refactor(edges): use new edge as default, add simplebezier
This commit is contained in:
@@ -12,7 +12,7 @@ const nodeColors = [
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['#1e9e99', '#4cb3ac', '#6ec9c0', '#8ddfd4', '#c4fff7'],
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['#0f4c75', '#1b5d8b', '#276fa1', '#3282b8', '#4fa6e0'],
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];
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const edgeTypes = ['default', 'step', 'smoothstep', 'straight', 'unreal'];
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const edgeTypes = ['default', 'step', 'smoothstep', 'straight', 'simplebezier'];
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const offsets = [
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{
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x: 0,
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@@ -1,12 +1,22 @@
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import { MouseEvent } from 'react';
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import ReactFlow, {
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addEdge, Background, Connection, Controls, Edge, EdgeTypes, MarkerType, MiniMap, Node, ReactFlowInstance, useEdgesState, useNodesState
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addEdge,
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Background,
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Connection,
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Controls,
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Edge,
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EdgeTypes,
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MarkerType,
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MiniMap,
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Node,
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Position,
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ReactFlowInstance,
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useEdgesState,
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useNodesState,
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} from 'react-flow-renderer';
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import CustomEdge from './CustomEdge';
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import CustomEdge2 from './CustomEdge2';
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const onInit = (reactFlowInstance: ReactFlowInstance) => reactFlowInstance.fitView();
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const onNodeDragStop = (_: MouseEvent, node: Node) => console.log('drag stop', node);
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const onNodeClick = (_: MouseEvent, node: Node) => console.log('click', node);
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@@ -15,7 +25,7 @@ const initialNodes: Node[] = [
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{ id: '1', type: 'input', data: { label: 'Input 1' }, position: { x: 250, y: 0 } },
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{ id: '2', data: { label: 'Node 2' }, position: { x: 150, y: 100 } },
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{ id: '2a', data: { label: 'Node 2a' }, position: { x: 0, y: 180 } },
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{ id: '2b', data: { label: 'Node 2b' }, position: { x: -80, y: 100 } },
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{ id: '2b', data: { label: 'Node 2b' }, position: { x: -80, y: 100 }, targetPosition: Position.Left },
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{ id: '3', data: { label: 'Node 3' }, position: { x: 250, y: 200 } },
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{ id: '4', data: { label: 'Node 4' }, position: { x: 400, y: 300 } },
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{ id: '3a', data: { label: 'Node 3a' }, position: { x: 150, y: 300 } },
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@@ -29,7 +39,13 @@ const initialNodes: Node[] = [
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const initialEdges: Edge[] = [
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{ id: 'e1-2', source: '1', target: '2', label: 'bezier edge (default)', className: 'normal-edge' },
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{ id: 'e2-2a', source: '2', target: '2a', type: 'smoothstep', label: 'smoothstep edge' },
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{ id: 'e2a-2b', source: '2a', target: '2b', type: 'unreal', label: 'unreal bezier edge', className: 'unreal-edge' },
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{
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id: 'e2a-2b',
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source: '2a',
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target: '2b',
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type: 'simplebezier',
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label: 'simple bezier edge',
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},
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{ id: 'e2-3', source: '2', target: '3', type: 'step', label: 'step edge' },
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{ id: 'e3-4', source: '3', target: '4', type: 'straight', label: 'straight edge' },
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{ id: 'e3-3a', source: '3', target: '3a', type: 'straight', label: 'label only edge', style: { stroke: 'none' } },
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@@ -99,7 +115,7 @@ const edgeTypes: EdgeTypes = {
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};
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const EdgesFlow = () => {
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const [nodes, setNodes, onNodesChange] = useNodesState(initialNodes);
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const [nodes, , onNodesChange] = useNodesState(initialNodes);
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const [edges, setEdges, onEdgesChange] = useEdgesState(initialEdges);
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const onConnect = (params: Connection | Edge) => setEdges((eds) => addEdge(params, eds));
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@@ -2,7 +2,7 @@ import React, { useRef, CSSProperties } from 'react';
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import shallow from 'zustand/shallow';
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import { useStore } from '../../store';
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import { getBezierPath } from '../Edges/BezierEdge';
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import { getBezierPath } from '../Edges/SimpleBezierEdge';
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import { getSmoothStepPath } from '../Edges/SmoothStepEdge';
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import {
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HandleElement,
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+110
-101
@@ -1,101 +1,110 @@
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import React, { memo } from 'react';
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import EdgeText from './EdgeText';
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import { getCenter } from './utils';
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import { EdgeProps, Position } from '../../types';
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interface GetBezierPathParams {
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sourceX: number;
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sourceY: number;
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sourcePosition?: Position;
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targetX: number;
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targetY: number;
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targetPosition?: Position;
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centerX?: number;
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centerY?: number;
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}
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export function getBezierPath({
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sourceX,
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sourceY,
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sourcePosition = Position.Bottom,
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targetX,
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targetY,
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targetPosition = Position.Top,
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centerX,
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centerY,
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}: GetBezierPathParams): string {
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const [_centerX, _centerY] = getCenter({ sourceX, sourceY, targetX, targetY });
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const leftAndRight = [Position.Left, Position.Right];
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const cX = typeof centerX !== 'undefined' ? centerX : _centerX;
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const cY = typeof centerY !== 'undefined' ? centerY : _centerY;
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let path = `M${sourceX},${sourceY} C${sourceX},${cY} ${targetX},${cY} ${targetX},${targetY}`;
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if (leftAndRight.includes(sourcePosition) && leftAndRight.includes(targetPosition)) {
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path = `M${sourceX},${sourceY} C${cX},${sourceY} ${cX},${targetY} ${targetX},${targetY}`;
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} else if (leftAndRight.includes(targetPosition)) {
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path = `M${sourceX},${sourceY} Q${sourceX},${targetY} ${targetX},${targetY}`;
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} else if (leftAndRight.includes(sourcePosition)) {
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path = `M${sourceX},${sourceY} Q${targetX},${sourceY} ${targetX},${targetY}`;
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}
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return path;
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}
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export default memo(
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({
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sourceX,
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sourceY,
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targetX,
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targetY,
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sourcePosition = Position.Bottom,
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targetPosition = Position.Top,
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label,
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labelStyle,
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labelShowBg,
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labelBgStyle,
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labelBgPadding,
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labelBgBorderRadius,
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style,
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markerEnd,
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markerStart,
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}: EdgeProps) => {
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const [centerX, centerY] = getCenter({ sourceX, sourceY, targetX, targetY, sourcePosition, targetPosition });
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const path = getBezierPath({
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sourceX,
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sourceY,
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sourcePosition,
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targetX,
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targetY,
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targetPosition,
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});
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const text = label ? (
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<EdgeText
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x={centerX}
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y={centerY}
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label={label}
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labelStyle={labelStyle}
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labelShowBg={labelShowBg}
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labelBgStyle={labelBgStyle}
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labelBgPadding={labelBgPadding}
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labelBgBorderRadius={labelBgBorderRadius}
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/>
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) : null;
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return (
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<>
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<path
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style={style}
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d={path}
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className="react-flow__edge-path"
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markerEnd={markerEnd}
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markerStart={markerStart}
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/>
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{text}
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</>
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);
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}
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);
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import React, { memo } from 'react';
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import { EdgeProps, Position } from '../../types';
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import EdgeText from './EdgeText';
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import { getCenter } from './utils';
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interface GetBezierPathParams {
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sourceX: number;
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sourceY: number;
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sourcePosition?: Position;
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targetX: number;
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targetY: number;
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targetPosition?: Position;
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curvature?: number;
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}
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export function getBezierPath({
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sourceX,
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sourceY,
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sourcePosition = Position.Bottom,
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targetX,
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targetY,
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targetPosition = Position.Top,
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curvature = 0.5,
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}: GetBezierPathParams): string {
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const leftAndRight = [Position.Left, Position.Right];
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// Distance between the source and target
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const distanceX = sourceX - targetX;
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const distanceY = sourceY - targetY;
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// // A scalar value to fix the curve size getting larger
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const scalarX = Math.min(curvature, Math.max(0, distanceX / 10000));
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const scalarY = Math.min(curvature, Math.max(0, distanceY / 10000));
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const hx1 = sourceX + Math.abs(targetX - sourceX) * (curvature - scalarX);
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const hx2 = targetX - Math.abs(targetX - sourceX) * (curvature - scalarX);
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const hy1 = sourceY + Math.abs(targetY - sourceY) * (curvature - scalarY);
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const hy2 = targetY - Math.abs(targetY - sourceY) * (curvature - scalarY);
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let path = `M${sourceX},${sourceY} C${sourceX},${hy1} ${targetX},${hy2} ${targetX},${targetY}`;
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if (leftAndRight.includes(sourcePosition) && leftAndRight.includes(targetPosition)) {
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path = `M${sourceX},${sourceY} C${hx1},${sourceY} ${hx2},${targetY}, ${targetX},${targetY}`;
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} else if (leftAndRight.includes(targetPosition)) {
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path = `M${sourceX},${sourceY} Q${sourceX},${targetY} ${targetX},${targetY}`;
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} else if (leftAndRight.includes(sourcePosition)) {
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path = `M${sourceX},${sourceY} Q${targetX},${sourceY} ${targetX},${targetY}`;
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}
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return path;
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}
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export default memo(
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({
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sourceX,
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sourceY,
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targetX,
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targetY,
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sourcePosition = Position.Bottom,
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targetPosition = Position.Top,
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label,
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labelStyle,
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labelShowBg,
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labelBgStyle,
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labelBgPadding,
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labelBgBorderRadius,
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style,
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markerEnd,
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markerStart,
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curvature,
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}: EdgeProps) => {
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const [centerX, centerY] = getCenter({ sourceX, sourceY, targetX, targetY, sourcePosition, targetPosition });
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const path = getBezierPath({
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sourceX,
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sourceY,
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sourcePosition,
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targetX,
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targetY,
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targetPosition,
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curvature,
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});
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const text = label ? (
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<EdgeText
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x={centerX}
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y={centerY}
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label={label}
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labelStyle={labelStyle}
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labelShowBg={labelShowBg}
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labelBgStyle={labelBgStyle}
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labelBgPadding={labelBgPadding}
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labelBgBorderRadius={labelBgBorderRadius}
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/>
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) : null;
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return (
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<>
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<path
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style={style}
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d={path}
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className="react-flow__edge-path"
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markerEnd={markerEnd}
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markerStart={markerStart}
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/>
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{text}
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</>
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);
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}
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);
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+101
-111
@@ -1,111 +1,101 @@
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import React, { memo } from 'react';
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import { EdgeProps, Position } from '../../types';
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import EdgeText from './EdgeText';
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import { getCenter } from './utils';
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interface GetBezierPathParams {
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sourceX: number;
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sourceY: number;
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sourcePosition?: Position;
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targetX: number;
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targetY: number;
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targetPosition?: Position;
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curvature?: number;
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}
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export function getUnrealBezierPath({
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sourceX,
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sourceY,
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sourcePosition = Position.Bottom,
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targetX,
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targetY,
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targetPosition = Position.Top,
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curvature = 0.5
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}: GetBezierPathParams): string {
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const leftAndRight = [Position.Left, Position.Right];
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|
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// Distance between the source and target
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const distanceX = sourceX - targetX;
|
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const distanceY = sourceY - targetY;
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|
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// A scalar value to fix the curve size getting larger
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const scalarX = Math.min(curvature, Math.max(0, distanceX / 10000));
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const scalarY = Math.min(curvature, Math.max(0, distanceY / 10000));
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const hx1 = sourceX + Math.abs(targetX - sourceX) * (curvature - scalarX);
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const hx2 = targetX - Math.abs(targetX - sourceX) * (curvature - scalarX);
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const hy1 = sourceY + Math.abs(targetY - sourceY) * (curvature - scalarY);
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const hy2 = targetY - Math.abs(targetY - sourceY) * (curvature - scalarY);
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let path = `M${sourceX},${sourceY} C${sourceX},${hy1} ${targetX},${hy2} ${targetX},${targetY}`;
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if (leftAndRight.includes(sourcePosition) && leftAndRight.includes(targetPosition)) {
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path = `M${sourceX},${sourceY} C${hx1},${sourceY} ${hx2},${targetY}, ${targetX},${targetY}`;
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} else if (leftAndRight.includes(targetPosition)) {
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path = `M${sourceX},${sourceY} Q${sourceX},${targetY} ${targetX},${targetY}`;
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} else if (leftAndRight.includes(sourcePosition)) {
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path = `M${sourceX},${sourceY} Q${targetX},${sourceY} ${targetX},${targetY}`;
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}
|
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|
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return path;
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}
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|
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export default memo(
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({
|
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sourceX,
|
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sourceY,
|
||||
targetX,
|
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targetY,
|
||||
sourcePosition = Position.Bottom,
|
||||
targetPosition = Position.Top,
|
||||
label,
|
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labelStyle,
|
||||
labelShowBg,
|
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labelBgStyle,
|
||||
labelBgPadding,
|
||||
labelBgBorderRadius,
|
||||
style,
|
||||
markerEnd,
|
||||
markerStart,
|
||||
curvature,
|
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}: EdgeProps) => {
|
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const [centerX, centerY] = getCenter({ sourceX, sourceY, targetX, targetY, sourcePosition, targetPosition });
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const path = getUnrealBezierPath({
|
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sourceX,
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sourceY,
|
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sourcePosition,
|
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targetX,
|
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targetY,
|
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targetPosition,
|
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curvature,
|
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});
|
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|
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const text = label ? (
|
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<EdgeText
|
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x={centerX}
|
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y={centerY}
|
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label={label}
|
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labelStyle={labelStyle}
|
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labelShowBg={labelShowBg}
|
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labelBgStyle={labelBgStyle}
|
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labelBgPadding={labelBgPadding}
|
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labelBgBorderRadius={labelBgBorderRadius}
|
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/>
|
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) : null;
|
||||
|
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return (
|
||||
<>
|
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<path
|
||||
style={style}
|
||||
d={path}
|
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className="react-flow__edge-path"
|
||||
markerEnd={markerEnd}
|
||||
markerStart={markerStart}
|
||||
/>
|
||||
{text}
|
||||
</>
|
||||
);
|
||||
}
|
||||
);
|
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import React, { memo } from 'react';
|
||||
|
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import EdgeText from './EdgeText';
|
||||
import { getCenter } from './utils';
|
||||
import { EdgeProps, Position } from '../../types';
|
||||
|
||||
interface GetBezierPathParams {
|
||||
sourceX: number;
|
||||
sourceY: number;
|
||||
sourcePosition?: Position;
|
||||
targetX: number;
|
||||
targetY: number;
|
||||
targetPosition?: Position;
|
||||
centerX?: number;
|
||||
centerY?: number;
|
||||
}
|
||||
|
||||
export function getBezierPath({
|
||||
sourceX,
|
||||
sourceY,
|
||||
sourcePosition = Position.Bottom,
|
||||
targetX,
|
||||
targetY,
|
||||
targetPosition = Position.Top,
|
||||
centerX,
|
||||
centerY,
|
||||
}: GetBezierPathParams): string {
|
||||
const [_centerX, _centerY] = getCenter({ sourceX, sourceY, targetX, targetY });
|
||||
const leftAndRight = [Position.Left, Position.Right];
|
||||
|
||||
const cX = typeof centerX !== 'undefined' ? centerX : _centerX;
|
||||
const cY = typeof centerY !== 'undefined' ? centerY : _centerY;
|
||||
|
||||
let path = `M${sourceX},${sourceY} C${sourceX},${cY} ${targetX},${cY} ${targetX},${targetY}`;
|
||||
|
||||
if (leftAndRight.includes(sourcePosition) && leftAndRight.includes(targetPosition)) {
|
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path = `M${sourceX},${sourceY} C${cX},${sourceY} ${cX},${targetY} ${targetX},${targetY}`;
|
||||
} else if (leftAndRight.includes(targetPosition)) {
|
||||
path = `M${sourceX},${sourceY} Q${sourceX},${targetY} ${targetX},${targetY}`;
|
||||
} else if (leftAndRight.includes(sourcePosition)) {
|
||||
path = `M${sourceX},${sourceY} Q${targetX},${sourceY} ${targetX},${targetY}`;
|
||||
}
|
||||
|
||||
return path;
|
||||
}
|
||||
|
||||
export default memo(
|
||||
({
|
||||
sourceX,
|
||||
sourceY,
|
||||
targetX,
|
||||
targetY,
|
||||
sourcePosition = Position.Bottom,
|
||||
targetPosition = Position.Top,
|
||||
label,
|
||||
labelStyle,
|
||||
labelShowBg,
|
||||
labelBgStyle,
|
||||
labelBgPadding,
|
||||
labelBgBorderRadius,
|
||||
style,
|
||||
markerEnd,
|
||||
markerStart,
|
||||
}: EdgeProps) => {
|
||||
const [centerX, centerY] = getCenter({ sourceX, sourceY, targetX, targetY, sourcePosition, targetPosition });
|
||||
const path = getBezierPath({
|
||||
sourceX,
|
||||
sourceY,
|
||||
sourcePosition,
|
||||
targetX,
|
||||
targetY,
|
||||
targetPosition,
|
||||
});
|
||||
|
||||
const text = label ? (
|
||||
<EdgeText
|
||||
x={centerX}
|
||||
y={centerY}
|
||||
label={label}
|
||||
labelStyle={labelStyle}
|
||||
labelShowBg={labelShowBg}
|
||||
labelBgStyle={labelBgStyle}
|
||||
labelBgPadding={labelBgPadding}
|
||||
labelBgBorderRadius={labelBgBorderRadius}
|
||||
/>
|
||||
) : null;
|
||||
|
||||
return (
|
||||
<>
|
||||
<path
|
||||
style={style}
|
||||
d={path}
|
||||
className="react-flow__edge-path"
|
||||
markerEnd={markerEnd}
|
||||
markerStart={markerStart}
|
||||
/>
|
||||
{text}
|
||||
</>
|
||||
);
|
||||
}
|
||||
);
|
||||
@@ -1,5 +1,5 @@
|
||||
export { default as BezierEdge } from './BezierEdge';
|
||||
export { default as SimpleBezierEdge } from './SimpleBezierEdge';
|
||||
export { default as SmoothStepEdge } from './SmoothStepEdge';
|
||||
export { default as StepEdge } from './StepEdge';
|
||||
export { default as StraightEdge } from './StraightEdge';
|
||||
export { default as UnrealBezierEdge } from './UnrealBezierEdge';
|
||||
export { default as BezierEdge } from './BezierEdge';
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import { ComponentType } from 'react';
|
||||
import { BezierEdge, SmoothStepEdge, StepEdge, StraightEdge, UnrealBezierEdge } from '../../components/Edges';
|
||||
import { BezierEdge, SmoothStepEdge, StepEdge, StraightEdge, SimpleBezierEdge } from '../../components/Edges';
|
||||
import wrapEdge from '../../components/Edges/wrapEdge';
|
||||
import {
|
||||
EdgeProps,
|
||||
@@ -22,7 +22,7 @@ export function createEdgeTypes(edgeTypes: EdgeTypes): EdgeTypes {
|
||||
straight: wrapEdge((edgeTypes.bezier || StraightEdge) as ComponentType<EdgeProps>),
|
||||
step: wrapEdge((edgeTypes.step || StepEdge) as ComponentType<EdgeProps>),
|
||||
smoothstep: wrapEdge((edgeTypes.step || SmoothStepEdge) as ComponentType<EdgeProps>),
|
||||
unreal: wrapEdge((edgeTypes.unreal || UnrealBezierEdge) as ComponentType<EdgeProps>),
|
||||
simplebezier: wrapEdge((edgeTypes.simplebezier || SimpleBezierEdge) as ComponentType<EdgeProps>),
|
||||
};
|
||||
|
||||
const wrappedTypes = {} as EdgeTypes;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import cc from 'classcat';
|
||||
import React, { forwardRef } from 'react';
|
||||
import Attribution from '../../components/Attribution';
|
||||
import { BezierEdge, SmoothStepEdge, StepEdge, StraightEdge, UnrealBezierEdge } from '../../components/Edges';
|
||||
import { BezierEdge, SmoothStepEdge, StepEdge, StraightEdge, SimpleBezierEdge } from '../../components/Edges';
|
||||
import DefaultNode from '../../components/Nodes/DefaultNode';
|
||||
import InputNode from '../../components/Nodes/InputNode';
|
||||
import OutputNode from '../../components/Nodes/OutputNode';
|
||||
@@ -10,9 +10,13 @@ import StoreUpdater from '../../components/StoreUpdater';
|
||||
import css from '../../style.css';
|
||||
import theme from '../../theme-default.css';
|
||||
import {
|
||||
ConnectionLineType, ConnectionMode, EdgeTypes, NodeTypes, PanOnScrollMode,
|
||||
ConnectionLineType,
|
||||
ConnectionMode,
|
||||
EdgeTypes,
|
||||
NodeTypes,
|
||||
PanOnScrollMode,
|
||||
ReactFlowProps,
|
||||
ReactFlowRefType
|
||||
ReactFlowRefType,
|
||||
} from '../../types';
|
||||
import { createEdgeTypes } from '../EdgeRenderer/utils';
|
||||
import GraphView from '../GraphView';
|
||||
@@ -20,10 +24,6 @@ import { createNodeTypes } from '../NodeRenderer/utils';
|
||||
import injectStyle, { useNodeOrEdgeTypes } from './utils';
|
||||
import Wrapper from './Wrapper';
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
if (__INJECT_STYLES__) {
|
||||
injectStyle(css as unknown as string);
|
||||
injectStyle(theme as unknown as string);
|
||||
@@ -40,7 +40,7 @@ const defaultEdgeTypes = {
|
||||
straight: StraightEdge,
|
||||
step: StepEdge,
|
||||
smoothstep: SmoothStepEdge,
|
||||
unreal: UnrealBezierEdge,
|
||||
simplebezier: SimpleBezierEdge,
|
||||
};
|
||||
|
||||
const initSnapGrid: [number, number] = [15, 15];
|
||||
|
||||
+1
-1
@@ -6,7 +6,7 @@ export { default as Handle } from './components/Handle';
|
||||
export { default as EdgeText } from './components/Edges/EdgeText';
|
||||
export { default as StraightEdge } from './components/Edges/StraightEdge';
|
||||
export { default as StepEdge } from './components/Edges/StepEdge';
|
||||
export { default as BezierEdge, getBezierPath } from './components/Edges/BezierEdge';
|
||||
export { default as BezierEdge, getBezierPath } from './components/Edges/SimpleBezierEdge';
|
||||
export { default as SmoothStepEdge, getSmoothStepPath } from './components/Edges/SmoothStepEdge';
|
||||
export * from './additional-components';
|
||||
|
||||
|
||||
Reference in New Issue
Block a user