated edges array
*
* @public
*/
export const reconnectEdge = <EdgeType extends EdgeBase>(
oldEdge: EdgeType,

View File

@@ -38,8 +38,10 @@ const getDirection = ({
const distance = (a: XYPosition, b: XYPosition) => Math.sqrt(Math.pow(b.x - a.x, 2) + Math.pow(b.y - a.y, 2));
// ith this function we try to mimic a orthogonal edge routing behaviour
// It's not as good as a real orthogonal edge routing but it's faster and good enough as a default for step and smooth step edges
/*
* ith this function we try to mimic a orthogonal edge routing behaviour
* It's not as good as a real orthogonal edge routing but it's faster and good enough as a default for step and smooth step edges
*/
function getPoints({
source,
sourcePosition = Position.Bottom,
@@ -83,16 +85,20 @@ function getPoints({
if (sourceDir[dirAccessor] * targetDir[dirAccessor] === -1) {
centerX = center.x ?? defaultCenterX;
centerY = center.y ?? defaultCenterY;
// --->
// |
// >---
/*
* --->
* |
* >---
*/
const verticalSplit: XYPosition[] = [
{ x: centerX, y: sourceGapped.y },
{ x: centerX, y: targetGapped.y },
];
// |
// ---
// |
/*
* |
* ---
* |
*/
const horizontalSplit: XYPosition[] = [
{ x: sourceGapped.x, y: centerY },
{ x: targetGapped.x, y: centerY },
@@ -191,7 +197,10 @@ function getBend(a: XYPosition, b: XYPosition, c: XYPosition, size: number): str
}
/**
* Get a smooth step path from source to target handle
* The `getSmoothStepPath` util returns everything you need to render a stepped path
*between two nodes. The `borderRadius` property can be used to choose how rounded
*the corners of those steps are.
* @public
* @param params.sourceX - The x position of the source handle
* @param params.sourceY - The y position of the source handle
* @param params.sourcePosition - The position of the source handle (default: Position.Bottom)
@@ -200,17 +209,20 @@ function getBend(a: XYPosition, b: XYPosition, c: XYPosition, size: number): str
* @param params.targetPosition - The position of the target handle (default: Position.Top)
* @returns A path string you can use in an SVG, the labelX and labelY position (center of path) and offsetX, offsetY between source handle and label
* @example
* ```js
* const source = { x: 0, y: 20 };
const target = { x: 150, y: 100 };
const [path, labelX, labelY, offsetX, offsetY] = getSmoothStepPath({
sourceX: source.x,
sourceY: source.y,
sourcePosition: Position.Right,
targetX: target.x,
targetY: target.y,
targetPosition: Position.Left,
});
* const target = { x: 150, y: 100 };
*
* const [path, labelX, labelY, offsetX, offsetY] = getSmoothStepPath({
* sourceX: source.x,
* sourceY: source.y,
* sourcePosition: Position.Right,
* targetX: target.x,
* targetY: target.y,
* targetPosition: Position.Left,
* });
* ```
* @remarks This function returns a tuple (aka a fixed-size array) to make it easier to work with multiple edge paths at once.
*/
export function getSmoothStepPath({
sourceX,

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@@ -8,24 +8,28 @@ export type GetStraightPathParams = {
};
/**
* Get a straight path from source to target handle
* Calculates the straight line path between two points.
* @public
* @param params.sourceX - The x position of the source handle
* @param params.sourceY - The y position of the source handle
* @param params.targetX - The x position of the target handle
* @param params.targetY - The y position of the target handle
* @returns A path string you can use in an SVG, the labelX and labelY position (center of path) and offsetX, offsetY between source handle and label
* @example
* ```js
* const source = { x: 0, y: 20 };
const target = { x: 150, y: 100 };
const [path, labelX, labelY, offsetX, offsetY] = getStraightPath({
sourceX: source.x,
sourceY: source.y,
sourcePosition: Position.Right,
targetX: target.x,
targetY: target.y,
targetPosition: Position.Left,
});
* const target = { x: 150, y: 100 };
*
* const [path, labelX, labelY, offsetX, offsetY] = getStraightPath({
* sourceX: source.x,
* sourceY: source.y,
* sourcePosition: Position.Right,
* targetX: target.x,
* targetY: target.y,
* targetPosition: Position.Left,
* });
* ```
* @remarks This function returns a tuple (aka a fixed-size array) to make it easier to work with multiple edge paths at once.
*/
export function getStraightPath({
sourceX,

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@@ -186,8 +186,8 @@ export const rendererPointToPoint = ({ x, y }: XYPosition, [tx, ty, tScale]: Tra
* @returns A transforned {@link Viewport} that encloses the given bounds which you can pass to e.g. {@link setViewport}
* @example
* const { x, y, zoom } = getViewportForBounds(
{ x: 0, y: 0, width: 100, height: 100},
1200, 800, 0.5, 2);
*{ x: 0, y: 0, width: 100, height: 100},
*1200, 800, 0.5, 2);
*/
export const getViewportForBounds = (
bounds: Rect,

View File

@@ -54,12 +54,27 @@ export const isInternalNodeBase = <NodeType extends InternalNodeBase = InternalN
): element is NodeType => 'id' in element && 'internals' in element && !('source' in element) && !('target' in element);
/**
* Pass in a node, and get connected nodes where edge.source === node.id
* This util is used to tell you what nodes, if any, are connected to the given node
*as the _target_ of an edge.
* @public
* @param node - The node to get the connected nodes from
* @param nodes - The array of all nodes
* @param edges - The array of all edges
* @returns An array of nodes that are connected over eges where the source is the given node
*
* @example
* ```ts
*import { getOutgoers } from '@xyflow/react';
*
*const nodes = [];
*const edges = [];
*
*const outgoers = getOutgoers(
* { id: '1', position: { x: 0, y: 0 }, data: { label: 'node' } },
* nodes,
* edges,
*);
*```
*/
export const getOutgoers = <NodeType extends NodeBase = NodeBase, EdgeType extends EdgeBase = EdgeBase>(
node: NodeType | { id: string },
@@ -81,12 +96,27 @@ export const getOutgoers = <NodeType extends NodeBase = NodeBase, EdgeType exten
};
/**
* Pass in a node, and get connected nodes where edge.target === node.id
* This util is used to tell you what nodes, if any, are connected to the given node
*as the _source_ of an edge.
* @public
* @param node - The node to get the connected nodes from
* @param nodes - The array of all nodes
* @param edges - The array of all edges
* @returns An array of nodes that are connected over eges where the target is the given node
*
* @example
* ```ts
*import { getIncomers } from '@xyflow/react';
*
*const nodes = [];
*const edges = [];
*
*const incomers = getIncomers(
* { id: '1', position: { x: 0, y: 0 }, data: { label: 'node' } },
* nodes,
* edges,
*);
*```
*/
export const getIncomers = <NodeType extends NodeBase = NodeBase, EdgeType extends EdgeBase = EdgeBase>(
node: NodeType | { id: string },
@@ -124,12 +154,40 @@ export type GetNodesBoundsParams<NodeType extends NodeBase = NodeBase> = {
};
/**
* Internal function for determining a bounding box that contains all given nodes in an array.
* Returns the bounding box that contains all the given nodes in an array. This can
*be useful when combined with [`getViewportForBounds`](/api-reference/utils/get-viewport-for-bounds)
*to calculate the correct transform to fit the given nodes in a viewport.
* @public
* @remarks Useful when combined with {@link getViewportForBounds} to calculate the correct transform to fit the given nodes in a viewport.
* @param nodes - Nodes to calculate the bounds for
* @param params.nodeOrigin - Origin of the nodes: [0, 0] - top left, [0.5, 0.5] - center
* @returns Bounding box enclosing all nodes
*
* @remarks This function was previously called `getRectOfNodes`
*
* @example
* ```js
*import { getNodesBounds } from '@xyflow/react';
*
*const nodes = [
* {
* id: 'a',
* position: { x: 0, y: 0 },
* data: { label: 'a' },
* width: 50,
* height: 25,
* },
* {
* id: 'b',
* position: { x: 100, y: 100 },
* data: { label: 'b' },
* width: 50,
* height: 25,
* },
*];
*
*const bounds = getNodesBounds(nodes);
*```
*/
export const getNodesBounds = <NodeType extends NodeBase = NodeBase>(
nodes: (NodeType | InternalNodeBase<NodeType> | string)[],
@@ -154,8 +212,8 @@ export const getNodesBounds = <NodeType extends NodeBase = NodeBase>(
currentNode = isId
? params.nodeLookup.get(nodeOrId)
: !isInternalNodeBase(nodeOrId)
? params.nodeLookup.get(nodeOrId.id)
: nodeOrId;
? params.nodeLookup.get(nodeOrId.id)
: nodeOrId;
}
const nodeBox = currentNode ? nodeToBox(currentNode, params.nodeOrigin) : { x: 0, y: 0, x2: 0, y2: 0 };
@@ -238,10 +296,29 @@ export const getNodesInside = <NodeType extends NodeBase = NodeBase>(
};
/**
* Get all connecting edges for a given set of nodes
* This utility filters an array of edges, keeping only those where either the source or target node is present in the given array of nodes.
* @public
* @param nodes - Nodes you want to get the connected edges for
* @param edges - All edges
* @returns Array of edges that connect any of the given nodes with each other
*
* @example
* ```js
*import { getConnectedEdges } from '@xyflow/react';
*
*const nodes = [
* { id: 'a', position: { x: 0, y: 0 } },
* { id: 'b', position: { x: 100, y: 0 } },
*];
*
*const edges = [
* { id: 'a->c', source: 'a', target: 'c' },
* { id: 'c->d', source: 'c', target: 'd' },
*];
*
*const connectedEdges = getConnectedEdges(nodes, edges);
* // => [{ id: 'a->c', source: 'a', target: 'c' }]
*```
*/
export const getConnectedEdges = <NodeType extends NodeBase = NodeBase, EdgeType extends EdgeBase = EdgeBase>(
nodes: NodeType[],
@@ -382,9 +459,9 @@ export async function getElementsToRemove<NodeType extends NodeBase = NodeBase,
edges: EdgeType[];
onBeforeDelete?: OnBeforeDeleteBase<NodeType, EdgeType>;
}): Promise<{
nodes: NodeType[];
edges: EdgeType[];
}> {
nodes: NodeType[];
edges: EdgeType[];
}> {
const nodeIds = new Set(nodesToRemove.map((node) => node.id));
const matchingNodes: NodeType[] = [];

View File

@@ -15,8 +15,10 @@ export function getNodeToolbarTransform(
alignmentOffset = 1;
}
// position === Position.Top
// we set the x any y position of the toolbar based on the nodes position
/*
* position === Position.Top
* we set the x any y position of the toolbar based on the nodes position
*/
let pos = [
(nodeRect.x + nodeRect.width * alignmentOffset) * viewport.zoom + viewport.x,
nodeRect.y * viewport.zoom + viewport.y - offset,

View File

@@ -276,8 +276,10 @@ export function handleExpandParent(
},
});
// We move all child nodes in the oppsite direction
// so the x,y changes of the parent do not move the children
/*
* We move all child nodes in the oppsite direction
* so the x,y changes of the parent do not move the children
*/
parentLookup.get(parentId)?.forEach((childNode) => {
if (!children.some((child) => child.id === childNode.id)) {
changes.push({
@@ -472,9 +474,11 @@ function addConnectionToLookup(
nodeId: string,
handleId: string | null
) {
// We add the connection to the connectionLookup at the following keys
// 1. nodeId, 2. nodeId-type, 3. nodeId-type-handleId
// If the key already exists, we add the connection to the existing map
/*
* We add the connection to the connectionLookup at the following keys
* 1. nodeId, 2. nodeId-type, 3. nodeId-type-handleId
* If the key already exists, we add the connection to the existing map
*/
let key = nodeId;
const nodeMap = connectionLookup.get(key) || new Map();
connectionLookup.set(key, nodeMap.set(connectionKey, connection));

View File

@@ -140,8 +140,10 @@ export function XYDrag<OnNodeDrag extends (e: any, nodes: any, node: any) => voi
for (const [id, dragItem] of dragItems) {
if (!nodeLookup.has(id)) {
// if the node is not in the nodeLookup anymore, it was probably deleted while dragging
// and we don't need to update it anymore
/*
* if the node is not in the nodeLookup anymore, it was probably deleted while dragging
* and we don't need to update it anymore
*/
continue;
}
@@ -150,8 +152,10 @@ export function XYDrag<OnNodeDrag extends (e: any, nodes: any, node: any) => voi
nextPosition = snapPosition(nextPosition, snapGrid);
}
// if there is selection with multiple nodes and a node extent is set, we need to adjust the node extent for each node
// based on its position so that the node stays at it's position relative to the selection.
/*
* if there is selection with multiple nodes and a node extent is set, we need to adjust the node extent for each node
* based on its position so that the node stays at it's position relative to the selection.
*/
let adjustedNodeExtent: CoordinateExtent = [
[nodeExtent[0][0], nodeExtent[0][1]],
[nodeExtent[1][0], nodeExtent[1][1]],

View File

@@ -74,9 +74,11 @@ export function getDragItems<NodeType extends NodeBase>(
return dragItems;
}
// returns two params:
// 1. the dragged node (or the first of the list, if we are dragging a node selection)
// 2. array of selected nodes (for multi selections)
/*
* returns two params:
* 1. the dragged node (or the first of the list, if we are dragging a node selection)
* 2. array of selected nodes (for multi selections)
*/
export function getEventHandlerParams<NodeType extends InternalNodeBase>({
nodeId,
dragItems,
@@ -112,10 +114,10 @@ export function getEventHandlerParams<NodeType extends InternalNodeBase>({
!node
? nodesFromDragItems[0]
: {
...node,
position: dragItems.get(nodeId)?.position || node.position,
dragging,
},
...node,
position: dragItems.get(nodeId)?.position || node.position,
dragging,
},
nodesFromDragItems,
];
}

View File

@@ -165,8 +165,10 @@ function onPointerDown(
toNode: result.toHandle ? nodeLookup.get(result.toHandle.nodeId)! : null,
};
// we don't want to trigger an update when the connection
// is snapped to the same handle as before
/*
* we don't want to trigger an update when the connection
* is snapped to the same handle as before
*/
if (
isValid &&
closestHandle &&
@@ -190,8 +192,10 @@ function onPointerDown(
onConnect?.(connection);
}
// it's important to get a fresh reference from the store here
// in order to get the latest state of onConnectEnd
/*
* it's important to get a fresh reference from the store here
* in order to get the latest state of onConnectEnd
*/
// eslint-disable-next-line @typescript-eslint/no-unused-vars
const { inProgress, ...connectionState } = previousConnection;
const finalConnectionState = {
@@ -248,8 +252,10 @@ function isValidHandle(
const { x, y } = getEventPosition(event);
const handleBelow = doc.elementFromPoint(x, y);
// we always want to prioritize the handle below the mouse cursor over the closest distance handle,
// because it could be that the center of another handle is closer to the mouse pointer than the handle below the cursor
/*
* we always want to prioritize the handle below the mouse cursor over the closest distance handle,
* because it could be that the center of another handle is closer to the mouse pointer than the handle below the cursor
*/
const handleToCheck = handleBelow?.classList.contains(`${lib}-flow__handle`) ? handleBelow : handleDomNode;
const result: Result = {

View File

@@ -19,8 +19,10 @@ function getNodesWithinDistance(position: XYPosition, nodeLookup: NodeLookup, di
return nodes;
}
// this distance is used for the area around the user pointer
// while doing a connection for finding the closest nodes
/*
* this distance is used for the area around the user pointer
* while doing a connection for finding the closest nodes
*/
const ADDITIONAL_DISTANCE = 250;
export function getClosestHandle(

View File

@@ -114,22 +114,22 @@ export function XYPanZoom({
const wheelHandler = isPanOnScroll
? createPanOnScrollHandler({
zoomPanValues,
noWheelClassName,
d3Selection,
d3Zoom: d3ZoomInstance,
panOnScrollMode,
panOnScrollSpeed,
zoomOnPinch,
onPanZoomStart,
onPanZoom,
onPanZoomEnd,
})
zoomPanValues,
noWheelClassName,
d3Selection,
d3Zoom: d3ZoomInstance,
panOnScrollMode,
panOnScrollSpeed,
zoomOnPinch,
onPanZoomStart,
onPanZoom,
onPanZoomEnd,
})
: createZoomOnScrollHandler({
noWheelClassName,
preventScrolling,
d3ZoomHandler,
});
noWheelClassName,
preventScrolling,
d3ZoomHandler,
});
d3Selection.on('wheel.zoom', wheelHandler, { passive: false });
@@ -178,9 +178,11 @@ export function XYPanZoom({
});
d3ZoomInstance.filter(filter);
// We cannot add zoomOnDoubleClick to the filter above because
// double tapping on touch screens circumvents the filter and
// dblclick.zoom is fired on the selection directly
/*
* We cannot add zoomOnDoubleClick to the filter above because
* double tapping on touch screens circumvents the filter and
* dblclick.zoom is fired on the selection directly
*/
if (zoomOnDoubleClick) {
d3Selection.on('dblclick.zoom', d3DblClickZoomHandler);
} else {

View File

@@ -90,8 +90,10 @@ export function createPanOnScrollHandler({
return;
}
// increase scroll speed in firefox
// firefox: deltaMode === 1; chrome: deltaMode === 0
/*
* increase scroll speed in firefox
* firefox: deltaMode === 1; chrome: deltaMode === 0
*/
const deltaNormalize = event.deltaMode === 1 ? 20 : 1;
let deltaX = panOnScrollMode === PanOnScrollMode.Vertical ? 0 : event.deltaX * deltaNormalize;
let deltaY = panOnScrollMode === PanOnScrollMode.Horizontal ? 0 : event.deltaY * deltaNormalize;
@@ -114,9 +116,11 @@ export function createPanOnScrollHandler({
clearTimeout(zoomPanValues.panScrollTimeout);
// for pan on scroll we need to handle the event calls on our own
// we can't use the start, zoom and end events from d3-zoom
// because start and move gets called on every scroll event and not once at the beginning
/*
* for pan on scroll we need to handle the event calls on our own
* we can't use the start, zoom and end events from d3-zoom
* because start and move gets called on every scroll event and not once at the beginning
*/
if (!zoomPanValues.isPanScrolling) {
zoomPanValues.isPanScrolling = true;

View File

@@ -154,8 +154,10 @@ export function XYResizer({ domNode, nodeId, getStoreItems, onChange, onEnd }: X
parentExtent = parentNode && node.extent === 'parent' ? nodeToParentExtent(parentNode) : undefined;
}
// Collect all child nodes to correct their relative positions when top/left changes
// Determine largest minimal extent the parent node is allowed to resize to
/*
* Collect all child nodes to correct their relative positions when top/left changes
* Determine largest minimal extent the parent node is allowed to resize to
*/
childNodes = [];
childExtent = undefined;
@@ -230,8 +232,10 @@ export function XYResizer({ domNode, nodeId, getStoreItems, onChange, onEnd }: X
prevValues.x = change.x;
prevValues.y = change.y;
// when top/left changes, correct the relative positions of child nodes
// so that they stay in the same position
/*
* when top/left changes, correct the relative positions of child nodes
* so that they stay in the same position
*/
if (childNodes.length > 0) {
const xChange = x - prevX;
const yChange = y - prevY;