moklick
d6f3a24051
fix(sub-flows): delete child nodes when parent gets deleted
2022-03-22 12:07:24 +01:00
moklick
aeb85c6b1c
refactor(nodeExtent): use global nodeExtent when parent extent is used incorrectly
2022-03-22 11:51:56 +01:00
moklick
3d446a6adb
fix(nodeExtent): nodes node extent over global node extent
2022-03-21 22:03:31 +01:00
Christopher Möller
2e5e5285c5
fix(zIndex): calculate zIndex for nested flows correctly
2022-03-21 13:52:10 +01:00
Ze-Zheng Wu
3708402907
typo: quadratic -> cubic
2022-03-21 19:05:03 +08:00
Ze-Zheng Wu
6328b6fbe3
fix center calculation of simple Bezier edges
2022-03-21 18:18:07 +08:00
Ze-Zheng Wu
3b804d82ce
fix center calculation of Bezier edges
2022-03-21 17:37:18 +08:00
Ze-Zheng Wu
0ee882d2c1
clean code
2022-03-21 17:06:46 +08:00
Ze-Zheng Wu
5902626abe
fix multiSelection when selectNodesOnDrag is false
2022-03-19 14:53:23 +08:00
Ze-Zheng Wu
c1a29beb1d
assume toPosition is opposite to fromPosition
2022-03-18 19:00:03 +08:00
Ze-Zheng Wu
0ff63803b6
refactor Bezier function
2022-03-18 18:18:39 +08:00
Ze-Zheng Wu
2199ca3fd4
fix typo
2022-03-18 18:18:31 +08:00
Ze-Zheng Wu
9cc873d64a
refactor connection line
2022-03-18 18:18:15 +08:00
moklick
8ca8972ed7
chore: release v10.0.3
2022-03-17 13:14:46 +01:00
moklick
bef6157097
refactor(bezier): handle undirectional flows, use simple bezier for connection closes #1971
2022-03-17 13:09:17 +01:00
moklick
30e83e67c7
chore: release v10.0.2
2022-03-17 00:26:23 +01:00
moklick
bdc75c3bec
chore(attr): add sponsor
2022-03-17 00:24:45 +01:00
Christopher Möller and GitHub
75171524b7
Update README.md
2022-03-16 19:25:42 +01:00
Christopher Möller and GitHub
57a965202b
Update README.md
2022-03-16 19:14:38 +01:00
Christopher Möller
2db2cddb5a
chore(attribution): change link in attribution notice
2022-03-16 16:36:06 +01:00
Christopher Möller and GitHub
94483562a1
Update README.md
2022-03-16 11:29:03 +01:00
Christopher Möller and GitHub
fc887ec4fd
Update README.md
2022-03-16 11:19:38 +01:00
moklick
316044cd50
chore: release v10.0.1
2022-03-15 18:39:40 +01:00
moklick
5b32746422
fix(useReactFlow): use onNodesChange and onEdgesChange
2022-03-15 18:38:58 +01:00
Christopher Möller and GitHub
514c15c0ef
Update README.md
2022-03-15 14:34:25 +01:00
Christopher Möller and GitHub
1f9a00458e
Update README.md
2022-03-15 13:34:33 +01:00
Christopher Möller and GitHub
4c08ee00e2
Update README.md
2022-03-14 22:29:15 +01:00
moklick
44da8fa540
chore: release v10.0.0
2022-03-14 19:52:55 +01:00
Moritz Klack and GitHub
3548891b8e
Merge pull request #1555 from wbkd/v10
...
next major release v10
2022-03-14 19:46:45 +01:00
moklick
bfe06a5c48
chore(bezier-edge): less curvy by default
2022-03-14 19:27:41 +01:00
Moritz Klack and GitHub
64f8d10ff2
Merge pull request #1969 from joeyballentine/v10-bezier-fix
...
refactor(bezier-edge): path calculation
2022-03-14 19:26:41 +01:00
Joey Ballentine
9128967ea7
Fix merge conflict
2022-03-14 12:55:14 -04:00
Joey Ballentine
2018f930ad
Merge remote-tracking branch 'wbkd/v10' into v10-bezier-fix
2022-03-14 12:54:46 -04:00
Joey Ballentine
6f51af2074
Improve UE-style Bezier Edge calculation
2022-03-14 12:52:18 -04:00
moklick
9fff0e5c69
refactor(bezier-edge): only do calculations when necessary
2022-03-14 17:44:33 +01:00
moklick
3b8756316b
refactor(cypress): cleanup
2022-03-14 17:13:20 +01:00
moklick
2d714dcb9d
chore(deps): update
2022-03-14 17:13:12 +01:00
Moritz Klack and GitHub
bf2f9e5d3a
Merge pull request #1968 from wbkd/v10-ue-edge
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Bezier Edge: Add curvature
2022-03-14 16:36:39 +01:00
moklick
bc5d1df10e
refactor(edges): add BaseEdge
2022-03-14 16:27:44 +01:00
moklick
b362c11851
refactor(edges): use new edge as default, add simplebezier
2022-03-14 16:01:00 +01:00
moklick
dfc91d7ea7
chore(readme): wording
2022-03-14 12:48:08 +01:00
Christopher Möller and GitHub
72f77c6a9e
Update README.md
2022-03-14 12:14:58 +01:00
Christopher Möller and GitHub
cdc6f493af
Update README.md
2022-03-14 11:52:42 +01:00
Christopher Möller and GitHub
843f2090ac
Update README.md
2022-03-14 11:46:01 +01:00
Christopher Möller and GitHub
02cd3cb891
Update README.md
2022-03-14 11:44:28 +01:00
Joey Ballentine
3c96b07c9c
Rename to "unreal" edge, fix for both horizontal and vertical handles
2022-03-14 01:06:26 -04:00
Joey Ballentine
726bc2e0b3
Add Unreal Engine style bezier edge
2022-03-14 01:06:14 -04:00
Andreas Schultz
e8aa8737ae
Pass isSourceHandle flag to onEdgeUpdateStart
...
- This allows to know during an edge update which side of the edge is getting dragged by the user.
- Use cases include showing custom validation hints to the user during an edge update, e.g. which handles can be connected to and which not. This would otherwise not be possible without knowing which side is updated.
2022-03-11 09:03:40 +01:00
moklick
64a3c2d48a
chore(attribution): update options
2022-03-06 15:14:14 +01:00
moklick
466a0afd36
chore(version): bump
2022-03-06 12:38:04 +01:00