refactor(edges): use new edge as default, add simplebezier

This commit is contained in:
moklick
2022-03-14 16:01:00 +01:00
parent 3c96b07c9c
commit b362c11851
9 changed files with 248 additions and 233 deletions
+2 -2
View File
@@ -1,5 +1,5 @@
import { ComponentType } from 'react';
import { BezierEdge, SmoothStepEdge, StepEdge, StraightEdge, UnrealBezierEdge } from '../../components/Edges';
import { BezierEdge, SmoothStepEdge, StepEdge, StraightEdge, SimpleBezierEdge } from '../../components/Edges';
import wrapEdge from '../../components/Edges/wrapEdge';
import {
EdgeProps,
@@ -22,7 +22,7 @@ export function createEdgeTypes(edgeTypes: EdgeTypes): EdgeTypes {
straight: wrapEdge((edgeTypes.bezier || StraightEdge) as ComponentType<EdgeProps>),
step: wrapEdge((edgeTypes.step || StepEdge) as ComponentType<EdgeProps>),
smoothstep: wrapEdge((edgeTypes.step || SmoothStepEdge) as ComponentType<EdgeProps>),
unreal: wrapEdge((edgeTypes.unreal || UnrealBezierEdge) as ComponentType<EdgeProps>),
simplebezier: wrapEdge((edgeTypes.simplebezier || SimpleBezierEdge) as ComponentType<EdgeProps>),
};
const wrappedTypes = {} as EdgeTypes;