refactor(edges): use new edge as default, add simplebezier
This commit is contained in:
@@ -2,7 +2,7 @@ import React, { useRef, CSSProperties } from 'react';
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import shallow from 'zustand/shallow';
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import { useStore } from '../../store';
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import { getBezierPath } from '../Edges/BezierEdge';
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import { getBezierPath } from '../Edges/SimpleBezierEdge';
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import { getSmoothStepPath } from '../Edges/SmoothStepEdge';
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import {
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HandleElement,
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+110
-101
@@ -1,101 +1,110 @@
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import React, { memo } from 'react';
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import EdgeText from './EdgeText';
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import { getCenter } from './utils';
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import { EdgeProps, Position } from '../../types';
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interface GetBezierPathParams {
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sourceX: number;
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sourceY: number;
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sourcePosition?: Position;
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targetX: number;
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targetY: number;
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targetPosition?: Position;
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centerX?: number;
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centerY?: number;
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}
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export function getBezierPath({
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sourceX,
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sourceY,
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sourcePosition = Position.Bottom,
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targetX,
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targetY,
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targetPosition = Position.Top,
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centerX,
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centerY,
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}: GetBezierPathParams): string {
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const [_centerX, _centerY] = getCenter({ sourceX, sourceY, targetX, targetY });
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const leftAndRight = [Position.Left, Position.Right];
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const cX = typeof centerX !== 'undefined' ? centerX : _centerX;
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const cY = typeof centerY !== 'undefined' ? centerY : _centerY;
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let path = `M${sourceX},${sourceY} C${sourceX},${cY} ${targetX},${cY} ${targetX},${targetY}`;
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if (leftAndRight.includes(sourcePosition) && leftAndRight.includes(targetPosition)) {
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path = `M${sourceX},${sourceY} C${cX},${sourceY} ${cX},${targetY} ${targetX},${targetY}`;
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} else if (leftAndRight.includes(targetPosition)) {
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path = `M${sourceX},${sourceY} Q${sourceX},${targetY} ${targetX},${targetY}`;
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} else if (leftAndRight.includes(sourcePosition)) {
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path = `M${sourceX},${sourceY} Q${targetX},${sourceY} ${targetX},${targetY}`;
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}
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return path;
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}
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export default memo(
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({
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sourceX,
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sourceY,
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targetX,
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targetY,
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sourcePosition = Position.Bottom,
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targetPosition = Position.Top,
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label,
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labelStyle,
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labelShowBg,
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labelBgStyle,
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labelBgPadding,
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labelBgBorderRadius,
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style,
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markerEnd,
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markerStart,
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}: EdgeProps) => {
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const [centerX, centerY] = getCenter({ sourceX, sourceY, targetX, targetY, sourcePosition, targetPosition });
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const path = getBezierPath({
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sourceX,
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sourceY,
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sourcePosition,
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targetX,
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targetY,
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targetPosition,
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});
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const text = label ? (
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<EdgeText
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x={centerX}
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y={centerY}
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label={label}
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labelStyle={labelStyle}
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labelShowBg={labelShowBg}
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labelBgStyle={labelBgStyle}
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labelBgPadding={labelBgPadding}
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labelBgBorderRadius={labelBgBorderRadius}
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/>
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) : null;
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return (
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<>
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<path
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style={style}
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d={path}
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className="react-flow__edge-path"
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markerEnd={markerEnd}
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markerStart={markerStart}
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/>
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{text}
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</>
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);
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}
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);
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import React, { memo } from 'react';
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import { EdgeProps, Position } from '../../types';
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import EdgeText from './EdgeText';
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import { getCenter } from './utils';
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interface GetBezierPathParams {
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sourceX: number;
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sourceY: number;
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sourcePosition?: Position;
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targetX: number;
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targetY: number;
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targetPosition?: Position;
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curvature?: number;
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}
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export function getBezierPath({
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sourceX,
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sourceY,
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sourcePosition = Position.Bottom,
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targetX,
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targetY,
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targetPosition = Position.Top,
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curvature = 0.5,
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}: GetBezierPathParams): string {
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const leftAndRight = [Position.Left, Position.Right];
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// Distance between the source and target
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const distanceX = sourceX - targetX;
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const distanceY = sourceY - targetY;
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// // A scalar value to fix the curve size getting larger
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const scalarX = Math.min(curvature, Math.max(0, distanceX / 10000));
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const scalarY = Math.min(curvature, Math.max(0, distanceY / 10000));
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const hx1 = sourceX + Math.abs(targetX - sourceX) * (curvature - scalarX);
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const hx2 = targetX - Math.abs(targetX - sourceX) * (curvature - scalarX);
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const hy1 = sourceY + Math.abs(targetY - sourceY) * (curvature - scalarY);
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const hy2 = targetY - Math.abs(targetY - sourceY) * (curvature - scalarY);
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let path = `M${sourceX},${sourceY} C${sourceX},${hy1} ${targetX},${hy2} ${targetX},${targetY}`;
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if (leftAndRight.includes(sourcePosition) && leftAndRight.includes(targetPosition)) {
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path = `M${sourceX},${sourceY} C${hx1},${sourceY} ${hx2},${targetY}, ${targetX},${targetY}`;
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} else if (leftAndRight.includes(targetPosition)) {
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path = `M${sourceX},${sourceY} Q${sourceX},${targetY} ${targetX},${targetY}`;
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} else if (leftAndRight.includes(sourcePosition)) {
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path = `M${sourceX},${sourceY} Q${targetX},${sourceY} ${targetX},${targetY}`;
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}
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return path;
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}
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export default memo(
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({
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sourceX,
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sourceY,
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targetX,
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targetY,
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sourcePosition = Position.Bottom,
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targetPosition = Position.Top,
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label,
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labelStyle,
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labelShowBg,
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labelBgStyle,
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labelBgPadding,
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labelBgBorderRadius,
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style,
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markerEnd,
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markerStart,
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curvature,
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}: EdgeProps) => {
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const [centerX, centerY] = getCenter({ sourceX, sourceY, targetX, targetY, sourcePosition, targetPosition });
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const path = getBezierPath({
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sourceX,
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sourceY,
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sourcePosition,
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targetX,
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targetY,
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targetPosition,
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curvature,
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});
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const text = label ? (
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<EdgeText
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x={centerX}
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y={centerY}
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label={label}
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labelStyle={labelStyle}
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labelShowBg={labelShowBg}
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labelBgStyle={labelBgStyle}
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labelBgPadding={labelBgPadding}
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labelBgBorderRadius={labelBgBorderRadius}
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/>
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) : null;
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return (
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<>
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<path
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style={style}
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d={path}
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className="react-flow__edge-path"
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markerEnd={markerEnd}
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markerStart={markerStart}
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/>
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{text}
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</>
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);
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}
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);
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+101
-111
@@ -1,111 +1,101 @@
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import React, { memo } from 'react';
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import { EdgeProps, Position } from '../../types';
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import EdgeText from './EdgeText';
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import { getCenter } from './utils';
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interface GetBezierPathParams {
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sourceX: number;
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sourceY: number;
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sourcePosition?: Position;
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targetX: number;
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targetY: number;
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targetPosition?: Position;
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curvature?: number;
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}
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export function getUnrealBezierPath({
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sourceX,
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sourceY,
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sourcePosition = Position.Bottom,
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targetX,
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targetY,
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targetPosition = Position.Top,
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curvature = 0.5
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}: GetBezierPathParams): string {
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const leftAndRight = [Position.Left, Position.Right];
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// Distance between the source and target
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const distanceX = sourceX - targetX;
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const distanceY = sourceY - targetY;
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// A scalar value to fix the curve size getting larger
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const scalarX = Math.min(curvature, Math.max(0, distanceX / 10000));
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const scalarY = Math.min(curvature, Math.max(0, distanceY / 10000));
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const hx1 = sourceX + Math.abs(targetX - sourceX) * (curvature - scalarX);
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const hx2 = targetX - Math.abs(targetX - sourceX) * (curvature - scalarX);
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const hy1 = sourceY + Math.abs(targetY - sourceY) * (curvature - scalarY);
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const hy2 = targetY - Math.abs(targetY - sourceY) * (curvature - scalarY);
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let path = `M${sourceX},${sourceY} C${sourceX},${hy1} ${targetX},${hy2} ${targetX},${targetY}`;
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if (leftAndRight.includes(sourcePosition) && leftAndRight.includes(targetPosition)) {
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path = `M${sourceX},${sourceY} C${hx1},${sourceY} ${hx2},${targetY}, ${targetX},${targetY}`;
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} else if (leftAndRight.includes(targetPosition)) {
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path = `M${sourceX},${sourceY} Q${sourceX},${targetY} ${targetX},${targetY}`;
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} else if (leftAndRight.includes(sourcePosition)) {
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path = `M${sourceX},${sourceY} Q${targetX},${sourceY} ${targetX},${targetY}`;
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}
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return path;
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}
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export default memo(
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({
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sourceX,
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sourceY,
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targetX,
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targetY,
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sourcePosition = Position.Bottom,
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targetPosition = Position.Top,
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label,
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labelStyle,
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labelShowBg,
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labelBgStyle,
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labelBgPadding,
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labelBgBorderRadius,
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style,
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markerEnd,
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markerStart,
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curvature,
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}: EdgeProps) => {
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const [centerX, centerY] = getCenter({ sourceX, sourceY, targetX, targetY, sourcePosition, targetPosition });
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const path = getUnrealBezierPath({
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sourceX,
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sourceY,
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sourcePosition,
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targetX,
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targetY,
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targetPosition,
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curvature,
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});
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const text = label ? (
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<EdgeText
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x={centerX}
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y={centerY}
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label={label}
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labelStyle={labelStyle}
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labelShowBg={labelShowBg}
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labelBgStyle={labelBgStyle}
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labelBgPadding={labelBgPadding}
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labelBgBorderRadius={labelBgBorderRadius}
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/>
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) : null;
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return (
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<>
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<path
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style={style}
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d={path}
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className="react-flow__edge-path"
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markerEnd={markerEnd}
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markerStart={markerStart}
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/>
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{text}
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</>
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);
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}
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);
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import React, { memo } from 'react';
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import EdgeText from './EdgeText';
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import { getCenter } from './utils';
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import { EdgeProps, Position } from '../../types';
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interface GetBezierPathParams {
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sourceX: number;
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sourceY: number;
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sourcePosition?: Position;
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targetX: number;
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targetY: number;
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targetPosition?: Position;
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centerX?: number;
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centerY?: number;
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}
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export function getBezierPath({
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sourceX,
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sourceY,
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sourcePosition = Position.Bottom,
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targetX,
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targetY,
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targetPosition = Position.Top,
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centerX,
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centerY,
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}: GetBezierPathParams): string {
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const [_centerX, _centerY] = getCenter({ sourceX, sourceY, targetX, targetY });
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const leftAndRight = [Position.Left, Position.Right];
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const cX = typeof centerX !== 'undefined' ? centerX : _centerX;
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const cY = typeof centerY !== 'undefined' ? centerY : _centerY;
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let path = `M${sourceX},${sourceY} C${sourceX},${cY} ${targetX},${cY} ${targetX},${targetY}`;
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if (leftAndRight.includes(sourcePosition) && leftAndRight.includes(targetPosition)) {
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path = `M${sourceX},${sourceY} C${cX},${sourceY} ${cX},${targetY} ${targetX},${targetY}`;
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} else if (leftAndRight.includes(targetPosition)) {
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path = `M${sourceX},${sourceY} Q${sourceX},${targetY} ${targetX},${targetY}`;
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} else if (leftAndRight.includes(sourcePosition)) {
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path = `M${sourceX},${sourceY} Q${targetX},${sourceY} ${targetX},${targetY}`;
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}
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return path;
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}
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export default memo(
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({
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sourceX,
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sourceY,
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targetX,
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targetY,
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sourcePosition = Position.Bottom,
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targetPosition = Position.Top,
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label,
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labelStyle,
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labelShowBg,
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labelBgStyle,
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labelBgPadding,
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labelBgBorderRadius,
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style,
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markerEnd,
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markerStart,
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}: EdgeProps) => {
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const [centerX, centerY] = getCenter({ sourceX, sourceY, targetX, targetY, sourcePosition, targetPosition });
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const path = getBezierPath({
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sourceX,
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sourceY,
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sourcePosition,
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targetX,
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targetY,
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targetPosition,
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});
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const text = label ? (
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<EdgeText
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x={centerX}
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y={centerY}
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label={label}
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labelStyle={labelStyle}
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labelShowBg={labelShowBg}
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labelBgStyle={labelBgStyle}
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labelBgPadding={labelBgPadding}
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labelBgBorderRadius={labelBgBorderRadius}
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/>
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) : null;
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return (
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<>
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<path
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style={style}
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d={path}
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className="react-flow__edge-path"
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markerEnd={markerEnd}
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markerStart={markerStart}
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/>
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{text}
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</>
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);
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}
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);
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@@ -1,5 +1,5 @@
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export { default as BezierEdge } from './BezierEdge';
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export { default as SimpleBezierEdge } from './SimpleBezierEdge';
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export { default as SmoothStepEdge } from './SmoothStepEdge';
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export { default as StepEdge } from './StepEdge';
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export { default as StraightEdge } from './StraightEdge';
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export { default as UnrealBezierEdge } from './UnrealBezierEdge';
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export { default as BezierEdge } from './BezierEdge';
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Reference in New Issue
Block a user