chore(utils): tsdoc update

This commit is contained in:
moklick
2025-02-11 15:18:41 +01:00
parent 6c937546e4
commit fb63462be3
24 changed files with 336 additions and 134 deletions
+22 -13
View File
@@ -38,8 +38,10 @@ export function getBezierEdgeCenter({
targetControlX: number;
targetControlY: number;
}): [number, number, number, number] {
// cubic bezier t=0.5 mid point, not the actual mid point, but easy to calculate
// https://stackoverflow.com/questions/67516101/how-to-find-distance-mid-point-of-bezier-curve
/*
* cubic bezier t=0.5 mid point, not the actual mid point, but easy to calculate
* https://stackoverflow.com/questions/67516101/how-to-find-distance-mid-point-of-bezier-curve
*/
const centerX = sourceX * 0.125 + sourceControlX * 0.375 + targetControlX * 0.375 + targetX * 0.125;
const centerY = sourceY * 0.125 + sourceControlY * 0.375 + targetControlY * 0.375 + targetY * 0.125;
const offsetX = Math.abs(centerX - sourceX);
@@ -70,7 +72,9 @@ function getControlWithCurvature({ pos, x1, y1, x2, y2, c }: GetControlWithCurva
}
/**
* Get a bezier path from source to target handle
* The `getBezierPath` util returns everything you need to render a bezier edge
*between two nodes.
* @public
* @param params.sourceX - The x position of the source handle
* @param params.sourceY - The y position of the source handle
* @param params.sourcePosition - The position of the source handle (default: Position.Bottom)
@@ -80,17 +84,22 @@ function getControlWithCurvature({ pos, x1, y1, x2, y2, c }: GetControlWithCurva
* @param params.curvature - The curvature of the bezier edge
* @returns A path string you can use in an SVG, the labelX and labelY position (center of path) and offsetX, offsetY between source handle and label
* @example
* ```js
* const source = { x: 0, y: 20 };
const target = { x: 150, y: 100 };
const [path, labelX, labelY, offsetX, offsetY] = getBezierPath({
sourceX: source.x,
sourceY: source.y,
sourcePosition: Position.Right,
targetX: target.x,
targetY: target.y,
targetPosition: Position.Left,
});
* const target = { x: 150, y: 100 };
*
* const [path, labelX, labelY, offsetX, offsetY] = getBezierPath({
* sourceX: source.x,
* sourceY: source.y,
* sourcePosition: Position.Right,
* targetX: target.x,
* targetY: target.y,
* targetPosition: Position.Left,
*});
*```
*
* @remarks This function returns a tuple (aka a fixed-size array) to make it easier to
*work with multiple edge paths at once.
*/
export function getBezierPath({
sourceX,