refactor(edges): use new edge as default, add simplebezier
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@@ -12,7 +12,7 @@ const nodeColors = [
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['#1e9e99', '#4cb3ac', '#6ec9c0', '#8ddfd4', '#c4fff7'],
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['#0f4c75', '#1b5d8b', '#276fa1', '#3282b8', '#4fa6e0'],
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];
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const edgeTypes = ['default', 'step', 'smoothstep', 'straight', 'unreal'];
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const edgeTypes = ['default', 'step', 'smoothstep', 'straight', 'simplebezier'];
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const offsets = [
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{
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x: 0,
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@@ -1,12 +1,22 @@
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import { MouseEvent } from 'react';
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import ReactFlow, {
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addEdge, Background, Connection, Controls, Edge, EdgeTypes, MarkerType, MiniMap, Node, ReactFlowInstance, useEdgesState, useNodesState
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addEdge,
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Background,
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Connection,
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Controls,
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Edge,
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EdgeTypes,
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MarkerType,
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MiniMap,
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Node,
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Position,
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ReactFlowInstance,
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useEdgesState,
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useNodesState,
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} from 'react-flow-renderer';
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import CustomEdge from './CustomEdge';
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import CustomEdge2 from './CustomEdge2';
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const onInit = (reactFlowInstance: ReactFlowInstance) => reactFlowInstance.fitView();
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const onNodeDragStop = (_: MouseEvent, node: Node) => console.log('drag stop', node);
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const onNodeClick = (_: MouseEvent, node: Node) => console.log('click', node);
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@@ -15,7 +25,7 @@ const initialNodes: Node[] = [
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{ id: '1', type: 'input', data: { label: 'Input 1' }, position: { x: 250, y: 0 } },
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{ id: '2', data: { label: 'Node 2' }, position: { x: 150, y: 100 } },
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{ id: '2a', data: { label: 'Node 2a' }, position: { x: 0, y: 180 } },
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{ id: '2b', data: { label: 'Node 2b' }, position: { x: -80, y: 100 } },
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{ id: '2b', data: { label: 'Node 2b' }, position: { x: -80, y: 100 }, targetPosition: Position.Left },
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{ id: '3', data: { label: 'Node 3' }, position: { x: 250, y: 200 } },
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{ id: '4', data: { label: 'Node 4' }, position: { x: 400, y: 300 } },
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{ id: '3a', data: { label: 'Node 3a' }, position: { x: 150, y: 300 } },
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@@ -29,7 +39,13 @@ const initialNodes: Node[] = [
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const initialEdges: Edge[] = [
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{ id: 'e1-2', source: '1', target: '2', label: 'bezier edge (default)', className: 'normal-edge' },
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{ id: 'e2-2a', source: '2', target: '2a', type: 'smoothstep', label: 'smoothstep edge' },
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{ id: 'e2a-2b', source: '2a', target: '2b', type: 'unreal', label: 'unreal bezier edge', className: 'unreal-edge' },
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{
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id: 'e2a-2b',
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source: '2a',
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target: '2b',
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type: 'simplebezier',
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label: 'simple bezier edge',
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},
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{ id: 'e2-3', source: '2', target: '3', type: 'step', label: 'step edge' },
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{ id: 'e3-4', source: '3', target: '4', type: 'straight', label: 'straight edge' },
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{ id: 'e3-3a', source: '3', target: '3a', type: 'straight', label: 'label only edge', style: { stroke: 'none' } },
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@@ -99,7 +115,7 @@ const edgeTypes: EdgeTypes = {
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};
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const EdgesFlow = () => {
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const [nodes, setNodes, onNodesChange] = useNodesState(initialNodes);
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const [nodes, , onNodesChange] = useNodesState(initialNodes);
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const [edges, setEdges, onEdgesChange] = useEdgesState(initialEdges);
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const onConnect = (params: Connection | Edge) => setEdges((eds) => addEdge(params, eds));
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