refactor: rename internal data field to __vf
Signed-off-by: Braks <78412429+bcakmakoglu@users.noreply.github.com>
This commit is contained in:
@@ -19,7 +19,7 @@ const selectAll = () => {
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<div class="transform">{{ [transform[0].toFixed(2), transform[1].toFixed(2), transform[2].toFixed(2)] }}</div>
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<div class="title">Nodes</div>
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<div v-for="node of nodes" :key="node.id">
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Node {{ node.id }} - x: {{ node.__rf.position.x.toFixed(2) }}, y: {{ node.__rf.position.y.toFixed(2) }}
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Node {{ node.id }} - x: {{ node.__vf.position.x.toFixed(2) }}, y: {{ node.__vf.position.y.toFixed(2) }}
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</div>
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<div class="selectall">
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@@ -92,10 +92,10 @@ const d = computed(() => {
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>
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<template v-for="node of nodes" :key="`mini-map-node-${node.id}`">
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<slot
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:x="node.__rf.position.x"
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:y="node.__rf.position.y"
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:width="node.__rf.width"
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:height="node.__rf.height"
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:x="node.__vf.position.x"
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:y="node.__vf.position.y"
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:width="node.__vf.width"
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:height="node.__vf.height"
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:style="node.style"
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:class="nodeClassNameFunc(node)"
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:color="nodeColorFunc(node)"
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@@ -105,10 +105,10 @@ const d = computed(() => {
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:shape-rendering="shapeRendering"
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>
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<MiniMapNode
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:x="node.__rf.position.x"
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:y="node.__rf.position.y"
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:width="node.__rf.width"
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:height="node.__rf.height"
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:x="node.__vf.position.x"
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:y="node.__vf.position.y"
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:width="node.__vf.width"
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:height="node.__vf.height"
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:style="node.style"
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:class="nodeClassNameFunc(node)"
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:color="nodeColorFunc(node)"
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@@ -19,14 +19,14 @@ const store = useStore()
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const sourceHandle =
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store.connectionHandleId && store.connectionHandleType
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? props.sourceNode.__rf?.handleBounds[store.connectionHandleType].find(
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? props.sourceNode.__vf?.handleBounds[store.connectionHandleType].find(
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(d: HandleElement) => d.id === store.connectionHandleId,
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)
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: store.connectionHandleType && props.sourceNode.__rf?.handleBounds[store.connectionHandleType ?? 'source'][0]
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const sourceHandleX = sourceHandle ? sourceHandle.x + sourceHandle.width / 2 : (props.sourceNode.__rf?.width as number) / 2
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const sourceHandleY = sourceHandle ? sourceHandle.y + sourceHandle.height / 2 : props.sourceNode.__rf?.height
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const sourceX = props.sourceNode.__rf?.position?.x + sourceHandleX
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const sourceY = props.sourceNode.__rf?.position?.y + sourceHandleY
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: store.connectionHandleType && props.sourceNode.__vf?.handleBounds[store.connectionHandleType ?? 'source'][0]
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const sourceHandleX = sourceHandle ? sourceHandle.x + sourceHandle.width / 2 : (props.sourceNode.__vf?.width as number) / 2
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const sourceHandleY = sourceHandle ? sourceHandle.y + sourceHandle.height / 2 : props.sourceNode.__vf?.height
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const sourceX = props.sourceNode.__vf?.position?.x + sourceHandleX
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const sourceY = props.sourceNode.__vf?.position?.y + sourceHandleY
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const isRightOrLeft = sourceHandle.position === Position.Left || sourceHandle.position === Position.Right
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const targetPosition = isRightOrLeft ? Position.Left : Position.Top
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@@ -102,12 +102,12 @@ const nodes = computed(() => {
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// when connection type is loose we can define all handles as sources
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const targetNodeHandles = computed(() =>
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store.connectionMode === ConnectionMode.Strict
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? nodes.value.targetNode?.__rf?.handleBounds.target
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: nodes.value.targetNode?.__rf?.handleBounds.target ?? nodes.value.targetNode?.__rf?.handleBounds.source,
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? nodes.value.targetNode?.__vf?.handleBounds.target
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: nodes.value.targetNode?.__vf?.handleBounds.target ?? nodes.value.targetNode?.__vf?.handleBounds.source,
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)
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const sourceHandle = computed(() => {
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if (nodes.value.sourceNode) return getHandle(nodes.value.sourceNode.__rf?.handleBounds.source, props.edge.sourceHandle ?? null)
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if (nodes.value.sourceNode) return getHandle(nodes.value.sourceNode.__vf?.handleBounds.source, props.edge.sourceHandle ?? null)
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else return null
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})
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const targetHandle = computed(() => getHandle(targetNodeHandles.value, props.edge.targetHandle ?? null))
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@@ -41,13 +41,13 @@ const scale = computed(() => store.transform[2])
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const selected = computed(() => selectable.value && store.selectedElements?.some(({ id }) => id === props.node.id))
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const onMouseEnterHandler = () =>
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props.node.__rf?.isDragging && ((event: MouseEvent) => store.hooks.nodeMouseEnter.trigger({ event, node: props.node }))
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props.node.__vf?.isDragging && ((event: MouseEvent) => store.hooks.nodeMouseEnter.trigger({ event, node: props.node }))
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const onMouseMoveHandler = () =>
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props.node.__rf?.isDragging && ((event: MouseEvent) => store.hooks.nodeMouseMove.trigger({ event, node: props.node }))
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props.node.__vf?.isDragging && ((event: MouseEvent) => store.hooks.nodeMouseMove.trigger({ event, node: props.node }))
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const onMouseLeaveHandler = () =>
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props.node.__rf?.isDragging && ((event: MouseEvent) => store.hooks.nodeMouseLeave.trigger({ event, node: props.node }))
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props.node.__vf?.isDragging && ((event: MouseEvent) => store.hooks.nodeMouseLeave.trigger({ event, node: props.node }))
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const onContextMenuHandler = () => (event: MouseEvent) => store.hooks.nodeContextMenu.trigger({ event, node: props.node })
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@@ -97,7 +97,7 @@ const onDragStop: DraggableEventListener = ({ event }) => {
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const n = props.node
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// onDragStop also gets called when user just clicks on a node.
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// Because of that we set dragging to true inside the onDrag handler and handle the click here
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if (!props.node.__rf?.isDragging) {
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if (!props.node.__vf?.isDragging) {
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if (selectable.value && !props.selectNodesOnDrag && !selected.value) {
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store.addSelectedElements([n])
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}
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@@ -165,9 +165,9 @@ onMounted(() => {
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]"
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:style="{
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zIndex: selected ? 10 : 3,
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transform: `translate(${props.node.__rf?.position?.x}px,${props.node.__rf?.position?.y}px)`,
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transform: `translate(${props.node.__vf?.position?.x}px,${props.node.__vf?.position?.y}px)`,
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pointerEvents: selectable || draggable ? 'all' : 'none',
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opacity: props.node.__rf?.width !== null && props.node.__rf?.height !== null ? 1 : 0,
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opacity: props.node.__vf?.width !== null && props.node.__vf?.height !== null ? 1 : 0,
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...props.node.style,
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}"
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:data-id="props.node.id"
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@@ -182,13 +182,13 @@ onMounted(() => {
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id: props.node.id,
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data: props.node.data,
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type: props.node.type,
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xPos: props.node.__rf?.position?.x,
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yPos: props.node.__rf?.position?.y,
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xPos: props.node.__vf?.position?.x,
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yPos: props.node.__vf?.position?.y,
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selected,
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connectable,
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sourcePosition: props.node.sourcePosition,
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targetPosition: props.node.targetPosition,
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dragging: props.node.__rf?.isDragging,
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dragging: props.node.__vf?.isDragging,
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}"
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>
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<component
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@@ -197,13 +197,13 @@ onMounted(() => {
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id: props.node.id,
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data: props.node.data,
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type: props.node.type,
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xPos: props.node.__rf?.position?.x,
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yPos: props.node.__rf?.position?.y,
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xPos: props.node.__vf?.position?.x,
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yPos: props.node.__vf?.position?.y,
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selected,
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connectable,
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sourcePosition: props.node.sourcePosition,
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targetPosition: props.node.targetPosition,
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dragging: props.node.__rf?.isDragging,
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dragging: props.node.__vf?.isDragging,
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}"
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/>
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</slot>
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@@ -12,7 +12,7 @@ const selectedNodes = store.selectedElements
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return {
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...matchingNode,
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position: matchingNode?.__rf?.position,
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position: matchingNode?.__vf?.position,
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} as Node
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})
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: []
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@@ -2,10 +2,10 @@ import { Edge, EdgePositions, ElementId, HandleElement, Node, Position, Transfor
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import { rectToBox } from '~/utils'
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export function getHandlePosition(position: Position, node: Node, handle: any | null = null): XYPosition {
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const x = (handle?.x || 0) + node.__rf?.position?.x
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const y = (handle?.y || 0) + node.__rf?.position?.y
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const width = handle?.width || node.__rf?.width
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const height = handle?.height || node.__rf?.height
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const x = (handle?.x || 0) + node.__vf?.position?.x
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const y = (handle?.y || 0) + node.__vf?.position?.y
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const width = handle?.width || node.__vf?.width
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const height = handle?.height || node.__vf?.height
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switch (position) {
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case Position.Top:
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+15
-15
@@ -91,19 +91,19 @@ export default function flowStore(
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const node = this.nodes[i]
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const dimensions = getDimensions(nodeElement)
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if (!node.__rf) node.__rf = {}
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if (!node.__vf) node.__vf = {}
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const doUpdate =
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dimensions.width &&
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dimensions.height &&
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(node.__rf.width !== dimensions.width || node.__rf.height !== dimensions.height || forceUpdate)
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(node.__vf.width !== dimensions.width || node.__vf.height !== dimensions.height || forceUpdate)
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if (doUpdate) {
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const handleBounds = getHandleBounds(nodeElement, this.transform[2])
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this.nodes.splice(i, 1, {
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...node,
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__rf: {
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...node.__rf,
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__vf: {
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...node.__vf,
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...dimensions,
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handleBounds,
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},
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@@ -124,8 +124,8 @@ export default function flowStore(
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this.nodes.splice(i, 1, {
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...node,
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__rf: {
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...node.__rf,
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__vf: {
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...node.__vf,
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position: pos,
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},
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})
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@@ -134,16 +134,16 @@ export default function flowStore(
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const update = (node: Node, i: number) => {
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const updatedNode = {
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...node,
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__rf: {
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...node.__rf,
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__vf: {
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...node.__vf,
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isDragging,
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},
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}
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if (diff) {
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updatedNode.__rf.position = {
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x: (node.__rf?.position?.x as number) + diff.x,
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y: (node.__rf?.position?.y as number) + diff.y,
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updatedNode.__vf.position = {
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x: (node.__vf?.position?.x as number) + diff.x,
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y: (node.__vf?.position?.y as number) + diff.y,
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}
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}
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@@ -197,7 +197,7 @@ export default function flowStore(
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this.selectedElements = nextSelectedElements
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},
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unsetUserSelection() {
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const selectedNodes = this.selectedElements?.filter((node) => node && isNode(node) && node.__rf) as Node[]
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const selectedNodes = this.selectedElements?.filter((node) => node && isNode(node) && node.__vf) as Node[]
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this.selectionActive = false
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this.userSelectionRect.draw = false
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@@ -237,9 +237,9 @@ export default function flowStore(
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this.nodes = this.nodes.map((node) => {
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return {
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...node,
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__rf: {
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...node.__rf,
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position: node.__rf?.position && clampPosition(node.__rf.position, nodeExtent),
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__vf: {
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...node.__vf,
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position: node.__vf?.position && clampPosition(node.__vf.position, nodeExtent),
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},
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}
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})
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+3
-3
@@ -109,16 +109,16 @@ export const parseElements = async (elements: Elements, nodes: Node[], edges: Ed
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...storeNode,
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...element,
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}
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if (!updatedNode.__rf) updatedNode.__rf = {}
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if (!updatedNode.__vf) updatedNode.__vf = {}
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if (storeNode.position.x !== element.position.x || storeNode.position.y !== element.position.y) {
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updatedNode.__rf.position = element.position
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updatedNode.__vf.position = element.position
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}
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if (typeof element.type !== 'undefined' && element.type !== storeNode.type) {
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// we reset the elements dimensions here in order to force a re-calculation of the bounds.
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// When the type of a node changes it is possible that the number or positions of handles changes too.
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updatedNode.__rf.width = undefined
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updatedNode.__vf.width = undefined
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}
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nextElements.nextNodes.push(updatedNode)
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+1
-1
@@ -5,7 +5,7 @@ export interface Node<T = any> {
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id: ElementId
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position: XYPosition
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type?: string
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__rf?:
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__vf?:
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| {
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position?: XYPosition
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isDragging?: boolean
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+4
-4
@@ -170,7 +170,7 @@ export const parseNode = (node: Node, nodeExtent: NodeExtent): Node => ({
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...node,
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id: node.id.toString(),
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type: node.type || 'default',
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__rf: {
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__vf: {
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position: clampPosition(node.position, nodeExtent),
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width: undefined,
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height: undefined,
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@@ -215,7 +215,7 @@ export const getBoundsofRects = (rect1: Rect, rect2: Rect): Rect =>
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export const getRectOfNodes = (nodes: Node[]): Rect => {
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const box = nodes.reduce(
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(currBox, { __rf: { position, width, height } = {} }) =>
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(currBox, { __vf: { position, width, height } = {} }) =>
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getBoundsOfBoxes(
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currBox,
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rectToBox({
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@@ -244,8 +244,8 @@ export const getNodesInside = (nodes: Node[], rect: Rect, [tx, ty, tScale]: Tran
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})
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return nodes.filter((node) => {
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if (!node.__rf) return false
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const { position = { x: 0, y: 0 }, width = 0, height = 0, isDragging = false } = node.__rf
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if (!node.__vf) return false
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const { position = { x: 0, y: 0 }, width = 0, height = 0, isDragging = false } = node.__vf
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const nBox = rectToBox({ ...position, width, height } as any)
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const xOverlap = Math.max(0, Math.min(rBox.x2, nBox.x2) - Math.max(rBox.x, nBox.x))
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const yOverlap = Math.max(0, Math.min(rBox.y2, nBox.y2) - Math.max(rBox.y, nBox.y))
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@@ -13,7 +13,7 @@ export default () =>
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Object.assign(node, {
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id: node.id.toString(),
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type: node.type || 'default',
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__rf: {
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__vf: {
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position: clampPosition(node.position, nodeExtent),
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width: undefined,
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height: undefined,
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@@ -49,16 +49,16 @@ export default () =>
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if (storeNode) {
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const updatedNode: Node = Object.assign(storeNode, element)
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if (!updatedNode.__rf) updatedNode.__rf = {}
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if (!updatedNode.__vf) updatedNode.__vf = {}
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if (storeNode.position.x !== element.position.x || storeNode.position.y !== element.position.y) {
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updatedNode.__rf.position = element.position
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updatedNode.__vf.position = element.position
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}
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if (typeof element.type !== 'undefined' && element.type !== storeNode.type) {
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// we reset the elements dimensions here in order to force a re-calculation of the bounds.
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// When the type of a node changes it is possible that the number or positions of handles changes too.
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updatedNode.__rf.width = undefined
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updatedNode.__vf.width = undefined
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}
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nextElements.nextNodes.push(updatedNode)
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